same
Gaia wrote:
[0111100001100100]
00:23:881 (1,2,3,4) - 01100011011000010110111000100000011001100110110001101111011101110010000001100010011001010111010001110100011001010111001000100000011010010110110101101111
00:37:202 (2) - 011000110111010001110010011011000010101101100111
00:42:664 (3,4) - 00:43:064 (1,2) - 01110011011100000110000101100011011010010110111001100111
00:45:462 (1,2,3,4,1) - 011101000110100001100101001000000110001001110010011001010110000101101011001000000110100001100101011100100110010100100000011001000110111101100101011100110110111001110100001000000111001001100101011000010110110001101100011110010010000001100110011010010111010000100000011101110110100101110100011010000010000001110101011100100010000001101111011101000110100001100101011100100010000001110010011010000111100101110100011010000110110101110011
00:51:856 (1,2,3,4) - ..-. .-.. --- .-- .. ... -- . ....
01:01:714 (2) - -.-. .-.. .- .--.
01:06:643 (6) - ^
01:09:707 (5,6) - ... .-.. .. -.. . .-. .--. .-. --- -... .- -... .-.. -.-- .--. .-.. .- -.-- ... -... . - - . .-.
please for the love of god
xd
01:19:165 (5,6,7) - ya this kinda flows meh too people snap the triple anyway
01:28:090 (1) - 2 sliders wud fit more imo
01:31:287 (1,2,3) - doesn't look cohesive uhh if u get what i mean lol. i tried to place things around but i feel like i'd be butchering your style lmao
01:37:149 (2) - 01:37:682 (4,5) - 01:38:747 (3) - hitsounds where
01:45:408 (4,5,6,7) - dont really see the point of these circles, sliders would suit the vocals a lot more since there really isn't a back and forth thing going on, plus (3,4) doesnt flow :9 piano thingy that i wanted to highlight.
01:46:739 (3) - big jump for this section
01:57:397 (3) - too many flow breaks here
02:00:594 (3) - u might wanna open up the slider and probably stack the end onto 01:59:928 (4) - 01:53:667 (1) - similar to this one in theory
02:01:127 (1,2,3) - y not http://puu.sh/u8jvR/3ffea72feb.jpg
02:22:707 (2,3) - too close?
02:29:901 (1) - try this? http://puu.sh/u8jzP/1b737145cd.jpg i use similar stuff across the entire map, i prefer mine.
02:33:498 (2) - for a wider angle http://puu.sh/u8jBK/bdff09ff5f.jpg not needed imo, same movement as the previous thing
02:38:427 (1,2) - 02:39:492 (1,2) - spacingg
03:07:200 (1,2,3) - inconsistent with last chorus
03:24:784 (1,2,3) - floww
03:32:243 (1) - spinner after? the delayed break doesnt really work well here imo
03:41:834 (1,2,1,2) - might as well make these extended sliders if u wanna emphasize the circle too much of a pain in the ass to redo the pattern after if it's 3/4 it would be a lot of leniency abuse and stuff
03:47:029 (2) - 03:48:628 (2) - 03:50:227 (2) - pls
03:55:422 (2,3,4,1,2) - spacing
04:06:612 (2) - dunno why u stopped following vocals all of a sudden here
04:08:610 - 04:15:004 - add circle? meh prefer it simple
04:24:996 (1,2,3) - like here ur spacing gets fuked so a slider would probably be better here than 2 circles on purpose, i do that a lot at ending too
04:34:854 (6) - spacingg
04:38:184 (3) - ^ it's more spaced than the 1/1 :/
all of those are basically slider leniency abuse i think, it is pretty comfortable for me to play without having to move super fast to snap on the 1/2s.
04:56:967 (1,2,3) - yeee nice sliders here
05:15:083 (4,5,6,1,2) - nao: (do) u see the inconsistent spacings on purpose
गुड लक मजे करो
i'll keep my bg cuz it's a guy singing so it should have a guy in the bg xdcelerih wrote:
[General ]
- Background Size : ✓
- Unsnapped objects : 02:07:232 (6) -
- Metadata Issues : ✓
- Timeline Issues : ✓
- Hitsounds Issues : Hitsounds seem a little loud between 00:06:297 - and 00:19:085 -
- Combo Colors : ✓
- Other : You stop the kiais when there is a small break in the vocals but the song is still intense in those moments. I don't see the need to turn them off for just 1 second when the song is still going strong
[Transcience ]Good luck with ranking this, it's a really fun map for alternating!
- 00:59:316 (1,5) - Have these sliders have the same angle and same goes to here 00:17:487 (6,7) -
- 00:24:281 (2,3) - Here you should switch the circle and the slider's spot in the timeline. This is what you did here 00:27:478 (2,3) - and I think it works much better. I do think you should have it consistenly mapped here
- 00:50:390 (4,5,3,4) - You could have these overlap
- 00:52:389 (4) - I'm not a fan of the look of sliders like these that go 45 degree-> 0 degrees to me it just looks clunky. I'll only point it out here since this is pretty subjective but I would change them to have a different shape. these are there to make apple basket shapes xd
- 01:36:616 (1,2) - blanket (I know pointing out blankets has become a meme but this is like really off) same here 01:39:813 (1,2) - the 1/2 ones blanket the 1/1 heads xd
- 02:07:121 (4,5,6,1,2) - Organizing this part like this would make this play much better
- 02:16:580 (3,4) - Make these sliders the same
- 02:44:820 (2) - You could have this slider be this one 02:44:554 (1) - copy pasted where you used ctrl-g and ctrl-h i prefer this pattern D=
- 02:52:547 (1,1) - Earlier you used complete overlaps for 1/1 gaps so you should do it here also. It would also look less like a 1/2 gap this way
- 02:58:408 (6) - A simple 1/2 would be better here
- 03:05:201 (4) - Not really sure why you skip over the drum on 03:05:335 - . You should have a circle on 03:05:201 - and then a 3/4 slider on 03:05:335 - that way you don't skip over any pretty important beats i want to highlight the synth sound, i prefer this rhythm...
- 03:16:258 (1,2,3,4,5) -
- Organizing it like this would make it feel less stuck together than the current pattern
- 03:41:834 (1,2,1,2) - Line these up
- 03:43:433 (1,2,3,4,5) - These should be 3/4 or you should just have 1/1 spaced circles no cuz 03:42:633 (1,2) - is same sound just repeated a bunch, i think this is fine... don't want to use 3/4 cuz then i'd have to abuse slider leniency
- 04:01:150 (2,3) - Spacing between these two should be bigger
- 04:46:843 (1) - The gasp is on 04:46:910 - but that wouldn't very fun for acc so would should probably just remove the circle here moved it to blue tick x d
This is entirely subjective, but I do think this is a better background for the song. This is entirely up to you if you want to change it or not.
thanks! i think the third kiai is the most intense, so i used the most spacing and flow breaks and sharp angles and stuff to show that.Haganenno wrote:
https://osu.ppy.sh/ss/7369225
not so humble brag.
Overall, nice the way you redone the first kiai, third kiai being a bit more choppy could stay and it might be kind of nice, too (mostly cuz its so intense).
thanks for modding!-Sh1n1- wrote:
Yahallo >.< o/Transcience
- 00:42:265 (2,3,4) - distance consistency with 00:32:673 (2,3,4) - 00:35:870 (2,3,4) - 00:37:469 (3,4,5) - 00:39:067 (2,3,4) - etc, at least between 00:42:265 (2,3) - cause I can hear the same sound. jump to 1 is for emphasis, changed 2,3
- 00:47:993 (2,3) - doesn't it deserve more distance than 00:48:126 (3,4) - ? there isn't something relevant at 00:48:259 - to enphasize with jump. rearranged, i think jump to 4 is fine cuz i want to show that stack pattern and there's a drum beat, even if the music box doesn't have a note.
- 00:50:391 (4,5) - 00:52:122 (2,3) - 00:53:721 (4,5) - increase the distance to 0,20x to be constant with similar patterns. adjusted all to .12x
- 00:54:387 (3,4) - press Ctrl+G talking about structure, I think that slider at 00:54:520 - follows vocal in a better way, now I'm trying to understand why you did this kind of pattern and I feel that you wanna enphasize 00:54:653 - and 00:54:787 - (I don't remenber the name of the instrument orz), so if you want to keep your current 00:54:653 (5,6) - stack (well is something somilar) maybe you can change 00:54:387 (3) - into notes too. in this section, i used a 1/2 stack every time the snare drum was hit twice, like at 00:57:584 (2,3) - 00:55:186 (2,3) - 00:57:984 (4,5) -. i followed vocals where it didn't interfere with that structure.
- 01:13:969 (4,5,1) - reduce distance pls, the current sound is similar as 01:15:035 (5,6) -, why not keep consistency on ds?
- 01:33:019 (3,4) - mmm I feel that this kind of stack is better between 01:33:152 - and 01:33:286 -, is like my example on 00:54:387 (3,4) - removed stack entirely
- 01:42:211 - following your previous and future patterns, this NC is breaking your consistency, if you are not agree, just add a new one at 01:45:408 -
- 02:12:849 - new rhyhtm starts here, don't you want to add NC here?
- 02:52:547 - is it necessary a NC only for this note?
- 02:57:875 - missing NC uwu
- NC at 02:58:674 - feels better than 02:58:941 - tbh. reason for this is cuz 02:58:941 - has some weird clavier esque sound that i wanted to highlight, so i nc'd on it.
- 03:05:068 (3,4) - Ctrl+G talking about structure one more time, slider first then note sounds better with the song imo. aaaaaaaaaaaaaaaaaa everyone complains about this fine i'll change it
- 03:05:601 - did u miss a NC here? it reminds me to 05:10:821 -
- 04:33:522 (3,4) - distance here intriguers me, don't you want to add more distance? specially when u have a similar pattern closer to this one: 04:33:388 (2,3) -, take a look at 04:37:785 (2,3,4,5,6,1) - as a reference. i don't think it's that needed since this is a calm part after all
- 04:34:055 (5,6,1) - could be more consistent visual spacing, 04:34:854 (6) - looks better in the middle,
- 04:42:847 (5) - why no slider and stacked like your previous patterns? (04:41:381 (5,1) - 04:39:250 (6,1) - 04:35:520 (2,3) - etc) cuz this is the last time it happens, i wanted to make it contrast.
- 04:45:245 (1) - should finish at 04:45:644 - to keep consistency with 04:44:712 (1) -.
- 04:46:910 (1) - isn't at all necessary tbh, it will confuse players only. it's on his breath though, i like it and besides players can just hit the approach circle.
- why 04:55:102 (2,3) - have more distance than 04:55:768 (6,1) - if at 04:55:902 - there is the highest pitch rearranged this pattern a bit.
- 05:27:871 (3) - could be an slider from the current position to 05:28:404 - imo. intensity is pretty low there, think it's fine to just have a break before spinner.
thanks for modding!kanor wrote:
M4M from your Q
[Genal]
11.27mb maybe too big, try to reduce the size of osz, maybe we can cut the size of BG cause it is 1876x1104
00:06:297 the volume of the red line is different from the green line
[Soraru~]
00:27:611 (3,4) - advice to blanket it cause it give me the sense to blanket
00:24:281 (2) - 00:27:478 (2) - you use 1.5DS, but at 00:33:073 (3,4) - spacing here is different , maybe we can make it looks similiar i did this to set up the pattern of 1/1 slider > 2 1/2 circles > 1/1 gap to next note which i then use through the intro and also extensively in the ending. i have yet to see anyone have trouble reading this.
00:36:670 (1,2,3) - the ryhthm is same as 00:33:472 (1,2,3,4) - but actually the ds here is quite different , whats more the first one doest cut the flow but the second one does, so i adive to ctrl+G 00:37:202 (2) -
00:47:193 (4,5) - if you want to make pattern like this, i would deeply recommend to enlarge the ds between those to circles, the pattern now looks like two 1/4 circles imo, and maybe we should give a fittalbe reason for explain why you stack some two circles but someplace we dont like
00:56:119 (1,2,3,4) - i would prefer rhythm like this:
both of these issues are explained by explaining how i decided to use stacks, so let me do that here. in this section with the quiet singing, i focused very heavily on the drums, giving the vocals almost no emphasis. you'll notice that every time i used a stack, there is a specific drum sound that was repeated. i only used the circle + 1/2 slider stack pattern on that sound in this section.
01:27:557 - i would advice to make here clickable cause 3 streams is followed, make the heavy beat followed by the tail of slider would be confusing good change.
01:32:353 (1,2,3,4) - same as 00:56:119 (1,2,3,4) -
01:36:616 (1,2) -
01:56:064 (2,3) - would be better flow if you exchange those two sliders i don't think it does much, the rotation direction just changes. if there's another reason for this, i'll change it.
02:52:813 (1,2,3,4) - compared with 02:51:748 (1,2,3,4,5,6) - here is more quite than those before but you use the same spacing , which is not as comfortable as it ought to be
04:12:607 (2,3) - same spacing as 04:08:211 (2,3,4) - would be confusing imo, better to reduce the ds explained in intro, i haven't seen anyone misread this either tbh.
04:14:605 (2,3,4) - i cant find a good reason to explain why they are same ryhthm but with different DS
04:45:245 (1) - beacuse you put the repeat like 04:44:712 (1) - , most players would click this slider like what before it, which would be sudden, so i would advice to break it into 3 1/2 sliders i don't think 3 clickable objects is a good way to represent this rhythm. the circle is only there for emphasis on the next note.
Nice song,GL~
Xinely wrote:
hello
nao
general :
- title : 林檎売りの泡沫少女
Diff :
- OD 8,5 feels better imo because ur diff is an extra diff
- since 00:07:096 - to 00:15:089 - how about give whistle for every 4th whiteticks? whistle for downbeat only feel too empty imo
- 00:10:027 (2) - use 1,2x spacing for consistency with 00:08:428 (6) - ?
- 00:12:691 (1) - imo the spacing looks so small for emphasis the bell sound, try 1,5x spacing for at least consistent with 00:09:494 (1) - ? flipped this with ctrl g
- 00:14:955 (6) - use consistent spacing? 1,5x and 1,4x arent consistent at all
- 00:19:085 - whistle on head? somehow downbeat when music part change feels weird to hear w/o any emphasis
- 00:31:607 (3) - there is clap sound on bm, try use s:c1 clap?
- 00:39:467 (3,4) - ctrl+g gives better flow imo i don't want spacing to next note to be that high though, i think it's ok
- 00:40:400 (3) - why this slider has bigger jump than (4) when music on (4) is louder? i mean like its not like what you did in 00:37:202 (2,3) -
- 00:42:797 (4) - i would say having bigger jump for 00:43:064 (1) - is better than having it in this slider because vocal and crystal sound i think as it is currently emphasizes the 1 circle a lot too since you have to change movement from wide angle to get there. changed it a bit though.
- 00:45:462 - remove greenline since there is no sv changes
- 00:51:456 (3,4) - this anti jump feels weird because why you do spacing for catch (3) and nope for (4) when the drum at (4) is louder than (3). same for others like 00:46:128 (3) - etc i'll explain why i stacked some things and not others at end
- 01:01:714 - clap because its similar with 01:01:980 -
- 01:02:113 (4,5,6,7) - from aethestic for ur flower pattern imo moving them all to 336,128 would look better
- 01:15:168 (6,1) - i feel like the flow is quite sharp if we see ur prev flow which are zig zag. try smoother it like move 01:15:168 (6) - to 160,172? moved this up to 01:14:236 (1) - 's end. i want big jump to 01:15:302 (1) - cuz of bass coming in and vocal phrase ending
- 01:18:898 (3) - it feels weird when the drum is strong but mapped with stack or anti jump
- 01:23:161 (2) - move to 96,204 for blanket with (1)?
- 01:27:291 (1) - 1/4 feels weird because the sound is like around 1/8 01:27:391 - so imo better to change this to 1/2 slider
- 01:28:357 (2) - clap on head and remove on tail? i dont hear any drum at redtick
- 01:29:822 (5) - imo the flow is weird because the zig zag angle isnt same with 01:29:156 (1,2,4) - so i would say move that (5) to 436,184 changed around a little, also lowered jump to 01:30:222 (1) -
- 01:37:148 (2) - ctrl+g feels smoother for transtition from (1)'s tail to (2)'s head
- 01:38:481 (2) - nazi but consistent spacing is better imo with move to 240,48
- 01:39:547 (6) - 01:44:342 - clap? no, cuz hitsound pattern = clap finish clap finish on every big white tick.
- 01:40:346 (2) - basically same as 01:37:148 (2) -
- 01:58:995 - volume should be 65% like first kiai buffed all kiai's volume to 80%
- 02:02:725 (3) - whistle on head? like 01:54:199 -
- 02:07:188 (5) - nazi but spacing on stream can be more consistent 2px adjust orz
- 02:11:118 (2,3) - if they are supposed for blanket, the blanket could be better
- 02:29:235 (2) - nazi but spacing can be more consistent
- 02:31:366 (2) - i still can understand with follow piano but imo skip drum at this case is weird because you following all drums before and seem like you are mapping based on drum especially at 02:23:507 - this part i think 1/1 is better here to follow and highlight piano. i do this because this is only time piano is this loud (by my interpretation at least, if there is other comparable place i may be wrong) and there is no vocal like 02:30:301 (2) -
- 02:33:897 (4,1) - the symmetrical can be better and not making symmetrical look weird based on ur design
- 02:41:090 (3) - having straight flow after a linear flow from 02:40:558 (1,2) - and linear again after that is weird imo, try ctrl+g instead to fix the flow?
- 02:41:756 (5) - just curious why jump in weak music
- 02:53:879 (1) - the flow is weird too imo because sudden change from 02:53:346 (5,6) - , how about ctrl+g this and then move 02:54:278 (2) - to 336,160? did something
- 02:58:674 (4,1) - i would say swap nc, see nc for the music is ok but break the consistent is weird especially 02:58:674 (4,5,1,2) - is a pattern
- 03:07:732 - also kinda weird to me, first kiai and second kiai are literally same but why SV changes are different here? (one with 1,4x the other one with 1,5x) tbh when i was mapping, i put it to 1.5 cuz i was gonna do 1.4 1.5 then 1.8 for last kiai but mapping with that high with my style on last one was really hard so i lowered it lol.. i will just make 2nd one 1.4 too.
- 03:24:251 (3) - both head and tail are strong drum, how about change them to 2 circles? at least it would make sense like 01:58:462 (3,4,5,6) -
- 03:27:981 (1) - 360,100 for symmetrical with (3)
- 03:32:243 (1) - at least i hear a cymbal, how about finish? it gives nice emphasis for last note as well
- 03:44:898 (7) - stack can be better
- 04:13:806 (1) - move to 224,208 so spacing gap of 04:13:806 (1,2,3,4) - is consistent
- 04:28:726 (1) - add whistle because it sounds nicely added amazing whistle spam everywhere xd
- 04:57:900 (4) - nazi, 284,360 for better blanket
- so ur kiai volume are too slow. ones are 48%, i saw 55% too and 65%. i hope you can make them more consistent (i personally prefer use 70% btw)
- and idk maybe its only me but i cant understand how your stacking are working here and yeah there are some flow which are weird imo so need to hear ur opinion about that
about my stacking
Outside of Kiai time, I focused very heavily on drums, not following vocals that much. I used stacking whenever there was 2 drum hits, and then later when the drum became a lot quieter, 2 claps and a stack. 00:57:584 (2,3) - for example, has 2 drum hits so I used a stack there. 00:59:582 (2,3,4,5) - all the same. I used claps later to create "fake" rhythm where there isn't really a clear emphasis to avoid making the map turn into pure 1/2 jump spam. Stacking is used consistently for clap+clap drum+drum sounds in the intro to get the player used to hearing the drum sounds and a stack on that, so that later on in the map I can stack with drum sounds that I add to add another layer to the song. Please let me know if this explanation isn't sufficient, but I think that this justification is fine considering that without the stacking pattern my entire map would be 1/2 sharp angle jumps with no variety.
i'll call after metadata then.Xinely wrote:
00:14:156 - add circle here since the music is strong and clearly hear in 100% speed, for consistency with 00:14:822 (5,6) - too i don't hear new music box note, sure there is small ticking sound but that is on all red ticks so i prefer to ignore it and only take stronger music box notes
01:27:291 - miss clap
03:24:251 (3) - nazi, since prev slider is a straight slider, imo if you make straight flow to catch this, it looks neater (aka move to 100,48)
03:31:711 (3,4) - how about give jump to catch this (3) and give lower jump for (4)? since drum at 3 is strong and sound at 4 is weaker than 3
stack reason makes sense for me ok
anyway make sure first about metadata
Garden wrote:
GeneralTranscience<- i thought this was a mispell.. ? it's my style
- Unused hitsounds: normal-sliderslide.wav fixed
not bad, i can repair bubble
- 00:19:884 - 00:21:483 - 00:23:082 - etc. why not add whistle to vocal like 00:24:680 - , just a bit concerned about the inconsistency there added whistle everywhere
- 00:45:462 - to 00:53:987 - I wonder why in the first half the main melody was dealt with soft-whistles while the other half was normal-whistles, and so was slider head samples i don't understand what you mean
- 02:14:981 - ^
- 01:06:110 (3,4) - the spacing looks a bit larger than other similar stacks lol
- 01:37:148 (2) - unsnapped slider end
- 01:51:535 (1) - weird drum sample on the slider body
- 02:48:284 - whistle? same as 02:47:485 (3,3) - slider heads added
- 02:55:744 (2,3,4) - 02:57:875 (1,2,3) - 02:58:807 (2,4,5) - etc. imo using some more hitsounding to follow the interesting instruments there would be cool i don't see an issue here, can you elaborate on what you mean?
- 03:00:806 (3) - what about ctrl-g here? making 03:00:806 (3,1) - 03:01:605 (3,1) - same movement adjusted
- 03:03:470 - 03:05:601 (1) - finish?
- 03:03:470 (1) - ctrl-< the shape can make the movement much smoother, maybe give it a try ya
- 03:05:068 - maybe drumclap? added
- 03:11:462 (3,4) - make it up and down movement so it's consistent with most of kiai? https://osu.ppy.sh/ss/7596222 changed
- 04:04:214 (1) - 04:07:411 (1) - 04:17:003 (1) - add whistle to slider head? goes well with vocal when theres not a cymbol there added whistles
- 04:06:612 (2,4) - should be clap refering to 04:05:013 (2,4) - 04:08:211 (2,4) - yes
- 04:14:871 (3,4) - clap too? 4 clap
- 04:32:456 - should be a whistle according to how u whistled latter vocals
- 04:45:245 (1) - it's really hard to expect how many times it will reverse, i suggest https://puu.sh/uOFcx/4ec6ccd901.png so it's more intuitive and ez to catch changed basically
- 05:10:288 (3,4,1) - rearrange spacing here so the emphasis could be laid on 05:10:821 - ? also imo it would be good if you make 05:10:821 (1,2,3,4) - spacing gradually smaller as a transition to the section where rhythm is less dense don't think it is needed to reduce spacing since i use similar spacing on the part after it and i would need to reduce there too
- 05:27:871 (3) - can add a finish too added
- in the last section i feel the placement of objects is pretty random, use obvious spacing like 05:12:285 (2,3,1) - or stack things for the gap variation would make it neater imo i think last part is fine, since rhythm is pretty disjointed i just made placements based on visual spacing and slowly decrease spacing. if it's problem i could rework but i don't see that big of an issue here.
00:52:922 (1,2,3) - Consistent spacing?
00:53:454 (3,4) - Here too, unless your intention was reducing spacing (then disregard previous comment)
spacing decrease, made it go down by .15 each time.
04:45:777 (1) - No spacing increase to 0.95 here? you changed from 0.75 to 0.85 for 04:44:712 (1,1) - didnt add sv here because the first change has a louder guitar coming in, 2nd one it's just another guitar that isn't tooooo much louder. my interpretation at least.
05:00:165 (1) - Man. Ctrl+G flows so much better and doesn't create reading problems ;c/ actually here i disagree, it changes the cursor movement which is very rotational at this moment and in the next few patterns. i haven't seen anyone actually misread this either.
05:18:280 (1,2,3) - Maybe try some arrangement like this so people don't get spacing confused due to 05:19:079 (1) - being 1/1 away. nobody misreads this either since i've been setting up the 1/2 > 1/1 equal spacing/patterning/visual spacing thing for a while now.
gratz naoFeerum wrote:
Since this was really just a minor fix here's your heart back.