forum

Imai Asami - Hoshikuzu no Ring

posted
Total Posts
38
show more
Topic Starter
Kalibe

DavidEd wrote:

00:07:801 (1,2) - fix overlap? its intentional!!!!
00:23:167 (1,2) - reduce spacing cause there's no particular sound here to indicate a spacing increase. and will also be consistent with 00:23:899 (3,4) -

00:28:106 (2) - ^
00:26:642 (2) - fix stack
00:33:411 (1) - increase spacing for emphasize
00:36:338 (1) - ^
00:39:265 (1) - ^
00:40:545 (3,1) - ^
00:52:984 (1,2,3,4,5) - use distance snap to make these consistent but it is also specially, as you can see every object have decreasing ds by 0.10x
01:44:569 (5) - x108 y204
01:47:679 (7) - x452 y53
02:29:386 (3) - space this out to form a triangle? did something diffirent
02:34:873 (1,2,3,4,1,2,3) - how about https://osu.ppy.sh/ss/7549258 nah, i'll keep mine :3
03:11:275 (8) - x165 y229 cause its a bit too close to 03:10:544 (3,4,5) -
03:53:531 (1,2) - make spacing consistent with 03:53:166 (1,2) - cause vocals doesnt get more intense
05:01:772 (2,3) - (3) should be properly emphasized instead of (2) since it's a high guitar note (where you've increased spacing on 05:03:449 (3) - , 05:04:194 (1) - , 05:05:752 (1) - , 05:06:531 (1) - )

flows great. call me back for bubble +2 stars
fixed rest, thanks
!!!
iYiyo
hihi


  • [general]
  1. 01:31:764 - kiai not adjusted

    [Melancholy]
  2. 00:53:167 (2) - don't know why are you using that drum clap hs right there :d Actually it should have auto whistle imo since it's same as 00:53:533 (4) -
  3. 00:59:752 - For here I think you should do something else than auto whistle... maybe a drum+finish could fit better the actual drum hit?
  4. 01:32:862 (6) - Honestly speaking, I'm not a real fan of using 2hitsounds only for a triplet so yeah... maybe you can add something there cause right now feels a bit empty for me D:
  5. 03:20:239 - uu... seems like no one has pointed out those whistles yet... Idk but they don't really fit the music imo, they are all like very random... maybe it's me but whatever xd
  6. 03:31:702 (3,2) - maybe you can avoid that overlap + place the slider so the blanket on that circle is better?
  7. 03:33:227 (1,2,1,2) - Could've been better if you make the jump "shapes" a bit different from each other, just like the previous ones.
  8. 03:46:123 - nice sound effect
  9. 04:10:361 - Just as the other kiai section, you could start the slider with an orange NC instead of a blue one
  10. 04:27:190 (1) - For the other kiai-break-section (04:27:190 (1) - 04:27:190 (1) - ) you don't add a NC to the 1/4... instead you do a triplet which might fit better for that last one as well.
  11. just an idea but instead of ending with a spinner, you can try with some slider art :o You have a spinner at the very start so it could be enough help for score difference.

Coulnd't find much in the actual mapping... Sorry for short mod, hope it helps. GL!
Topic Starter
Kalibe

iYiyo wrote:

hihi


  • [general]
  1. 01:31:764 - kiai not adjusted yea

    [Melancholy]
  2. 00:53:167 (2) - don't know why are you using that drum clap hs right there :d Actually it should have auto whistle imo since it's same as 00:53:533 (4) -
  3. 00:59:752 - For here I think you should do something else than auto whistle... maybe a drum+finish could fit better the actual drum hit?
  4. 01:32:862 (6) - Honestly speaking, I'm not a real fan of using 2hitsounds only for a triplet so yeah... maybe you can add something there cause right now feels a bit empty for me D:
  5. 03:20:239 - uu... seems like no one has pointed out those whistles yet... Idk but they don't really fit the music imo, they are all like very random... maybe it's me but whatever xd idk i just following every guitar sound, i'll think about it
  6. 03:31:702 (3,2) - maybe you can avoid that overlap + place the slider so the blanket on that circle is better?
  7. 03:33:227 (1,2,1,2) - Could've been better if you make the jump "shapes" a bit different from each other, just like the previous ones.
  8. 03:46:123 - nice sound effect
  9. 04:10:361 - Just as the other kiai section, you could start the slider with an orange NC instead of a blue one did with red one
  10. 04:27:190 (1) - For the other kiai-break-section (04:27:190 (1) - 04:27:190 (1) - ) you don't add a NC to the 1/4... instead you do a triplet which might fit better for that last one as well.
  11. just an idea but instead of ending with a spinner, you can try with some slider art :o You have a spinner at the very start so it could be enough help for score difference.

Coulnd't find much in the actual mapping... Sorry for short mod, hope it helps. GL!
fixed unmentioned, thx!!!
Lasse
timing
00:03:043 - why not have this red line at 00:02:677 - already? this way you woudln't need another one on 00:07:068 -
00:08:531 - sliderend here sounds kinda late for drums, same for head of 00:08:714 - ?
00:10:018 - piano and drums seem way before this
00:10:749 (2) - kinda snapped to vocals, really late for drums
00:11:115 (3) - idk what this is supposed to land on, too early for piano
00:18:592 (1) - could also be off
some other things too0 2:19:485 (3,4) - really early
01:05:423 (6,7) - 1/6 sounds closer here I think, either way whistles on all notes of this would be nice with the high pitched thing // similar on 01:30:392 - maybe 02:30:301 (4,5) -
things in the guitar part overall like 03:29:019 (1,2,1) -
04:58:857 (1,2,3,4,5,6) - not sure about these, especially 04:59:315 (6) -
and probably more stuff

map
some of your hitsounding in the S:C2 parts seemed really hard to hear while playing this on 80/80 cause you used the default soft-slidertick as hitnormal, could at least increase volume of the sample a bit I think
00:29:204 (2) - since this has drum additions for that kind of sound, also doing so on 00:29:752 (5,6) - would be nice
00:41:368 (3,4) - this is so weird to read, just stack it normally with the slider or overlap it like similar patterns. 00:11:389 (4,1) - is much better
00:41:825 (6,7) - should probably have claps for snares
00:49:508 - now for this part your hitnormals seem a bit too loud with the song lol
00:53:716 (5) - why the noticeable spacing from for 4=>5? looks really weird and song would fit better with consitent or increasing ds
01:21:704 (1,2) - spacing seems a bit much for a rather weak sound on 2 in such a calm part
01:30:484 (1) - I think a gap would be better here, there's no real noticeable held sound on this. // 02:55:544 (2) - similar here, I think http://lasse.s-ul.eu/fiHoDPo8.jpg would fit the atmosphere of the song better
01:37:526 - with this custom hitnormal, sliderends like this should really be muted I think (or at least lower volume) // same for 01:43:106 (2) - etc
also as a personal comment: I think having a noticeable sv difference between things like 01:37:252 (2,1) - would fit really well
01:51:155 (2,3) - shouldnt this be a triple? I'm also a bit concerned about the jump sequence on 01:50:972 (1,2,3,4,5,6,7) - in general as it seems to blend so many layers together making it feel like it's just there cause the song is a bit more intense, but not really following anything. Don't really get why things like 01:51:155 (2) - have to be clickable and even be jumps. feels so weird after 01:49:874 (3,4,5,6,7,8) - which fits the vocals well rhythm wise
also 01:52:435 (1,2,3) - seems more intense due to the change in drums and 1/2 vocals + violins or whatever seeming a bit more intense, but suddenly it's a small spacing triangle when the song still seems to build intensity
02:06:978 (6) - missing whistle?
02:22:595 (4) - why is the biggest jump here when vocal is on 3 and 5?
02:46:580 (1,3) - piano on these but not on 2+4, so a square seems really unfitting. think either stacks or something like http://lasse.s-ul.eu/KcSmYHdb.jpg would make more sense
03:03:501 - 1/4 is so weak, I think deleting this and making the pattern follow vocals fully would feel much better
03:16:031 (2) - similar issue with the jump pattern here as first chorus, at least 03:17:312 (1,2,3) - is executed a bit better here
03:30:666 (2,3,4,5,6,7) - why is the spacing on this so broken?
03:34:323 (1,1) - 1/4 sliders seem too "long" for this kind of sound, either circles or 1/8 seems nicer (also mute ends cause) // 03:37:251 (1,1) - etc
03:45:849 (1) - nice idea with the sliderslide sound, but you should use a sampleset with muted normal-slidertick for that cause the tick is loud and unfitting
03:50:879 (5) - dont think this one fits at all
03:52:983 (2,1,2,1,2) - seems pretty overdone for such a calm bridge
04:10:269 - would be much better if muted/lower volume
04:10:361 (1) - what is this rhythm lol. song rhythm is similar to 01:32:313 (2,3,4,5,6) - here, you're like half a measure off or something
04:29:202 (2) - same issue with jumps here as other kiais
and then stack on 04:30:300 (8) - vocal kills intensity a bit :c
04:31:214 (1,2,3) - now these feel really unfitting, the vocal is held from before and drums don't seem that intense, lower spacing more linear patterning would ffit better I think
05:07:783 (1) - might be cuter if the curves http://lasse.s-ul.eu/MMZVL6Z5.jpg here were more similar
[]


get timing/snapping checked cause it seems kinda lol
Linada
timing thing
17:42 Kalibe: leenada
17:42 Kalibe: pls hel p me with timing
17:42 Linada: ya
17:42 Kalibe: https://osu.ppy.sh/forum/p/5875311/
17:50 Linada: so
17:52 Linada: first red line can be as he said (2679) and u can remove on slidetail
17:53 Linada: for 2nd thing he's right, i added redline 00:08:526 - and 00:08:700 -
17:54 Linada: 00:09:258 - here too
17:55 Linada: 00:10:019 (1) - this one is ok
17:56 Linada: for this one 00:10:749 (2) - it's snapped to vocal but off for drums, so if u want to snap to drum u can add redline 00:10:726 -
17:56 Linada: and one for resnap drums 00:11:115 -
17:57 Linada: or 00:11:137 - for piano xd but i don't think that's a good idea
17:59 Kalibe: but i guess he wants to piano
17:59 Linada: redline 00:18:609 - instead
18:00 Kalibe: https://osu.ppy.sh/ss/7557481
18:00 Kalibe: ?
18:02 Linada: that could work
18:04 Linada: 02:18:754 (1) - this one is weird since drum is correctly snapped on sliderend but need reset at 02:19:165 -
18:05 Linada: and 02:22:046 - here back
18:06 Kalibe: https://osu.ppy.sh/ss/7557520
18:06 Kalibe: like that?
18:08 Linada: yea i guess but it make it sound weird xD
18:09 Kalibe: rip timing in this song
18:09 Kalibe: 00:07:800 (1) -
18:09 Kalibe: no idea how to snap it
18:09 Kalibe: i mean end
18:12 Linada: idk, maybe try drums but then 00:10:019 (1) - w
18:13 Linada: ok so now it'll be hard
18:14 Kalibe: inb4 delete 00:07:800 (1) -
18:14 Kalibe: and make 2 circles
18:14 Kalibe: xdd
18:16 Linada: add one here 02:20:978 - , 02:22:052 - here, 02:23:172 -
18:17 Linada: 02:23:697 - here too then 02:23:902 - to resnap
18:19 Linada: i guess that's it
18:23 Linada: will be a pain to fix sliderend o boi w
18:26 Kalibe: oh wait
18:26 Kalibe: i fixed on 00:08:708 (2) -
18:26 Kalibe: but rip first
18:34 Linada: should i post ? lo
18:36 Kalibe: yeah!
Mint
cutie map
21:00 Kalibe: aaa hey apple
21:00 appleeaterx: yo
21:00 Kalibe: are you free for testplay/ sugesstions about snapping or timing???
21:00 appleeaterx: sure
21:00 *Kalibe is editing [https://osu.ppy.sh/b/1233793 Imai Asami - Hoshikuzu no ring [Sorrow]]
21:00 appleeaterx: but i havent played for so long, i might suck more than usual
21:00 Kalibe: np
21:00 Kalibe: 5 star diff
21:06 Kalibe: w
21:07 appleeaterx: your structure has gotten so amazing lately lol
21:07 Kalibe: wo thx
21:08 Kalibe: about snapping
21:08 Kalibe: im aware of
21:08 Kalibe: 03:29:023 (1) -
21:08 Kalibe: 04:58:857 (3) -
21:08 Kalibe: 01:05:423 (6) - 02:30:303 (4) -
21:09 appleeaterx: 00:34:142 (2,3,4,5) - difference in ds here is so not noticeable, hard to read atm
21:09 appleeaterx: 00:41:825 (6,7) - i like pattern & placement, but such strong sound just ds is not something you normally do
21:10 appleeaterx: 00:53:716 (5) - not sure what this is snapped to.. actual sound is much later
21:10 appleeaterx: maybe just remove that, break can add nice effect too xd
21:11 Kalibe: o
21:11 Kalibe: nice idea
21:11 Kalibe: btw how about that https://osu.ppy.sh/ss/7558986 ?
21:12 appleeaterx: 01:21:886 (2,3,4,5,6,7,8,9,1) - so dense for calm section orz... actually your calm section are pretty 1/4 dense... oh well song offers it
21:12 appleeaterx: uh looks okay, i personally dont like stacks tho but you to you ofcourse :>
21:13 Kalibe: ill change 01:22:618 (5,6,7) - to 1/4 repeat
21:14 appleeaterx: 01:57:557 (3) - am i the only one who thinks this custom sound in this part is a little too loud ?
21:14 Kalibe: :thinking:
21:15 Kalibe: 50% is good?
21:15 appleeaterx: idk
21:15 appleeaterx: 02:04:142 (1) - weird snap
21:15 appleeaterx: sound like 1/12, not 1/16 to me
21:15 appleeaterx: so 1/8 would be invalid then
21:15 Kalibe: ee
21:15 Kalibe: how to fix aa
21:16 appleeaterx: maybe its 1/8
21:16 appleeaterx: dont trust me on this lol
21:16 appleeaterx: too vague
21:16 Kalibe: xd
21:16 Kalibe: ill keep 1/8
21:17 appleeaterx: 02:06:155 (4,5,1,2,3,4,5,6) - this tho, u need another pair of ears on this
21:17 Kalibe: 02:06:155 (4,5,1) - following drums
21:17 Kalibe: 02:06:703 (3,4,5,6) - idk what snap is this lmao
21:18 appleeaterx: 02:34:876 (1,2,3,4,1,2,3) - cute pattern, but pitch decrease yet spacing increase
21:18 appleeaterx: doubt players will care tho since not that noticeable
21:19 appleeaterx: 02:46:584 (1,2,3,4,1,2,3) - this ones ok tho
21:19 appleeaterx: if you dont wanna change, you can use consistency as reason :o
21:20 appleeaterx: same music, different hitsound sample 01:29:386 (2,3,4) - 02:54:450 (2,3,4) -
21:21 Kalibe: nice catch
21:21 appleeaterx: 02:56:096 (1,2,3,4,5,6) - sounds bit too late
21:23 Kalibe: so here 02:56:073 (1) - red line?
21:23 appleeaterx: sounds like offset reset needed at around ~176076
21:24 appleeaterx: tho 02:56:645 (1) - sounds good, so make sure to keep that part the same
21:24 Kalibe: ya
21:26 appleeaterx: maybe still need -4ms the offset i gave u
21:26 appleeaterx: tweak it a bit
21:26 appleeaterx: im using apple headphones atm, so no rely on that lol
21:27 Kalibe: apple using apple headphones
21:27 Kalibe: nice
21:27 appleeaterx: :<
21:28 Kalibe: xd
21:30 appleeaterx: 01:38:990 (7,8,9) - only time you use 5 note rhythm in the identical section each kiai
21:30 appleeaterx: would make more sense to put 5 note stream at end instead
21:30 appleeaterx: but maybe this is too much thinking lol
21:31 Kalibe: maybe remove this stream
21:31 Kalibe: to keep consistency with all kiais?
21:31 appleeaterx: oh could also work
21:31 appleeaterx: 04:36:157 (5,6) - these also have clap hitsound, maybe clap + whistle and volume change
21:32 appleeaterx: 04:41:828 (4,5,6,7,1) - doubts on this stream. if you follow drum (snare), theres only a snare sound on (7)
21:32 appleeaterx: all the other sounds are not 1/4
21:33 Kalibe: what do you prefer
21:33 Kalibe: as a replacement
21:34 appleeaterx: not following or timing change
21:34 appleeaterx: 04:49:872 (2) - sounds pretty soft... tho maybe just me
21:34 Kalibe: oh yea
21:36 appleeaterx: 05:06:531 (1) - sounds too late
21:38 appleeaterx: 306531 -> 306517, BPM128 -> BPM125
21:38 appleeaterx: ?
21:40 appleeaterx: 05:07:765 (3) - sounds off too late too, but end sounds ok
21:40 Kalibe: ok
21:41 appleeaterx: please dont trust my timing tho
21:41 appleeaterx: these earbuds are beyong crap
21:41 appleeaterx: beyond
21:41 Kalibe: but still better than mine D:
21:42 Kalibe: about 04:58:857 (3) -
21:42 Kalibe: not really sure about snapping
21:43 appleeaterx: 04:58:857 (3,4) - these sound a little off, but the rest sounds fine
21:44 appleeaterx: i dont think its a big problem, and randomly changing timing within a stream doesnt seem playable to me
21:44 Kalibe: okay
21:44 Kalibe: and
21:44 Kalibe: 03:29:023 (1) -
21:44 Kalibe: 03:29:023 (1,2,1) -
21:45 Kalibe: prob my ears are super bad
21:48 appleeaterx: hmm since delay is <10ms and it fixes itself super fast, (only head of (1) and end of (2) are a bit questionable) i think its ok to leave like this
21:49 appleeaterx: <also wondering, why Hoshizuku no ring vs. Hoshizuku no Ring> ?
21:51 Kalibe: em
21:52 appleeaterx: kuzu
21:53 appleeaterx: 04:59:223 (7) - btw, sounds more like 1/3
21:55 Kalibe: eeee
21:55 appleeaterx: sounds something like http://puu.sh/uHqUD/5d050be6f7.jpg
21:55 appleeaterx: with (7) being 1/3
21:55 appleeaterx: dont think thats fixable + playable with red line
21:56 appleeaterx: edit mp3 or just map as 1/4
21:56 appleeaterx: i think they are pretty lenient on this
21:56 appleeaterx: my ito map is 40% 1/6 but pishi said its fine to use 1/4 so
21:56 Kalibe: ok
21:56 appleeaterx: thats all i guess, just the metadata thingy
21:57 Kalibe: i just give up these snaps, ill keep it and tell lasse this is too fking hard to fix ok
21:57 appleeaterx: LOL
21:57 Kalibe: ofc fixable snaps will fix
21:57 Kalibe: xd
21:57 appleeaterx: who checked meta, kwan?
21:58 appleeaterx: i cant find anything with "ring" , so i think it should be "Ring"
21:58 Kalibe: i just go through looking meta like an hour
21:58 Kalibe: yee and i also can't find about title in english
21:58 Kalibe: ranked ver have "ring" but who knows
22:00 appleeaterx: hmm weird
22:00 appleeaterx: RandomEffect wrote it in his mod
22:00 appleeaterx: it was fixed
22:00 appleeaterx: but reverted
22:00 appleeaterx: no other post mentioned anything about that tho
22:00 appleeaterx: maybe cd scan... lemme look
22:02 appleeaterx: nope nothing on scans either, cant find booklet img tho
Doormat
yurayurayura
13:38 *Kalibe is editing [https://osu.ppy.sh/b/1233793 Imai Asami - Hoshikuzu no ring [Sorrow]]
13:38 Kalibe: send help
13:38 Doormat: oh is this the corpse party thing
13:38 Doormat: fuck
13:38 Doormat: my supporter
13:38 Kalibe: yes
13:38 Doormat: literally just died
13:38 Kalibe: its starred
13:38 Doormat: have to go into website
13:38 Doormat: LOL
13:38 Kalibe: LOL
13:38 Doormat: k
13:38 Doormat: so what's the timing
13:39 Kalibe: so
13:39 Kalibe: 00:07:800 (1) -
13:39 Kalibe: also some snaps
13:39 Kalibe: how to snap end???
13:39 Doormat: o
13:39 Doormat: lmao
13:40 Kalibe: xd
13:42 Doormat: couldn't you do something like this https://puu.sh/uHcbc/cd7153700e.png
13:42 Doormat: there's a drum roll there so you can probably get away with it
13:42 Doormat: it breaks consistency a bit though which is the problem
13:43 Kalibe: inb4
13:43 Kalibe: https://osu.ppy.sh/ss/7557820
13:43 Kalibe: xd
13:44 Doormat: well yeah
13:44 Doormat: that was my other suggestion
13:44 Doormat: too lazy to think
13:44 Doormat: because have to get ready to leave for class lol
13:44 Kalibe: oh
13:45 Kalibe: about snapping
13:45 Doormat: also as a minor thing i'd consider moving 00:18:609 (1) - to start on 00:18:430 -
13:45 Kalibe: 04:58:857 (1,2,3,4,5,6) -
13:45 Doormat: trill sound sounds like it starts on the white tick tbh
13:46 Doormat: and it also matches the white tick start sound with the drum rolls
13:46 Doormat: so just patterning
13:50 Doormat: so
13:53 Doormat: k
13:53 Doormat: i gotta get going now
13:53 Doormat: if you wanna still discuss i'll be back in like 2-3 hours
13:54 Kalibe: k
13:54 Doormat: i'm saving log in case for later though lol
16:25 Doormat: k i'm back where were we
16:25 Kalibe: lol
16:25 Kalibe: i have an irc with apple
16:34 Kalibe: wait a bit
16:34 Kalibe: i need to update from apple irc
16:34 Doormat: sure
16:35 Doormat: let me know when it's updated
17:21 Kalibe: ok
17:22 Doormat: ok
17:23 Doormat: 00:41:459 (4,5,6,7) - what happened to this pattern :c
17:23 Kalibe: o shit
17:23 Kalibe: xd
17:23 Kalibe: no idea
17:24 Kalibe: what happened
17:24 Doormat: you tell me
17:24 Doormat: fixed?
17:25 Kalibe: ye
17:25 Doormat: 00:49:508 (1,3) - idk why but this aesthetic triggers me slightly
17:25 Kalibe: :eyes:
17:27 Doormat: 01:16:581 (3,4,5,6) - you could make this a bit more hexagonal imo, might improve aesthetics https://osu.ppy.sh/ss/7559626
17:28 Doormat: sorry not hexagonal
17:28 Doormat: trapezoidal*
17:28 Kalibe: hoyl
17:28 Doormat: good idea or no?
17:29 Kalibe: did it i guess
17:29 Doormat: zzz
17:29 Kalibe: https://osu.ppy.sh/ss/7559641
17:29 Doormat: ya better than what i had lol
17:29 Kalibe: lol
17:31 Kalibe: btw fixed 04:21:155 (1) -
17:31 Doormat: oh lol
17:31 Doormat: k
17:31 Doormat: 01:55:362 (1,2) - slightly bothers me because the rhythm density is really simple compared to the next few patterns
17:31 Doormat: how do i describe it
17:31 Doormat: it's like
17:32 Doormat: kiai ended, so here's a simpler rhythm because calmer section
17:32 Doormat: and then literally right after this combo it's pretty heavy with 1/2s
17:32 Doormat: like i'd at least put a circle at 01:55:911 -
17:33 Doormat: basically the 1/1 gap feels weird compared to all the next patterns
17:34 Doormat: `02:29:389 (3,4,5,1) - i'd also space this out a bit more
17:34 Doormat: the 3->4
17:34 Kalibe: http://osu.ppy.sh/ss/7559684
17:34 Kalibe: d
17:34 Doormat: music is getting more intense so spacing drop is like ???
17:34 Doormat: yeah that works
17:36 Kalibe: something something make it bigger
17:36 Doormat: i'd also nerf 03:15:485 (7,8) - slightly
17:36 Kalibe: but a little bit
17:36 Doormat: d
17:37 Kalibe: moved by few pixels
17:37 Kalibe: xd
17:38 Kalibe: btw lmao www played my ayane hdnc xd
17:38 Doormat: 03:43:107 (1) - does this really have to be kick slider
17:38 Doormat: and nice
17:39 Doormat: i mean
17:39 Doormat: it's not a bad idea
17:39 Doormat: but like
17:39 Doormat: idk
17:39 Doormat: actually ignore what i just said
17:39 Doormat: kick slider is fine
17:40 Kalibe: LOL
17:41 Doormat: 04:16:583 (4,5,6) - i don't hear a triple here
17:41 Doormat: also i think using a back-and-forth rhythm for the "yura yura yura" like 03:03:228 (3,4,5,6,7) - is a better idea for 04:16:400 (3,4,5,6,7,8) -
17:42 Doormat: iirc lyrics for "yura yura yura" translates to something like "swaying back-and-forth" anyways
17:42 Kalibe: xd
17:43 Kalibe: https://osu.ppy.sh/ss/7559752
17:43 Kalibe: welp
17:44 Doormat: whatever works i guess
17:44 Doormat: also is 04:24:631 (1,2) - intentionally not a blanket
17:44 Kalibe: ofc
17:45 Doormat: k just making sure
17:45 Kalibe: just wanted to curve 04:24:631 (1) - to make flow better from 04:24:449 (4) -
17:45 Doormat: it looked intentionally misplaced
17:45 Doormat: yeah
17:45 Doormat: k that's about it
17:45 Kalibe: aaa
17:45 Kalibe: 03:29:022 (1,2,1) -
17:45 Kalibe: about this snap
17:46 Kalibe: 04:58:857 (3,4,5,6,7,8,9) -
17:46 Kalibe: and this one
17:46 Doormat: oh
17:46 Kalibe: lasse wrote to look at these
17:46 Doormat: now that you mention it
17:46 Doormat: 03:29:388 (2,1) - snap here feels weird
17:46 Doormat: i think the buzz slider is a good idea
17:47 Doormat: but i'd start it at 03:29:387 (1) -
17:47 Doormat: similar to what i suggested earlier today
17:47 Kalibe: wait wait wait
17:47 Kalibe: show me that
17:47 Doormat: uh
17:47 Doormat: this thing
17:47 Doormat: 00:18:431 (1,1) -
17:47 Doormat: how i said the it felt too short?
17:48 Doormat: similar thing at 03:28:388 (2,1) -
17:48 Doormat: cause the trilling starts on the white tick from what i can hear
17:48 Doormat: as for 04:58:857 (3,4,5,6,7,8,9) - it sounds fine now
17:48 Doormat: :thinking:
17:49 Doormat: dunno why it sounded so weird to me earlier
17:49 Kalibe: maybe cuz of placement
17:49 Doormat: yeah
17:49 Doormat: probably
17:49 Kalibe: make it more doormat's
17:49 Doormat: LOOOL
17:49 Kalibe: :gabrielthinking:
17:49 Doormat: do i really design my streams like that :thinking:
17:49 Doormat: HOLY CRAP I DO
17:49 Doormat: LOOOOOL
17:49 Kalibe: xdd
17:50 Doormat: the triple at the start followed by the 5-note stream
17:50 Doormat: xd
17:50 Kalibe: 03:29:388 (2) -
17:50 Doormat: ya what about it
17:50 Kalibe: how do i do here buzz
17:50 Doormat: i'd probably do something like https://puu.sh/uHuXc/78c853d9d1.png
17:50 Doormat: cause buzz sounds like it starts on 03:29:387 -
17:51 Doormat: buzz being where the guitar does the whammy thing
17:53 Doormat: k anything else?
17:53 Kalibe: okay
17:53 Kalibe: did it
17:53 Doormat: test it out a bit
17:53 Doormat: see if it feels and sounds better
17:54 Kalibe: lemme update
Topic Starter
Kalibe

Lasse wrote:

timing
00:03:043 - why not have this red line at 00:02:677 - already? this way you woudln't need another one on 00:07:068 -
00:08:531 - sliderend here sounds kinda late for drums, same for head of 00:08:714 - ?
00:10:018 - piano and drums seem way before this
00:10:749 (2) - kinda snapped to vocals, really late for drums
00:11:115 (3) - idk what this is supposed to land on, too early for piano
00:18:592 (1) - could also be off
some other things too0 2:19:485 (3,4) - really early
01:05:423 (6,7) - 1/6 sounds closer here I think, either way whistles on all notes of this would be nice with the high pitched thing // similar on 01:30:392 - maybe 02:30:301 (4,5) - 01:30:301 (7) - not sure about this tbh, i don't wanna to follow here piano rest fixed
things in the guitar part overall like 03:29:019 (1,2,1) - make it to one buzz
04:58:857 (1,2,3,4,5,6) - not sure about these, especially 04:59:315 (6) - asked few ppl and they say sounds fine, also think it should be fine as it is tho.
04:59:223 (5) - something here might sounds as a 1/3 but it isn't really noticeable in gameplay though

and probably more stuff hope timing is good enough now

map
some of your hitsounding in the S:C2 parts seemed really hard to hear while playing this on 80/80 cause you used the default soft-slidertick as hitnormal, could at least increase volume of the sample a bit I think
00:29:204 (2) - since this has drum additions for that kind of sound, also doing so on 00:29:752 (5,6) - would be nice
00:41:368 (3,4) - this is so weird to read, just stack it normally with the slider or overlap it like similar patterns. 00:11:389 (4,1) - is much better
00:41:825 (6,7) - should probably have claps for snares
00:49:508 - now for this part your hitnormals seem a bit too loud with the song lol
00:53:716 (5) - why the noticeable spacing from for 4=>5? looks really weird and song would fit better with consitent or increasing ds
01:21:704 (1,2) - spacing seems a bit much for a rather weak sound on 2 in such a calm part
01:30:484 (1) - I think a gap would be better here, there's no real noticeable held sound on this. // 02:55:544 (2) - similar here, I think http://lasse.s-ul.eu/fiHoDPo8.jpg would fit the atmosphere of the song better
01:37:526 - with this custom hitnormal, sliderends like this should really be muted I think (or at least lower volume) // same for 01:43:106 (2) - etc
also as a personal comment: I think having a noticeable sv difference between things like 01:37:252 (2,1) - would fit really well
01:51:155 (2,3) - shouldnt this be a triple? I'm also a bit concerned about the jump sequence on 01:50:972 (1,2,3,4,5,6,7) - in general as it seems to blend so many layers together making it feel like it's just there cause the song is a bit more intense, but not really following anything. Don't really get why things like 01:51:155 (2) - have to be clickable and even be jumps. feels so weird after 01:49:874 (3,4,5,6,7,8) - which fits the vocals well rhythm wise
also 01:52:435 (1,2,3) - seems more intense due to the change in drums and 1/2 vocals + violins or whatever seeming a bit more intense, but suddenly it's a small spacing triangle when the song still seems to build intensity
02:06:978 (6) - missing whistle?
02:22:595 (4) - why is the biggest jump here when vocal is on 3 and 5?
02:46:580 (1,3) - piano on these but not on 2+4, so a square seems really unfitting. think either stacks or something like http://lasse.s-ul.eu/KcSmYHdb.jpg would make more sense
03:03:501 - 1/4 is so weak, I think deleting this and making the pattern follow vocals fully would feel much better
03:16:031 (2) - similar issue with the jump pattern here as first chorus, at least 03:17:312 (1,2,3) - is executed a bit better here
03:30:666 (2,3,4,5,6,7) - why is the spacing on this so broken?
03:34:323 (1,1) - 1/4 sliders seem too "long" for this kind of sound, either circles or 1/8 seems nicer (also mute ends cause) // 03:37:251 (1,1) - etc
03:45:849 (1) - nice idea with the sliderslide sound, but you should use a sampleset with muted normal-slidertick for that cause the tick is loud and unfitting
03:50:879 (5) - dont think this one fits at all
03:52:983 (2,1,2,1,2) - seems pretty overdone for such a calm bridge
04:10:269 - would be much better if muted/lower volume
04:10:361 (1) - what is this rhythm lol. song rhythm is similar to 01:32:313 (2,3,4,5,6) - here, you're like half a measure off or something
04:29:202 (2) - same issue with jumps here as other kiais
and then stack on 04:30:300 (8) - vocal kills intensity a bit :c
04:31:214 (1,2,3) - now these feel really unfitting, the vocal is held from before and drums don't seem that intense, lower spacing more linear patterning would ffit better I think
05:07:783 (1) - might be cuter if the curves http://lasse.s-ul.eu/MMZVL6Z5.jpg here were more similar did something other
[]

tried to fix all of these unmentioned, thanks lasse and linada, apple and doormat for help with snapping/timing/mapping things!!!!!!
Lasse
looks fine now
#1

there are some green lines that got unsnapped by a few ms, but anything below 5ms still functions like it was snapped to the closest tick, so that shouldn't be an issue

some things still sound a little off, but should be alright at 100% and having them "simplified" as they are currently is way nicer for gameplay anyways
Topic Starter
Kalibe

IamKwan wrote:

where did you find ring?

It should be Ring instead of ring because it is a noun, not a particle.

Source: コープスパーティー Tortured Souls -暴虐された魂の呪叫- (seems different from yours)

http://5pb.jp/records/sp/asami/discogra ... /11th.html
http://mages.co.jp/wp/wp-content/upload ... 86_fix.pdf
confirmed meta
Lasse
Ring
Sotarks
<3
Lilyanna
woah nice
Rizia
just few thing

  1. 00:30:392 (7,1) - Y axis should be on 118, so it can have perfect manual stacking
  2. 00:42:191 - volume feel a bit noise, how about reduce to 30%
  3. 00:49:508 - ^
  4. 00:53:898 - set 40% volume will be better
  5. 04:32:129 (2,3) - how about this placement, 04:32:129 (2) - to 04:32:495 (3) - flow feel got cut here
    this will also work imo
call me back
Topic Starter
Kalibe
fixed all!! :3
Irohas
sofast
Rizia
#2
Topic Starter
Kalibe
thx rizia !
Garden
irc modded
2017-03-25 01:13 Garden: 00:07:800 - this part
2017-03-25 01:14 Garden: do u think volume is a bit too much there
2017-03-25 01:14 Garden: the clap sound is covering the music
2017-03-25 01:14 Garden: when i played this i thought i didnt turn music volume full on ;w;
2017-03-25 01:15 Kalibe: ooh
2017-03-25 01:15 Kalibe: probably
2017-03-25 01:16 Kalibe: 35% ?
2017-03-25 01:16 Garden: m works better
2017-03-25 01:17 Garden: 00:35:606 (6,7) - swap the drum clap-finish would fit imo
2017-03-25 01:18 Garden: 00:35:972 - pitch is lower it seems
2017-03-25 01:18 Kalibe: so
2017-03-25 01:19 Kalibe: add 00:35:606 (6) - head clap end finish?
2017-03-25 01:19 Kalibe: and same for 7 ?
2017-03-25 01:20 Garden: uh slider ends are optional here imo cuz it's passive
2017-03-25 01:20 Garden: i mean 00:35:606 - clap 00:35:972 - finish
2017-03-25 01:20 Kalibe: aa get it
2017-03-25 01:22 Garden: 03:17:314 (1,2) - hope its more spacing than 03:16:949 (7,8) - so best emphasize is laid on 03:17:314 (1,2,3,1) - the last vocals
2017-03-25 01:23 Garden: like 01:52:435 (1,2) - tho just a bit more spacing there but its something
2017-03-25 01:24 Kalibe: okay did something
2017-03-25 01:25 Kalibe: reduced 03:16:949 (7,8) - and increased a little bit 03:17:314 (1,2) -
2017-03-25 01:25 Garden: 03:58:013 - maybe 5% volume here like u did to same vocal pattern in kiais
2017-03-25 01:25 Garden: k
2017-03-25 01:25 Kalibe: okay
2017-03-25 01:26 Garden: 04:30:483 (1,2,1,2) -
2017-03-25 01:26 Garden: same i think it's even more intense
2017-03-25 01:27 Kalibe: https://osu.ppy.sh/ss/7644228
2017-03-25 01:27 Kalibe: ?
2017-03-25 01:29 Garden: looks nice
2017-03-25 01:30 Garden: 05:00:504 (1,2) - whistle on sliders is placed differently?
2017-03-25 01:30 Garden: happen to notice this
2017-03-25 01:31 Kalibe: 05:00:504 (1) - added whistle on repeat

!
iYiyo
that was so fast o: Congrats!
Topic Starter
Kalibe
thx garden asdf

!
Lilyanna
Gratsss \owo/
Agatsu
gratss! :3
Delis
BG is creepy :( sotarks is god
Reillia
PLZ TEACH ME MAPPING SENPAI :D
Kimitakari
CORPSE PARTY HOLY :0
NightlyNiko_old
these jumps are so hard :'v
meii18
gratz Kalibu!! i'm in love with creepy things <3
Komi-San7w7
orales :v
Please sign in to reply.

New reply