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Imai Asami - Hoshikuzu no Ring

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Topic Starter
Kalibe
This beatmap was submitted using in-game submission on 24 marca 2017 at 18:38:00

Artist: Imai Asami
Title: Hoshikuzu no Ring
Source: コープスパーティー Tortured Souls -暴虐された魂の呪叫-
Tags: corpse party op opening OVA full version
BPM: 164
Filesize: 9208kb
Play Time: 05:07
Difficulties Available:
  1. Sorrow (4,99 stars, 1104 notes)


Download: Imai Asami - Hoshikuzu no Ring
Information: Scores/Beatmap Listing
---------------




Sotarks

Kalibe wrote:

without collabing yay



me irl
Scarsnic
Hello,

M4M from queue

00:18:592 (1) - I believe you could start this on the white tick 00:18:432, I think it will not catch players so off guard as well as I believe the sound of piano actually begins here

00:31:948 (3) - This makes such a significant drum sound passive, perhaps make the drum a circle, but even more-so the slider head seems less significant than the slider end which I disagree with

00:34:874 (3,4,5,6) - This rhythm choice could be changed. https://puu.sh/uBMzX/e924349209.jpg (You did this rhythm for 00:39:996 (2,3,1,2) -)

00:37:801 (3) - Similar to previous statement, significant drum sound becomes passive

01:31:765 (1) - Imo I would start the kiai here

02:17:657 (4) - Previously, and after this, you emphasized the snare but now the snare became passive in this situation. Consider making the snare not passive.

02:56:092 (3) - I'm not too sure I agree with this because you have not done something similar where you end a slider a blue tick followed by a stream. I believe having 02:55:544 (2) - end on the white tick makes more sense.

02:56:641 (1) - Begin kiai

03:31:214 (1,2,3) - I do not believe this is a strong choice for this situation. I would follow the four distinct drums.

03:43:105 (1,2,1) - This spacing makes it seem like all three sounds are equally as powerful when they are not. Perhaps change to something like https://puu.sh/uBOrJ/a223b979b1.jpg or could change distances between.

03:45:849 (1) - Significant drum sound becomes passive

04:10:361 (1) - Begin kiai

04:30:117 (7,8) - This caught me off guard because I do not believe you a stack like this in the two previously similar kiais

04:33:409 (1) - Quite a strong strong, perhaps some larger spacing similar to that of 03:20:056 (3,1) -

Overall really solid in my opinion,
Gl with the map :)
DTM9 Nowa
Herro i guess this is the M4M from your queue

General

I agree with Scarsnic on the kiai suggestions. It doesn't seem necessary to have the few jumps kiai'd just because they are jumps even thouigh the beat hasm't even changed almost at all when comparing the jump section and the other section that is built around it. So my suggestion would be to start the kiais from where the more intense sections starts, i think Scars already got the times the kiai should start from but then the ending times... :thinking:

Imo the kiai should end when the more intense section switches back to the less intense one. For the last one i think that is the optimal time to end the kiai but here are the optimal times to end the first and the second kiai
01:55:362 -
03:20:239 -

Mapping

00:26:643 (2,2) - Nazi stack

00:42:100 - Maybe you could represent the fast piano (?) thingy with a hitcircle and making it a triple or even with a 1/8 slider

01:22:984 (7,8,1) - Is there a particular reason why these thingys are "stacked"? Just a normal stack like how these 01:22:618 (4,5,6) - three are would be just enough imo

01:37:252 (2,1) - Just a personal opinion but the overlap here is kinda weird and unreasonable. It kinda weakens the structure imo for the pattern

Unlike here 01:37:252 (2) - where the vocal lasts for 3/4 of a beat thus making the 3/4 hold is reasonable but on the other hand here 01:43:106 (2) - the vocal lasts for 1/2 of a beat so having the extra 1/4 hold is kinda unnecessary

02:28:837 (1) - What function does this NC have exactly? It just... well it doesn't really make sense to me. It doesn't form a pattern by it's own nor is it warning about a sudden change. Maybe you could use the NCs to signal the players the snap changes (for ex. http://puu.sh/uBTVZ/1536f280d6.jpg) which would make much more sense than just slapping somewhat random NC to the middle of nowhere. Of course the NC may have a reason and i'd love to know what that exactly would be if there is one

03:29:568 (1,1) - There is a slight possibility for someone to misread the kickslider -> normal slider transiition here since the placement of the kickslider hints that it has an odd number of reverses but in reality it has an even number. Most of the people playing the map will hit it just fine but there are some players that just mess up their run because of this

03:34:690 (1) - Maybe Ctrl G this slider so the slider pattern would match all the other similiar two slider patterns between the jumps 03:37:251 (1,1) - 03:40:178 (1,1) -

05:01:213 (1) - Maybe this could be little bit further away from the kicksliders as you have mapped the 1/2 reverse slider on that strong of a note

05:07:881 (1) - I think a whistle+finish would fit on the beat this spinner ends on little bit better


Some stuff caught by aibat

Snap the following inherited sections :
04:48:044  (snap to 04:48:042 )
04:58:288  (snap to 04:58:286 )


Yeah this is one solid map, best of luck to you with this
moph
o/ m4m
[Sorrow]
  1. 00:23:716 (2) - maybe increase the spacing to (3) a bit more for emphasis, like you've done else where in the section like 00:22:252 (2) - 00:24:448 (4) - etc
  2. 00:35:240 (4) - this slider feels a bit weird compared to the following two as it starts on a weaker sound but ends on a much more stronger sound where as the following two both start on strong sounds. Maybe try two singles instead?
  3. 00:42:191 - probably not something you can/want to change but the SV in this section seems a little fast as the music feels less intense than the previous section
  4. 00:44:935 (5) - shouldn't this be close to (4) than (1) like in the rest of the section?
  5. 01:35:057 (2) - try moving this slider either 1/2 forward or backward, doesn't really fit right now as its kinda not mapping anything. It's undermapping 01:35:240 - and the vocals end 01:35:148 - mid way through the slider.
  6. 02:17:657 (4) - consider adding a note here 02:18:021 - so that its clickable, consistency with what you've done elsewhere like 02:11:826 (2,3) - 02:14:752 (2,3) - etc
  7. 02:28:837 (1) - clap?
  8. 02:29:203 (2) - 02:29:203 (2) - keeping this in DS feels a bit weird as the hitsound is pretty strong, additionally musically I think its the same as 02:28:837 (1) - so maybe more emphasis here?
  9. 03:04:141 (1,2,3) - jump here doesn't really fit as the vocals here become long and sustained when compared to 03:03:044 (2,3,4,5,6,7,8) - right before where its every 1/2. 04:17:312 (1) - like what you did here better.
  10. 03:45:849 (1) - imo looks better if you make the top part rounder? https://puu.sh/uBXGz.png
  11. 04:18:958 (2) - try moving this forward or back 1/2, 04:19:141 - really should be clickable with the drastic change in vocals and instruments.
  12. 04:48:408 (2) - try two singles here, matches the vocals better i think
nice job!
Good luck! hope this was helpful
Rizkihayan
Fix again in timing and his knock ...
Affirmation
Q

[sorrow]
00:42:191 (1,2) - rhythm is awkward, make same rhythm pattern with 00:45:118 (1,2,3) -
01:13:929 - add a beat here?
02:21:497 (4,1) - stack?
perfect map, GL
Topic Starter
Kalibe
fixed those kiai times

@moph i fixed all except sv suggestion, i'm too lazy to rework all section ;w; also i think that sv is good enough.
@neosky i'll leave that beat as it isn't really noticeable tho, fixed rest
@nowa 03:29:568 (1,1) -i saw some testplays and most of these passed this pattern without choke, keep it
05:01:213 (1) - ... but now is also fine, right? uwu
00:42:100 - could be dumb to map 1/8, it would be a bit cancer pattern then xd
01:37:252 (2,1) -i don't even know what are you mean : o / i actually like this kind of overlap :c
rest is fixed

thx guys!
Dilectus
00:07:801 (1,2) - fix overlap?
00:23:167 (1,2) - reduce spacing cause there's no particular sound here to indicate a spacing increase. and will also be consistent with 00:23:899 (3,4) -

00:28:106 (2) - ^
00:26:642 (2) - fix stack
00:33:411 (1) - increase spacing for emphasize
00:36:338 (1) - ^
00:39:265 (1) - ^
00:40:545 (3,1) - ^
00:52:984 (1,2,3,4,5) - use distance snap to make these consistent
01:44:569 (5) - x108 y204
01:47:679 (7) - x452 y53
02:29:386 (3) - space this out to form a triangle?
02:34:873 (1,2,3,4,1,2,3) - how about https://osu.ppy.sh/ss/7549258
03:11:275 (8) - x165 y229 cause its a bit too close to 03:10:544 (3,4,5) -
03:53:531 (1,2) - make spacing consistent with 03:53:166 (1,2) - cause vocals doesnt get more intense
05:01:772 (2,3) - (3) should be properly emphasized instead of (2) since it's a high guitar note (where you've increased spacing on 05:03:449 (3) - , 05:04:194 (1) - , 05:05:752 (1) - , 05:06:531 (1) - )

flows great. call me back for bubble +2 stars
Topic Starter
Kalibe

DavidEd wrote:

00:07:801 (1,2) - fix overlap? its intentional!!!!
00:23:167 (1,2) - reduce spacing cause there's no particular sound here to indicate a spacing increase. and will also be consistent with 00:23:899 (3,4) -

00:28:106 (2) - ^
00:26:642 (2) - fix stack
00:33:411 (1) - increase spacing for emphasize
00:36:338 (1) - ^
00:39:265 (1) - ^
00:40:545 (3,1) - ^
00:52:984 (1,2,3,4,5) - use distance snap to make these consistent but it is also specially, as you can see every object have decreasing ds by 0.10x
01:44:569 (5) - x108 y204
01:47:679 (7) - x452 y53
02:29:386 (3) - space this out to form a triangle? did something diffirent
02:34:873 (1,2,3,4,1,2,3) - how about https://osu.ppy.sh/ss/7549258 nah, i'll keep mine :3
03:11:275 (8) - x165 y229 cause its a bit too close to 03:10:544 (3,4,5) -
03:53:531 (1,2) - make spacing consistent with 03:53:166 (1,2) - cause vocals doesnt get more intense
05:01:772 (2,3) - (3) should be properly emphasized instead of (2) since it's a high guitar note (where you've increased spacing on 05:03:449 (3) - , 05:04:194 (1) - , 05:05:752 (1) - , 05:06:531 (1) - )

flows great. call me back for bubble +2 stars
fixed rest, thanks
!!!
iYiyo
hihi


  • [general]
  1. 01:31:764 - kiai not adjusted

    [Melancholy]
  2. 00:53:167 (2) - don't know why are you using that drum clap hs right there :d Actually it should have auto whistle imo since it's same as 00:53:533 (4) -
  3. 00:59:752 - For here I think you should do something else than auto whistle... maybe a drum+finish could fit better the actual drum hit?
  4. 01:32:862 (6) - Honestly speaking, I'm not a real fan of using 2hitsounds only for a triplet so yeah... maybe you can add something there cause right now feels a bit empty for me D:
  5. 03:20:239 - uu... seems like no one has pointed out those whistles yet... Idk but they don't really fit the music imo, they are all like very random... maybe it's me but whatever xd
  6. 03:31:702 (3,2) - maybe you can avoid that overlap + place the slider so the blanket on that circle is better?
  7. 03:33:227 (1,2,1,2) - Could've been better if you make the jump "shapes" a bit different from each other, just like the previous ones.
  8. 03:46:123 - nice sound effect
  9. 04:10:361 - Just as the other kiai section, you could start the slider with an orange NC instead of a blue one
  10. 04:27:190 (1) - For the other kiai-break-section (04:27:190 (1) - 04:27:190 (1) - ) you don't add a NC to the 1/4... instead you do a triplet which might fit better for that last one as well.
  11. just an idea but instead of ending with a spinner, you can try with some slider art :o You have a spinner at the very start so it could be enough help for score difference.

Coulnd't find much in the actual mapping... Sorry for short mod, hope it helps. GL!
Topic Starter
Kalibe

iYiyo wrote:

hihi


  • [general]
  1. 01:31:764 - kiai not adjusted yea

    [Melancholy]
  2. 00:53:167 (2) - don't know why are you using that drum clap hs right there :d Actually it should have auto whistle imo since it's same as 00:53:533 (4) -
  3. 00:59:752 - For here I think you should do something else than auto whistle... maybe a drum+finish could fit better the actual drum hit?
  4. 01:32:862 (6) - Honestly speaking, I'm not a real fan of using 2hitsounds only for a triplet so yeah... maybe you can add something there cause right now feels a bit empty for me D:
  5. 03:20:239 - uu... seems like no one has pointed out those whistles yet... Idk but they don't really fit the music imo, they are all like very random... maybe it's me but whatever xd idk i just following every guitar sound, i'll think about it
  6. 03:31:702 (3,2) - maybe you can avoid that overlap + place the slider so the blanket on that circle is better?
  7. 03:33:227 (1,2,1,2) - Could've been better if you make the jump "shapes" a bit different from each other, just like the previous ones.
  8. 03:46:123 - nice sound effect
  9. 04:10:361 - Just as the other kiai section, you could start the slider with an orange NC instead of a blue one did with red one
  10. 04:27:190 (1) - For the other kiai-break-section (04:27:190 (1) - 04:27:190 (1) - ) you don't add a NC to the 1/4... instead you do a triplet which might fit better for that last one as well.
  11. just an idea but instead of ending with a spinner, you can try with some slider art :o You have a spinner at the very start so it could be enough help for score difference.

Coulnd't find much in the actual mapping... Sorry for short mod, hope it helps. GL!
fixed unmentioned, thx!!!
Lasse
timing
00:03:043 - why not have this red line at 00:02:677 - already? this way you woudln't need another one on 00:07:068 -
00:08:531 - sliderend here sounds kinda late for drums, same for head of 00:08:714 - ?
00:10:018 - piano and drums seem way before this
00:10:749 (2) - kinda snapped to vocals, really late for drums
00:11:115 (3) - idk what this is supposed to land on, too early for piano
00:18:592 (1) - could also be off
some other things too0 2:19:485 (3,4) - really early
01:05:423 (6,7) - 1/6 sounds closer here I think, either way whistles on all notes of this would be nice with the high pitched thing // similar on 01:30:392 - maybe 02:30:301 (4,5) -
things in the guitar part overall like 03:29:019 (1,2,1) -
04:58:857 (1,2,3,4,5,6) - not sure about these, especially 04:59:315 (6) -
and probably more stuff

map
some of your hitsounding in the S:C2 parts seemed really hard to hear while playing this on 80/80 cause you used the default soft-slidertick as hitnormal, could at least increase volume of the sample a bit I think
00:29:204 (2) - since this has drum additions for that kind of sound, also doing so on 00:29:752 (5,6) - would be nice
00:41:368 (3,4) - this is so weird to read, just stack it normally with the slider or overlap it like similar patterns. 00:11:389 (4,1) - is much better
00:41:825 (6,7) - should probably have claps for snares
00:49:508 - now for this part your hitnormals seem a bit too loud with the song lol
00:53:716 (5) - why the noticeable spacing from for 4=>5? looks really weird and song would fit better with consitent or increasing ds
01:21:704 (1,2) - spacing seems a bit much for a rather weak sound on 2 in such a calm part
01:30:484 (1) - I think a gap would be better here, there's no real noticeable held sound on this. // 02:55:544 (2) - similar here, I think http://lasse.s-ul.eu/fiHoDPo8.jpg would fit the atmosphere of the song better
01:37:526 - with this custom hitnormal, sliderends like this should really be muted I think (or at least lower volume) // same for 01:43:106 (2) - etc
also as a personal comment: I think having a noticeable sv difference between things like 01:37:252 (2,1) - would fit really well
01:51:155 (2,3) - shouldnt this be a triple? I'm also a bit concerned about the jump sequence on 01:50:972 (1,2,3,4,5,6,7) - in general as it seems to blend so many layers together making it feel like it's just there cause the song is a bit more intense, but not really following anything. Don't really get why things like 01:51:155 (2) - have to be clickable and even be jumps. feels so weird after 01:49:874 (3,4,5,6,7,8) - which fits the vocals well rhythm wise
also 01:52:435 (1,2,3) - seems more intense due to the change in drums and 1/2 vocals + violins or whatever seeming a bit more intense, but suddenly it's a small spacing triangle when the song still seems to build intensity
02:06:978 (6) - missing whistle?
02:22:595 (4) - why is the biggest jump here when vocal is on 3 and 5?
02:46:580 (1,3) - piano on these but not on 2+4, so a square seems really unfitting. think either stacks or something like http://lasse.s-ul.eu/KcSmYHdb.jpg would make more sense
03:03:501 - 1/4 is so weak, I think deleting this and making the pattern follow vocals fully would feel much better
03:16:031 (2) - similar issue with the jump pattern here as first chorus, at least 03:17:312 (1,2,3) - is executed a bit better here
03:30:666 (2,3,4,5,6,7) - why is the spacing on this so broken?
03:34:323 (1,1) - 1/4 sliders seem too "long" for this kind of sound, either circles or 1/8 seems nicer (also mute ends cause) // 03:37:251 (1,1) - etc
03:45:849 (1) - nice idea with the sliderslide sound, but you should use a sampleset with muted normal-slidertick for that cause the tick is loud and unfitting
03:50:879 (5) - dont think this one fits at all
03:52:983 (2,1,2,1,2) - seems pretty overdone for such a calm bridge
04:10:269 - would be much better if muted/lower volume
04:10:361 (1) - what is this rhythm lol. song rhythm is similar to 01:32:313 (2,3,4,5,6) - here, you're like half a measure off or something
04:29:202 (2) - same issue with jumps here as other kiais
and then stack on 04:30:300 (8) - vocal kills intensity a bit :c
04:31:214 (1,2,3) - now these feel really unfitting, the vocal is held from before and drums don't seem that intense, lower spacing more linear patterning would ffit better I think
05:07:783 (1) - might be cuter if the curves http://lasse.s-ul.eu/MMZVL6Z5.jpg here were more similar
[]


get timing/snapping checked cause it seems kinda lol
Linada
17:42 Kalibe: leenada
17:42 Kalibe: pls hel p me with timing
17:42 Linada: ya
17:42 Kalibe: https://osu.ppy.sh/forum/p/5875311/
17:50 Linada: so
17:52 Linada: first red line can be as he said (2679) and u can remove on slidetail
17:53 Linada: for 2nd thing he's right, i added redline 00:08:526 - and 00:08:700 -
17:54 Linada: 00:09:258 - here too
17:55 Linada: 00:10:019 (1) - this one is ok
17:56 Linada: for this one 00:10:749 (2) - it's snapped to vocal but off for drums, so if u want to snap to drum u can add redline 00:10:726 -
17:56 Linada: and one for resnap drums 00:11:115 -
17:57 Linada: or 00:11:137 - for piano xd but i don't think that's a good idea
17:59 Kalibe: but i guess he wants to piano
17:59 Linada: redline 00:18:609 - instead
18:00 Kalibe: https://osu.ppy.sh/ss/7557481
18:00 Kalibe: ?
18:02 Linada: that could work
18:04 Linada: 02:18:754 (1) - this one is weird since drum is correctly snapped on sliderend but need reset at 02:19:165 -
18:05 Linada: and 02:22:046 - here back
18:06 Kalibe: https://osu.ppy.sh/ss/7557520
18:06 Kalibe: like that?
18:08 Linada: yea i guess but it make it sound weird xD
18:09 Kalibe: rip timing in this song
18:09 Kalibe: 00:07:800 (1) -
18:09 Kalibe: no idea how to snap it
18:09 Kalibe: i mean end
18:12 Linada: idk, maybe try drums but then 00:10:019 (1) - w
18:13 Linada: ok so now it'll be hard
18:14 Kalibe: inb4 delete 00:07:800 (1) -
18:14 Kalibe: and make 2 circles
18:14 Kalibe: xdd
18:16 Linada: add one here 02:20:978 - , 02:22:052 - here, 02:23:172 -
18:17 Linada: 02:23:697 - here too then 02:23:902 - to resnap
18:19 Linada: i guess that's it
18:23 Linada: will be a pain to fix sliderend o boi w
18:26 Kalibe: oh wait
18:26 Kalibe: i fixed on 00:08:708 (2) -
18:26 Kalibe: but rip first
18:34 Linada: should i post ? lo
18:36 Kalibe: yeah!
Mint
21:00 Kalibe: aaa hey apple
21:00 appleeaterx: yo
21:00 Kalibe: are you free for testplay/ sugesstions about snapping or timing???
21:00 appleeaterx: sure
21:00 *Kalibe is editing [https://osu.ppy.sh/b/1233793 Imai Asami - Hoshikuzu no ring [Sorrow]]
21:00 appleeaterx: but i havent played for so long, i might suck more than usual
21:00 Kalibe: np
21:00 Kalibe: 5 star diff
21:06 Kalibe: w
21:07 appleeaterx: your structure has gotten so amazing lately lol
21:07 Kalibe: wo thx
21:08 Kalibe: about snapping
21:08 Kalibe: im aware of
21:08 Kalibe: 03:29:023 (1) -
21:08 Kalibe: 04:58:857 (3) -
21:08 Kalibe: 01:05:423 (6) - 02:30:303 (4) -
21:09 appleeaterx: 00:34:142 (2,3,4,5) - difference in ds here is so not noticeable, hard to read atm
21:09 appleeaterx: 00:41:825 (6,7) - i like pattern & placement, but such strong sound just ds is not something you normally do
21:10 appleeaterx: 00:53:716 (5) - not sure what this is snapped to.. actual sound is much later
21:10 appleeaterx: maybe just remove that, break can add nice effect too xd
21:11 Kalibe: o
21:11 Kalibe: nice idea
21:11 Kalibe: btw how about that https://osu.ppy.sh/ss/7558986 ?
21:12 appleeaterx: 01:21:886 (2,3,4,5,6,7,8,9,1) - so dense for calm section orz... actually your calm section are pretty 1/4 dense... oh well song offers it
21:12 appleeaterx: uh looks okay, i personally dont like stacks tho but you to you ofcourse :>
21:13 Kalibe: ill change 01:22:618 (5,6,7) - to 1/4 repeat
21:14 appleeaterx: 01:57:557 (3) - am i the only one who thinks this custom sound in this part is a little too loud ?
21:14 Kalibe: :thinking:
21:15 Kalibe: 50% is good?
21:15 appleeaterx: idk
21:15 appleeaterx: 02:04:142 (1) - weird snap
21:15 appleeaterx: sound like 1/12, not 1/16 to me
21:15 appleeaterx: so 1/8 would be invalid then
21:15 Kalibe: ee
21:15 Kalibe: how to fix aa
21:16 appleeaterx: maybe its 1/8
21:16 appleeaterx: dont trust me on this lol
21:16 appleeaterx: too vague
21:16 Kalibe: xd
21:16 Kalibe: ill keep 1/8
21:17 appleeaterx: 02:06:155 (4,5,1,2,3,4,5,6) - this tho, u need another pair of ears on this
21:17 Kalibe: 02:06:155 (4,5,1) - following drums
21:17 Kalibe: 02:06:703 (3,4,5,6) - idk what snap is this lmao
21:18 appleeaterx: 02:34:876 (1,2,3,4,1,2,3) - cute pattern, but pitch decrease yet spacing increase
21:18 appleeaterx: doubt players will care tho since not that noticeable
21:19 appleeaterx: 02:46:584 (1,2,3,4,1,2,3) - this ones ok tho
21:19 appleeaterx: if you dont wanna change, you can use consistency as reason :o
21:20 appleeaterx: same music, different hitsound sample 01:29:386 (2,3,4) - 02:54:450 (2,3,4) -
21:21 Kalibe: nice catch
21:21 appleeaterx: 02:56:096 (1,2,3,4,5,6) - sounds bit too late
21:23 Kalibe: so here 02:56:073 (1) - red line?
21:23 appleeaterx: sounds like offset reset needed at around ~176076
21:24 appleeaterx: tho 02:56:645 (1) - sounds good, so make sure to keep that part the same
21:24 Kalibe: ya
21:26 appleeaterx: maybe still need -4ms the offset i gave u
21:26 appleeaterx: tweak it a bit
21:26 appleeaterx: im using apple headphones atm, so no rely on that lol
21:27 Kalibe: apple using apple headphones
21:27 Kalibe: nice
21:27 appleeaterx: :<
21:28 Kalibe: xd
21:30 appleeaterx: 01:38:990 (7,8,9) - only time you use 5 note rhythm in the identical section each kiai
21:30 appleeaterx: would make more sense to put 5 note stream at end instead
21:30 appleeaterx: but maybe this is too much thinking lol
21:31 Kalibe: maybe remove this stream
21:31 Kalibe: to keep consistency with all kiais?
21:31 appleeaterx: oh could also work
21:31 appleeaterx: 04:36:157 (5,6) - these also have clap hitsound, maybe clap + whistle and volume change
21:32 appleeaterx: 04:41:828 (4,5,6,7,1) - doubts on this stream. if you follow drum (snare), theres only a snare sound on (7)
21:32 appleeaterx: all the other sounds are not 1/4
21:33 Kalibe: what do you prefer
21:33 Kalibe: as a replacement
21:34 appleeaterx: not following or timing change
21:34 appleeaterx: 04:49:872 (2) - sounds pretty soft... tho maybe just me
21:34 Kalibe: oh yea
21:36 appleeaterx: 05:06:531 (1) - sounds too late
21:38 appleeaterx: 306531 -> 306517, BPM128 -> BPM125
21:38 appleeaterx: ?
21:40 appleeaterx: 05:07:765 (3) - sounds off too late too, but end sounds ok
21:40 Kalibe: ok
21:41 appleeaterx: please dont trust my timing tho
21:41 appleeaterx: these earbuds are beyong crap
21:41 appleeaterx: beyond
21:41 Kalibe: but still better than mine D:
21:42 Kalibe: about 04:58:857 (3) -
21:42 Kalibe: not really sure about snapping
21:43 appleeaterx: 04:58:857 (3,4) - these sound a little off, but the rest sounds fine
21:44 appleeaterx: i dont think its a big problem, and randomly changing timing within a stream doesnt seem playable to me
21:44 Kalibe: okay
21:44 Kalibe: and
21:44 Kalibe: 03:29:023 (1) -
21:44 Kalibe: 03:29:023 (1,2,1) -
21:45 Kalibe: prob my ears are super bad
21:48 appleeaterx: hmm since delay is <10ms and it fixes itself super fast, (only head of (1) and end of (2) are a bit questionable) i think its ok to leave like this
21:49 appleeaterx: <also wondering, why Hoshizuku no ring vs. Hoshizuku no Ring> ?
21:51 Kalibe: em
21:52 appleeaterx: kuzu
21:53 appleeaterx: 04:59:223 (7) - btw, sounds more like 1/3
21:55 Kalibe: eeee
21:55 appleeaterx: sounds something like http://puu.sh/uHqUD/5d050be6f7.jpg
21:55 appleeaterx: with (7) being 1/3
21:55 appleeaterx: dont think thats fixable + playable with red line
21:56 appleeaterx: edit mp3 or just map as 1/4
21:56 appleeaterx: i think they are pretty lenient on this
21:56 appleeaterx: my ito map is 40% 1/6 but pishi said its fine to use 1/4 so
21:56 Kalibe: ok
21:56 appleeaterx: thats all i guess, just the metadata thingy
21:57 Kalibe: i just give up these snaps, ill keep it and tell lasse this is too fking hard to fix ok
21:57 appleeaterx: LOL
21:57 Kalibe: ofc fixable snaps will fix
21:57 Kalibe: xd
21:57 appleeaterx: who checked meta, kwan?
21:58 appleeaterx: i cant find anything with "ring" , so i think it should be "Ring"
21:58 Kalibe: i just go through looking meta like an hour
21:58 Kalibe: yee and i also can't find about title in english
21:58 Kalibe: ranked ver have "ring" but who knows
22:00 appleeaterx: hmm weird
22:00 appleeaterx: RandomEffect wrote it in his mod
22:00 appleeaterx: it was fixed
22:00 appleeaterx: but reverted
22:00 appleeaterx: no other post mentioned anything about that tho
22:00 appleeaterx: maybe cd scan... lemme look
22:02 appleeaterx: nope nothing on scans either, cant find booklet img tho
Doormat
13:38 *Kalibe is editing [https://osu.ppy.sh/b/1233793 Imai Asami - Hoshikuzu no ring [Sorrow]]
13:38 Kalibe: send help
13:38 Doormat: oh is this the corpse party thing
13:38 Doormat: fuck
13:38 Doormat: my supporter
13:38 Kalibe: yes
13:38 Doormat: literally just died
13:38 Kalibe: its starred
13:38 Doormat: have to go into website
13:38 Doormat: LOL
13:38 Kalibe: LOL
13:38 Doormat: k
13:38 Doormat: so what's the timing
13:39 Kalibe: so
13:39 Kalibe: 00:07:800 (1) -
13:39 Kalibe: also some snaps
13:39 Kalibe: how to snap end???
13:39 Doormat: o
13:39 Doormat: lmao
13:40 Kalibe: xd
13:42 Doormat: couldn't you do something like this https://puu.sh/uHcbc/cd7153700e.png
13:42 Doormat: there's a drum roll there so you can probably get away with it
13:42 Doormat: it breaks consistency a bit though which is the problem
13:43 Kalibe: inb4
13:43 Kalibe: https://osu.ppy.sh/ss/7557820
13:43 Kalibe: xd
13:44 Doormat: well yeah
13:44 Doormat: that was my other suggestion
13:44 Doormat: too lazy to think
13:44 Doormat: because have to get ready to leave for class lol
13:44 Kalibe: oh
13:45 Kalibe: about snapping
13:45 Doormat: also as a minor thing i'd consider moving 00:18:609 (1) - to start on 00:18:430 -
13:45 Kalibe: 04:58:857 (1,2,3,4,5,6) -
13:45 Doormat: trill sound sounds like it starts on the white tick tbh
13:46 Doormat: and it also matches the white tick start sound with the drum rolls
13:46 Doormat: so just patterning
13:50 Doormat: so
13:53 Doormat: k
13:53 Doormat: i gotta get going now
13:53 Doormat: if you wanna still discuss i'll be back in like 2-3 hours
13:54 Kalibe: k
13:54 Doormat: i'm saving log in case for later though lol
16:25 Doormat: k i'm back where were we
16:25 Kalibe: lol
16:25 Kalibe: i have an irc with apple
16:34 Kalibe: wait a bit
16:34 Kalibe: i need to update from apple irc
16:34 Doormat: sure
16:35 Doormat: let me know when it's updated
17:21 Kalibe: ok
17:22 Doormat: ok
17:23 Doormat: 00:41:459 (4,5,6,7) - what happened to this pattern :c
17:23 Kalibe: o shit
17:23 Kalibe: xd
17:23 Kalibe: no idea
17:24 Kalibe: what happened
17:24 Doormat: you tell me
17:24 Doormat: fixed?
17:25 Kalibe: ye
17:25 Doormat: 00:49:508 (1,3) - idk why but this aesthetic triggers me slightly
17:25 Kalibe: :eyes:
17:27 Doormat: 01:16:581 (3,4,5,6) - you could make this a bit more hexagonal imo, might improve aesthetics https://osu.ppy.sh/ss/7559626
17:28 Doormat: sorry not hexagonal
17:28 Doormat: trapezoidal*
17:28 Kalibe: hoyl
17:28 Doormat: good idea or no?
17:29 Kalibe: did it i guess
17:29 Doormat: zzz
17:29 Kalibe: https://osu.ppy.sh/ss/7559641
17:29 Doormat: ya better than what i had lol
17:29 Kalibe: lol
17:31 Kalibe: btw fixed 04:21:155 (1) -
17:31 Doormat: oh lol
17:31 Doormat: k
17:31 Doormat: 01:55:362 (1,2) - slightly bothers me because the rhythm density is really simple compared to the next few patterns
17:31 Doormat: how do i describe it
17:31 Doormat: it's like
17:32 Doormat: kiai ended, so here's a simpler rhythm because calmer section
17:32 Doormat: and then literally right after this combo it's pretty heavy with 1/2s
17:32 Doormat: like i'd at least put a circle at 01:55:911 -
17:33 Doormat: basically the 1/1 gap feels weird compared to all the next patterns
17:34 Doormat: `02:29:389 (3,4,5,1) - i'd also space this out a bit more
17:34 Doormat: the 3->4
17:34 Kalibe: http://osu.ppy.sh/ss/7559684
17:34 Kalibe: d
17:34 Doormat: music is getting more intense so spacing drop is like ???
17:34 Doormat: yeah that works
17:36 Kalibe: something something make it bigger
17:36 Doormat: i'd also nerf 03:15:485 (7,8) - slightly
17:36 Kalibe: but a little bit
17:36 Doormat: d
17:37 Kalibe: moved by few pixels
17:37 Kalibe: xd
17:38 Kalibe: btw lmao www played my ayane hdnc xd
17:38 Doormat: 03:43:107 (1) - does this really have to be kick slider
17:38 Doormat: and nice
17:39 Doormat: i mean
17:39 Doormat: it's not a bad idea
17:39 Doormat: but like
17:39 Doormat: idk
17:39 Doormat: actually ignore what i just said
17:39 Doormat: kick slider is fine
17:40 Kalibe: LOL
17:41 Doormat: 04:16:583 (4,5,6) - i don't hear a triple here
17:41 Doormat: also i think using a back-and-forth rhythm for the "yura yura yura" like 03:03:228 (3,4,5,6,7) - is a better idea for 04:16:400 (3,4,5,6,7,8) -
17:42 Doormat: iirc lyrics for "yura yura yura" translates to something like "swaying back-and-forth" anyways
17:42 Kalibe: xd
17:43 Kalibe: https://osu.ppy.sh/ss/7559752
17:43 Kalibe: welp
17:44 Doormat: whatever works i guess
17:44 Doormat: also is 04:24:631 (1,2) - intentionally not a blanket
17:44 Kalibe: ofc
17:45 Doormat: k just making sure
17:45 Kalibe: just wanted to curve 04:24:631 (1) - to make flow better from 04:24:449 (4) -
17:45 Doormat: it looked intentionally misplaced
17:45 Doormat: yeah
17:45 Doormat: k that's about it
17:45 Kalibe: aaa
17:45 Kalibe: 03:29:022 (1,2,1) -
17:45 Kalibe: about this snap
17:46 Kalibe: 04:58:857 (3,4,5,6,7,8,9) -
17:46 Kalibe: and this one
17:46 Doormat: oh
17:46 Kalibe: lasse wrote to look at these
17:46 Doormat: now that you mention it
17:46 Doormat: 03:29:388 (2,1) - snap here feels weird
17:46 Doormat: i think the buzz slider is a good idea
17:47 Doormat: but i'd start it at 03:29:387 (1) -
17:47 Doormat: similar to what i suggested earlier today
17:47 Kalibe: wait wait wait
17:47 Kalibe: show me that
17:47 Doormat: uh
17:47 Doormat: this thing
17:47 Doormat: 00:18:431 (1,1) -
17:47 Doormat: how i said the it felt too short?
17:48 Doormat: similar thing at 03:28:388 (2,1) -
17:48 Doormat: cause the trilling starts on the white tick from what i can hear
17:48 Doormat: as for 04:58:857 (3,4,5,6,7,8,9) - it sounds fine now
17:48 Doormat: :thinking:
17:49 Doormat: dunno why it sounded so weird to me earlier
17:49 Kalibe: maybe cuz of placement
17:49 Doormat: yeah
17:49 Doormat: probably
17:49 Kalibe: make it more doormat's
17:49 Doormat: LOOOL
17:49 Kalibe: :gabrielthinking:
17:49 Doormat: do i really design my streams like that :thinking:
17:49 Doormat: HOLY CRAP I DO
17:49 Doormat: LOOOOOL
17:49 Kalibe: xdd
17:50 Doormat: the triple at the start followed by the 5-note stream
17:50 Doormat: xd
17:50 Kalibe: 03:29:388 (2) -
17:50 Doormat: ya what about it
17:50 Kalibe: how do i do here buzz
17:50 Doormat: i'd probably do something like https://puu.sh/uHuXc/78c853d9d1.png
17:50 Doormat: cause buzz sounds like it starts on 03:29:387 -
17:51 Doormat: buzz being where the guitar does the whammy thing
17:53 Doormat: k anything else?
17:53 Kalibe: okay
17:53 Kalibe: did it
17:53 Doormat: test it out a bit
17:53 Doormat: see if it feels and sounds better
17:54 Kalibe: lemme update
Topic Starter
Kalibe

Lasse wrote:

timing
00:03:043 - why not have this red line at 00:02:677 - already? this way you woudln't need another one on 00:07:068 -
00:08:531 - sliderend here sounds kinda late for drums, same for head of 00:08:714 - ?
00:10:018 - piano and drums seem way before this
00:10:749 (2) - kinda snapped to vocals, really late for drums
00:11:115 (3) - idk what this is supposed to land on, too early for piano
00:18:592 (1) - could also be off
some other things too0 2:19:485 (3,4) - really early
01:05:423 (6,7) - 1/6 sounds closer here I think, either way whistles on all notes of this would be nice with the high pitched thing // similar on 01:30:392 - maybe 02:30:301 (4,5) - 01:30:301 (7) - not sure about this tbh, i don't wanna to follow here piano rest fixed
things in the guitar part overall like 03:29:019 (1,2,1) - make it to one buzz
04:58:857 (1,2,3,4,5,6) - not sure about these, especially 04:59:315 (6) - asked few ppl and they say sounds fine, also think it should be fine as it is tho.
04:59:223 (5) - something here might sounds as a 1/3 but it isn't really noticeable in gameplay though

and probably more stuff hope timing is good enough now

map
some of your hitsounding in the S:C2 parts seemed really hard to hear while playing this on 80/80 cause you used the default soft-slidertick as hitnormal, could at least increase volume of the sample a bit I think
00:29:204 (2) - since this has drum additions for that kind of sound, also doing so on 00:29:752 (5,6) - would be nice
00:41:368 (3,4) - this is so weird to read, just stack it normally with the slider or overlap it like similar patterns. 00:11:389 (4,1) - is much better
00:41:825 (6,7) - should probably have claps for snares
00:49:508 - now for this part your hitnormals seem a bit too loud with the song lol
00:53:716 (5) - why the noticeable spacing from for 4=>5? looks really weird and song would fit better with consitent or increasing ds
01:21:704 (1,2) - spacing seems a bit much for a rather weak sound on 2 in such a calm part
01:30:484 (1) - I think a gap would be better here, there's no real noticeable held sound on this. // 02:55:544 (2) - similar here, I think http://lasse.s-ul.eu/fiHoDPo8.jpg would fit the atmosphere of the song better
01:37:526 - with this custom hitnormal, sliderends like this should really be muted I think (or at least lower volume) // same for 01:43:106 (2) - etc
also as a personal comment: I think having a noticeable sv difference between things like 01:37:252 (2,1) - would fit really well
01:51:155 (2,3) - shouldnt this be a triple? I'm also a bit concerned about the jump sequence on 01:50:972 (1,2,3,4,5,6,7) - in general as it seems to blend so many layers together making it feel like it's just there cause the song is a bit more intense, but not really following anything. Don't really get why things like 01:51:155 (2) - have to be clickable and even be jumps. feels so weird after 01:49:874 (3,4,5,6,7,8) - which fits the vocals well rhythm wise
also 01:52:435 (1,2,3) - seems more intense due to the change in drums and 1/2 vocals + violins or whatever seeming a bit more intense, but suddenly it's a small spacing triangle when the song still seems to build intensity
02:06:978 (6) - missing whistle?
02:22:595 (4) - why is the biggest jump here when vocal is on 3 and 5?
02:46:580 (1,3) - piano on these but not on 2+4, so a square seems really unfitting. think either stacks or something like http://lasse.s-ul.eu/KcSmYHdb.jpg would make more sense
03:03:501 - 1/4 is so weak, I think deleting this and making the pattern follow vocals fully would feel much better
03:16:031 (2) - similar issue with the jump pattern here as first chorus, at least 03:17:312 (1,2,3) - is executed a bit better here
03:30:666 (2,3,4,5,6,7) - why is the spacing on this so broken?
03:34:323 (1,1) - 1/4 sliders seem too "long" for this kind of sound, either circles or 1/8 seems nicer (also mute ends cause) // 03:37:251 (1,1) - etc
03:45:849 (1) - nice idea with the sliderslide sound, but you should use a sampleset with muted normal-slidertick for that cause the tick is loud and unfitting
03:50:879 (5) - dont think this one fits at all
03:52:983 (2,1,2,1,2) - seems pretty overdone for such a calm bridge
04:10:269 - would be much better if muted/lower volume
04:10:361 (1) - what is this rhythm lol. song rhythm is similar to 01:32:313 (2,3,4,5,6) - here, you're like half a measure off or something
04:29:202 (2) - same issue with jumps here as other kiais
and then stack on 04:30:300 (8) - vocal kills intensity a bit :c
04:31:214 (1,2,3) - now these feel really unfitting, the vocal is held from before and drums don't seem that intense, lower spacing more linear patterning would ffit better I think
05:07:783 (1) - might be cuter if the curves http://lasse.s-ul.eu/MMZVL6Z5.jpg here were more similar did something other
[]

tried to fix all of these unmentioned, thanks lasse and linada, apple and doormat for help with snapping/timing/mapping things!!!!!!
Lasse
looks fine now
#1

there are some green lines that got unsnapped by a few ms, but anything below 5ms still functions like it was snapped to the closest tick, so that shouldn't be an issue

some things still sound a little off, but should be alright at 100% and having them "simplified" as they are currently is way nicer for gameplay anyways
Topic Starter
Kalibe

IamKwan wrote:

where did you find ring?

It should be Ring instead of ring because it is a noun, not a particle.

Source: コープスパーティー Tortured Souls -暴虐された魂の呪叫- (seems different from yours)

http://5pb.jp/records/sp/asami/discogra ... /11th.html
http://mages.co.jp/wp/wp-content/upload ... 86_fix.pdf
confirmed meta
Lasse
Ring
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