Hi M4M for this map.
[ General]
[ Normal]
[ Kitty's Advanced]
[ Hard]
[ Lost's Insane]
[ Insane]
[ Insane]
[ Light Extra (this spread is getting ridiculous)]
[ Liberation (from modding all these difficulties)]
Good luck. This took way too long.
[ General]
- 00:15:762 - Uh hello this part is a slowdown in BPM please don't map it with 1/512 snapping. Here's some timing for you. See if it works and if so keep it, if not then remove it.
- 00:15:949 - 86 bpm.
- 00:16:297 - 84 bpm.
- 00:17:011 - 79 bpm.
- 00:17:105 - 121 bpm.
- 00:17:166 - 102.25 bpm. (to snap to your next notes after the break)
- 00:15:949 - 86 bpm.
- 00:17:168 - This keysound should be one note higher I think.
- Volume settings of below 5% are unrankable so you need to change those. 0.00x SV is pointless cuz it acts like 0.10x anyways but meh not as important.
- Questions I have about the SB:
- alice.png seems very unnecessary since it just overlaps the picture of Alice that is already there. Can't it be removed? Even then it's not cropped optimally and takes up unnecessary file space. Would recommend crop it down to conserve space.
- What is the use of white.png? I can't really see it being used in the storyboard so isn't all it's doing taking up space?
- alice.png seems very unnecessary since it just overlaps the picture of Alice that is already there. Can't it be removed? Even then it's not cropped optimally and takes up unnecessary file space. Would recommend crop it down to conserve space.
- Your spread has many unnecessary difficulties. The Insane and Light Extra are both unnecessary as they're only different variations of the song with slightly less difficulty and since Liberation is only 4.94* atm the spread isn't exactly optimal to get there. You could pass this set with way fewer difficulties. (btw this is just something to consider, it's not really a problem in essence. It was more annoying for me to mod so many diffs of a 1:50 mapset is all. I wouldn't be complaining if it were a 30 second set but then again I'm retarded like that.)
- Your OD settings all across the difficulties are screwed up, they should go up linearly. You should try to make them make more sense. Insane OD should be greater than 7 and none of the Insanes meet this guideline.
[ Normal]
- 00:25:512 (1) - NC seems out of place.
- 00:57:762 (2) - Could be two circles to emphasize the stronger vocals and the background strings.
- 01:03:012 (1,2) - Slider end stacks are heavily discouraged in easier difficulties. The player will almost definitely misread this as too early and misclick. I suggest moving it away.
- 01:41:074 - Really noticeable snare you could probably hit. If you do this you could make 01:41:262 (4) - a 1/2 slider.
- 01:58:137 (5) - Intentional normal whistle?
[ Kitty's Advanced]
- 00:09:012 (1,2,3) - Doesn't look too nice as is since it seems to be meant to be symmetrical. Try something like this: http://i.imgur.com/lvOvaHb.png
- 00:37:137 (1) - Imo this can just be deleted because it's not a very noticeable sound and it would give more recovery time to the spinner.
- 01:34:137 (4,1) - I think this might actually work a bit better ctrl+g'd so you get the snare clickable considering for the rest of this part it's clickable.
- 01:41:637 (1,2,3,4,5,1) - I feel like this density is a bit unfitting for the decline in the song. Perhaps try to make a reverses for 01:42:199 (2,3) - and 01:42:762 (4) - and the sound on 01:43:137 - ?
- 01:51:012 (1,2) - I like cat ears as much as the next guy but this might be a bit too ambiguous to follow for a Hard difficulty player? Almost unnecessarily so imo since this part is fairly calm and adding a weird slider shape like this might make it harder to read than it should be.
- 01:52:512 - 02:03:012 Why snares hitsounded from here on? There's no snare in the song so you can replace them with whistles or something less obviously a snare.
- 02:13:512 (1,2,3) - Could make a nicer triangle out of the end of 1.
- 02:20:262 (3,4,5,6) - Too high density for such a calm part imo. Circles are much harder to acc and require more clicks anyways and players might find it difficult at this level. I suggest 1/2 sliders. These sounds aren't too strong anyways.
[ Hard]
- 00:01:512 (1) - Please. The strongest beats are on every tick except the clickable head and this kills click emphasis. 1/2 sliders work fine here or even just single reverses + circle.
- 00:33:012 (1,3) - Idk about hiding these circles. They could be misread. Perhaps make them offset a bit http://i.imgur.com/WoTpjAV.png
- 00:37:512 - and 01:52:512 - I feel like the SV is WAY too low here, it makes each object feel like a jump when you have it set at 1.5 base DS. It feels kind of awkward to play too. On Hard diffs changes of up to 0.2x are pretty noticeable due to the SV already being quite low imo so maybe change it to 0.75x instead of 0.5x.
[ Lost's Insane]
- 01:05:637 (4) - Is there supposed to be a whistle on this head? I don't hear a kick in the song and it's not done elsewhere that I can hear.
- 01:16:887 (5) - NC? Might be a bit easier to recover HP if you fuck up the jump.
- 01:19:512 (1) - Based on your hitsounding this should probably be two circles? Both drums sound very clickable.
- 01:25:137 (7) - Skipping this 1/4 is really weird considering you mapped a lot of the 1/4 piano before imo.
[ Insane]
- 00:01:512 (1,2,3,4,1,2,3,4) - The notes of 00:01:887 (2,3,4) - and 00:03:387 (2,3,4) - are much stronger than the rest actually but the pattern doesn't reflect that. Ctrl+G of 3 and 4 would fix this.
- 00:22:512 (5,6) - Spacing 1/4 like this and then the same as 1/2 ( similar spacing to 00:20:637 (5,1) - ) like 00:23:168 (7,1) - can be confusing. I suggest moving the triple closer.
- 00:54:949 (3) - Could be two circles for distinct vocals.
- 01:29:262 (1,2) - I feel like these drums aren't emphasized since they're lumped in the same pattern as the rest of the sounds. Maybe arrange them differently to show the drums coming in?
- 01:34:887 (3) - Could use more emphasis since it's stronger than 01:34:699 (2) - but spaced the same.
- 01:36:574 (3,4,1) - Visual spacing could be improved imo, try moving 1 a bit further away.
[ Insane]
- 00:20:262 (6,7) - Skipping this 1/4 feels really weird considering you mapped it at 00:19:887 (2,3,4,5).
- 00:49:512 - Starting from here for about 5-7 seconds you kinda just stop mapping the song and go for jumpspam. There's clearly vocals you can emphasize with different rhythm. Atm this doesn't really follow the song very well and spacing emphasis can only do so much.
- 01:18:199 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - I don't think this stream really needs to be in the map. It sounds overmapped and if you're trying to follow the held vocals with constant tapping I think that's not exactly the best way to go about doing so. Same for 01:30:012 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,9) - this is just completely overmapped.
- 01:34:324 (7) - Could be an actual triple for differentiation considering the drums come in on this and there's nothing to set it apart from the other kicksliders.
[ Light Extra (this spread is getting ridiculous)]
- 00:01:512 (1,2,3,4,1,2,3,4) - Same issue as Insane.
- 00:47:262 (2) - Rip emphasis? There's nothing to differentiate these snares and strings from the slider before it. They can be two circles and spaced much higher if you want but anything to make these stand out.
- 01:04:137 (3,1) - Overlap looks forced because if the stack with 01:03:762 (2,1) - maybe move 2 higher.
- 01:18:012 - Again I can't agree with this 1/4 spam in this area. The only 1/4 I hear is 01:18:480 - and it's blue tick rhythm. Also the way you did 1/4 spam here but not at 01:30:012 - is kinda lol.
- 02:01:980 (2,3,1) - this might be a bit hard to read stacked like this. Maybe like http://i.imgur.com/PWRHjvk.png is better.
[ Liberation (from modding all these difficulties)]
Why is the CS so low? It can be much higher like 4 or something. It makes the map too easy imo.
- 01:18:012 - Again I don't agree with the 1/4 spam here.
- 01:24:012 (1) - Doesn't have much emphasis considering the flow is the same 01:23:824 (5,1,2) - for all these. The triple ends up having more emphasis now as it's stopping from linear motion. I'm not sure how you'd fix this though.
- 01:29:449 (6) - Also suffers from differentiation issues, could be a normal triple.
Good luck. This took way too long.