Greetings
So I was casually browsing through the modding queues when I found this. Storyboard seems really nice, mapped cleanly too. Did you make the storyboard?
I can check back in two or three weeks to see how things are going, along with modding the rest, if you'd like.
So I was casually browsing through the modding queues when I found this. Storyboard seems really nice, mapped cleanly too. Did you make the storyboard?
[General]
- Might want to silence the soft-sliderslide, kind of disrupts the calm in some parts of the song, for example 00:13:512 - . Here, take this 44 byte blank wav.
- Might want to raise the HP of boatkrab's insane to fit the settings of adjacent difficulties.
- The snapping of 00:16:012 - is 1/12 in some diffs and 1/16 in others, try keeping these the same. Personally I think 1/16 sounds more accurate, but better to check with others as well.
[Normal] - 00:45:012 (3) - Try moving the red anchor to the slidertick to reflect the sound at 00:45:387 - , like 00:39:012 (3) - does.
- 00:59:262 - This SV change doesn't do anything atm, but I'm pretty sure newer modders may catch on to it and think it's a problem, so consider removing it.
- 01:53:449 - This density is a bit high for being such a calm section. Especially in comparison to the others. Try replacing that rhythm with a circle instead, to lower the density. Take a look at 01:59:637 - , for example.
- 02:02:262 (2) - 00:47:262 (5) - If possible I would've liked for distinct sounds like these to stand out by having both impacts be circles, rather than being a slider like the rest. Although, it might be beyond the scope of rhythmical density intended for the difficulty. Even so, there is headroom available in terms of SR.
- 02:19:512 (1,2,3,1) - Instead of continuing this slider train, I would have notably reduced SV here, along with density. Could try something like this for rhythm.
[KittyAdventure's Advanced] - 00:01:512 - Some conflicting custom sample settings here, unify them to avoid technical issues in the map.
- 00:03:574 - This rhythm feels a bit too dense for being the intro, and this is actually more intense than how the Hard is mapped here. The constant use of circles in between sliders becomes slightly repetitive, especially when used consecutively like this. The contrast between 00:10:512 - and 00:13:512 - is kind of lacking, as well. Because of the repeating pattern of 1/1s and circles, two 1/2s like 00:15:012 (5,6) - also becomes a bit unexpected. This is a lot of things for one section, so would suggest you rework this. Try lowering the overall density a bit to bring more contrast between this part and 00:19:512 - .
- 00:21:949 (2) - This impact happens at 00:22:043 - , and not the red tick. Would start a slider from 00:21:762 - , where a prominent snare exists and a click would be more predictable instead. Additionally, would turn 00:22:137 - into a 1/2 slider or circle with 1/1 gap, as 00:22:324 - isn't very strong.
- 00:22:512 - is also pretty much the same as 00:21:762 - 00:28:512 - etc, but with a different pitch, so would make if rhythm was somewhat similar.
- 00:25:324 - Preferably the circles right before prominent sounds should be placed differently than others, for the sake of making it stand out properly. In this case 00:26:074 (2,3) - is pretty much arranged in the same way 00:25:324 (3,1) - is. Could otherwise stack 00:25:324 (3) - on 00:25:512 (1) - . There's another case at 01:05:824 (6) - , where things are both stacked and unstacked at times, so would change the rhythm, sort of like 01:11:262 (3,4) - 01:08:262 (3,4) - were done.
- 00:28:512 (1,2) - For sliders, there's usually a general rule of thumb that white ticks take priority over red ticks, and red over blue, etc, unless the song suggests otherwise. So swapping these rhythmically would make it seem more natural to play, especially since 00:28:512 - is stronger in this case, and 00:28:699 - weaker than 00:28:887 - .
- 00:33:012 - This is where density should decrease, but it seems to continue like it did before, which kind of fails to express what the song is doing here. I realize 00:33:762 - is a rhythm technique to switch instrumental layer, but it's usually discouraged in calmer sections, as it requires the player to focus more, which again, goes against how the song sounds here. Could instead try something like this.
- 00:44:074 (2) - Here, 00:44:074 - is weaker than 00:44:262 - . I realize you're following the flute, but the flute is no longer heard at 00:44:262 - , where another instrument starts. This leads to players expecting it to be clickable, hence why it feels awkward in gameplay. Would try this instead, where vocals are also prioritized.
- 00:57:762 - Two distinct impacts, so would try two circles, where the second could be stacked over 00:58:512 (1) - , to emphasize the transition. Applies to 02:02:262 (3) - as well.
- 01:35:262 (4,5) - Could swap these rhythmically to emphasize 01:35:637 - 01:35:824 - , as the current is the same way 01:33:762 (3,4,1,2) - are done, for instance, which wouldn't be good contrast.
- 01:41:637 - It's important that rhythm density correlates to the intensity of the song. Having things like 01:42:199 (2,3,4,5,1) - , may fit the individual sounds, but it doesn't fit the song at the time when comparing this section to others. Could try making use of some SV changes as well to make lower density sections feel slower.
- 01:43:512 - This part is a break in all other difficulties. Are you sure you don't want any breaks in the map? It is still around 2:30 in length.
- 01:58:512 (1) - Refrain from cramping sliders this much, this looks really bad lol
- 02:16:512 - This starts off well, but the density quickly starts spiraling into 02:18:012 (1,2,3,4) - and some really dense stuff like 02:20:262 (3,4,5,6) - . Would highly suggest you reconsider parts like these.
Calm parts may need some work, some sliders start on weaker sounds than they end or roll over etc. There's some things to look into here, although it is relatively new so I suppose it's to be expected.
[Hard] Going to ignore the gap here since we're waiting for kittyadventure's adv.aand it's here- 00:21:762 (7,8) - 00:22:512 (1,2) - Having two different ways to indicate 1/4 may get slightly confusing. These are also the same sounds so having both the same would make sense. Same would apply to 00:28:512 (1,2) - , depending on what you do.
- 00:35:262 (5,6) - This would work better if they were rhythmically swapped. Generally priority will go white > red > blue etc, unless the song suggests otherwise, meaning 00:35:262 - would be the start of the slider, and 00:35:637 - would be the circle. This way you'll also rhythmically emphasize 00:35:824 - through contrast.
- 00:44:449 - These sliderends felt kind of awkward after previously clicking on the same sound, 00:38:449 - , additionally, 00:44:262 - might want to be covered. In it's current state, this will probably cause players to lift too early. Slider is just a bit too long, and you'd expect to click on the beginning of a new stanza.
- 00:47:262 (6) - Could replace this with two circles instead to give contrast from 00:46:512 (5) - , in order to reflect the more prominent sounds here, similarly to what was suggested in Normal. Would also apply to 02:02:262 (2) - .
- 01:20:262 (7) - 1/2 stacking should preferably not be done in conjunction with 1/4, 01:20:918 (9) - . Could otherwise just unstack the first stack like this. Break in flow will work as emphasis for the sound.
- 01:26:449 - Could end the slider here instead, to cover both that impact as well as 01:26:543 - .
- 01:27:199 (2,3,4,5,6) - 5-note streams might be a bit over the top for a Hard. It's sort of edge-case so would recommend you try something else if possible.
- 01:53:449 (2,3) - In this case the white > red priority for sliders applies, so basically swap them rhythmically.
[Lost's Light Insane] - 01:02:262 (3,4) - Might want to stack this considering that 01:00:762 (3,4) - 01:03:762 (3,4) - 01:05:262 (3,4) - etc are stacked, being part of the same concept.
- 01:21:387 (1) - This NC looks a bit out of place.
[Insane] - 00:22:137 (4,6) - Could avoid this overlap by changing the pattern of the second one.
- 00:24:012 (1,2,3) - Seems like a lot of notes are sort of cramped together, which sort of damages the visual appeal. Try spreading them out, in this case moving 00:24:012 (1) - downwards or whatnot.
- 00:57:762 (1,1,1,1,1) - This is a lot of NCing, try removing the new combo on 00:58:137 (1) - .
- 01:04:512 (4,5) - Not going to stack the tail and head like 01:03:012 (1,2) - 01:08:262 (7,1) - 01:11:262 (7,1) - were done?
- 02:07:512 (1,2) - 02:09:012 (4,5) - Similarly to how many of the other tails and heads are stacked, could stack these too for visual consistency.
I can check back in two or three weeks to see how things are going, along with modding the rest, if you'd like.