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Lasse
can you add "compilation" to tags before getting this qualified?
Topic Starter
pw384
Seems that I deleted the unused files but forgot to update the mapset orz... Sorry for inconvenience.
Meantime, I added the tag compilation on the safe side. ;w;
riffy
Enough is enough. Let's roll.

Rebubbled. #1
Myxo
Rebubble #2
Frim4503
wow
this will gonna ranked soon
sahuang
Happy Chinese New Year!
Topic Starter
pw384
THANK YOU ALL! I LOVE YOU!
Yumeno Himiko
Happy Lunar New Year!
Lavender
Happy New Year!
Spork Lover
Congratz man! And Happy New Year :)
Nelly
Happy New Year!
Flask
Mismagius
This beatmap currently surpasses 2.147 billion score on Catch the Beat, therefore causing an overflow and turning the score into negative. It's not rankable unless the scoring system is changed to scorev2 as default.

The same issue happened with this beatmap t/186184 and the developers told the mapper to either remap, cut the song or wait for score v2.
vipto
what a joke
Mazziv
lo
donacdum
10/10 ctb ruins things again
7ambda
fuk u ctb

64-bit integer when
fieryrage
Haha yes.

why wasnt this fixed a year ago
worst fl player
Longer than parapara marathon? :thinking:
Raging Bull
congratulations!
Nelly
Guess peppy is lazy to port osu! at 64-bit. When?
Myxo
i made sure it doesn't happen on std, but happens on ctb instead. fuck
Topic Starter
pw384
oh wth...
in fact unsigned 32bit score would solve the problem without additional space
what should I do now :o
Stjpa
Well either you cut the song or you wait until the osu!lazer is out (just guessing it's fixed there, not sure)
diraimur
i dont know how ctb scoring works, but if its something closer to std maybe decreasing difficulty values (cs, hp, od, ar) might solve the problem.

you can cut it into a few parts if that doesnt work, i think you should be fine with same mp3 but with seperate diffs. while there *is* a rule that states you have to map like at least 70% of map i think (correct me if im wrong) i think we can make exception for this set.
Scarlet Evans
So the osu!standard maps rankability strictly depend on how maps behave in the other game modes that they are not dedicated for?

Where can I find the precise rules about how maps dedicated to be played in osu!Std, by Std players and on Std rules, have to behave after gimmick auto-converting to other mods, so it can be ranked in Std?

- - - - -

Bonus question, not really suggesting anything: I know it's a little against the spirit, but if the map is dedicated for Std, not CTB, and the auto-converting causes the problems, can't the map be simply ranked for Std, Mania and Taiko, but not the CTB? Or ranked for all mods, then unranked for CTB?
7ambda

Scarlet Evans wrote:

Bonus question, not really suggesting anything: I know it's a little against the spirit, but if the map is dedicated for Std, not CTB, and the auto-converting causes the problems, can't the map be simply ranked for Std, Mania and Taiko, but not the CTB? Or ranked for all mods, then unranked for CTB?
That would honestly be a good idea.
Mismagius

Scarlet Evans wrote:

So the osu!standard maps rankability strictly depend on how maps behave in the other game modes that they are not dedicated for?
yes because if someone FCs this map in ctb after it gets ranked, they will lose about 2 billion score from their total ranked score, not to mention the rankings would show their scores at the bottom of the ladder as they are negative (less than zero)
Topic Starter
pw384

F1r3tar wrote:

Scarlet Evans wrote:

Bonus question, not really suggesting anything: I know it's a little against the spirit, but if the map is dedicated for Std, not CTB, and the auto-converting causes the problems, can't the map be simply ranked for Std, Mania and Taiko, but not the CTB? Or ranked for all mods, then unranked for CTB?
That would honestly be a good idea.
That's what I am glad to see (there should be an option for std-only maps, the same as other modes), since the map is designed only for std
Adiopulse
Unrankable :( :(

somewhere around here 37:25:229

http://imgur.com/a/lNxRM
hehe

diraimur wrote:

i dont know how ctb scoring works, but if its something closer to std maybe decreasing difficulty values (cs, hp, od, ar) might solve the problem.

you can cut it into a few parts if that doesnt work, i think you should be fine with same mp3 but with seperate diffs. while there *is* a rule that states you have to map like at least 70% of map i think (correct me if im wrong) i think we can make exception for this set.
pretty sure that's out of the question, right now the difficulty multiplier is at 15.5 = 4x (the range is something like 10.7 ~ 18 for 4x, idk why it conflicts with the wiki). to drop the multiplier would be getting its cumulative settings for CS, OD, and HP to be below 10.7. unless you'd like a CS3, HP3 and OD4.6 marathon over a ranked map, I suggest waiting for a better solution.
Myxo
Taking it down for now. Probably there is indeed no other solution than waiting until the bug is fixed or cutting the map in half or so :<
Lavender
int -> unsigned int
Vovan
The map was qualified, I played it, after the play, I saw it unranked.

I will hate marathons ;w;
Topic Starter
pw384
What a pity is it! But I believe there exists such kind of solution
1. Allowing beatmaps to be played on osu!std only, like taiko, ctb and mania specialties.
2. Unable scoreboard on ctb mode
3. Fix the bug by using signed or unsigned __int64. This require x2 space
4. Fix the bug by using unsigned 32bit int, since no score has overflowed to negative before so the signbit is 0 on all scores uploaded. This doesn't require additional space
5. Remove some notes so that the total score on ctb will be under 1<<31 (I'm working on this but it hurts)
dev plz
Kilabarus
omg lol
just have no other words in this situation
Doyak
3. Fix the bug by using signed or unsigned __int64. This require x2 space

-> literally 4 more bytes lol

Just the same solution how the view count of Gangnam Style on YT had been fixed.
sahuang
@peppy
Crystal


WASTED LUL
Mismagius
I think the reason why peppy wouldn't make a change on unsigned int is that (I'm not sure how this works, please correct me if I'm wrong) there would need to be a recalculation in every single submitted score to convert to the new system, and scorev2 is somewhat close to release, so I believe he's not too interested in doing that
Topic Starter
pw384

Blue Dragon wrote:

I think the reason why peppy wouldn't make a change on unsigned int is that (I'm not sure how this works, please correct me if I'm wrong) there would need to be a recalculation in every single submitted score to convert to the new system, and scorev2 is somewhat close to release, so I believe he's not too interested in doing that
Score recalculation may not be necessary as for integer 0..2147483647 the binary are the same in both unsigned or signed (but for 2147483648..4294967295, they have the same binary with -2147483648..-1 respectively). Correct me if things in osu database go another way.

But probably peppy is busy working on scorev2, so I'd rather see standard-only options in beatmap setup.

And on another side, I am trying to delete some notes, while still keeping the most crucial things including patterns I'd like players to enjoy, without hurting the essence of the map
[Mahua]
目瞪口呆.jpg
Curisu

[Mahua] wrote:

目瞪口呆.jpg
Doyak
Recalculation is surely not needed. But he has to modify all the scores into the new data set. This wouldn't take too long though.
Shiguma

384059043 wrote:

Blue Dragon wrote:

I think the reason why peppy wouldn't make a change on unsigned int is that (I'm not sure how this works, please correct me if I'm wrong) there would need to be a recalculation in every single submitted score to convert to the new system, and scorev2 is somewhat close to release, so I believe he's not too interested in doing that
Score recalculation may not be necessary as for integer 0..2147483647 the binary are the same in both unsigned or signed (but for 2147483648..4294967295, they have the same binary with -2147483648..-1 respectively). Correct me if things in osu database go another way.

But probably peppy is busy working on scorev2, so I'd rather see standard-only options in beatmap setup.

And on another side, I am trying to delete some notes, while still keeping the most crucial things including patterns I'd like players to enjoy, without hurting the essence of the map
I hope peppy fixes it so you don't have to delete things from your map
Misure

[Mahua] wrote:

目瞪口呆.jpg
Ellyu
在解决bug前能先love吗
Nelly

Crystal wrote:



WASTED LUL
Rekt
Ankanogradiel
I always thought ctb's score raises much faster than any other mode and wondered why.. My guess was that it has been made like that so that they could use the same level algorhithm as osu uses. But it's trully a shame because the map itself is perfectly fine.
Crystal

Ankanogradiel wrote:

I always thought ctb's score raises much faster than any other mode and wondered why.. My guess was that it has been made like that so that they could use the same level algorhithm as osu uses. But it's trully a shame because the map itself is perfectly fine.
You only get 30 points (or something) when clicking on a slider or encountering reverse arrows but "combo-multiplied" score when finishing it. it means you get just a tiny bit more points than clicking on a circle
in ctb "slider-starts" or "reverse arrows" all count as "objects" that apply to "combo-multiplying" score calculation, which means you get at least twice more (if it has reverses then the amount can be bigger depending on the amount of reverses one slider has) than you can get in standard mode. this is why ctb scores are often a lot higher than that on the same map of standard mode

hope the problem can be solved soon so that i can farm lol
Topic Starter
pw384
Decider par soi meme, encore faut-il qu'on ose

The decision comes that:
1. delete the first track so that it is purely an album.
2. change the title.
3. the first track will be ranked one day separately. https://osu.ppy.sh/s/566773

LET'S ROLL AGAIN
Zero__wind
世界变化快
Exemmar

384059043 wrote:

1. delete the first track so that it is purely an album.
What was the idea of putting that one extra song to the album? Why would anyone do that?

Also didn't you think about mapping the last missing Tinfoil song? It's pretty short and maybe you could fit it within the score limit.
Topic Starter
pw384

Exemmar wrote:

384059043 wrote:

1. delete the first track so that it is purely an album.
What was the idea of putting that one extra song to the album? Why would anyone do that?

Also didn't you think about mapping the last missing Tinfoil song? It's pretty short and maybe you could fit it within the score limit.
I once would like to include altnc since recharged is a remix version of living things with only one additional track. That's why I put all non-remixed songs together in both album.

And though Tinfoil is a separated instrumental track, it is more like a prelude of powerless so I did once think that there was no need to include it. But now altnc is removed and the score won't overflow anymore, let me do that. Thank you for your suggestion!

EDIT: The score will overflow again with additional mods. So leave it as it is for now. orz
riktoi
It still overflows with full mods in ctb but it should be fine with 3 mod or less. I hope that is disregardable as I don't think anyone will be playing this map with such mod combination.
Topic Starter
pw384

riktoi wrote:

It still overflows with full mods in ctb but it should be fine with 3 mod or less. I hope that is disregardable as I don't think anyone will be playing this map with such mod combination.
hopefully 4 mod on ctb is totally impossible haha
btw, timing fixed due to mp3 cutting
Vovan
Hi, I have a small question : The issue with the CTB mode is happening because the players get too much score ?

And if that happens here, why don't it happens on "The Unforgiving" ? https://osu.ppy.sh/p/beatmap?b=156352&m=2 (52:57 min marathon) ?
This marathon (Marathon diff) have 8903 max combo
and The Unforgiving (Marathon diff too) have 9289 max combo

So we can get more score in the Unforgiving than in Living Things.

So why this issue don't happen on the unforgiving ?

o_O
Topic Starter
pw384

Lexis wrote:

Hi, I have a small question : The issue with the CTB mode is happening because the players get too much score ?

And if that happens here, why don't it happens on "The Unforgiving" ? https://osu.ppy.sh/p/beatmap?b=156352&m=2 (52:57 min marathon) ?
This marathon (Marathon diff) have 8903 max combo
and The Unforgiving (Marathon diff too) have 9289 max combo

So we can get more score in the Unforgiving than in Living Things.

So why this issue don't happen on the unforgiving ?

o_O
This map is previously 10343 combos, causing an overflow. Now I have cut the first track so it is only 8903 combos and rankable now. Sorry for misunderstanding, and I think I should update the creator's words ;w;
RyoKazuka
pretty much one of the very reasons why i avoid mapping long songs tho i do want to map an album

but this is the prob that scares me and it really prevents this from ranking
looking forward for the set to be ranked (and the score thing fixed)
riffy
Can we get someone from QAT/staff comment on the situation, if it's okay now and it's just the first track that's been removed I'd have no issue with rebubbling it.
Topic Starter
pw384

Bakari wrote:

Can we get someone from QAT/staff comment on the situation, if it's okay now and it's just the first track that's been removed I'd have no issue with rebubbling it.
Sorry for not able to attend to this set, as things in real life is going terribly busy :cry: ... but I've pm'ed Desperate-kun to confirm the rankability just now and am waiting for his response.
Myxo
Confirmed with Kurokami that playing this perfectly with 4 mods on CtB is basically impossible, considering the difficulty and length, so it's fine to be moved forward. Rebubble #1
Scarlet Evans
Finally! <3
Good luck! I wish you didn't need to cut it though ;w;
sahuang
#2 cuz all good now.
Stefan
I am hyped ! ! !
Stjpa
Mods shouldn't even matter as every map is mapped to be played with no mods or am I wrong?
& hype!
BoberOfDarkness
Its sad that mapper need fix issue which is caused by game not being fine tuned :/
Curisu
Hype
riffy
God bless you, you have all my love and respect.

Qualified.
Topic Starter
pw384
<3
Ashton
good job
Zhu Yuan
Shouldn't it be iconed with flame? Gratz anyway ♥
Pata-Mon
强!
worst fl player
great artist, next you should make a Oasis marathon
Andrea
I'm so in love with this <3

LP + 384059043 = Love
Sieg

CanadianBaka wrote:

good job
Zero__wind
厉害了我的哥
Curisu
膜膜膜
Meteo L-Drago
finally!
riktoi
gratz!
Spork Lover
I have a lot of respect for you to map an entire album twice! Very few mappers have the patience to do that :) Congratulations!
fieryrage
dude this opening song is boner inducing i need to map this
riffy
Aaand ranked!

Fantastic map ♥
Topic Starter
pw384
YEAH FINALLY
EncoreW
牛逼
Exemmar
Firstly a whole spread for Guilty All The Same and now this, you're the real MVP. Gratz for ranking it, keep it up!
Haxwill
expect a FLHR FC soon
Haxwill


mancuso_JM_
Rest in Peace Chester Bennington :(
Topic Starter
pw384

mancuso_JM_ wrote:

Rest in Peace Chester Bennington :(
Zhu Yuan
RIP.
Ibuki Suika
RIP :(
Donmeetsapig
Rip. :cry:
MinaChanVN
:) :) :) Map so longggg 8-) 8-) 8-) 8-)
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