Hey my dude, here I go with repaying my M4M (;
I like CS7 (<3)
Thing before I start: I expect you to deny a lot of the things I mention, since I convey purely subjective standpoints in a lot of the examples (a fair bit of them are aesthetics), so take them with a grain of salt. If you happen to like the ideas though, sweet!
And also, BN practice mod, so like, nice reasoning would be lewd thank you mah dood <3
Some of the 1/3 patterns are spaced equally to normal 1/4 gaps, which makes the 1/3 parts feel very confusing, even if you zig-zag them. A random 1/3 pattern I did some changes to it something like 02:52:801 (1,2,3,1) - https://osu.ppy.sh/ss/7788166 . It seems hard to play stuff like this, but when you think about the BPM, the spacing compared to the rest of the choruses, and the fact that the turns are all changing rotation and are sharp, this can be easier to play in terms of momentum than what you have now. If you dislike what I did here, i'd consider just increasing spacing on all those 1/3 sections to make it stand out more from other parts of the map
Your 1/3 parts:
01:19:467 (1,2,3,1) -
02:52:801 (1,2,3,1) -
03:34:051 (1,2,3,1,2,3) - (It's especially important for the 3:34 one, 'cause it really looks like 1/4 because of the AR and patterning beforehand) (Keep in mind that 1/3 is slower than 1/4, so having low spacing on something that is slower in the song is underwhelming in terms of gameplay)
04:24:467 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - (This one is standalone, and if you increase the spacing, make 1-2 reverses with this. (on
04:24:467 (1) - and 04:25:717 (1) - preferably)
04:39:329 (1,2,3,4,1) - (I mentioned an NC thing here too)
05:05:162 (1,2,3,4,5,1,2,3,4,5) - (mentioned more NC stuff here below)
- Unrankable (presumably) hitsounds:
Wave hitsounds with possible delay > 5ms:
soft-hitwhistle11.wav
soft-hitwhistle12.wav
soft-hitwhistle13.wav
soft-hitwhistle14.wav
soft-hitwhistle15.wav
soft-hitwhistle16.wav
soft-hitwhistle17.wav
soft-hitwhistle19.wav
soft-hitwhistle2.wav
soft-hitwhistle20.wav
soft-hitwhistle21.wav
soft-hitwhistle22.wav
soft-hitwhistle28.wav
soft-hitwhistle29.wav
soft-hitwhistle30.wav
soft-hitwhistle5.wav
soft-hitwhistle6.wav
Unused hitsounds:
soft-hitnormal15.wav
soft-hitwhistle15.wav
^ Looking into the ones above, there's definitely some small gaps on the audacity file (They seem to be ~6-7 ms large, so I'd remove that gap if possible) Here's a random example from one of the files: https://gyazo.com/62fac6421e5e7d12fedcb07eb2330a1e
- Audio Kbps: 128 (You could probably find a 192 kbps version somewhere, it is a little meh in terms of how it sounds sometimes (maybe ask shad0w1and or something? )
- Some of the Kiai times are unsnapped, refer to AiMod. (They are off by 1 ms wtf)
Things i didn't check: Metadata
00:04:051 (1,2,3,4,5,6,7,8) -I feel like the pitch of the song should make the pattern ascending in a more smooth way. You're kinda doing it atm, but the spacing is a little inconsistent between 00:04:051 (1,2,3) - and 00:05:717 (5,6,7) - for example. https://osu.ppy.sh/ss/7788101 <--- (1,2 is 2.1x, 2,3 is 2,3x and 3,4 is 2,5x) and same for 00:05:717 (5,6,7,8) - , which is https://osu.ppy.sh/ss/7788117
00:11:342 (4,5,6) - This part could have that ascending spacing feel too.
00:25:717 - I'd map something here. refer to my suggestion on 01:59:051 - xd
00:27:384 (1,2,4) - visual equality maybe? It'll make the pattern look cleaner overall, even if you don't see the notes at the same time (Look at green circles) https://osu.ppy.sh/ss/7788131
^ I mention these types of things, because there aren't many notes in the song, so every visual concept counts here to make a good looking map.
00:33:842 (6,1,2) - I feel like this would flow a liittle better. https://osu.ppy.sh/ss/7788138
00:36:759 (5,6,1) - Yum reading :* <3
00:50:509 (10,1) - This messed me up so hard while playing, because the downbeat is also representing something strong. I'd either do 3 single taps or make a reverse instead here to simplify the rhythm a bit.
01:46:759 (1,1) - The tilt here is kinda weird compared to the almost perfectly horizontal slider xd It looks better on 02:00:092 (5,1) -
01:59:051 - i'd add in 4 single taps here to follow the piano: https://osu.ppy.sh/ss/7788217 this or a zig-zag could be pretty good i think I find it weird that it's left out since you didn't do anything on
02:13:842 (8) - The DS is a little inconsistent with the 2x you went for earlier (it's 1,7 from 02:13:217 (7) - )
02:14:676 (2) - I'd also make this 2x
02:18:842 (4,5) - maybe make 5 a copy of 4? xd
02:23:842 (11,1) - I'm mixed, but I won't mention a suggestion 'cause it's obvious that it's intentional xd (Reason being is 'cause you follow downbeats pretty closely most of the time)
02:36:967 (6) - I'd space this a little more due to the hitsound to use here (maybe NC, but doesn't matter)
02:37:072 (1) - The recovery is low, so if 02:39:467 (1,1) - was a little closer to the middle, that would be quite helpful for having a stable aim getting into the more spacing parts in the chorus
03:19:259 (5,6) - Maybe switch rhythm here or make a reverse since the drum is strong on 03:19:259 - only for those 3 1/4 beats? xd
03:21:342 (2,4,5) - Is visually off by a bit (Yup, I didn't send a blanket, are you proud ma!!) https://osu.ppy.sh/ss/7788275
03:57:592 (2,3,4) - visually off by a bit like before (I moved slider ends a little bit) https://osu.ppy.sh/ss/7788295
04:02:384 (2) - lul xd
04:09:051 (2) - I'd make this slider somewhat similar to 4:02
04:10:717 (1,2) - Why are these normal xd
04:15:717 (2) - especially this one should be an odd shape, since we're on a # note musically, which is jarring/gimmicky in the song itself
04:20:092 (7) - NC for visuals? (you do low BPM sliders to NC'ed notes quite often)
04:39:329 (1,2) - switch NC, 'cause it's deceiving on the 1/3 tick currently. (Either that, or make it obvious that the 2nd note is on the white tick.)
05:05:162 (1,2,3,4,5,1,2,3,4,5) - I would completely revert the way the 1/3's play here, 'cause there's emphasis on the (2) and (5) in both of these. NC patterning could technically also be different, laying focus on (2) and (5) for NC'ing, but that's not as important. I did a suggestion where I applied both of these + the spacing changes from earlier: https://osu.ppy.sh/ss/7788374 (even for me my suggestion is jarring to look at, so you can probably come up with something that is way better than this lol)
05:18:634 (6,8,10) - Did you do this earlier in the song? I don't think you did xd Then again, it fits with the slider shape so Idk lol :3
Pretty fancy map, I wish you lots of luck on it! Just poke me if you have questions regarding the mod later
I like CS7 (<3)
Thing before I start: I expect you to deny a lot of the things I mention, since I convey purely subjective standpoints in a lot of the examples (a fair bit of them are aesthetics), so take them with a grain of salt. If you happen to like the ideas though, sweet!
And also, BN practice mod, so like, nice reasoning would be lewd thank you mah dood <3
General
Some of the 1/3 patterns are spaced equally to normal 1/4 gaps, which makes the 1/3 parts feel very confusing, even if you zig-zag them. A random 1/3 pattern I did some changes to it something like 02:52:801 (1,2,3,1) - https://osu.ppy.sh/ss/7788166 . It seems hard to play stuff like this, but when you think about the BPM, the spacing compared to the rest of the choruses, and the fact that the turns are all changing rotation and are sharp, this can be easier to play in terms of momentum than what you have now. If you dislike what I did here, i'd consider just increasing spacing on all those 1/3 sections to make it stand out more from other parts of the map
Your 1/3 parts:
01:19:467 (1,2,3,1) -
02:52:801 (1,2,3,1) -
03:34:051 (1,2,3,1,2,3) - (It's especially important for the 3:34 one, 'cause it really looks like 1/4 because of the AR and patterning beforehand) (Keep in mind that 1/3 is slower than 1/4, so having low spacing on something that is slower in the song is underwhelming in terms of gameplay)
04:24:467 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - (This one is standalone, and if you increase the spacing, make 1-2 reverses with this. (on
04:24:467 (1) - and 04:25:717 (1) - preferably)
04:39:329 (1,2,3,4,1) - (I mentioned an NC thing here too)
05:05:162 (1,2,3,4,5,1,2,3,4,5) - (mentioned more NC stuff here below)
- Unrankable (presumably) hitsounds:
Wave hitsounds with possible delay > 5ms:
soft-hitwhistle11.wav
soft-hitwhistle12.wav
soft-hitwhistle13.wav
soft-hitwhistle14.wav
soft-hitwhistle15.wav
soft-hitwhistle16.wav
soft-hitwhistle17.wav
soft-hitwhistle19.wav
soft-hitwhistle2.wav
soft-hitwhistle20.wav
soft-hitwhistle21.wav
soft-hitwhistle22.wav
soft-hitwhistle28.wav
soft-hitwhistle29.wav
soft-hitwhistle30.wav
soft-hitwhistle5.wav
soft-hitwhistle6.wav
Unused hitsounds:
soft-hitnormal15.wav
soft-hitwhistle15.wav
^ Looking into the ones above, there's definitely some small gaps on the audacity file (They seem to be ~6-7 ms large, so I'd remove that gap if possible) Here's a random example from one of the files: https://gyazo.com/62fac6421e5e7d12fedcb07eb2330a1e
- Audio Kbps: 128 (You could probably find a 192 kbps version somewhere, it is a little meh in terms of how it sounds sometimes (maybe ask shad0w1and or something? )
- Some of the Kiai times are unsnapped, refer to AiMod. (They are off by 1 ms wtf)
Things i didn't check: Metadata
yummy CS
00:04:051 (1,2,3,4,5,6,7,8) -I feel like the pitch of the song should make the pattern ascending in a more smooth way. You're kinda doing it atm, but the spacing is a little inconsistent between 00:04:051 (1,2,3) - and 00:05:717 (5,6,7) - for example. https://osu.ppy.sh/ss/7788101 <--- (1,2 is 2.1x, 2,3 is 2,3x and 3,4 is 2,5x) and same for 00:05:717 (5,6,7,8) - , which is https://osu.ppy.sh/ss/7788117
00:11:342 (4,5,6) - This part could have that ascending spacing feel too.
00:25:717 - I'd map something here. refer to my suggestion on 01:59:051 - xd
00:27:384 (1,2,4) - visual equality maybe? It'll make the pattern look cleaner overall, even if you don't see the notes at the same time (Look at green circles) https://osu.ppy.sh/ss/7788131
^ I mention these types of things, because there aren't many notes in the song, so every visual concept counts here to make a good looking map.
00:33:842 (6,1,2) - I feel like this would flow a liittle better. https://osu.ppy.sh/ss/7788138
00:36:759 (5,6,1) - Yum reading :* <3
00:50:509 (10,1) - This messed me up so hard while playing, because the downbeat is also representing something strong. I'd either do 3 single taps or make a reverse instead here to simplify the rhythm a bit.
01:46:759 (1,1) - The tilt here is kinda weird compared to the almost perfectly horizontal slider xd It looks better on 02:00:092 (5,1) -
01:59:051 - i'd add in 4 single taps here to follow the piano: https://osu.ppy.sh/ss/7788217 this or a zig-zag could be pretty good i think I find it weird that it's left out since you didn't do anything on
02:13:842 (8) - The DS is a little inconsistent with the 2x you went for earlier (it's 1,7 from 02:13:217 (7) - )
02:14:676 (2) - I'd also make this 2x
02:18:842 (4,5) - maybe make 5 a copy of 4? xd
02:23:842 (11,1) - I'm mixed, but I won't mention a suggestion 'cause it's obvious that it's intentional xd (Reason being is 'cause you follow downbeats pretty closely most of the time)
02:36:967 (6) - I'd space this a little more due to the hitsound to use here (maybe NC, but doesn't matter)
02:37:072 (1) - The recovery is low, so if 02:39:467 (1,1) - was a little closer to the middle, that would be quite helpful for having a stable aim getting into the more spacing parts in the chorus
03:19:259 (5,6) - Maybe switch rhythm here or make a reverse since the drum is strong on 03:19:259 - only for those 3 1/4 beats? xd
03:21:342 (2,4,5) - Is visually off by a bit (Yup, I didn't send a blanket, are you proud ma!!) https://osu.ppy.sh/ss/7788275
03:57:592 (2,3,4) - visually off by a bit like before (I moved slider ends a little bit) https://osu.ppy.sh/ss/7788295
04:02:384 (2) - lul xd
04:09:051 (2) - I'd make this slider somewhat similar to 4:02
04:10:717 (1,2) - Why are these normal xd
04:15:717 (2) - especially this one should be an odd shape, since we're on a # note musically, which is jarring/gimmicky in the song itself
04:20:092 (7) - NC for visuals? (you do low BPM sliders to NC'ed notes quite often)
04:39:329 (1,2) - switch NC, 'cause it's deceiving on the 1/3 tick currently. (Either that, or make it obvious that the 2nd note is on the white tick.)
05:05:162 (1,2,3,4,5,1,2,3,4,5) - I would completely revert the way the 1/3's play here, 'cause there's emphasis on the (2) and (5) in both of these. NC patterning could technically also be different, laying focus on (2) and (5) for NC'ing, but that's not as important. I did a suggestion where I applied both of these + the spacing changes from earlier: https://osu.ppy.sh/ss/7788374 (even for me my suggestion is jarring to look at, so you can probably come up with something that is way better than this lol)
05:18:634 (6,8,10) - Did you do this earlier in the song? I don't think you did xd Then again, it fits with the slider shape so Idk lol :3
Pretty fancy map, I wish you lots of luck on it! Just poke me if you have questions regarding the mod later