[Transcience]
00:17:220 (4,5,6) - spaced inconsistently
00:31:874 (1,2) - I'd allign these objects, it being unalligned is not too appealing to watch.
00:33:872 (2,3) - same (turn 13 degrees for allign)
00:36:670 (1,2,3) - ^me asking for allignation there is supported by the fact that you allign all of these shapes
00:40:400 (3,4) - same
00:42:664 (3,4) - not sure if spacing here should be increased
00:58:250 (1,2) - this lil guyseems to be doing better alligned, too
01:02:247 - this could be a slider, weird lyrics goin on in the song
01:03:579 (1,2,3,4,5) - I'd say the correct rhythm is https://puu.sh/u7zB1/8ca8fae01a.png
01:07:442 (3) - this has a strong beat, you clap similiar beats on white tick, I guess this could be clapped same: 01:08:241 (3) - 01:06:110 (3,6) - 01:09:307 (3) - 01:10:373 (2) - 01:10:905 (5) - (it goes on) not recommending to hitsound all of these, but I guess hitsound could be better here
01:34:485 (1,2) - as I mentioned before, another example of something to be alligned. Just giving examples, as there are many more spots on the map like this and you will notice em if you ever decide to implement my suggestion.
01:51:535 (1) - seems like a mistake, testplayed the map once and I think it was the only slider in the Sampleset: Drum
01:57:130 - this beat should be mapped
01:57:530 (5,6) - also, I'd consider CTRL+Ging this
02:00:594 (3,1) - could be blanketed better, situation allows it
02:01:526 (2,4) - ctrl+g would do less harm than good. (essentially im sayin that 02:01:526 (2) - this is really unfitting and uncomfortable to play (uncomfy flow in such a lyrical part is meh) doe im not saying that (4) placement after ctrl+g is good either)
02:05:123 (4,5) - such small spacing which also resets the circular momentum goin on really throws players out of balance. This is more intense, yet spacing is smaller than 01:54:466 (4,5) - so idk.
Overall, kiai demands more circular flow (or at least I feel like it) and your kiai is much more choppy so I'd suggest making it flow better
02:12:317 - make it a slider
02:21:908 (3,4,5,6) - you need some consistency on where and when you place double singletaps like this. One stanza before, you mapped this differently.
02:33:897 (4,1) - better blanket
02:41:090 - this beat is strong and I believe it should be mapped. What do you think for this rhythm for this combo? 02:40:558 (1,2,3,4,5,6) - https://puu.sh/u7Cq7/27aaf4b375.png
02:49:083 (3) - if you disagree with me on alligning stuff, then unallign this kind of stuff
02:58:807 (2) - 1/3 goin on here, this is incorrect rhythm. Think about how to deal with this
03:34:640 - Spinner could be placed and be ended there. If not, you could end the break green zone here (where the healthbar doesn't disappear idk how to name it)
03:05:335 - bad slider IMO, misses a strong beat on >timestamprelated ctrl+g could work
03:16:791 (3,4,5) - what if ctrl+g, rhythm seems better http://puu.sh/u7DTz/b9373df93a.png and this flows nicely too
03:41:834 (1,2,1,2) - I think this is a good chance to bring up a SERIOUS issue that hitsounds are really too quiet in this map. Have been going through kiai right now and I decided to turn up the volume to 100% effect to check the hitsound when I realized... It is already on 100%. I thought I had hitsounds disabled. They are barely audible. Also, I feel like a lot of hitsounding is incorrect (for example, not having a normal hitnormal might annoy people) and the fact that you put them so quietly is making you miss many important problems with hitsounding. Also, I hate that there are so many claps on sliderends. If you did not decide to map these sounds accordingly, why do you hitsound them? Can't have it both ways. TL;DR make hitsounds louder. All across the board.
03:56:221 (1,4) - 03:59:152 (6,3) - stack
04:18:601 (1,2) - idk why these are like that (perfectly normal) but 04:20:200 (1,2) - these are not, no reasoning behind that.
05:02:829 (3,4) - as I said, please avoid this kind of spacing
05:27:871 (3) - one of the few hitsounds that are actually loud enough in the map. And it shouldn't be that loud. Just leave the whistle
Aaight good luck ranking this mate, most of my mod is really subjective so dont have on me if "le modder doesnt understand d map" as I am rather inexperienced. I will PM you when my lads will apply all mods on the mapset I want modded. Good luck.
>mfw rip https://osu.ppy.sh/ss/7350088
00:17:220 (4,5,6) - spaced inconsistently
00:31:874 (1,2) - I'd allign these objects, it being unalligned is not too appealing to watch.
00:33:872 (2,3) - same (turn 13 degrees for allign)
00:36:670 (1,2,3) - ^me asking for allignation there is supported by the fact that you allign all of these shapes
00:40:400 (3,4) - same
00:42:664 (3,4) - not sure if spacing here should be increased
00:58:250 (1,2) - this lil guyseems to be doing better alligned, too
01:02:247 - this could be a slider, weird lyrics goin on in the song
01:03:579 (1,2,3,4,5) - I'd say the correct rhythm is https://puu.sh/u7zB1/8ca8fae01a.png
01:07:442 (3) - this has a strong beat, you clap similiar beats on white tick, I guess this could be clapped same: 01:08:241 (3) - 01:06:110 (3,6) - 01:09:307 (3) - 01:10:373 (2) - 01:10:905 (5) - (it goes on) not recommending to hitsound all of these, but I guess hitsound could be better here
01:34:485 (1,2) - as I mentioned before, another example of something to be alligned. Just giving examples, as there are many more spots on the map like this and you will notice em if you ever decide to implement my suggestion.
01:51:535 (1) - seems like a mistake, testplayed the map once and I think it was the only slider in the Sampleset: Drum
01:57:130 - this beat should be mapped
01:57:530 (5,6) - also, I'd consider CTRL+Ging this
02:00:594 (3,1) - could be blanketed better, situation allows it
02:01:526 (2,4) - ctrl+g would do less harm than good. (essentially im sayin that 02:01:526 (2) - this is really unfitting and uncomfortable to play (uncomfy flow in such a lyrical part is meh) doe im not saying that (4) placement after ctrl+g is good either)
02:05:123 (4,5) - such small spacing which also resets the circular momentum goin on really throws players out of balance. This is more intense, yet spacing is smaller than 01:54:466 (4,5) - so idk.
Overall, kiai demands more circular flow (or at least I feel like it) and your kiai is much more choppy so I'd suggest making it flow better
02:12:317 - make it a slider
02:21:908 (3,4,5,6) - you need some consistency on where and when you place double singletaps like this. One stanza before, you mapped this differently.
02:33:897 (4,1) - better blanket
02:41:090 - this beat is strong and I believe it should be mapped. What do you think for this rhythm for this combo? 02:40:558 (1,2,3,4,5,6) - https://puu.sh/u7Cq7/27aaf4b375.png
02:49:083 (3) - if you disagree with me on alligning stuff, then unallign this kind of stuff
02:58:807 (2) - 1/3 goin on here, this is incorrect rhythm. Think about how to deal with this
03:34:640 - Spinner could be placed and be ended there. If not, you could end the break green zone here (where the healthbar doesn't disappear idk how to name it)
03:05:335 - bad slider IMO, misses a strong beat on >timestamprelated ctrl+g could work
03:16:791 (3,4,5) - what if ctrl+g, rhythm seems better http://puu.sh/u7DTz/b9373df93a.png and this flows nicely too
03:41:834 (1,2,1,2) - I think this is a good chance to bring up a SERIOUS issue that hitsounds are really too quiet in this map. Have been going through kiai right now and I decided to turn up the volume to 100% effect to check the hitsound when I realized... It is already on 100%. I thought I had hitsounds disabled. They are barely audible. Also, I feel like a lot of hitsounding is incorrect (for example, not having a normal hitnormal might annoy people) and the fact that you put them so quietly is making you miss many important problems with hitsounding. Also, I hate that there are so many claps on sliderends. If you did not decide to map these sounds accordingly, why do you hitsound them? Can't have it both ways. TL;DR make hitsounds louder. All across the board.
03:56:221 (1,4) - 03:59:152 (6,3) - stack
04:18:601 (1,2) - idk why these are like that (perfectly normal) but 04:20:200 (1,2) - these are not, no reasoning behind that.
05:02:829 (3,4) - as I said, please avoid this kind of spacing
05:27:871 (3) - one of the few hitsounds that are actually loud enough in the map. And it shouldn't be that loud. Just leave the whistle
Aaight good luck ranking this mate, most of my mod is really subjective so dont have on me if "le modder doesnt understand d map" as I am rather inexperienced. I will PM you when my lads will apply all mods on the mapset I want modded. Good luck.
>mfw rip https://osu.ppy.sh/ss/7350088