How can you argue semantics without language?
Seems like a circular argument.
Seems like a circular argument.
i faintly remember reading the article and writing a sort of summary on this very forum, a couple years ago. My english was slightly more broken back then, so maybe i'll revisit the topic and rewrite the post, because its actually sort of interesting.Dawnsday wrote:
TIL dictionary not correct
how did people invent language without language? And yet here we are.Endaris wrote:
How can you argue semantics without language?
Seems like a circular argument.
The corruption Ohn dah looseEndaris wrote:
wow, what happened while i was gone
railey doesn't jump at opportunities for discussions anymore
maybe the corruption finally kicked in
Railey2 wrote:
Maybe this thread is art too?
Maybe if camera was taking the picture upwardsjohnmedina999 wrote:
Railey2 wrote:
Maybe this thread is art too?
winber1 wrote:
language doesn't come out of arguments lol
it's a fluid process honestly. our language is changing right now and we don't even notice it.
My homie is rightwinber1 wrote:
language doesn't come out of arguments lol
it's a fluid process honestly. our language is changing right now and we don't even notice it.
To make one counter-example:winber1 wrote:
language doesn't come out of arguments lol
it's a fluid process honestly. our language is changing right now and we don't even notice it.
i thought we were permanently stuck in 1942abraker wrote:
If this game's history was broken up by eras, I'd say we are in the Medieval Times era approaching Renaissance. There have been almost no great developments to the game in the past 2 years, maps style is all and the same and it's all about the PP religion. Once osu!lazer, moddingv2, and the new website rolls out we can expect great works of art to come with it.
F1r3tar wrote:
https://osu.ppy.sh/forum/p/5761475
https://osu.ppy.sh/s/456366
t/398059&start=0
>please be serious about this. osu! is not a joke community.aahahahahahah
And I am Beethoven who will move the osu into romantic period, skipping classicalabraker wrote:
If this game's history was broken up by eras, I'd say we are in the Medieval Times era approaching Renaissance. There have been almost no great developments to the game in the past 2 years, maps style is all and the same and it's all about the PP religion. Once osu!lazer, moddingv2, and the new website rolls out we can expect great works of art to come with it.
We are yet to see a drama turn into an all out battleRailey2 wrote:
i thought we were permanently stuck in 1942abraker wrote:
If this game's history was broken up by eras, I'd say we are in the Medieval Times era approaching Renaissance. There have been almost no great developments to the game in the past 2 years, maps style is all and the same and it's all about the PP religion. Once osu!lazer, moddingv2, and the new website rolls out we can expect great works of art to come with it.
Ephemeral wrote:
none of you know who ketchup is or was. evans probably means nothing to you. who the fuck is alace? what's a pasonia?
you have NO idea what mapping drama is
plenty of people have already told you this with nicer words but i'll lay it down for you: you're either fucking stupid, or you're baiting for replies. possibly bothB1rd wrote:
I remember Mr. Color saying that mapsets should only have one map of each difficulty. Typical mod behaviour, they love enforcing completely pointless rules, probably just to be an annoyance.Stefan wrote:
Tell me, genius, how does having a lot of extra diffs negatively impact a mapset? Are you worried your precious casual players won't be able to find the easy diffs if there are too many?
Do you really think your behaviour validates anything but my claim of your arrogant domineering attitude, in that you think your arbitrary logic is superior to all of the plebeians who play and map and thus you should have authority to enforce your will on every inconsequential aspect? Perhaps you have good points, but that fact that you cannot accept that there might be two different interpretations of a song that are around the same difficult is an example of the most unnecessary, extreme and counter-productive facets of regulation and red-tape that unnecessarily restricts the creative freedom of mappers to create great mapsets, for the most superficial definitions of "quality" imaginable. That is, nothing but the "quality" of a consistent and standardised product like that from a factory line; the products we're dealing with are irregular, by their nature of being an individual's interpretation of a song converted into the new technical dimensions of mapping. When, like music, defining the exact qualities that constitute quality mapping is an incredibly hard thing to do, especially considering individual preference is involved, how then do we justify having such overbearing rules by applying such arbitrary considerations as "star rating" and "difficulty spread" and claiming they are the most important factors to which none other take precedent?Angry Frenchman wrote:
So before you start putting words in my mouth, consider taking the dicks out of yours and learn a thing or two about game design before you come talk shit about something you clearly don't understand the first thing about to push forward your bullshit narrative of mods being tyrants to the persecuted masses. cocknose
Does that mean if I think you're awesome then you'll think I'm awesome?Cyclohexane wrote:
as for my behavior, it's completely dependant on whoever i'm talking to. maybe act like a decent human being and i'll be inclined to treat you as one
It is the same thing... for the player. Now for the mapper, especially new mappers that are considering whether to rank a map or not, this is a huge difference. It offers the flexibility to focus on individual difficulties instead of multiple difficulties. You also don't need a mapper giving up ranking entire mapset over some drama due to a diff that can and should be worked on later. There are so many mappers like me that bail on ranking because it's too much of a stretch to rank a full spread at a time. It's like giving a 70 page packet for you to finish whenever you feel like it. 70 pages feels intimidating, so you just push it a side to due something else. Now give a 2 page packet and you consider that you can get it done quickly enough not to take up much time. Then comes another 2 page packet, not too scary. Rinse and repeat. I'd say the current system with spreads works fine in most areas concerning quality, but it wasn't made with the thought of attracting mappers by understanding their psychology.Okorin wrote:
your argument is based around the assumption that sets are flawed ideas, but how is providing content to each playing level a flawed concept?
the current spread thing is boiling down to the same thing you described as ~just ranking more diffs as you move on~ except it waits for all the things you would make over the course of time moving on and based around the idea that full packages of content are to hit ranked status at the same time instead of diffs for specific audiences
the most toxic idea that floats around in the contemporary mapping community, is pishifat's tenet that a ''good'' map should represent the song. He just made that up, but people like the idea because his voice is apparently so soothing that they forget to consider the massive obstacle they created by forcing an arbitrary creative restriction on mappers based on one guy's subjective preference.abraker wrote:
The concept of spreads is a toxic idea from the beginning which now we can't imagine without of.