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M2U - Marigold (ft. Guriri)

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Topic Starter
- Frontier -
no comment=fix

Emilia wrote:

as requested Normal Hard only
[nroma]
  1. correct me if im wrong but SV changes arent allowed on normal right? ye i tihnk. there's not really change a lot so ye
  2. 00:13:512 (1,2,3,1) - would prefer this
  3. 00:27:762 (4) - NC? nah. i think it doesn't fit with the song
  4. 00:46:512 (4,5,6,1) - would prefer circular stuff like this
  5. 01:07:512 (3,1) - you can make them further apart its too close for comfort

    idk its ok ig just think your rhythm can be more fanciful and that it can include more 1/2 timing difference stuff like 00:10:512 (1,2,3,4) ye
[hrad]
  1. 00:21:012 (1,2,3) - distance-time mismatch fix by remap here
  2. 00:24:387 (2,3,4) - dont really like how this looks but its subjective fix by remap here
  3. 00:37:512 (1,2,3,4,5) - keeping distance snap on for low sv will make everything clump up together. try not to do that (repeated) ye i know that but it's a slow part & i'm lazy to make new one so.. .-.
  4. 01:21:762 (3,4,5,1) - 01:24:012 (1,3) - stacks are mildly confusing for hard players, might wanna cut down not for 2nd one because nowhere to move it

    tbh your hard looks like a normal and your normal looks like an easy idk.. lol
gl Thanks!

PandaHero wrote:

I was talking about nc's, so I wanted you to remove nc from this note, if you add nc here 00:28:512 (5), as I recommend before.
It's not necessary without changing nc's logic in this place, anyway :) still not fix but thanks for explanation! ^^

Btw, I'll give you kds after I reply on your mod, sorry for waiting >_< That's okay ;)
BoatKrab
Fixed all PandaHero's suggestion
Here: https://puu.sh/vql7e/288a3baaf7.rar
CucumberCuc
Hi :3

Normal
00:32:262 (2,1) The circle to be too far from the slider, fix it
01:14:262 (2,1) Circle to be close to the slider, fix it
01:17:637 (3) move circle a little bit down
01:19:137 (2) ^

Kitty's Normal
00:40:137 (4,1) The circle can be moved slightly closer to the slider
00:48:574 You can add a circle he can fit
02:10:324 (4) Move circle 1 to the left
02:12:762 (3) start the beginning of the slider up

Hard
nothing

Lost's Light Insane
00:35:637 (3,4) You can make them closer or to move only the circle
Nothing more

Insane
00:21:574 (2,3) Move the circle a little closer to the next slider
Nothing more

Boat's Insane
00:17:024 (3,4) I think the players here can get confused, maybe fix it?
02:21:762 (1) if you want to make it a spinner as his other difficulties, or simply not to change and leave it

Light Extra
00:05:824 i think you can put circle
Nothing more

Liberation
o.o what the...kiai time... it's maybe little hard for me...

BACKGROUND AND SONG SO COOL !
davidminh0111
Hello from my modding queue:
[Light Extra]
02:21:762: Remove NC, unescessary
00:31:137: This one looks okay but can you change it to a short stream because it looks confuse. People play it and when they go to another slider it would make a miss combo
01:22:887: Same
01:41:637: Remove NC
01:59:262 (2, 3): I think this one should change because this one is the same as 00:44:262. Change their styles

Sorry for short mod. Nice storyboard, I love it
Good luck on Ranking
Sarawatlism

CucumberCuc wrote:

Hi :3 hi :)
Lost's Light Insane
00:35:637 (3,4) You can make them closer or to move only the circle fixed
Nothing more
BACKGROUND AND SONG SO COOL !
warp : http://puu.sh/vqxw5/aadf6c4cd0.rar
Topic Starter
- Frontier -
no comment = fixed

CucumberCuc wrote:

Hi :3

Normal
00:32:262 (2,1) The circle to be too far from the slider, fix it not gonna fix it because there are different sv and i wanna make the spacing equally so yeah (idk how to explain wtf)
01:14:262 (2,1) Circle to be close to the slider, fix it ^
01:17:637 (3) move circle a little bit down
01:19:137 (2) ^

Insane
00:21:574 (2,3) Move the circle a little closer to the next slider keep the ds here between 00:21:762 (3,4)
Nothing more

Light Extra
00:05:824 i think you can put circle i add a note to follows the violin sound and there is not much noise at here so i'm not gonna add it
Nothing more

BACKGROUND AND SONG SO COOL !
Thanks! ^^

davidminh0111 wrote:

Hello from my modding queue:
[Light Extra]
02:21:762: Remove NC, unescessary the end of the map so i add it
00:31:137: This one looks okay but can you change it to a short stream because it looks confuse. People play it and when they go to another slider it would make a miss combo unnecessary and if i do that, i have to do with the others
01:22:887: Same already a short stream
01:41:637: Remove NC new rhythm
01:59:262 (2, 3): I think this one should change because this one is the same as 00:44:262. Change their styles

Sorry for short mod. Nice storyboard, I love it
Good luck on Ranking Thanks!
MrJoghurt
First of alll beautiful song nice map :D
This mapset seems pretty solid to me so the things I'll point out wont blow your mind :D
Mod
Easy can be avoided if the song is very slow or 1/2 isnt used much in Normal as far as I know, I think you might get problems with some faster sections of youre Normal. Maybe thats not up to date but I would ask someone or just do something.

Normal:
00:48:012 (1) - This slieder could be visually more appealing when rotated just a few degrees anti clockwise
01:55:512 (1,2) - I dont know how well players of this skill level can handle the movement between those I would ask some of the newer players to test it also its a new type of movement change in the map at a point where the song is pretty consistent

KittyAdventure's Advanced:
01:17:262 (3) - The Sound on the end of this slider is important, you could make it a small slider and a circle or two circles

Hard:
Very solid but the movement around this slider feels od to me 00:55:512 (3) -
and I dont get why 01:10:512 (5,7) - you break the desing style of the map there
while everything is rotated to some degree (except from 01:00:762 (3) - but that doesnt stand out) these two sliders look very
special while the song isnt special but just normal

Insane:
01:18:012 (1,2,5,6) - I think because of the power of the screaming of the vocals (what a sentence :D wooh) you could make these sliders more spaced so they emphasize the power of the song better. You could just reverse 01:18:387 (2) - and with the other two something different.
01:27:199 (2,3,4,5,6) - I think you should move this pattern a bit left, this way you would Improve the flow when entering it and the sound of 01:27:762 (7) - supports it perfectly
01:39:012 (1) - what about reversing this one just an idea I had when looking at it
01:41:637 (1,2,1) - I think you could do something amazing with these three because they sound different, you could make them go out of the star shape if you want


Boatkrabs Insane:
Nice difficulty very original, I think you should make the OD higher 5,5 is way to low imo

Light Extra&Liberation:
very solid neat map, found nothing

Good luck with your mapset :D have a star
Shyotamaze
Hi, M4M from your queue

General
  1. There are some parts where you didn't put the S:C1 or smth http://prntscr.com/ez64xw so your custom silent soft-sliderslide isn't played so it sounds a bit bad imo, is it intended?
  2. 00:19:512 Useless green line on all diffs
Normal
  1. 01:41:074 (3,4) - Stacking them would look better imo
  2. 01:55:512 (1,2) - That overlap is quite weird, maybe try something like this http://osu.ppy.sh/ss/7886261
KittyAdventure's Advanced
  1. Useless green lines: 00:19:512 and 00:15:762 and 00:16:025 and 00:19:512
  2. 00:33:949 (4) - A reverse slider would fit the piano better imo
  3. 00:37:137 (1) - Overmapped, there is no sound here in the music
  4. 01:09:574 (2,3) - Stack them to be consistent with 01:05:824 (6,1,2,3,4,1,2,3) - and 01:10:324 (4,1) - , same for 01:11:074 (2,3) - 01:14:824 (4,1) - 01:16:324 (4,1) - etc
  5. 01:42:012 It's the only diff mapping that part but it's also one of the easiest diffs, ask the other mappers to map that part too or remove it
  6. 01:58:512 (1) - That slider is kinda ugly imo, did you try to represent the M from "me"? If yes then you could try something like that http://osu.ppy.sh/ss/7886203 (made it quick, you can probably do better)
  7. 02:20:262 (3,4,5,6) - The music becomes more quiet and weak so dense rhythm like that doesn't fit, nerf it with 1/2 sliders
Hard
  1. 00:38:824 (3,4) - It would look better if they were stacked imo, same for 00:44:449 (2,3) - etc
  2. 00:48:012 In that part the DS makes ugly overlaps, I'd suggest to make the DS between objects a bit higher
  3. 01:41:637 (1) - Unnecessary NC, you could remove it or keep it but remove the NC here 01:42:012 (1) - to show the difference in the music
Lost's Light Insane
  1. 00:07:512 (1,2,3) - The intro is pretty calm so making the rhythm too dense doesn't fit imo, just a reverse slider would be better
  2. 00:09:668 (2) - ^ Too dense for the intro and for that diff, even the highest diff didn't map it
  3. 00:35:824 (4) - Add NC to show the SV change
  4. 01:41:637 (1,1) - You could make a rhythm like this http://prntscr.com/ez9cke instead to fit the music better, don't forget to NC on the big white tick if you change the rhythm
BoatKrab's Insane
  1. 00:13:512 (1,2,3,1,2) - Here the music becomes more quiet and weak but you made it more spaced than 00:10:512 (1,2,3,4) - so try to reduce the DS or make the DS higher for 00:10:512 (1,2,3,4) -
  2. 00:25:980 (2,3) - It would look nicer if it didn't overlap with the slider so try smth like this https://osu.ppy.sh/ss/7884647
  3. 00:49:512 (1,2,3,4,1,2,3,4) - That part seems to be mapped with circles just to make the star rating higher but it doesn't follow the vocals correctly, try a rhythm like this http://prntscr.com/ez7nkp (you could even make them 1/1 sliders instead but maybe it would be not dense enough for you)
  4. 00:51:762 (1,2,3,4) - ^ http://prntscr.com/ez7onu
  5. 00:53:262 (1,2,3,4) - ^ http://prntscr.com/ez7p2o
  6. 00:54:012 (1,2,3,4) - ^ http://prntscr.com/ez7pl3
  7. 00:54:762 (1,2,3,4) - Here the vocals are mapped properly but they blend with the instrument mapped here 00:54:762 (1) - so I'd suggest making the vocals are reverse slider like this http://prntscr.com/ez7ruu
  8. 01:16:512 (5,1) - This is REALLY confusing to read imo :( so I'd suggest to place 5 somewhere else since the music doesn't even justify such a low DS here 01:16:512 (5,1) -
  9. 01:18:199 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - That stream doesn't represent the music well and it's way too difficult/long for a 4.3* ish insane, try something like that http://prntscr.com/ez8yd7
  10. 01:21:012 (1,2,3,4,5,6,7,8) - ^ http://prntscr.com/ez932y
  11. 01:24:199 (2,3,4,5,6,7) - ^ http://prntscr.com/ez963r
  12. 01:24:949 (2,3,4) - You can put circles instead to fit the music better
  13. 01:25:699 (2) - Wrongly snapped, it should be 1/4 instead
Light Extra
  1. 00:09:012 (3,4,1) - Make the spacing consistent or make the spacing larger between 00:10:137 (4,1) - than between 00:09:012 (3,4) - since 00:10:512 (1) - is stronger
  2. 00:22:512 (1,2) - Make patterns like this consistent, some are stacked and some aren't but even the "not stacked" ones are unconsistent with their DS like for example 00:22:512 (1,2) - and 00:27:762 (3,4,1,2) -
  3. 02:01:512 (1,2,1) - It's kinda ugly and confusing imo since it doesn't represent the time/distance equality correctly (players might think that 02:02:074 (2) - starts on the blue tick), maybe try to space it more like this http://osu.ppy.sh/ss/7884539
Liberation
  1. 00:57:012 (1,2,3,4,5) - The stream shouldn't be that spaced from the slider 00:57:012 (1) - since the music isn't more intense here 00:57:480 (2) - , instead you could emphasize 00:57:762 (5) - like this https://osu.ppy.sh/ss/7883529
  2. 01:06:012 (1,2,3,4,5,6,7) - That part feels a bit too random with the structure/patterning/slider shapes once I saw that part 01:09:012 (1,2,3,4,5,6,7) - which is way better imo
  3. 02:03:387 It would be better if you mapped the piano stream like you did in the Light Extra imo, it makes more sense that the highest diff is the most dense diff
Nice mapset and beautiful song
Good luck! ;)
Twiggles
from my nm q

Liberation
in the beginning, the notes don't really match the storyboard, they're close but not exact (unless this was intentional, but it's large enough for people like me to notice)
00:24:012 (1) - maybe make this similar curve to 00:22:887 (2) -
01:06:574 (2) - maybe stack this or move it
01:03:012 (1) - stack?
01:12:012 (1) - fix this blanket, it's a little off, 01:12:012 (1) - stack on 01:11:074 (6) -
01:16:512 (1) - move this in the slider somewhere
01:41:637 (1) - maybe stack it on 01:40:699 (2) -
02:25:512 - slider should end here since song "ends" here musically

sorry I don't have much advice, but I hope this at least helps. nice map though!
Topic Starter
- Frontier -
no comment = fixed

st_stefan wrote:

First of alll beautiful song nice map :D
This mapset seems pretty solid to me so the things I'll point out wont blow your mind :D
Mod
Easy can be avoided if the song is very slow or 1/2 isnt used much in Normal as far as I know, I think you might get problems with some faster sections of youre Normal. Maybe thats not up to date but I would ask someone or just do something. I think it's not that necessary to add easy in this diff. If I add Easy, SR should be like ~1.1* and that's meh. Since Normal is kinda easy itself so I think it's okay to leave it.

Normal:
00:48:012 (1) - This slieder could be visually more appealing when rotated just a few degrees anti clockwise I wanna keep the linear line so no fixed
01:55:512 (1,2) - I dont know how well players of this skill level can handle the movement between those I would ask some of the newer players to test it also its a new type of movement change in the map at a point where the song is pretty consistent nah. i think it's okay. the player's movement is something like this I think it's still a good flow and not that new type of movement xd

Hard:
Very solid but the movement around this slider feels od to me 00:55:512 (3) -
and I dont get why 01:10:512 (5,7) - you break the desing style of the map there i made them to be linear for aesthetics
while everything is rotated to some degree (except from 01:00:762 (3) - but that doesnt stand out) these two sliders look very
special while the song isnt special but just normal

Insane:
01:18:012 (1,2,5,6) - I think because of the power of the screaming of the vocals (what a sentence :D wooh) you could make these sliders more spaced so they emphasize the power of the song better. You could just reverse 01:18:387 (2) - and with the other two something different. I made them followed the snare(?) sound ro make a neat diff (you might not hear this sound well but you should hear it if you listen along)
01:27:199 (2,3,4,5,6) - I think you should move this pattern a bit left, this way you would Improve the flow when entering it and the sound of 01:27:762 (7) - supports it perfectly
01:39:012 (1) - what about reversing this one just an idea I had when looking at it
01:41:637 (1,2,1) - I think you could do something amazing with these three because they sound different, you could make them go out of the star shape if you want nowhere to move them to xd

Good luck with your mapset :D have a star Thanks a lot! ^^

Shyotamaze wrote:

Hi, M4M from your queue

General
  1. There are some parts where you didn't put the S:C1 or smth http://prntscr.com/ez64xw so your custom silent soft-sliderslide isn't played so it sounds a bit bad imo, is it intended? Leave it to boatkrab then xd
  2. 00:19:512 Useless green line on all diffs
Normal
  1. 01:41:074 (3,4) - Stacking them would look better imo
  2. 01:55:512 (1,2) - That overlap is quite weird, maybe try something like this http://osu.ppy.sh/ss/7886261 nah. i think it's okay
Hard
  1. 00:38:824 (3,4) - It would look better if they were stacked imo, same for 00:44:449 (2,3) - etc it looks bad for me
  2. 00:48:012 In that part the DS makes ugly overlaps, I'd suggest to make the DS between objects a bit higher
  3. 01:41:637 (1) - Unnecessary NC, you could remove it or keep it but remove the NC here 01:42:012 (1) - to show the difference in the music remove 01:42:012 (1) only
Light Extra
  1. 00:09:012 (3,4,1) - Make the spacing consistent or make the spacing larger between 00:10:137 (4,1) - than between 00:09:012 (3,4) - since 00:10:512 (1) - is stronger
  2. 00:22:512 (1,2) - Make patterns like this consistent, some are stacked and some aren't but even the "not stacked" ones are unconsistent with their DS like for example 00:22:512 (1,2) - and 00:27:762 (3,4,1,2) -
  3. 02:01:512 (1,2,1) - It's kinda ugly and confusing imo since it doesn't represent the time/distance equality correctly (players might think that 02:02:074 (2) - starts on the blue tick), maybe try to space it more like this http://osu.ppy.sh/ss/7884539
Liberation
  1. 00:57:012 (1,2,3,4,5) - The stream shouldn't be that spaced from the slider 00:57:012 (1) - since the music isn't more intense here 00:57:480 (2) - , instead you could emphasize 00:57:762 (5) - like this https://osu.ppy.sh/ss/7883529
  2. 01:06:012 (1,2,3,4,5,6,7) - That part feels a bit too random with the structure/patterning/slider shapes once I saw that part 01:09:012 (1,2,3,4,5,6,7) - which is way better imo I think it's okay to not make these the same xd
  3. 02:03:387 It would be better if you mapped the piano stream like you did in the Light Extra imo, it makes more sense that the highest diff is the most dense diff
Nice mapset and beautiful song
Good luck! ;) Thanks!

kookoo11 wrote:

from my nm q

Liberation
in the beginning, the notes don't really match the storyboard, they're close but not exact (unless this was intentional, but it's large enough for people like me to notice) the playfield in editor and in-game isn't equal.
00:24:012 (1) - maybe make this similar curve to 00:22:887 (2) - it looks bad for me
01:06:574 (2) - maybe stack this or move it
01:03:012 (1) - stack?
01:12:012 (1) - fix this blanket, it's a little off k , 01:12:012 (1) - stack on 01:11:074 (6) - i didn't mean to stack it
01:16:512 (1) - move this in the slider somewhere no
01:41:637 (1) - maybe stack it on 01:40:699 (2) - already stack, isn't it?
02:25:512 - slider should end here since song "ends" here musically

sorry I don't have much advice, but I hope this at least helps. nice map though! Thanks!
Sarawatlism

Shyotamaze wrote:

Hi, M4M from your queue

Lost's Light Insane
  1. 00:07:512 (1,2,3) - The intro is pretty calm so making the rhythm too dense doesn't fit imo, just a reverse slider would be better fixed
  2. 00:09:668 (2) - ^ Too dense for the intro and for that diff, even the highest diff didn't map it fixed
  3. 00:35:824 (4) - Add NC to show the SV change fixed
  4. 01:41:637 (1,1) - You could make a rhythm like this http://prntscr.com/ez9cke instead to fit the music better, don't forget to NC on the big white tick if you change the rhythm fixed

Nice mapset and beautiful song
Good luck! ;)
thanks Shyotamaze :)

warp : http://puu.sh/vskUt/b07521a277.rar
BoatKrab
CucumberCuc's

CucumberCuc wrote:

Boat's Insane
00:17:024 (3,4) I think the players here can get confused, maybe fix it? It's not much for this
02:21:762 (1) if you want to make it a spinner as his other difficulties, or simply not to change and leave it then leave it :v
Thanks :D

Shyotamaze's Stuff

Shyotamaze wrote:

BoatKrab's Insane
  1. 00:13:512 (1,2,3,1,2) - Here the music becomes more quiet and weak but you made it more spaced than 00:10:512 (1,2,3,4) - so try to reduce the DS or make the DS higher for 00:10:512 (1,2,3,4) - On 00:10:512 - part, there are no rhythm for emphasize, but 00:13:512 - there is piano to emphasize
  2. 00:25:980 (2,3) - It would look nicer if it didn't overlap with the slider so try smth like this https://osu.ppy.sh/ss/7884647
  3. 00:49:512 (1,2,3,4,1,2,3,4) - That part seems to be mapped with circles just to make the star rating higher but it doesn't follow the vocals correctly, try a rhythm like this http://prntscr.com/ez7nkp (you could even make them 1/1 sliders instead but maybe it would be not dense enough for you) Fixed by my own way
  4. 00:51:762 (1,2,3,4) - ^ http://prntscr.com/ez7onu
  5. 00:53:262 (1,2,3,4) - ^ http://prntscr.com/ez7p2o
  6. 00:54:012 (1,2,3,4) - ^ http://prntscr.com/ez7pl3
  7. 00:54:762 (1,2,3,4) - Here the vocals are mapped properly but they blend with the instrument mapped here 00:54:762 (1) - so I'd suggest making the vocals are reverse slider like this http://prntscr.com/ez7ruu I didn't follow the vocal for this first, just to make them like the old lel
  8. 01:16:512 (5,1) - This is REALLY confusing to read imo :( so I'd suggest to place 5 somewhere else since the music doesn't even justify such a low DS here 01:16:512 (5,1) - I know this is hard but this part is the beginning of stream 01:16:699 (1,2,3,4,5,6) - well, I want to overlap this but I can't cus it's really really hard for reading... I'll figure it out
  9. 01:18:199 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - That stream doesn't represent the music well and it's way too difficult/long for a 4.3* ish insane, try something like that http://prntscr.com/ez8yd7 I don't think so, even this is pp diff but I don't want to make more easy
  10. 01:21:012 (1,2,3,4,5,6,7,8) - ^ http://prntscr.com/ez932y
  11. 01:24:199 (2,3,4,5,6,7) - ^ http://prntscr.com/ez963r
  12. 01:24:949 (2,3,4) - You can put circles instead to fit the music better No, I want to emphasize the rhythm
  13. 01:25:699 (2) - Wrongly snapped, it should be 1/4 instead
Thanks :D



Kitty's Zone
[]
Kitty give me a permission to fix his diff since he has some test in his school

PandaHero's Stuff

PandaHero wrote:

[KittyAdventure's Advanced]
Turn on epilepsy warning? Ask Frontier
I think SV is too big for this diff. huh? this is fine ;w;
00:02:637 (3) - overmapped imo, I would like to put one note instead of this slider. It's weak piano sound
00:37:137 (1) - I can't hear any sound in this place, why you add note here? o.o
02:20:262 (3,4,5,6) - too hard for this place and for advanced diff, try to make this place easier.
Thanks :D

CucumberCuc's Stuff

CucumberCuc wrote:

Kitty's Normal
00:40:137 (4,1) The circle can be moved slightly closer to the slider Nope, cus this is following DS
00:48:574 You can add a circle he can fit Noooooov, these slider are following the vocals, there are no reason to place a circle in there
02:10:324 (4) Move circle 1 to the left
02:12:762 (3) start the beginning of the slider up Why??
Thanks :3

Shyotamaze's Stuff

Shyotamaze wrote:

KittyAdventure's Advanced
  1. Useless green lines: 00:19:512 and 00:15:762 and 00:16:025 and 00:19:512 somes are not
  2. 00:33:949 (4) - A reverse slider would fit the piano better imo I don't like to make a reverse in here... I don't know why ;w;
  3. 00:37:137 (1) - Overmapped, there is no sound here in the music the vocals....
  4. 01:09:574 (2,3) - Stack them to be consistent with 01:05:824 (6,1,2,3,4,1,2,3) - and 01:10:324 (4,1) - , same for 01:11:074 (2,3) - 01:14:824 (4,1) - 01:16:324 (4,1) - etc Let's Kitty explain this ;w;
  5. 01:42:012 It's the only diff mapping that part but it's also one of the easiest diffs, ask the other mappers to map that part too or remove it ^
  6. 01:58:512 (1) - That slider is kinda ugly imo, did you try to represent the M from "me"? If yes then you could try something like that http://osu.ppy.sh/ss/7886203 (made it quick, you can probably do better)
  7. 02:20:262 (3,4,5,6) - The music becomes more quiet and weak so dense rhythm like that doesn't fit, nerf it with 1/2 sliders
Thankssss

Update:
This rar file is include my diff and Kitty's
https://puu.sh/vsnIA/85ee95e384.rar
Bearsome
Hello, here from my NM quuu

Liberation
00:17:024 (1) - I think extending the slider to cover 00:17:158 (2) would work better - while not forgetting to hit sound the last pop of the slider.

00:19:980 (2,3,4,5) - This should probably be closer to 00:19:512 (1).

00:29:637 (7) - I'd extend the slider a one 1/8 beat further and move 00:30:012 (1) closer.

00:55:512 (1,2,3,4,1,2,3) - I think moving those a bit higher wouldn't hurt since the previous slider ends at going up instead of down.

01:21:762 (1,2,3,4) - Too far from the previous slider

01:29:824 - I don't think that kiai break is necessary, but this one is probably a matter of preference.

boatka's insane
00:17:024 (3,4) - Same as above diff, I think a single, longer slider works better.

00:29:637 (2,3,4,5,1) - Really minor, but there's a bit of a difference in spacing between the burst and the slider. Shouldn't matter too much if left like that though.

01:18:012 (1) - Instead of having this slider start from the bottom and going up, I suggest placing it closer to the previous slider, making it go from top to bottom, and perhaps placing it in a way that would make its end spacing the same as the stream's that follows right after.

01:29:637 - Same as above diff, don't think that kiai break is necessary.

Insane
00:17:158 (1) - Here there's not even a slider before, but I think it would work here as well since it's a >4* diff, I think such sliders aren't uncalled for. That said, a circle should be fine too.

01:28:512 (1,2,1,2,1,2) - For a 4,27* diff, while the pattern itself is fine, I don't think the spacing is. I'd consider moving those sliders up closer to themselves.

01:34:324 (6,7,1) - I'd move those closer to the previous slider.

Mostly minor stuff, which there isn't much of. I think you're pretty close to be able to rank; that said I only saw 3 diffs since, well, rules are rules and I can't spend too much time on one map :P
Topic Starter
- Frontier -

Bearsome wrote:

Hello, here from my NM quuu

Liberation
00:17:024 (1) - I think extending the slider to cover 00:17:158 (2) would work better - while not forgetting to hit sound the last pop of the slider. nah. i want 00:17:158 to be clickable since there is a high sound.

00:19:980 (2,3,4,5) - This should probably be closer to 00:19:512 (1).

00:29:637 (7) - I'd extend the slider a one 1/8 beat further and move 00:30:012 (1) closer. no

00:55:512 (1,2,3,4,1,2,3) - I think moving those a bit higher wouldn't hurt since the previous slider ends at going up instead of down. i instead move 00:54:762 (3,4)

01:21:762 (1,2,3,4) - Too far from the previous slider not a big issues here

01:29:824 - I don't think that kiai break is necessary, but this one is probably a matter of preference. maybe fix later if there are more suggestions about this

Insane
00:17:158 (1) - Here there's not even a slider before, but I think it would work here as well since it's a >4* diff, I think such sliders aren't uncalled for. That said, a circle should be fine too.

01:28:512 (1,2,1,2,1,2) - For a 4,27* diff, while the pattern itself is fine, I don't think the spacing is. I'd consider moving those sliders up closer to themselves. i think it's fine

01:34:324 (6,7,1) - I'd move those closer to the previous slider. already make a triangle

Mostly minor stuff, which there isn't much of. I think you're pretty close to be able to rank; that said I only saw 3 diffs since, well, rules are rules and I can't spend too much time on one map :P Thanks!
Kyouren
About stack, it's fine. For me, not only following flow but i'm want make balance with not stack and stack flow!
_sponez
Hello!
  • [Normal]
  1. 00:40:512 (1) - https://osu.ppy.sh/ss/7894036 - It looks better.
  2. 00:51:012 (1,2) - Better like this 00:43:512 (1,2).
  3. 01:52:512 (1,2) - ^.
  4. 02:02:637 (3,4) - https://osu.ppy.sh/ss/7894110.

    [Hard]
  5. 00:02:637 (2,3) - Align.

    [Liberation]
  6. 01:25:699 (1,2,1) - Overlap looks ugly.
Good luck!
Topic Starter
- Frontier -

_sponez wrote:

Hello!
  • [Normal]
  1. 00:40:512 (1) - https://osu.ppy.sh/ss/7894036 - It looks better. 00:42:012 (3) blanket (1)'s slider-tail
  2. 00:51:012 (1,2) - Better like this 00:43:512 (1,2). different patterns
  3. 01:52:512 (1,2) - ^. ^
  4. 02:02:637 (3,4) - https://osu.ppy.sh/ss/7894110. k

    [Hard]
  5. 00:02:637 (2,3) - Align. don't need to

    [Liberation]
  6. 01:25:699 (1,2,1) - Overlap looks ugly. make a little triangle here
Good luck! Thanks!
Mitkoff
i'm not expert but
01:13:324 (3) - 6.0 a bit tooo high (top diff)
/me hides
Topic Starter
- Frontier -

Mitkoff wrote:

i'm not expert but
01:13:324 (3) - 6.0 a bit tooo high (top diff)
/me hides
OMGGGGGGGGGG MY MISTAKESSSSSS
GIVE A STAR!1!!1!!
/me catch him
Delis
yo, m4m from my queue!
[General]
what's the point of muting the drum-hitwhistle? if you don't want it audible then just don't put it anywhere.
[Liberation]
00:38:449 (2,3) - I really don't like "emphasis modding" since people tend to use it to make their mods looking reasonable, anyway I feel the flow feels no good because the flow itself between 2 and 3 is just bad. I would make it closer such as you done for 00:37:512 (1,2) - so this could work as an emphasis for the strong vocal at 00:39:012 (1) - lol just ignore the emphasis part >.<
00:49:512 (6,5) - they are a bit long ncs that are causing some inconsistency as you started nc spammping at 00:55:512 (1,1) - while the music is still as calm as the part I mentioned here. also 00:55:887 (1,2,3) - this could be nerfed a bit since as I told you it's calm part, even though the streams fit the song best the distances between them are unnecessarily big.
01:20:824 (1) - just snap it on the red tick, this currently follows nothing in my sight, only just makes feeling weird in playing.
01:35:637 (1) - why not a stream here? the song completely give the 1/4 violins here and you took them as a 1/1 violin, that's weird. you've been overmapping a lot in this part like 01:33:012 (1,2) - the sounds on the blue ticks are really tiny which are almost inaudible, and then you ignored the violins that you could make them a 1/4 stream. probably nice to have some consistency with the 1/4s, for example if you'd keep the overmapped 1/4 sliders then you just shouldn't undermap the obvious sounds here as well.
[Light Extra]
00:35:824 (1) - the sliderend is supposed to be 30% volume according to the top diff.
01:35:637 (1) - so same as what I mentioned in the last difficulty. I won't point out it in other difficulties so you just sohuld give a look if you even agreed with.
01:42:012 (1) - a equal triangle doesn't really feel right here for me. the song is going quiet slightly, the sound isn't as strong as 01:41:824 (2) - to have the same spacing. I would do something 1-2 pattern continuously while expressing the song going weaker which plays better. https://osu.ppy.sh/ss/7909834
[Insane]
00:22:512 (5,6) - you could use the same spacing with 00:23:168 (7,1) - between the sliders since the sound on 00:22:887 (6) - sliderhead isn't really strong compared to 00:22:137 (4) - and this feels a bit large to me.
00:25:980 (2,3,4,5) - the jump onto this is kinda questionable, it plays okay but looks awful since a stream after a slider is usually overlapping to the slider and keep low distance unless it's just two circles which sound a triplet. https://osu.ppy.sh/ss/7909879
01:27:762 (7,8,9) - think this is supposed to have a lower spacing such as 01:27:199 (2,3,4,5,6) - because the song doesn't really change its intensity, also this looks no good imo.
01:34:324 (6,7,1) - touching to the hp bar isn't really nice for aesthetic.
02:03:762 (1) - very confusing, could have been a higher sv here, obviously.
[Hard]
00:22:324 (4) - this is prefered to be placed straight from the previous slider path so this doesn't cause any anti flow and plays pretty well. https://osu.ppy.sh/ss/7909981 probably you should move the sliders after but it's not really taking effort.
00:34:324 (3) - in case this is at wrong place, it's off-stacked and caused inconsistent spacing.
00:48:012 - uh well there's a sv change, but I still think you should re-arrange the distance overall because the overlaps, they kinda look bad unlike you did at the previous part and the beginning of the difficulty. probably reduce distance to x1.2 for more neat overlaps, or x1.7 to avoid the overlaps at all. it makes the patterns clearn so I would do this rather than just being consistent that keeps the distance snap x1.5 in all way.
01:05:637 (5) - I think the flow can be improved a bit by moving this down slightly, the gap of distance between 01:05:262 (4,5) - and 01:05:637 (5,1) - is huge and it causes some unpleasant in playing. https://osu.ppy.sh/ss/7910031
02:01:512 (1) - this shouldn't be placed at x1.5 consistently? idk if it's intentional so just saying.
[Normal]
the SV is kinda high overall even though it's the easiest diff of the mapset, you could nerf the speed a bit but I think it's just a taste.
00:28:512 (5) - I'd swap the nc because the deep-blue combo color is used over 3 stanzas, make sure that it's inconsistent here.
01:00:012 - uh I don't recommend you to use any sv changes on the lowest difficulty because it's simply not recommended. it makes me weird in playing as easy - normal diffs are made for newbies, I don't think they react nice with those SV/DS changes.

the SB is beautiful, I'd stop modding here because if I take a look at guest difficulties it will be a long mod for sure. only my concern here (without guest difficulties) is the normal difficulty using various slider velocities that cause some inconsistent with distance snap that's not really nice. also making an easy is good idea because you have a lot of diffs that aren't really useful to the mapset's difficulty spread, would better take a time to make a more newbie-friendly mapset instead. good luck with ranking process though!
mathew1123
kitty's advanced
00:32:824 (4) - maybe move a bit down?
00:39:762 (3,4) - make it a slider?
01:26:262 (3,4) - make this two slider the same?
01:27:199 (2,3) - a bit weird for me

lost's light insane
00:25:512 (1,2,3,4,5,6,7) - make this dream move downward?

boatkrab's insane
00:01:512 (1) - the slider head move out a bit ? i looks weird :/
00:17:024 (3,4) - remove the circle and one more repeat for the slider ?
01:12:574 (2,1,2,1,2,1) - make the 2 to NC and 1 remove NC
01:16:324 (4,5) - hard to read
Maybe not so good but i try x.x
Ellyu
From my q. sry for the delay.

[Normal]
OD-1? cuz advanced is od4 too
00:41:637 (2,3) - 00:44:637 (2,3) - better to keep consistence at this kinda pattern.usually in normal we don't want to stack when the gap is 1/1.
01:05:637 (4,1) - 01:10:137 (2,3) - same as^
the rest seems fine for me

[Advanced]
00:05:262 (3,2) - how about stack these? to make it more clean
00:28:512 (1,2) - i would choose to ctrl+g them to make 00:28:887 clickable
01:20:074 (2,3) - same as ^
01:18:012 (1,2) - stack these to make it more friendly for the beginners.
01:20:824 (4,1) - 01:32:262 (4,5) - same as^
01:46:137 (6,2) - stack this?

[Hard]
00:17:158 (3) - add nc cuz this is the finish of this portion
00:23:262 (1,2,1) - space to big here
00:33:012 (1,3) - stack them?
00:49:137 (3,4) - enlarger the space to avoid the minor overlap and emphasize (4)
01:22:137 make this clickable
01:24:199 (2) - 01:25:699 (2,3,4) - keep consistence?
01:26:262 (6,7) - weird pattern cuz you have to click on the blue tick while the white tick is unclickable. better to add a note at 01:26:543.
02:15:762 (7,1) - make a blanket

[Liberation]
00:17:158 (2) - make this unclickable. it's always hard to catch the rhythm when the bpm changing,especially when this is a 1/8 pattern.
00:46:887 (2,3) - better to not stack them to make the approach circle on (3) more clear to read.
00:55:887 (1) - remove nc
01:12:762 (2,3) - space too big. this part is pretty calm and don't need large space like this to emphasize it
01:15:762 (3,1,3,1) - make the space of these objects be equal to keep aesthetic
01:20:262 (1,2) - put (1) on the end of (2) to emphasize the downbeat on (2)
Sarawatlism

mathew1123 wrote:

lost's light insane
00:25:512 (1,2,3,4,5,6,7) - make this dream move downward? nope :(
:cry: :cry:
Topic Starter
- Frontier -
as always ;')

Delis wrote:

yo, m4m from my queue!
[General]
what's the point of muting the drum-hitwhistle? if you don't want it audible then just don't put it anywhere.
[Liberation]
00:38:449 (2,3) - I really don't like "emphasis modding" since people tend to use it to make their mods looking reasonable, anyway I feel the flow feels no good because the flow itself between 2 and 3 is just bad. I would make it closer such as you done for 00:37:512 (1,2) - so this could work as an emphasis for the strong vocal at 00:39:012 (1) - lol just ignore the emphasis part >.<
00:49:512 (6,5) - they are a bit long ncs that are causing some inconsistency as you started nc spammping at 00:55:512 (1,1) - while the music is still as calm as the part I mentioned here. also 00:55:887 (1,2,3) - this could be nerfed a bit since as I told you it's calm part, even though the streams fit the song best the distances between them are unnecessarily big.
01:20:824 (1) - just snap it on the red tick, this currently follows nothing in my sight, only just makes feeling weird in playing. It's a big sound here.
I want to emphasize it.

01:35:637 (1) - why not a stream here? the song completely give the 1/4 violins here and you took them as a 1/1 violin, that's weird. you've been overmapping a lot in this part like 01:33:012 (1,2) - the sounds on the blue ticks are really tiny which are almost inaudible, and then you ignored the violins that you could make them a 1/4 stream. probably nice to have some consistency with the 1/4s, for example if you'd keep the overmapped 1/4 sliders then you just shouldn't undermap the obvious sounds here as well. I can't hear 1/4 streams here ;;
[Light Extra]
00:35:824 (1) - the sliderend is supposed to be 30% volume according to the top diff.
01:35:637 (1) - so same as what I mentioned in the last difficulty. I won't point out it in other difficulties so you just sohuld give a look if you even agreed with. I still can't hear 1/4 streams here ;;
01:42:012 (1) - a equal triangle doesn't really feel right here for me. the song is going quiet slightly, the sound isn't as strong as 01:41:824 (2) - to have the same spacing. I would do something 1-2 pattern continuously while expressing the song going weaker which plays better. https://osu.ppy.sh/ss/7909834
[Insane]
00:22:512 (5,6) - you could use the same spacing with 00:23:168 (7,1) - between the sliders since the sound on 00:22:887 (6) - sliderhead isn't really strong compared to 00:22:137 (4) - and this feels a bit large to me.
00:25:980 (2,3,4,5) - the jump onto this is kinda questionable, it plays okay but looks awful since a stream after a slider is usually overlapping to the slider and keep low distance unless it's just two circles which sound a triplet. https://osu.ppy.sh/ss/7909879
01:27:762 (7,8,9) - think this is supposed to have a lower spacing such as 01:27:199 (2,3,4,5,6) - because the song doesn't really change its intensity, also this looks no good imo.
01:34:324 (6,7,1) - touching to the hp bar isn't really nice for aesthetic.
02:03:762 (1) - very confusing, could have been a higher sv here, obviously.
[Hard]
00:22:324 (4) - this is prefered to be placed straight from the previous slider path so this doesn't cause any anti flow and plays pretty well. https://osu.ppy.sh/ss/7909981 probably you should move the sliders after but it's not really taking effort.
00:34:324 (3) - in case this is at wrong place, it's off-stacked and caused inconsistent spacing.
00:48:012 - uh well there's a sv change, but I still think you should re-arrange the distance overall because the overlaps, they kinda look bad unlike you did at the previous part and the beginning of the difficulty. probably reduce distance to x1.2 for more neat overlaps, or x1.7 to avoid the overlaps at all. it makes the patterns clearn so I would do this rather than just being consistent that keeps the distance snap x1.5 in all way.
01:05:637 (5) - I think the flow can be improved a bit by moving this down slightly, the gap of distance between 01:05:262 (4,5) - and 01:05:637 (5,1) - is huge and it causes some unpleasant in playing. https://osu.ppy.sh/ss/7910031
02:01:512 (1) - this shouldn't be placed at x1.5 consistently? idk if it's intentional so just saying. idk ;;
[Normal]
the SV is kinda high overall even though it's the easiest diff of the mapset, you could nerf the speed a bit but I think it's just a taste. idk i saw many map use 1.2x for normal. it's kindafast song and cs in normal is big so i think it kinda fits
00:28:512 (5) - I'd swap the nc because the deep-blue combo color is used over 3 stanzas, make sure that it's inconsistent here. I think it's kinda okay to not nc at here because there is no sound to add nc
01:00:012 - uh I don't recommend you to use any sv changes on the lowest difficulty because it's simply not recommended. it makes me weird in playing as easy - normal diffs are made for newbies, I don't think they react nice with those SV/DS changes. It just a little bit change for sv and i think newbies won't be that confused. But I may think about it

the SB is beautiful, I'd stop modding here because if I take a look at guest difficulties it will be a long mod for sure. only my concern here (without guest difficulties) is the normal difficulty using various slider velocities that cause some inconsistent with distance snap that's not really nice. also making an easy is good idea because you have a lot of diffs that aren't really useful to the mapset's difficulty spread, would better take a time to make a more newbie-friendly mapset instead. good luck with ranking process though! Thanks! (i won't make easy here ;;)

Ellyu wrote:

From my q. sry for the delay.

[Normal]
OD-1? cuz advanced is od4 too
00:41:637 (2,3) - 00:44:637 (2,3) - better to keep consistence at this kinda pattern.usually in normal we don't want to stack when the gap is 1/1.
01:05:637 (4,1) - 01:10:137 (2,3) - same as^ i think it's okay
the rest seems fine for me

[Hard]
00:17:158 (3) - add nc cuz this is the finish of this portion
00:23:262 (1,2,1) - space to big here
00:33:012 (1,3) - stack them?
00:49:137 (3,4) - enlarger the space to avoid the minor overlap and emphasize (4) keep ds here. since it's a calm part. i don't wanna emphasize any notes because it may cause the player to move the cursor suddenly instead of moving the cursor easily.
01:22:137 make this clickable player might be confused here
01:24:199 (2) - 01:25:699 (2,3,4) - keep consistence?
01:26:262 (6,7) - weird pattern cuz you have to click on the blue tick while the white tick is unclickable. better to add a note at 01:26:543.
02:15:762 (7,1) - make a blanket already blanket, isn't it?

[Liberation]
00:17:158 (2) - make this unclickable. it's always hard to catch the rhythm when the bpm changing,especially when this is a 1/8 pattern. I think it's fine
00:46:887 (2,3) - better to not stack them to make the approach circle on (3) more clear to read.
00:55:887 (1) - remove nc
01:12:762 (2,3) - space too big. this part is pretty calm and don't need large space like this to emphasize it i don't think it's a big jump here.
Do you update my map yet? I think you didn't updated a map yet because i made a mistake at this note xp

01:15:762 (3,1,3,1) - make the space of these objects be equal to keep aesthetic i think i already keep it, aren't i?
01:20:262 (1,2) - put (1) on the end of (2) to emphasize the downbeat on (2) I think it's no need to do that. I made (1) stack because it's a low sound here.
@BoatKrab : I changed your OD and HP in your diff. I want to make HP/CS/AR/OD to continuously. อธิบายเป็น eng ไม่ถูกจริมๆ ;;
CircleFairy
Sorry but I can't find anything to mod, everything looks good to me! so instead I made sure [Liberation] was "fc-able", and it is. :-)

Really nice set guys, good luck!
Dont give kudos for this!
Topic Starter
- Frontier -

CircleFairy wrote:

Sorry but I can't find anything to mod, everything looks good to me! so instead I made sure [Liberation] was "fc-able", and it is. :-)

Really nice set guys, good luck!
Dont give kudos for this!
Wow! Really thanks for testplay! That's awesome. I can't even fc any diff on my map ;;
Thanks again!
- Pika
Why do you need modding? This map is amazaing!!
Topic Starter
- Frontier -

-AsrieLx- wrote:

Why do you need modding? This map is amazing!!
Because I'm pretty sure that my map will have a mistake.
Even it's good or not.
Yamicchi
108 posts in 21 days wow :o good luck
Topic Starter
- Frontier -

Yamicchi wrote:

108 posts in 21 days wow :o good luck
Thanks a lot!! ^^
Doormat
m4m from my queue

[General]
  1. i don't think the spread from the Normal -> Advanced is really that great due to the huge note density increase. while the Normal does have some 1/2 rhythms, it primarily uses 2/1 sliders and occassionally 1/1 sliders. the Advanced, on the other hand, has a lot of 1/2 rhythms. consider putting a difficulty in between the two
  2. 00:17:158 - some diffs have a break here and others don't. i think it would be better if you made all diffs consistent here
[Normal]
  1. 00:15:012 (3,1) - technically this is distance snapped, but i think it would be better if it had same visual spacing like 00:14:262 (2,3) - . maybe try 1.7x snap here instead?
  2. 00:52:137 (2,3) - spacing error? i think should be 1.2x
  3. 01:34:512 (3,4) - i would consider using same slider shape for these two; maybe Ctrl + J (3) for the shape?
[KittyAdventure]
  1. 00:02:637 (3,1) - if you care, your blanket is a bit off
  2. 00:33:949 (4) - i think this would be a good place to put a 1/2 repeat slider, since the violin does this repeating thing
  3. 01:20:074 (2,3)- i think it would be better if both of these 01:20:449 - was clickable due to how loud this sound is compared to the white tick. i recommend a similar rhythm to 01:32:262 (4,5) - since these are the same musically
  4. 01:34:137 (4,1) - i think you should Ctrl + G the rhythm here; downbeat has more emphasis than red tick
  5. 02:08:824 (3,1) - why break stacking here when you've been stacking all these notes in this section? like at 02:09:574 (2,3) - . if you want to start breaking the stacks i think starting at 02:10:512 (1) - would be better
  6. 02:13:324 (4,1) - break the stack here for consistency with the rest of the section
  7. 02:19:512 (1,2,3,4,1,2,1) - personally i think this might be a bit too dense. it's made up of more 1/2 density then the previous section, despite being even quieter. i recommend using more 1/1 sliders here
[Hard]
  1. 00:26:637 (5) - this one shouldn't be 1/4 repeat slider; there are no sounds on the blue ticks
  2. 00:37:512 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3) - honestly i think this entire section needs buffing. it has even less note density than what was used in the Advanced, and honestly feels more like a Normal at this part rather than a Hard. you could try using a faster slider velocity or space them out more. same for 01:52:512 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4) -
  3. 01:21:762 (3) - i think this should repeat one extra time since it sounds like there's a sound on the blue tick 01:22:230 - but this is fine as it currently is.
  4. 01:27:199 (2,3,4) - just my opinion, but i think two 1/4 sliders back-to-back like this might be overdoing it for a Hard. maybe try one double repeat slider instead?
[Lost]
  1. 00:23:074 (2) - why not just use a triple here? don't really have anything against this current pattern, but would like to know why you chose this over a triple, since i feel that a triple would be easier to read
  2. 01:16:512 (1,2,3,4,1,2,3,4) - this is overmapped; there aren't even any noticeably strong sounds on the blue ticks here
  3. 01:21:762 (3,4,5,6,7,1,2,3,4) - i'd argue that this patterning here might be overdoing it for what is supposed to be a Light Insane. any chance you could tone this down? same with 01:33:762 (3,4,5,6,7,8,1,2,3) -
  4. 02:00:012 (4) - i'd shorten this to a 1/1 slider, since the vocals land on the white tick
[Insane]
  1. 00:21:762 (3,4) - 00:22:512 (5,6,7) - why the spacing difference for 1/4 so close to each other? it's really noticeable
  2. 01:21:762 (3,4,5,6,7,1,2,3,4,5,6,1) - just my opinion, but this stream here feels a too long, especially when compared to 01:33:293 (2,3,4,5,6,7,1) - . i'd try nerfing some parts of this
  3. 01:56:262 (2,3) - blanket here could be better if you care
[BoatKrab]
  1. 00:07:324 - so you map to the piano sound on 00:07:512 (5) - but not to the one here?
  2. 00:17:024 (3,4) - i think this is better off as just one double repeat slider. even at 84 bpm, a 1/16 snap distance like that feels way too fast, and comes off as unexpected due to the slow intro
  3. 01:16:699 (1,2,3,4,5,6) - listen again. there's no stream here, so please remove the overmapped blue ticks
  4. i'd really consider nerfing some of the streams in your kiai. the note density is about as much as the Extras, and much much denser than what the previous Insane was. no need to nerf too much, but some more 1/2 rhythms would be nice to have
[Light Extra]
  1. just name it Extra lol, there's no need for the Light if your top diff has a custom diff name
  2. 00:17:024 (1) - i'd increase the SV here. the slider end is barely noticeable so it ends up looking like a hold slider, which is unrankable
  3. 00:20:168 - map to violin sound on blue tick here on Insane but ignore for Light Extra? ok then
  4. 00:50:262 (3) - 00:51:762 (3) - 00:53:262 (2) - 00:54:762 (2) - i think you can emphasize these more by giving it more spacing, like with 00:48:762 (3) -
  5. 01:18:199 (2,3,4) - 01:18:762 (2,3,4) - these triples after 1/4 slider feels awkward to play due to awkward tapping required to play these notes; i'd try changing the pattern and which beats are clicked on here
  6. 01:30:012 (1,2,3,4,1,2,3,4) - is no where near as dense as the first kiai, despite being the same musically. i'd either buff this kiai (recommended) or nerf the first kiai
[Liberation]
  1. 00:17:024 (1,2) - read what i wrote for BoatKrab's second point, and read what i wrote for your Light Extra's second point, because both those suggestions apply here as well
  2. 00:22:512 (1,2,3,1,2,1,2,3,4,1) - i don't really have a problem with this, but the movement here is basically just repeated clockwise circle. i think it'd be better to change some of the movement patterns here for variety
  3. the claps at 00:48:373 - could use better emphasis too; basically what i mentioned in Light Extra works here too
  4. 00:55:512 (1,2,3,4,5,6,7) - the section before the stream is relatively calm, so the sudden note density increase here feels a bit off. the only audible stream is the (1,2,3,4) anyways. 00:55:887 (5,6,7) - don't have any sounds on the blue ticks and feel overmapped
  5. 01:16:512 (1,2,3,4) - there are no sounds on the blue ticks. i'm okay with these being 1/4 sliders, but there shouldn't be any hitsounding on the blue ticks
  6. 01:20:262 (1,2) - after all that fast movement from the previous combos, i feel that the stack here feels awkward because i kind of expected more motion here, like 01:32:262 (5,1) -
  7. 01:25:699 (1,2) - there aren't any audible sounds on the yellow ticks. i don't recommend using 1/8 sliders here
  8. 01:30:012 (1,2,3) - needs to have more note density to match first kiai; this feels too underwhelming in comparison
a couple of overmapped parts in the higher diffs that you should reconsider the patterns for. good luck-
Little
[Normal]
  1. 00:15:012 (3,1) - Visual distance spacing here is significantly lower than previous ones. I think it would be nice to keep it looking consistent.
  2. 00:35:262 (1,1) - I don't think this gives the player enough time to recover, considering that this is the lowest difficulty in the set.
  3. 00:40:512 (1,2) - Dropoff flow is pretty awkward. Consider using a different shape at (1) for better flow leading, or move (2) so the flow break is between (2,3) instead of (1,2). Alternatively, you could use a stack like 02:14:637 (5,6)
  4. 01:10:137 (2,3) - Stack doesn't really fit here imo. I think it would be better to unstack. You used stack at 01:05:637 (4,1) which emphasized the pickup nicely, but then 01:10:137 (2,3) doesn't really have that kind of feel here.
  5. 01:22:137 (2,3,4) - This rhythm is too hard relative to the rest of the difficulty. I think you should at least remove the circle at (2).
  6. 01:25:512 (2,3,1,2) - Flow feels weak and interrupted here. I think you should try to get smoother flow between 01:27:012 (1,2)
  7. 01:32:449 (4) - Opposite curve flows much nicer in my opinion: http://puu.sh/vwzyJ/577713cf3b.jpg
  8. 01:33:012 (1,2,3) - Flow is awkward here. Try to make the curve of (3) match the movement between (1,2,3)?
  9. 01:41:074 (3,4) - I'd try to avoid the 1/2 beat stack here. It will be confusing to read for lowest diff.
  10. 02:07:512 (1,2) - I have a feeling players are always going to hit (2) early since you used more 1/1 beat stacks earlier in the map.
[KittyAdventure's Advanced]
  1. 00:02:637 (3,1) - Blanket is noticeably off.
  2. It may be better to omit some of the circles in this introduction section so you can get more contrast in rhythm density with the more intense sections later on.
  3. 00:28:512 (1,2) - Weird beat emphasis here. I suggest using a similar rhythm to the previous phrase here, since it's similar in the music.
  4. 00:30:762 (3,4) - I think it would be better to swap the rhythm here so there's stronger emphasis on the main beat at 00:30:762
  5. 00:32:824 (4) - Consider omitting this for more emphasis on 00:33:012 (1) I think it fits the song better.
  6. 00:57:762 (3) - I recommend changing rhythm here to show the string instrument more. Something with click on both 00:57:762 and 00:58:137
  7. 01:12:012 (1,2,3,4,1,2,3) - Maybe you can use lower SV or something here to contrast with the other parts so it matches the music.
  8. 01:25:512 (1,2) - Blanket is noticeably off.
  9. 01:34:137 (4,1) - This rhythm would fit with your drum emphasis in the hitsounds better: http://puu.sh/vwA5P/8ea8cbe44d.jpg
  10. 02:02:262 (3) - Same suggestion as 00:57:762 (3)
  11. Overall, this map is bland because the intensity of the map stays constant throughout, despite changes in the music. It needs more contrast between different sections.
[Hard]
  1. 00:03:012 (3,4) - I think a pair of 1/1 beat sliders would follow the instrument better here in terms of beat emphasis.
  2. 00:44:449 (2,3) - I think you should make the rhythm consistent with 00:38:449 (2,3)
  3. 00:57:762 (2) - I recommend changing rhythm here to show the string instrument more. Something with click on both 00:57:762 and 00:58:137
  4. 01:03:012 (9) - Make combo consistent with 02:07:512 (1)
  5. 01:14:824 (5,1) - This jump is pretty extreme. I wouldn't recommend such a sudden change in distance spacing.
  6. 01:21:762 (3,1) - Hard to read when it's stacked. I think the player is likely to hit (1) early. I recommend unstacking.
  7. 01:27:199 (2,3,4) - This rhythm is a bit overwhelming for this difficulty level. I recommend changing it to circles: http://puu.sh/vwApg/c3b2daf84f.jpg
  8. 01:53:449 (2,3) - Same suggestion as 00:44:449 (2,3) and also for 01:59:449 (2,3) unless you decided to change 00:38:449 (2,3) instead.
[Lost's Light Insane]
  1. 00:07:512 (4,5) - Flow dropoff here feels uncomfortable. Can you make it smoother?
  2. 00:25:793 (2) - Note in the song here isn't significant. It would be better to omit this so you can get more emphasis on 00:25:887 (3)
  3. 00:46:512 (1,2,3) - Larger spacing or SV would be suitable here because the music is stronger.
  4. 00:57:762 (5) - I recommend changing rhythm here to show the string instrument more. Something with click on both 00:57:762 and 00:58:137
  5. 02:02:262 (3) - Same suggestion as 00:57:762 (5)
BoatKrab
Doormat's Stuff

Doormat wrote:

[BoatKrab]
  1. 00:07:324 - so you map to the piano sound on 00:07:512 (5) - but not to the one here? The sound is kinda quiet for me
  2. 00:17:024 (3,4) - i think this is better off as just one double repeat slider. even at 84 bpm, a 1/16 snap distance like that feels way too fast, and comes off as unexpected due to the slow intro well, I just follow the piano. 00:17:158 - removed
  3. 01:16:699 (1,2,3,4,5,6) - listen again. there's no stream here, so please remove the overmapped blue ticks sorry but I hear the stream...
  4. i'd really consider nerfing some of the streams in your kiai. the note density is about as much as the Extras, and much much denser than what the previous Insane was. no need to nerf too much, but some more 1/2 rhythms would be nice to have I'll figure it out :3
Thanks


Bearsome's Stuff

Bearsome wrote:

boatka's insane
00:17:024 (3,4) - Same as above diff, I think a single, longer slider works better. It won't, cus I following the rhythm

00:29:637 (2,3,4,5,1) - Really minor, but there's a bit of a difference in spacing between the burst and the slider. Shouldn't matter too much if left like that though. Someone told me this, if I fix this thing it will break 00:30:012 (1,2,1,2,1,2,3,4,5,6) - pattern tho

01:18:012 (1) - Instead of having this slider start from the bottom and going up, I suggest placing it closer to the previous slider, making it go from top to bottom, and perhaps placing it in a way that would make its end spacing the same as the stream's that follows right after. No more easier, please

01:29:637 - Same as above diff, don't think that kiai break is necessary. ehh???
Thanks anyway :3

Update: https://puu.sh/vwCMj/a7c9e20535.rar

Bearsome wrote:

boatka's insane
Frontier, you gotta pay this ;w;
Topic Starter
- Frontier -

BoatKrab wrote:

Frontier, you gotta pay this ;w;
lolololol gg
i think no one gonna understand that pun unless they're thai or study thai xP

will reply mod from a couple of sagiri after kitty fix him/her (?) diffs.
for kitty's diff, i think stacks aren't not a big problem.
Kyouren
Almost fixed! etc. Stack because It's depends on my mapping and flow and Blanket because I never doing blanket? Yes, I too lazy for making blanket! (and many mods i'm already give a comment, so i'm ignore it with same reason!)
01:12:012 (1,2,3,4,1,2,3) - Maybe you can use lower SV or something here to contrast with the other parts so it matches the music. I think Advanced diff don't need changing SV so nope

Thank you for mod!
Update :3

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 77262
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 81012
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.199999

[Metadata]
Title:Marigold ft. Guriri
TitleUnicode:Marigold ft. Guriri
Artist:M2U
ArtistUnicode:M2U
Creator:- Frontier -
Version:KittyAdventure's Advanced
Source:Deemo
Tags:rayark magnolia myosotis alternate story symphonic boss song piano violin dnb drum'n'bass drum and bass Samsara Collection SQUARE-MUSIQ TMDC @ SQ Lab nicode narae 구리리 グリリ boatkrab [_lost_] shockolatte KittyAdventure gokugohan12468
BeatmapID:1267717
BeatmapSetID:594884

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.35
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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152,212,96012,6,0,B|192:196|192:196|288:208,1,135,4|2,0:0|0:0,0:0:0:0:
332,272,96574,2,0,P|360:228|340:152,1,135,8|2,0:0|0:0,0:0:0:0:
268,112,97137,1,8,0:0:0:0:
268,112,97324,1,0,0:0:0:0:
216,172,97512,6,0,L|224:244,1,67.5,2|0,0:0|0:0,0:0:0:0:
180,308,97887,1,2,0:0:0:0:
104,276,98074,2,0,P|72:224|96:156,1,135,8|2,0:0|0:0,0:0:0:0:
152,100,98637,2,0,L|220:92,1,67.5,8|0,0:0|0:0,0:0:0:0:
284,44,99012,6,0,P|324:76|408:68,1,135,2|2,0:0|0:0,0:0:0:0:
464,128,99574,2,0,L|452:268,1,135,8|2,0:0|0:0,0:0:0:0:
376,284,100137,2,0,P|348:264|312:260,1,67.5,8|0,0:0|0:0,0:0:0:0:
248,304,100512,6,0,L|248:376,1,67.5,2|0,0:0|0:0,0:0:0:0:
168,356,100887,1,2,0:0:0:0:
168,356,101074,2,0,L|168:288,1,67.5,8|0,0:0|0:0,0:0:0:0:
100,244,101449,1,8,0:3:0:0:
48,180,101637,6,0,P|40:148|48:112,2,67.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
100,244,102199,1,0,0:0:0:0:
160,188,102387,2,0,L|228:184,1,67.5,2|0,0:0|0:0,0:0:0:0:
272,116,102762,2,0,L|340:120,1,67.5,2|0,0:0|0:0,0:0:0:0:
404,172,103137,2,0,P|408:212|404:240,1,67.5,2|2,0:0|0:0,0:0:0:0:
348,296,103512,5,6,0:0:0:0:
200,364,103887,2,0,P|180:316|200:236,1,135,2|2,0:0|0:0,0:0:0:0:
348,172,104637,2,0,L|348:240,1,67.5,2|0,0:0|0:0,0:0:0:0:
416,284,105012,2,0,P|460:280|512:208,1,135,2|2,0:0|0:0,0:0:0:0:
460,56,105762,2,0,L|392:48,1,67.5,2|0,0:0|0:0,0:0:0:0:
332,100,106137,2,0,L|264:108,1,67.5,2|0,0:0|0:0,0:0:0:0:
204,56,106512,6,0,P|184:124|220:176,1,135,2|2,0:0|0:0,0:0:0:0:
343,234,107262,2,0,L|331:98,1,135,2|2,0:0|0:0,0:0:0:0:
484,156,108012,2,0,L|472:290,1,135,2|2,0:0|0:0,0:0:0:0:
320,352,108762,2,0,B|252:356|252:356|216:340|216:340|172:376|124:360,1,202.5,2|0,0:0|0:0,0:0:0:0:
60,316,109512,6,0,P|36:260|60:188,1,135,2|2,0:0|0:0,0:0:0:0:
184,88,110262,1,2,0:0:0:0:
308,192,110637,1,2,0:0:0:0:
444,104,111012,6,0,B|412:80|376:80|376:80|388:112|392:152,1,135,2|2,0:0|0:0,0:0:0:0:
228,136,111762,2,0,B|230:108|242:76|242:76|206:76|174:100,1,135,2|2,0:0|0:0,0:0:0:0:
48,200,112512,6,0,B|80:196|80:196|112:208|112:208|144:196|144:196|180:200,1,135,4|0,0:0|0:0,0:0:0:0:
256,340,113262,1,8,0:0:0:0:
316,288,113449,2,0,L|384:292,2,67.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,236,114012,6,0,P|220:184|236:116,1,135
296,64,114574,1,0,0:0:0:0:
348,128,114762,2,0,L|340:268,1,135,8|0,0:0|0:0,0:0:0:0:
200,344,115512,6,0,B|160:324|160:324|120:352|72:336,1,135,0|0,0:0|0:0,0:0:0:0:
20,276,116074,1,0,0:0:0:0:
20,276,116262,2,0,P|8:232|24:144,1,135,8|0,0:0|0:0,0:0:0:0:
76,84,116824,1,0,0:0:0:0:
136,136,117012,6,0,P|180:152|268:132,1,135,0|0,0:0|0:0,0:0:0:0:
320,76,117574,1,0,0:0:0:0:
320,76,117762,1,8,0:0:0:0:
428,196,118137,1,2,0:0:0:0:
324,316,118512,6,0,B|304:296|304:296|268:312|268:312|232:296|232:296|216:320,1,135
56,364,119262,1,8,0:0:0:0:
20,292,119449,2,0,L|20:224,2,67.5
56,364,120012,5,0,0:0:0:0:
184,268,120387,1,0,0:0:0:0:
316,364,120762,1,8,0:0:0:0:
444,268,121137,1,0,0:0:0:0:
412,108,121512,6,0,P|372:68|292:72,1,135
228,112,122074,1,0,0:0:0:0:
228,112,122262,1,0,0:0:0:0:
240,272,122637,1,0,0:0:0:0:
96,348,123012,5,4,0:3:0:0:
16,212,123387,2,0,L|20:140,1,67.5,4|8,0:3|0:3,0:0:0:0:
76,84,123762,2,0,P|128:84|172:152,1,135,4|0,0:0|0:0,0:0:0:0:
256,288,124512,6,0,L|392:276,1,135,4|0,1:0|0:0,0:0:0:0:
428,204,125074,1,0,0:0:0:0:
428,204,125262,2,0,B|412:172|428:140|428:140|444:104|420:72,1,135,8|0,0:0|0:0,0:0:0:0:
352,32,125824,1,0,0:0:0:0:
352,32,126012,6,0,B|320:24|288:44|288:44|256:24|224:32,1,135,2|0,0:0|0:0,0:0:0:0:
156,80,126574,1,2,0:0:0:0:
156,80,126762,2,0,P|136:124|160:208,1,135,8|0,0:0|0:0,0:0:0:0:
224,264,127324,1,0,0:0:0:0:
224,264,127512,6,0,B|268:244|268:244|360:252,1,135,2|0,0:0|0:0,0:0:0:0:
476,140,128262,2,0,B|432:160|432:160|340:152,1,135,8|0,0:0|0:0,0:0:0:0:
268,132,128824,1,0,0:0:0:0:
200,84,129012,6,0,P|140:68|84:112,1,135,2|0,0:0|0:0,0:0:0:0:
60,192,129574,1,0,0:0:0:0:
60,192,129762,2,0,L|76:328,1,135,8|2,0:0|0:0,0:0:0:0:
156,348,130324,1,0,0:0:0:0:
224,300,130512,6,0,L|239:165,1,135,2|0,0:0|0:0,0:0:0:0:
304,116,131074,1,0,0:0:0:0:
360,176,131262,2,0,P|380:220|352:304,1,135,8|0,0:0|0:0,0:0:0:0:
420,352,131824,1,0,0:0:0:0:
492,316,132012,6,0,P|466:255|487:192,1,135,2|0,0:0|0:0,0:0:0:0:
504,112,132574,1,2,0:0:0:0:
444,56,132762,2,0,L|304:64,1,135,8|0,0:0|0:0,0:0:0:0:
236,32,133324,1,0,0:0:0:0:
236,32,133512,6,0,P|192:68|116:68,1,135,2|0,0:0|0:0,0:0:0:0:
40,40,134074,1,2,0:0:0:0:
36,120,134262,2,0,L|44:256,1,135,8|0,0:0|0:0,0:0:0:0:
108,304,134824,1,0,0:0:0:0:
172,252,135012,6,0,L|179:117,1,135,2|0,0:0|0:0,0:0:0:0:
240,64,135574,1,2,0:0:0:0:
292,128,135762,2,0,P|324:148|356:152,1,67.5,8|0,0:0|0:0,0:0:0:0:
392,232,136137,2,0,P|358:237|331:256,1,67.5,0|0,0:0|0:0,0:0:0:0:
252,248,136512,6,0,P|256:292|328:340,1,135,2|0,0:0|0:0,0:0:0:0:
404,364,137074,1,0,0:0:0:0:
448,296,137262,2,0,L|440:160,1,135,2|0,0:0|0:0,0:0:0:0:
384,104,137824,1,0,0:0:0:0:
324,156,138012,6,0,P|288:172|256:176,1,67.5,2|0,0:0|0:0,0:0:0:0:
180,168,138387,2,0,P|147:158|118:141,1,67.5,0|0,0:0|0:0,0:0:0:0:
56,88,138762,1,0,0:0:0:0:
92,16,138949,1,0,0:0:0:0:
248,56,139324,1,0,0:0:0:0:
312,104,139512,6,0,L|316:172,1,67.5,6|0,0:0|0:0,0:0:0:0:
396,188,139887,2,0,L|392:256,1,67.5,2|2,0:0|0:0,0:0:0:0:
348,324,140262,1,2,0:0:0:0:
280,364,140449,1,0,0:0:0:0:
200,344,140637,1,2,0:0:0:0:
164,272,140824,1,0,0:0:0:0:
184,192,141012,6,0,L|180:124,1,67.5,2|0,0:0|0:0,0:0:0:0:
92,132,141387,2,0,L|96:64,1,67.5,2|2,0:0|0:0,0:0:0:0:
168,24,141762,5,6,0:0:0:0:
256,192,141949,12,0,145512,0:0:0:0:
Topic Starter
- Frontier -
okay so light went out in my house and it happens continuously. So i'll not gonna reply all mods.
Sarawatlism

Doormat wrote:

m4m from my queue

[Lost]
  1. 00:23:074 (2) - why not just use a triple here? don't really have anything against this current pattern, but would like to know why you chose this over a triple, since i feel that a triple would be easier to read fixed
  2. 01:16:512 (1,2,3,4,1,2,3,4) - this is overmapped; there aren't even any noticeably strong sounds on the blue ticks here fixed
  3. 01:21:762 (3,4,5,6,7,1,2,3,4) - i'd argue that this patterning here might be overdoing it for what is supposed to be a Light Insane. any chance you could tone this down? same with 01:33:762 (3,4,5,6,7,8,1,2,3) - nope :cry:
  4. 02:00:012 (4) - i'd shorten this to a 1/1 slider, since the vocals land on the white tick fixed

Little wrote:

[Lost's Light Insane]
  1. 00:07:512 (4,5) - Flow dropoff here feels uncomfortable. Can you make it smoother? fixed
  2. 00:25:793 (2) - Note in the song here isn't significant. It would be better to omit this so you can get more emphasis on 00:25:887 (3) fixed
  3. 00:46:512 (1,2,3) - Larger spacing or SV would be suitable here because the music is stronger. fixed
  4. 00:57:762 (5) - I recommend changing rhythm here to show the string instrument more. Something with click on both 00:57:762 and 00:58:137 fixed
  5. 02:02:262 (3) - Same suggestion as 00:57:762 (5) fixed
Thanks Doormat , Little <3 :)

Warp : http://puu.sh/vwGGr/bfec636602.rar
Silky
sorry for late
Normal
  1. 00:15:012 (3) - I think you missed whistle here
  2. 01:22:137 (2,3) - I recommend you to stack them, I think its a bit hard to lowest diff
Hard
  1. 00:26:074 (2,3,4) - try this?
  2. 01:14:262 (4,5,1) - this huge spacing gap is uncomfortable to play for hard player, I think you should nerf this
Insane
  1. 00:58:512 (1,1) - tbh this 1/16 jump is a bit hard to read...
  2. 01:34:137 (5,6) - this sudden jump is really uncomfortable to play :( I recommend to nerf this
rest of ur diff is fine
gl
Topic Starter
- Frontier -

Kanau wrote:

sorry for late nvm
fix all only for this

Kanau wrote:

Insane
  1. 00:58:512 (1,1) - tbh this 1/16 jump is a bit hard to read... i don't think so.
Sarawatlism
BN Please - Frontier - lol

8-)
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