thanks for checking the map out.Celektus wrote:
[Eternity]
[notice]Suggestions
- through out nearly the whole map you seem to rather follow the Vocals then the Piano, but you mixed up on what you focus on at certain points I find make not too much sense
you often switch from Vocals to Piano when the Vocals are hold which is perfectly fine tho- the Vocal here is on the slider end which is suggesting that it's less important I think 00:41:551 (3) -
in the section from before you seemed to often have Vocal hits on slider ends too which I think works fine since the section is more calm,
but in the more intense sections I think it's less justified and more wrong then fitting...
I think it's up to you how much this matters for the most part since you do have it backed up with a use in the intro
I also think that it make these triplets more inconsistent 00:42:072 (4,5) -
this section is still pretty calm, though there are introductions of new sounds filling in some gaps, which I express by an overall slight increase in note density. which is why there are from time to time to fill in some awkward times and why vocals can still be on the ends of sliders.- you've done it here too wich seems to suggest that this section to you is still falling into that,
but in my subjective opinion I still think that you could have more things not on slider ends... I'll point things out in more intense sections again?- I think these Vocals on the slider head and end are more specific and could be mapped with 2 elements regardless of the sections intensity 00:47:384 (1)
speaking of inconsistencies, how would doing something like that not be inconsistent? if you refer to the measure(s) before this timestamp you linked, roughly at 00:44:051 - , you see the repeat slider covering 3 "strong" sounds and two sliders afterwards that each have two "strong" sounds on them. In this case I'm consistent, and yes the measure(s) before are stronger in sound but lower in note density, this is because of the distance between the sliders and the approach angle against the slider direction concept I use to strengthen these sliders, which is partially why I used such a high cs --> because it allows for this kind of rhythm/movement structure.- it might also contrast in a good way with use of a lot of slider ends having sounds so far, but it's still rather subjective...
My main concern is that the Piano chord gets more relevance the way you did it- this is similar to the above but also represented by a different object 00:51:134 (2) -
I personally dislike this more cause it's very similar to this one right after 00:53:009 (7) - which is not as special In my opinion
It's a nice idea to try and represent the Vocalists pitching of notes with something like this,
but it's also not as special when something like it that's not the same is expressed the same way
and the implication for it being similar to look more resembling and thus good is missing the point in case you'd like to argue with that
the first slider you pointed out 00:51:134 (2) - has the first purpose to represent what the vocalist is doing, which is holding a note over 1 whole beat (which kind of feels like two in this timing) I also try to recognize that there are other sounds occurring at the same time, and to accommodate for this I made the slider repeat over those sounds.in this case you get some kind of motion with the cursor to take care of the sounds while you are holding the sound representing the vocal. This 00:53:009 (7) - slider here is has a similar effect with the motion although I decided that for this kind of song, in this phrase, it would add a level of difficulty to make more than the first blue tick clickable. so to avoid this level of difficulty but to keep the strength I used 00:52:801 (6) - to create a contradicting approach angle to the slider direction, while recognizing its not possible for the player to hold their cursor at the head of the slider and not move their cursor to complete this slider, thus giving movement a purpose for emphasis on these vocals rather than clickability.- so far I had the impression that you wanted to emphasize strong sounds with triples while also following a resembling background rhythm, 00:52:176 (3,4,5) -
but since there is a hold here I think you kinda just added it to follow the background rhythm instead of the Piano.
which misses the point for me to have the section be undermapped to reflect it's in tensity at all
you seem to have no reason for where they appear overall, at least as far as I can tell they are just there because they are interesting,
but you could have them relate to some other sound instead of just being filler.
I'm honestly not so sure myself how important that is to me they just seem cool but don't have a justified reason behind them.
they are important for the later parts of the song tho to introduce the irregular rhythm intensity later on a bit I think.
it's hard to say what to do with them where or if this even matters
they are all from what I see there to represent the hi-hat rhythm,
but you have so many ways you make them that it makes not much sense. here it's a double going into a slider 00:55:509 (3,4,5) -
I would add them into Piano chords or the Vocals I disagree for the sake I argued above, I recognized this section is more intense than the prior section so I use the 1/8 triples to fill in time when I cannot emphasis the vocals properly or there are no vocals to map.- btw this doesn't take this one into account since it has different very special sounds 00:42:072 (4,5) -
- why is this a shorter slider? 00:54:884 (2) - overall it seems to be not different from most of the things from before at all.
I'd even argue that it's misleading since a shape like that appeared before but for a different reason There is no reason to believe this shape is misleading since it it almost (if not only) exclusively representative of the rhythm it tries to follow. the reason for the rhythm being the way it is was through testing. I tested out other rhythms for this section and found that the 1/4 slider kept the rhythm density low enough to help keep time between the sound of the piano hitting on every white tick. I also recognized that there was hi-hat in the background here 00:55:092 - that was easily audible that I didn't want to represent with a click, but it would be helpful to the sounds 00:55:509 (3,4,5) - here, if I represented it in some way.
examples:
here you have a 2nd hit where the slider ends 00:42:384 (6) -
here it's 2 vocals 00:23:842 (1) -
here you have a hit on the slider end followed by a circle 00:50:509 (10) - you focused on the vocal that just starts another line after the slider ends so it of course must be short
also nearly every slider representing a Chord so far was nearly this exact length as these 00:54:051 (1,5) - so it contradicts what you've pre established so far and I don't see why.
so if you have a reason please express it, anything is good honestly
the Vocal starts on the blue tick where the repeat slider ends 00:53:009 (7,1) -
and I think having this slider start here would imply that you tried to follow the Piano over the Vocal which makes not really sense
since the Repeat focuses on the Vocals and not on the Piano from what I see 00:53:009 (7) -- this is a change into another section I find done nicely 01:01:551 (2,3,4,5,6) - if anybody says to change it keep that in mind maybe
- starting from this section on I think it's intense enough to have Vocals consistently be on slider heads 01:07:384 (1) -
which is getting more and more subjective since it makes enough sense and was pre established- also nearly all triples in the kiai make sense to me they are fitting the Snares a more distinct element of the music
and mostly land into Vocals surprisingly which I think is just backed up by the song- this is like the triples to me I don't see any reason as to why this is mapped that way
except that it's expressing something in a different for the sake of being different. which is a thing you can do, but I want to point it out nonetheless since I disagree with something like this ?
especially if it's appearing so often- this does undermap the vocalists way of pitching his notes a bit but I'm more concerned about where it ends 01:57:384 (1) -
the note goes on for a lot longer which you don't really need to map since you could end it on the next piano note that is on the bluse tick.
you could argue that you'd like to keep the sliders the same length, but this hold is in my opinion different from most vocal lines and it would help to make it stand out to have it be a different length.
in the end you determine which length fits better or makes more sense rather but the shape could also be different to represent the pitching.
it is a bit similar to this one 00:38:634 (3) - I have to disagree with them being similar for the sake of intent behind musical progression. The intent I see behind the example at 00:38:634 - is predecessor to a buildup in the music, this means this has some sort of build up to it. whereas the note listed at 01:57:384 - does not have a buildup after it, it just has a regular section almost identical to the section it exists in, for this reason I find this to time to have the intent of a break before another section and for this reason I'm keeping the slider length down. I know the actual vocal ends a bit later but extending the slider to 01:58:634 - will cause a similar issue because then the sound starting on this beat will not have an accurate representation. for this reason I chose a simple beat to end on which was the hihat sound at 01:58:217 -
- I think you really misrepresent what the Vocals are doing here 03:12:176 (4,5,6,7) - this is a very unique part of the song that's expressing the Vocals in a very interesting way.
on top of that it's like an octave higher then the rest and is supposed to stand out a lot. this slider pretty much ignores a whole Vowel 03:12:592 (5) -
and this slider end is on pretty much nothing. If you mainly want to follow the drums then find a way to represent both which is clearly possible
I believe you failed to correctly interpolate the intention behind my rhythm choices for the kiai sections. this intention is to represent the drums in the song especially since they are being brought out just for these sections.
- there are from here one out even more vocal lines that indicate a clear change in how the section is and I think the Overall way the end of the kiai is mapped is undermining this too much.
you can still keep the focus on whatever you like to do, but in my opinion the rest of the kiai until a drum fill comes up is mostly too similar.
I think you have a lot of freedom on how to make this stand out more- the whole section has a problem I think the lack of emphasis on slider heads in your map makes this become a blur of what's being followed 04:00:717 (1,2,1,2,1,2,1,2,1,2,1) -
I at first though that the first note must be for the Vocals , but the it seemed to exclusively follow the Piano chords, then it was I realized that you just repeated the same slider lengths.
with a 1/4 break in between the 2 slider lengths slider 04:00:717 (1,2) - I think at least extending the first slider would be be way better, but only for slider that have a vocal in that gap actually the break between these is 1/2 and 1/1. I have a purpose for extended sliders which is seen in the kiai like this 02:46:759 (1,1) - .
also the Vocals are doing actually very interesting things you could map while still retaining the sections intensity- I think you can remove this one 04:39:745 (4) - since it would emphasize the vocals better and I think also more closely resembles what the drum roll does
- and I'd also remove this one 05:05:301 (2) - since I think it represents the drum roll better listen for yourself and decide. I also checked at 50% playback rate
you have 3 Snare at 2, 1 and 5 for you 4 and 3 are kicks and the other 2 is just a hat... which is a sound but it pretty much is not important at all,
unless you argue with it making the rhythm more intuitiv to play
also you have a lot of sounds in these which could stand out more 05:05:162 (1,2,3,4,5,1,2,3,4,5) - but that would make things really complicated which wouldn't fit how hard the song was and is so far there are sounds that I mapped to, when I'm mapping the drum "rolls" I'm going to include everything the performer included. I also cannot make some weird random distance snap exception with a cs 7 map because that is not the purpose of it. the notes are emphasized the way the performer actually plays the notes, yes they sound different but they are meshed together and played in a miniphrase.
everything was addressed at some point in this mod reply,
tl;dr no changes.