Salutations!
Transience00:19:085 (1,2,3,4) - Spacings are inconsistent structurally.
00:19:085 (1) - Also, for sliders like this, you can use the slider-ball at the mid-point of the slider to make these more symemtrical:
00:23:881 (1) - Use the same slider as 00:23:082 (2) - but rotate it 90 degrees instead? Gives more consistency to the designs. Right now theyre slightly different in shape and angle.
00:42:797 (4) - Linear slider would fit the general slider shapes you've been using with this combo and the next.
00:52:922 (1,2,3) - Consistent spacing?
00:53:454 (3,4) - Here too, unless your intention was reducing spacing (then disregard previous comment)
01:04:245 (4,5,1) - Slider 1 is set up in a way as to blanket 4+5, but the pattern isn't symmetrical as it can be.
01:09:973 (1,2,3,4,5,1) - Could polish up the structure here too.
01:26:758 (5) - This slider is a bit too close to 01:26:358 (3) - in terms of visual structure.
01:28:890 (5) - Move it a bit more left. Basically, take 01:28:357 (2,4) - , copy/paste and use that as a reference point to improve the structure here.
01:49:404 (1,1,1) - If you care, the spacing here is slightly off, and its visible in game.
01:55:265 (3,2) - Stacks
02:07:521 (1,2,3,4,1,2,3,4,1,2,3,4) - For this section, you could switch up the NC patterning to emphasize the vocal rhythm instead. Basically, NC on 02:08:320 - 02:09:119 - 02:09:919 - Instead. You probably subconsciously went with this pattern anyways, considering how you chose your rhythm, when you decided to use 1/1 sliders, and why you made 02:09:652 (1,2,3,4) - different slider designs.
02:13:915 (1,2) - Copy/paste stack for 02:14:981 (1) - for a more even spacing?
02:24:040 - 02:26:171 - I would recommend mapping these (even if to slider-ends) because the vocal + instrumental layer is so similar that even if you're following instrument, its easy for ppl to think you're following vocal and miss here. In any case, you already map the instrument layer well with how you handle sliders vs circles. Using a slider-end helps to curb the gap that people might expect to be clickable, and it will also demonstrate that you are mapping primarily for instrument (without jeopardizing vocal layer).
02:31:366 (2,3) - Blanket here
02:35:230 (1) - Imo, either do a perfectly symmetrical blanket, or have the bend 3/4ths of the way through the slider. They look the most recognizable, visually.
03:15:192 (1,2) - Make them symmetrical instead?
03:17:057 (5,1) - Curve blanket could be neater.
03:48:894 (3,4) - I don't think a stack is a good idea here, especially considering the downbeat that 4 is on.
03:55:688 (3,4,1) - Spacing could be more even
03:56:754 (3,4,5) - ^
03:57:287 (5,6,1) - ^ Use copy pasta here or something. Or use decimal snap divisor if you need to Hold Alt + Shift + Scroll to toggle distance snap to 2 decimal places instead of 1.
04:08:477 (3,4,1) -
04:14:605 (2,3,4) - Spacing is slightly inconsistent here too.
04:30:857 (1,2,3) - Spacing
04:45:777 (1) - No spacing increase to 0.95 here? you changed from 0.75 to 0.85 for 04:44:712 (1,1) -
04:48:708 (2,4) - Were these supposed to stack? better to move 04:48:708 (2) - since shifting 04:49:374 (4) - means shifting 209384023 other objects.
04:53:770 (1,3) - Blanket is off.
05:00:165 (1) - Man. Ctrl+G flows so much better and doesn't create reading problems ;c/
05:06:824 (3) - NC here , consistency with 05:05:226 (1) -
05:08:689 (3) - NC here too since you're NC"ing every measure.
05:15:083 (4,6) - Blankets off
05:17:481 (1,2,3,4) - See if you can improve the structure here? at least with 2>3>4 being more consistent?
05:18:280 (1,2,3) - Maybe try some arrangement like this so people don't get spacing confused due to 05:19:079 (1) - being 1/1 away.
05:23:875 (1,3,4) - You could make them perfectly linear, would make the pattern more consistent
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Sorry for the delay xd.