HB24 wrote:
m4m after i made myself embarrassed to death
- 00:20:684 (1) - ctrl+g would feel so better imo in term of flow since it will have a circular anticlockwise flow afterwards
- 00:24:281 (2) - this slider feels very random maybe try to face the next note so it will be more logical, no need to make crazy things in this slow part xd meh i think it looks nice and its easy part anyway
- 00:33:872 (2,3) - ctrl+g rythm-wise following what u did before
- 00:36:670 (1,3) - parallel when http://puu.sh/u7s7P/b5514dba86.jpg
- 00:45:861 - 00:46:394 - 00:51:190 - 00:51:723 - 00:52:788 - i dont get these unmapped notes tho, like what is it that you following and doesnt apply there? reason for these breaks is, the rest of the map has an absurd amount of overmapped slider ends due to vocals, but since there aren't vocals in this section, i didn't overmap those parts with slider ends.
- 00:49:591 (5) - imo this should be stacked under 00:49:458 (4) - so 00:49:725 (1) - have its own emphasis and 5 doesnt need it
- 00:53:321 (2,3) - this should be ctrl+g for rythm cuz this note 00:53:588 - is same as 00:53:721 (4,5) - so better be a circle also can't do this cuz i don't want the white tick to be under a slider end, don't want 5 circles in a row either, and still want the stack so this is best way imo.
- 00:53:721 (4,5) - parallel when http://puu.sh/u7sLb/0758fc0867.jpg it's my style
- 01:16:367 (1,2) - ctrl g pls u never used this kind of rythm before as u always mapped the big white tick as a 1/1 slider and now it feels odd this would put white tick on a slider end which i don't want to have after red tick click, since red tick has no sound on it.
- 01:24:227 (2,3) - zzzz ctrl g to follow vocals this section is mainly ignoring vocals like earlier ones to show contrast with kiai which is very vocal based.
- 01:46:207 - starting from here u should get back to nc every big downbeat as the music got faster and u got lots of notes now
- 02:01:127 (1,3) - i think these should be split into 2 1/2 sliders cuz vocals on the end are pretty strong and u dont want to ignore that especially since u focus on vocals
- 02:02:992 (4,2) - stack
- 02:12:450 - u sure u wanna ignore this drum? yes
- 02:27:103 (2,3) - ctrlg rythm wanted to have click right before the 02:27:503 (4) -
- 02:44:554 (1,2) - symmetrical? would be cleaner like this http://puu.sh/u7tFf/4c655167b9.jpg made 02:44:288 (3,1,2) - a nice pattern like this tho
- 03:24:517 (4) - maybe 2 circles instead so itll be more spicy i think it's fine. high sv and there is a guitar buzzy sound thing too.
- 04:12:607 (2,3) - dont u think this spacing is too much for this part and velocity?i think it is, 1.3 ds would be better point is to emphasize the 1/2, 1.3 spacing is nearly stacked with that snapping, pretty boring imo.
- 04:24:996 (1,2,3) - ^
- 05:11:753 - another drum missed tho on purpose.
very thorough, thanks for modding!Haganenno wrote:
[Transcience]
00:17:220 (4,5,6) - spaced inconsistently
00:31:874 (1,2) - I'd allign these objects, it being unalligned is not too appealing to watch.
00:33:872 (2,3) - same (turn 13 degrees for allign)
00:36:670 (1,2,3) - ^me asking for allignation there is supported by the fact that you allign all of these shapes
00:40:400 (3,4) - same
00:42:664 (3,4) - not sure if spacing here should be increased i think it's fine increase with wide angle to emphasize 00:43:064 (1) -
00:58:250 (1,2) - this lil guyseems to be doing better alligned, too
01:02:247 - this could be a slider, weird lyrics goin on in the song wanted pressure on 7 > 1 which won't happen with slider.
01:03:579 (1,2,3,4,5) - I'd say the correct rhythm is https://puu.sh/u7zB1/8ca8fae01a.png this is indeed the correct rhythm to follow the vocals properly but in this part i am following the drums very closely
01:07:442 (3) - this has a strong beat, you clap similiar beats on white tick, I guess this could be clapped same: 01:08:241 (3) - 01:06:110 (3,6) - 01:09:307 (3) - 01:10:373 (2) - 01:10:905 (5) - (it goes on) not recommending to hitsound all of these, but I guess hitsound could be better here
01:34:485 (1,2) - as I mentioned before, another example of something to be alligned. Just giving examples, as there are many more spots on the map like this and you will notice em if you ever decide to implement my suggestion.
01:51:535 (1) - seems like a mistake, testplayed the map once and I think it was the only slider in the Sampleset: Drum
01:57:130 - this beat should be mapped prefer not cuz 1/2 slider spam was already done in the previous measure
01:57:530 (5,6) - also, I'd consider CTRL+Ging this
02:00:594 (3,1) - could be blanketed better, situation allows it
02:01:526 (2,4) - ctrl+g would do less harm than good. (essentially im sayin that 02:01:526 (2) - this is really unfitting and uncomfortable to play (uncomfy flow in such a lyrical part is meh) doe im not saying that (4) placement after ctrl+g is good either)
02:05:123 (4,5) - such small spacing which also resets the circular momentum goin on really throws players out of balance. This is more intense, yet spacing is smaller than 01:54:466 (4,5) - so idk.
Overall, kiai demands more circular flow (or at least I feel like it) and your kiai is much more choppy so I'd suggest making it flow better reworked this entire part to make it better
02:12:317 - make it a slider
02:21:908 (3,4,5,6) - you need some consistency on where and when you place double singletaps like this. One stanza before, you mapped this differently. i used a different pattern here because a back and forth part would not fit nicely. i use 1/2 stacks extensively earlier on so it isn't that bad imo.
02:33:897 (4,1) - better blanket
02:41:090 - this beat is strong and I believe it should be mapped. What do you think for this rhythm for this combo? 02:40:558 (1,2,3,4,5,6) - https://puu.sh/u7Cq7/27aaf4b375.png good one
02:49:083 (3) - if you disagree with me on alligning stuff, then unallign this kind of stuff
02:58:807 (2) - 1/3 goin on here, this is incorrect rhythm. Think about how to deal with this there's drum sound on the 1/2 beats, piano i don't wanna deal with 1/3 snapping tbh..
03:34:640 - Spinner could be placed and be ended there. If not, you could end the break green zone here (where the healthbar doesn't disappear idk how to name it) fuck spinners
03:05:335 - bad slider IMO, misses a strong beat on >timestamprelated ctrl+g could work i want to put emphasis on that low synth sounding thing that only appears once in the song and also better for emphasis on next circle imo.
03:16:791 (3,4,5) - what if ctrl+g, rhythm seems better http://puu.sh/u7DTz/b9373df93a.png and this flows nicely too i think what i have is fine, the rhythm you have is good as well, but i repeat the rhythm i have here a lot so it is also decent imo. i think my flow is better though.
03:41:834 (1,2,1,2) - I think this is a good chance to bring up a SERIOUS issue that hitsounds are really too quiet in this map. Have been going through kiai right now and I decided to turn up the volume to 100% effect to check the hitsound when I realized... It is already on 100%. I thought I had hitsounds disabled. They are barely audible. Also, I feel like a lot of hitsounding is incorrect (for example, not having a normal hitnormal might annoy people) and the fact that you put them so quietly is making you miss many important problems with hitsounding. Also, I hate that there are so many claps on sliderends. If you did not decide to map these sounds accordingly, why do you hitsound them? Can't have it both ways. TL;DR make hitsounds louder. All across the board. buffed soft hitnormal and removed normal hitnormal xd
03:56:221 (1,4) - 03:59:152 (6,3) - stack
04:18:601 (1,2) - idk why these are like that (perfectly normal) but 04:20:200 (1,2) - these are not, no reasoning behind that. i just put random sliders idk i'll rework this section probably
05:02:829 (3,4) - as I said, please avoid this kind of spacing hmm there isnt much of a choice here i think, i restricted myself super hard
05:27:871 (3) - one of the few hitsounds that are actually loud enough in the map. And it shouldn't be that loud. Just leave the whistle
Aaight good luck ranking this mate, most of my mod is really subjective so dont have on me if "le modder doesnt understand d map" as I am rather inexperienced. I will PM you when my lads will apply all mods on the mapset I want modded. Good luck.
>mfw rip https://osu.ppy.sh/ss/7350088