Kuron-kun
Hey! M4M
bold = highly recommended
red = unrankable
General
Hard
03:04:532 (4) - This section is really emphasized by the guitar and drums and ending a slider on a strong beat (specially a big white tick) isn't really comfortable nor nice to play. Wouldn't you prefer to emphasize it with a circle? Or if you don't want a circle you can, instead of end the slider on the white tick, start it on the white tick. alrightExample.
another lovely diff <3
Lunatic
01:03:564 (4) - Since you were adding New Combos to new sections / different / inconsistent / special parts of the song wouldn't you rather add one here as well? The rhythm changed a little bit and it's a stream, so I think it's perfect for a NC. If you agreed, do the same here 02:19:435 (4) - . I don't NC the stream because I want to keep it to have the follow points. But I'm not really sure about that. I'll decide what to do in the future, no change for now
01:28:726 (1,2) - This might look a bit nazi but wouldn't you like to copy (1) and paste in (2)'s place? It would make a really nice symmetry! I actually liked the current looks lol
01:57:758 (2,3) - This section is really softer compared to the rest and this jump might feel a bit "too much", specially if you compare with the rest of the section. Moving (3) to somewhere near x:384 y:144 would be much better! sure thing
03:48:080 (1,2) - Are you reaaaally sure about this jump? The song isn't even that emphasized on this section but still you did the biggest jump of the whole map. You can do the same distance you did on first / second kiai, since they're both consistent and this section isn't more emphasized than those. Alright, i reduce it a little bit. Even though I think that the distance increase really isn't that much noticeable compared to the previous section lol
Really consistent and nice mapset, you did a great work! <3 Thank you Kuron! <3
bold = highly recommended
red = unrankable
- Offset seems -8 or -10ms off. It sounds much better if you use 460 or 458 instead. Don't forget to set the green lines to the correct offset.
03:04:532 (4) - This section is really emphasized by the guitar and drums and ending a slider on a strong beat (specially a big white tick) isn't really comfortable nor nice to play. Wouldn't you prefer to emphasize it with a circle? Or if you don't want a circle you can, instead of end the slider on the white tick, start it on the white tick. alrightExample.
01:03:564 (4) - Since you were adding New Combos to new sections / different / inconsistent / special parts of the song wouldn't you rather add one here as well? The rhythm changed a little bit and it's a stream, so I think it's perfect for a NC. If you agreed, do the same here 02:19:435 (4) - . I don't NC the stream because I want to keep it to have the follow points. But I'm not really sure about that. I'll decide what to do in the future, no change for now
01:28:726 (1,2) - This might look a bit nazi but wouldn't you like to copy (1) and paste in (2)'s place? It would make a really nice symmetry! I actually liked the current looks lol
01:57:758 (2,3) - This section is really softer compared to the rest and this jump might feel a bit "too much", specially if you compare with the rest of the section. Moving (3) to somewhere near x:384 y:144 would be much better! sure thing
03:48:080 (1,2) - Are you reaaaally sure about this jump? The song isn't even that emphasized on this section but still you did the biggest jump of the whole map. You can do the same distance you did on first / second kiai, since they're both consistent and this section isn't more emphasized than those. Alright, i reduce it a little bit. Even though I think that the distance increase really isn't that much noticeable compared to the previous section lol
Really consistent and nice mapset, you did a great work! <3 Thank you Kuron! <3
jukkaduei
Hello. From my M4M request.
Hard
01:26:984 (1) - Move the middle point of the slider to x=20 y=152
02:55:822 (2) - If you look closely. You will see that they're stacking. Move 02:55:822 (2) to x=295 y=143
03:11:790 (2) - Move to x=384 y=108
all fix
Lunatic
00:59:113 (6,1,2,3,4) - Rearrange them. It's too confuse They're fine imo
02:01:242 (4) - Make it curve more than this It's enough
I hope this can help you.
GL Thank you!
Hard
01:26:984 (1) - Move the middle point of the slider to x=20 y=152
02:55:822 (2) - If you look closely. You will see that they're stacking. Move 02:55:822 (2) to x=295 y=143
03:11:790 (2) - Move to x=384 y=108
all fix
Lunatic
00:59:113 (6,1,2,3,4) - Rearrange them. It's too confuse They're fine imo
02:01:242 (4) - Make it curve more than this It's enough
I hope this can help you.
GL Thank you!
Mirash
Lunatic
00:24:951 (3,4,5,1) - blue tick may confuse some players That's why I arrange them as such so they're not confusing to play
00:47:306 (3,5) - maybe swap them, because 3 is stronger no need to
01:27:564 (1) - can be between 01:27:951 (2,3) - http://i.imgur.com/oSjUXoQ.png I stack the tail into 01:26:597 (1) -
01:28:726 (1) - lol this confused me. no one will notice this blanket. 01:28:726 (1,2) - id make them similar obviously but maybe thats too trivially for you ha lol I'd like to put some weird slider shape sometimes
01:57:758 (2,1) - whistle them and the rest of those maybe ok, nice one
02:26:597 (3) - a little bit righter would be better http://i.imgur.com/cxhhzGM.png I'd like to keep it as it is
03:07:048 (7) - nc? yea
03:45:951 (1,3) - ye i got triggered. 03:56:403 (3,2) - do like here maybe okay
Hard
01:14:790 (1) - in lunatic you was ncing 01:14:597 (6) - this instead, i like it more oh okay
01:22:726 (2) - move a bit so visual distances equal between them 01:22:145 (4,3) - I have to say that i don't really understand lol But I think the way it looks is okay
01:27:951 (3) - little bit down maybe I keeping the DS
01:57:177 (4) - nc because it can be missreaded I move the slider instead
02:04:919 (2) - o here it looks cool xD
02:09:758 (3) - a bit closer to slider 2 same, keeping the DS
Orz colors Best colors!
00:24:951 (3,4,5,1) - blue tick may confuse some players That's why I arrange them as such so they're not confusing to play
00:47:306 (3,5) - maybe swap them, because 3 is stronger no need to
01:27:564 (1) - can be between 01:27:951 (2,3) - http://i.imgur.com/oSjUXoQ.png I stack the tail into 01:26:597 (1) -
01:28:726 (1) - lol this confused me. no one will notice this blanket. 01:28:726 (1,2) - id make them similar obviously but maybe thats too trivially for you ha lol I'd like to put some weird slider shape sometimes
01:57:758 (2,1) - whistle them and the rest of those maybe ok, nice one
02:26:597 (3) - a little bit righter would be better http://i.imgur.com/cxhhzGM.png I'd like to keep it as it is
03:07:048 (7) - nc? yea
03:45:951 (1,3) - ye i got triggered. 03:56:403 (3,2) - do like here maybe okay
Hard
01:14:790 (1) - in lunatic you was ncing 01:14:597 (6) - this instead, i like it more oh okay
01:22:726 (2) - move a bit so visual distances equal between them 01:22:145 (4,3) - I have to say that i don't really understand lol But I think the way it looks is okay
01:27:951 (3) - little bit down maybe I keeping the DS
01:57:177 (4) - nc because it can be missreaded I move the slider instead
02:04:919 (2) - o here it looks cool xD
02:09:758 (3) - a bit closer to slider 2 same, keeping the DS
Orz colors Best colors!
_Kise
I think that offset 460 sounds way too late and my current one seems correct. I guess I'll need to ask more people about thatHi o/ From your m4m queue, was placeholding :^). I hope my mod will help you
Also here is my map: Camellia - Dans la mer de son
General
I think offset: 460 is better.
Lunatic
00:57:371 (1) - maybe move this down left a little so it won't be so close to 00:57:758 (3) -
01:03:177 (3) - maybe add here 1/6 kickslider? like https://osu.ppy.sh/ss/6712902 i just want to emphasize the heavy beat there
01:15:564 (5) - check stack with 01:14:209 (4) - end
01:16:145 (6) - i would make spacing equal between 01:15:564 (5) - end and 01:16:338 (1) - https://osu.ppy.sh/ss/6712922
01:18:080 (2) - fix stack with 01:17:209 (2) - end
01:19:242 (2,3) - fix blanket
01:20:016 (5,1) - ^
01:26:016 (3) - stack with 01:25:048 (1) - end (1px error (143 96))
01:27:951 (2) - stack with 01:26:984 (3) - end ^
01:29:306 (2) - maybe use 01:28:726 (1) - ? ctrl+h, ctrl+j = done I like it as it is now
01:38:597 (3,4) - fix blanket
01:58:145 (1,2) - fix stack
02:53:693 (1,3) - ^
03:41:887 (1,3) - ^
03:43:048 (4,5,6,7,8,1) - ^
03:45:951 (1,3) - too close, fix somehow
03:54:467 (2,3) - fix blanket
Others are fixed
Hard
01:38:984 (4,2) - fix stack
02:08:984 (1,2) - blanket; move 02:09:371 (2) - to 260 340; 02:09:758 (3) - to 204 208
02:19:435 (4,4) - fix stack
02:20:403 (3,4) - blanket
03:10:919 (1,2) - ^
03:48:661 (2,3) - ^
03:52:532 (1,2) - ^
04:00:080 (4,1) - ^
Fixed
Thank you!
Also here is my map: Camellia - Dans la mer de son
General
I think offset: 460 is better.
Lunatic
00:57:371 (1) - maybe move this down left a little so it won't be so close to 00:57:758 (3) -
01:03:177 (3) - maybe add here 1/6 kickslider? like https://osu.ppy.sh/ss/6712902 i just want to emphasize the heavy beat there
01:15:564 (5) - check stack with 01:14:209 (4) - end
01:16:145 (6) - i would make spacing equal between 01:15:564 (5) - end and 01:16:338 (1) - https://osu.ppy.sh/ss/6712922
01:18:080 (2) - fix stack with 01:17:209 (2) - end
01:19:242 (2,3) - fix blanket
01:20:016 (5,1) - ^
01:26:016 (3) - stack with 01:25:048 (1) - end (1px error (143 96))
01:27:951 (2) - stack with 01:26:984 (3) - end ^
01:29:306 (2) - maybe use 01:28:726 (1) - ? ctrl+h, ctrl+j = done I like it as it is now
01:38:597 (3,4) - fix blanket
01:58:145 (1,2) - fix stack
02:53:693 (1,3) - ^
03:41:887 (1,3) - ^
03:43:048 (4,5,6,7,8,1) - ^
03:45:951 (1,3) - too close, fix somehow
03:54:467 (2,3) - fix blanket
Others are fixed
Hard
01:38:984 (4,2) - fix stack
02:08:984 (1,2) - blanket; move 02:09:371 (2) - to 260 340; 02:09:758 (3) - to 204 208
02:19:435 (4,4) - fix stack
02:20:403 (3,4) - blanket
03:10:919 (1,2) - ^
03:48:661 (2,3) - ^
03:52:532 (1,2) - ^
04:00:080 (4,1) - ^
Fixed
Thank you!
Thanks for your mod guys!
Really appreciate that