can you add "compilation" to tags before getting this qualified?
That would honestly be a good idea.Scarlet Evans wrote:
Bonus question, not really suggesting anything: I know it's a little against the spirit, but if the map is dedicated for Std, not CTB, and the auto-converting causes the problems, can't the map be simply ranked for Std, Mania and Taiko, but not the CTB? Or ranked for all mods, then unranked for CTB?
yes because if someone FCs this map in ctb after it gets ranked, they will lose about 2 billion score from their total ranked score, not to mention the rankings would show their scores at the bottom of the ladder as they are negative (less than zero)Scarlet Evans wrote:
So the osu!standard maps rankability strictly depend on how maps behave in the other game modes that they are not dedicated for?
That's what I am glad to see (there should be an option for std-only maps, the same as other modes), since the map is designed only for stdF1r3tar wrote:
That would honestly be a good idea.Scarlet Evans wrote:
Bonus question, not really suggesting anything: I know it's a little against the spirit, but if the map is dedicated for Std, not CTB, and the auto-converting causes the problems, can't the map be simply ranked for Std, Mania and Taiko, but not the CTB? Or ranked for all mods, then unranked for CTB?
pretty sure that's out of the question, right now the difficulty multiplier is at 15.5 = 4x (the range is something like 10.7 ~ 18 for 4x, idk why it conflicts with the wiki). to drop the multiplier would be getting its cumulative settings for CS, OD, and HP to be below 10.7. unless you'd like a CS3, HP3 and OD4.6 marathon over a ranked map, I suggest waiting for a better solution.diraimur wrote:
i dont know how ctb scoring works, but if its something closer to std maybe decreasing difficulty values (cs, hp, od, ar) might solve the problem.
you can cut it into a few parts if that doesnt work, i think you should be fine with same mp3 but with seperate diffs. while there *is* a rule that states you have to map like at least 70% of map i think (correct me if im wrong) i think we can make exception for this set.
Score recalculation may not be necessary as for integer 0..2147483647 the binary are the same in both unsigned or signed (but for 2147483648..4294967295, they have the same binary with -2147483648..-1 respectively). Correct me if things in osu database go another way.Blue Dragon wrote:
I think the reason why peppy wouldn't make a change on unsigned int is that (I'm not sure how this works, please correct me if I'm wrong) there would need to be a recalculation in every single submitted score to convert to the new system, and scorev2 is somewhat close to release, so I believe he's not too interested in doing that
[Mahua] wrote:
目瞪口呆.jpg
I hope peppy fixes it so you don't have to delete things from your map384059043 wrote:
Score recalculation may not be necessary as for integer 0..2147483647 the binary are the same in both unsigned or signed (but for 2147483648..4294967295, they have the same binary with -2147483648..-1 respectively). Correct me if things in osu database go another way.Blue Dragon wrote:
I think the reason why peppy wouldn't make a change on unsigned int is that (I'm not sure how this works, please correct me if I'm wrong) there would need to be a recalculation in every single submitted score to convert to the new system, and scorev2 is somewhat close to release, so I believe he's not too interested in doing that
But probably peppy is busy working on scorev2, so I'd rather see standard-only options in beatmap setup.
And on another side, I am trying to delete some notes, while still keeping the most crucial things including patterns I'd like players to enjoy, without hurting the essence of the map
RektCrystal wrote:
WASTED LUL
You only get 30 points (or something) when clicking on a slider or encountering reverse arrows but "combo-multiplied" score when finishing it. it means you get just a tiny bit more points than clicking on a circleAnkanogradiel wrote:
I always thought ctb's score raises much faster than any other mode and wondered why.. My guess was that it has been made like that so that they could use the same level algorhithm as osu uses. But it's trully a shame because the map itself is perfectly fine.
What was the idea of putting that one extra song to the album? Why would anyone do that?384059043 wrote:
1. delete the first track so that it is purely an album.
I once would like to include altnc since recharged is a remix version of living things with only one additional track. That's why I put all non-remixed songs together in both album.Exemmar wrote:
What was the idea of putting that one extra song to the album? Why would anyone do that?384059043 wrote:
1. delete the first track so that it is purely an album.
Also didn't you think about mapping the last missing Tinfoil song? It's pretty short and maybe you could fit it within the score limit.
hopefully 4 mod on ctb is totally impossible hahariktoi wrote:
It still overflows with full mods in ctb but it should be fine with 3 mod or less. I hope that is disregardable as I don't think anyone will be playing this map with such mod combination.
This map is previously 10343 combos, causing an overflow. Now I have cut the first track so it is only 8903 combos and rankable now. Sorry for misunderstanding, and I think I should update the creator's words ;w;Lexis wrote:
Hi, I have a small question : The issue with the CTB mode is happening because the players get too much score ?
And if that happens here, why don't it happens on "The Unforgiving" ? https://osu.ppy.sh/p/beatmap?b=156352&m=2 (52:57 min marathon) ?
This marathon (Marathon diff) have 8903 max combo
and The Unforgiving (Marathon diff too) have 9289 max combo
So we can get more score in the Unforgiving than in Living Things.
So why this issue don't happen on the unforgiving ?
o_O
Sorry for not able to attend to this set, as things in real life is going terribly busyBakari wrote:
Can we get someone from QAT/staff comment on the situation, if it's okay now and it's just the first track that's been removed I'd have no issue with rebubbling it.
CanadianBaka wrote:
good job
mancuso_JM_ wrote:
Rest in Peace Chester Bennington