hey
[General]
why dont u fade out ur mp3. u have like 25 seconds of nothing
[Stella's Normal]
check ur break times a lot of them end a lot earlier than they should
http://puu.sh/tPpqj/210cef9254.jpg01:30:274 (1,2) - ds
03:07:822 - dont think the clap fits. it deviates from ur hitsounding structure
03:09:758 - the three sounds on 03:09:371 (3) - are the same here, so removing the clap would b better
[Hard]
00:15:371 (4) - there's no need to do this here, obvious triple on 00:15:855 - u can use
00:51:177 (4,1) - drum roll starts on red 00:51:371 - this is the same as 02:07:242 (6)
01:02:790 (2) - remove clap
01:03:564 (4) - you probably should end this on the blue tick to utilise more 1/4 rhythms for better spread
01:07:242 (1,4) - i would try avoid the stack here, with the way auto stacking works it makes 01:06:274 (4,1) - look terrible
01:09:758 (4) - just put a triplet on 01:09:951 - instead of making up rhythms
01:14:016 (4,5,1) - equal visual distance? looks off rn
http://puu.sh/tPr1M/6350971dff.jpg01:23:693 (4) - strong downbeat on slider end :/
01:30:274 (1) - perhaps u could balance the densities more by making this 2 circles instead. stuff like 01:36:467 (1,2,3,4) - is a lot harder to tap than 01:30:274 (1,2)
01:55:629 (2) - 02:01:822 (2) - not entirely convinced that these work - they repeat on nothing
02:25:629 (4) - drum roll starts on red tick
03:02:693 - clap here is really awkward since there are no snares to hitsound too
03:04:338 (2,3,4) - red tick triplet would be better 03:04:532
03:05:500 (3) - remove claps, or achieve some sort of consistency with 03:02:403 (3) - as they are the same sounds/pattern
03:06:274 (1,2) - these are kinda overmapped but they sorta work with the guitar. however, giving them claps was an awful idea as there are no drums here. u should just remove all the claps except for
03:07:048 - 03:07:822 - suddenly you start hitsounding every white tick, while your previous hitsound structure had claps every 2nd beat
03:09:758 - 03:10:532 - dont need the claps
[Lunatic]
00:25:532 (2,3,4,5) - could try nc'ing all these. picking up on the rhythm change is really hard if you haven't played the map before. nc'ing makes people pay more attention
00:44:597 (3,4,5) - cant really agree with these. generally if you want to overmap triplets for emphasis, you have the strongest beat on the bottom, this is just doing the opposite
00:51:177 (5,6,7) - ^ since this is the highest diff, why not use the 1/8 from 00:51:371 - ?
01:02:790 (2) - dont need clap
01:28:726 (1,2) - symmetry?
02:01:822 (2) - doesn't necessarily reverse on anything
02:01:822 (2,3) - can you fit this so it looks better with the stack? looks off in gameplay
http://puu.sh/tPuKl/2d2f82bfab.jpg02:39:951 (8,2,4) - stacking these makes the stream look really ugly
http://puu.sh/tPuPr/2f3e35cb21.jpg03:02:693 (6) - shouldn't hitsound ghost notes ;w;
03:05:500 (4) - ^
03:06:274 - tone down the amount of claps here, its way to overpowering
best of luck! unfortunately there are some things i don't agree with :cc