SPOILER
Suggestions
[Eternity]
Overall
Overall I really like to play the map and it seems to follow a lot of core ideas very closely. My main Criticisms is how you handle the importance of sounds.
You don't seem to necessarily agree on the concept that slider heads should always be representing strong sounds while their ends and bodies shouldn't. I do think that you in fact don't need to apply this no matter what people say... but you also having nothing to fill it's purpose.
I know this might sounds dumb and condescending to explain this concept but bare with me.
The purpose of this method is to tell what sounds are important above others, it's explained by saying the releasing a slider isn't as impact full as clicking it there are actually common examples where you don't need to follow this excessively. people often argue that after a longer time of holding that the release has more impact, it still is subjective how much stronger that is tho.
The main point of it as I said before is to make certain sounds more prioritized. if you don't use that principal then you need another logic to tell what sounds are more important. you could argue that this song has no sound being more prioritized... I would disagree on that since I think that the Vocals as I will explain is the mod are the Lead element of the song and while they take second place the Piano might be more important (in the Kiai the Drums are I'd say the 2nd most important after the Vocals)
So in my opinion you need to have a structure that allows the Vocals to be more important then the Piano, the Piano more important then the Drums and the Drums more important then the Piano in the kiai without them being to disregarding to the Vocals. the kiai is more subjective I think tho since the drums are also very important so I'd try to find a balance
I'm essentially telling you to rethink the entire concept behind them map which is a really bad thing to suggest, but I want to make something clear I'm not telling you that this is wrong I'm just telling your map lacks focus if you don't use some concept to prioritize your sounds over each other.
I'm not sure how much my thought actually applies to the ranking system, but I also just think that having instruments be prioritized is a better way to express the song since that's also a thing that applies to how songs are made... most of the time
I actually find that idea very interesting and good, but also think that I should be refined since people using that concept have then actually more reasons backing up what they are doing then you no matter how interesting that idea is.
You don't seem to necessarily agree on the concept that slider heads should always be representing strong sounds while their ends and bodies shouldn't. I do think that you in fact don't need to apply this no matter what people say... but you also having nothing to fill it's purpose.
I know this might sounds dumb and condescending to explain this concept but bare with me.
The purpose of this method is to tell what sounds are important above others, it's explained by saying the releasing a slider isn't as impact full as clicking it there are actually common examples where you don't need to follow this excessively. people often argue that after a longer time of holding that the release has more impact, it still is subjective how much stronger that is tho.
The main point of it as I said before is to make certain sounds more prioritized. if you don't use that principal then you need another logic to tell what sounds are more important. you could argue that this song has no sound being more prioritized... I would disagree on that since I think that the Vocals as I will explain is the mod are the Lead element of the song and while they take second place the Piano might be more important (in the Kiai the Drums are I'd say the 2nd most important after the Vocals)
So in my opinion you need to have a structure that allows the Vocals to be more important then the Piano, the Piano more important then the Drums and the Drums more important then the Piano in the kiai without them being to disregarding to the Vocals. the kiai is more subjective I think tho since the drums are also very important so I'd try to find a balance
I'm essentially telling you to rethink the entire concept behind them map which is a really bad thing to suggest, but I want to make something clear I'm not telling you that this is wrong I'm just telling your map lacks focus if you don't use some concept to prioritize your sounds over each other.
I'm not sure how much my thought actually applies to the ranking system, but I also just think that having instruments be prioritized is a better way to express the song since that's also a thing that applies to how songs are made... most of the time
I actually find that idea very interesting and good, but also think that I should be refined since people using that concept have then actually more reasons backing up what they are doing then you no matter how interesting that idea is.
- through out nearly the whole map you seem to rather follow the Vocals then the Piano, but you mixed up on what you focus on at certain points I find make not too much sense
you often switch from Vocals to Piano when the Vocals are hold which is perfectly fine tho - the Vocal here is on the slider end which is suggesting that it's less important I think 00:41:551 (3) -
in the section from before you seemed to often have Vocal hits on slider ends too which I think works fine since the section is more calm,
but in the more intense sections I think it's less justified and more wrong then fitting...
I think it's up to you how much this matters for the most part since you do have it backed up with a use in the intro
I also think that it make these triplets more inconsistent 00:42:072 (4,5) - - you've done it here too wich seems to suggest that this section to you is still falling into that,
but in my subjective opinion I still think that you could have more things not on slider ends... I'll point things out in more intense sections again - I think these Vocals on the slider head and end are more specific and could be mapped with 2 elements regardless of the sections intensity 00:47:384 (1)
- it might also contrast in a good way with use of a lot of slider ends having sounds so far, but it's still rather subjective...
My main concern is that the Piano chord gets more relevance the way you did it - this is similar to the above but also represented by a different object 00:51:134 (2) -
I personally dislike this more cause it's very similar to this one right after 00:53:009 (7) - which is not as special In my opinion
It's a nice idea to try and represent the Vocalists pitching of notes with something like this,
but it's also not as special when something like it that's not the same is expressed the same way
and the implication for it being similar to look more resembling and thus good is missing the point in case you'd like to argue with that - so far I had the impression that you wanted to emphasize strong sounds with triples while also following a resembling background rhythm, 00:52:176 (3,4,5) -
but since there is a hold here I think you kinda just added it to follow the background rhythm instead of the Piano.
which misses the point for me to have the section be undermapped to reflect it's in tensity at all
you seem to have no reason for where they appear overall, at least as far as I can tell they are just there because they are interesting,
but you could have them relate to some other sound instead of just being filler.
I'm honestly not so sure myself how important that is to me they just seem cool but don't have a justified reason behind them.
they are important for the later parts of the song tho to introduce the irregular rhythm intensity later on a bit I think.
it's hard to say what to do with them where or if this even matters
they are all from what I see there to represent the hi-hat rhythm,
but you have so many ways you make them that it makes not much sense. here it's a double going into a slider 00:55:509 (3,4,5) -
I would add them into Piano chords or the Vocals - btw this doesn't take this one into account since it has different very special sounds 00:42:072 (4,5) -
- why is this a shorter slider? 00:54:884 (2) - overall it seems to be not different from most of the things from before at all.
I'd even argue that it's misleading since a shape like that appeared before but for a different reason
examples:
here you have a 2nd hit where the slider ends 00:42:384 (6) -
here it's 2 vocals 00:23:842 (1) -
here you have a hit on the slider end followed by a circle 00:50:509 (10) - you focused on the vocal that just starts another line after the slider ends so it of course must be short
also nearly every slider representing a Chord so far was nearly this exact length as these 00:54:051 (1,5) - so it contradicts what you've pre established so far and I don't see why.
so if you have a reason please express it, anything is good honestly
the Vocal starts on the blue tick where the repeat slider ends 00:53:009 (7,1) -
and I think having this slider start here would imply that you tried to follow the Piano over the Vocal which makes not really sense
since the Repeat focuses on the Vocals and not on the Piano from what I see 00:53:009 (7) - - this is a change into another section I find done nicely 01:01:551 (2,3,4,5,6) - if anybody says to change it keep that in mind maybe
- starting from this section on I think it's intense enough to have Vocals consistently be on slider heads 01:07:384 (1) -
which is getting more and more subjective since it makes enough sense and was pre established - also nearly all triples in the kiai make sense to me they are fitting the Snares a more distinct element of the music
and mostly land into Vocals surprisingly which I think is just backed up by the song - this is like the triples to me I don't see any reason as to why this is mapped that way
except that it's expressing something in a different for the sake of being different. which is a thing you can do, but I want to point it out nonetheless since I disagree with something like this
especially if it's appearing so often - this does undermap the vocalists way of pitching his notes a bit but I'm more concerned about where it ends 01:57:384 (1) -
the note goes on for a lot longer which you don't really need to map since you could end it on the next piano note that is on the bluse tick.
you could argue that you'd like to keep the sliders the same length, but this hold is in my opinion different from most vocal lines and it would help to make it stand out to have it be a different length.
in the end you determine which length fits better or makes more sense rather but the shape could also be different to represent the pitching.
it is a bit similar to this one 00:38:634 (3) -
- I think you really misrepresent what the Vocals are doing here 03:12:176 (4,5,6,7) - this is a very unique part of the song that's expressing the Vocals in a very interesting way.
on top of that it's like an octave higher then the rest and is supposed to stand out a lot. this slider pretty much ignores a whole Vowel 03:12:592 (5) -
and this slider end is on pretty much nothing. If you mainly want to follow the drums then find a way to represent both which is clearly possible
- there are from here one out even more vocal lines that indicate a clear change in how the section is and I think the Overall way the end of the kiai is mapped is undermining this too much.
you can still keep the focus on whatever you like to do, but in my opinion the rest of the kiai until a drum fill comes up is mostly too similar.
I think you have a lot of freedom on how to make this stand out more - the whole section has a problem I think the lack of emphasis on slider heads in your map makes this become a blur of what's being followed 04:00:717 (1,2,1,2,1,2,1,2,1,2,1) -
I at first though that the first note must be for the Vocals , but the it seemed to exclusively follow the Piano chords, then it was I realized that you just repeated the same slider lengths.
with a 1/4 break in between the 2 slider lengths slider 04:00:717 (1,2) - I think at least extending the first slider would be be way better, but only for slider that have a vocal in that gap
also the Vocals are doing actually very interesting things you could map while still retaining the sections intensity - I think you can remove this one 04:39:745 (4) - since it would emphasize the vocals better and I think also more closely resembles what the drum roll does
- and I'd also remove this one 05:05:301 (2) - since I think it represents the drum roll better listen for yourself and decide. I also checked at 50% playback rate
you have 3 Snare at 2, 1 and 5 for you 4 and 3 are kicks and the other 2 is just a hat... which is a sound but it pretty much is not important at all,
unless you argue with it making the rhythm more intuitiv to play
also you have a lot of sounds in these which could stand out more 05:05:162 (1,2,3,4,5,1,2,3,4,5) - but that would make things really complicated which wouldn't fit how hard the song was and is so far