My sight started to blur when I saw this splendid mod. I couldn't appreciate it too much since that's amazingly useful for me.Bakari wrote:
I regret every decision I have made as a beatmap nominator so far.
[General][Marathon]
- Due to flashing stuff like 03:58:038 - I'd enable the epilepsy waning just to be on the safe side.
fixed that
- Are you sure it's not LINKIN PARK? (capytalized) If not, we can check it together, just let me know.
I took a short glance at lp's official website, got into a random news page (e.g. this), and found that they use "Linkin Park". Maybe they'd want a capitalized name for album covers, posters, news headings, etc. where almost everything is capitalized. Thus, both capitalized or not are okay from my point of view.
- 25:37:389 (1) - a break would do better here. Since the spinner feels like a really heaavy overkill. This much spinning in such a long map is a deadly thing.
I reduced the length of spinner sharply so that it won't be a fatal thing for marathon.
[Marathon Lite]
- 00:10:579 (1,3) - perhaps, you could move it to the left in order to prevent the overlap which appears slightly untidy here.
I rearranged the placement
- 00:23:101 (5,6) - might want to increase the spacing here as to be consistent with the jumps before/after this pattern.
that's right
- 01:19:449 (1,4) - consider adding a slight unstack as to increase readability of the pattern? Or maybe rotate it slightly.
umm since I want it to be on Insane level (and what's more, the marathon is marked as Expert difficulty), maybe this pattern is acceptable as it doesn't require too much sightreading skills. In addition, the stack pattern is relatively interesting and quite attractive to me.
Note: 03:41:362 (1,4) - same here.- 01:58:058 (1) - 02:00:145 (1) - these two combos don't really feel necessary. You should be able to take them down as to prevent the spammed feel of the song.
fixed
- 04:00:722 (2,3) - try to Ctrl+G these two, as the sound clearly goes in doubles 1 and 3 being loud and jumpworthy, whereas 2 and 4 are just supporting beats.
That makes sense. And I revamp the part so that it could be more enjoyable.
Note1: 04:03:248 (2,3) - same here.
Note2: 04:02:616 (6) - you don't really need a jump on (6) for the same reason.- 04:06:880 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,1) - Try to use louder hhitsounds to emphasize the main drum/bass line since it doesn't fade away during the stream.
okay
Note: 05:32:774 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2) - something similar would apply here. Otherise, this would feel somewhat overmapped.- 04:26:774 (4,1) - misses the jump for the consistency with 04:26:301 (2,3) -
- 04:59:617 (5,1) - 05:01:037 (4,1) - feels like these two needs some jumps to stress the downbeat stuff and the drums.
I must have forgotten to take spacing into consideration.
- 06:54:120 (7) - try a 1/2 slider and a circle to stress the downbeat on 06:54:665 - ? example
That's what I want!
Note: 07:55:211 (7) - same.- 06:59:301 (1,2,3) - you could also work with the drums and 1/2 rhythm here in a more precise way. example
good idea
Note: 08:00:392 (1,2,3) - same.- 08:10:483 (1,2,3) - pretty sure they should use even spacing values to be spaced accordingly. I am sure this was the intended pattern.
fixed this
- 08:27:665 (2,3,4,5,6,7,8) - this pattern gives a lot of tension due to the way it is spaced. Perhaps, you could use lower DS as this part does not require anything that challenging?
So I reduced the spacing.
- 08:38:301 (4) - literally the first time in 8 minutes when such a slider appears. Are you sure you want that shape here? It could feel a bit out of your style, so I'd opt for something like this
fixed
Note: 08:50:301 (3) - you'd have to change this one as well.- 11:41:092 (1) - I love you.
<3
- 14:02:581 (2,3,4,5) - if you select the pattern and Ctrl+g it, it will swap the rhythms emphasizing vocals and stronger ticks better. Give it a try!
I got your point, so I revamped this and the next three parts according to your suggestion.
Note: 14:54:009 (2,3,4) - same here, 14:57:438 (2,3,4,5) - here, 15:02:367 (7,8,9) - here- 16:56:698 (8,1) - minor - the blanket here and around this combo could be improved.
fixed
- 17:28:183 - 17:28:628 - the drums require some kind of some support. Add a circle for each of these beats?
After thorough consideration, I'd keep this as it is. For one thing, a space here makes this section more enjoyable for me. For another thing, I could emphasize 17:27:878 (1) - , and pave the way for 17:28:769 (3,4,5) - . Besides, lyric goes "Set this silence free", so I just want to keep this as it is.
- 17:47:935 (6,7) - minor - not exactlu sure of these currves as they don't really appear anywhere before and feels way too aggressive. Wyh not stick to regular arc-shaped sliders?
fixed
- 18:58:480 (1,1,1) - 18:59:668 (1) - remember I've mentiond excessive comboing feeling spammed? That is also the case here. try to remove these new combos to prevent patterns from feeling spammed.
The color spam is intended to be in line with the lyric, "one by one by one".
- 20:27:275 (3) - the shape here causes some kind of a glitched move, that can be avoided, try a kess aggressive angle here? example
fixed
- 20:30:275 (1,2) - unstacking would keep the flow dynamic and work better here, I believe. example
good idea.
Note: 21:18:275 (5,6) - same?- 21:46:306 (2,3,4,5) - spacing change with no visible warning like a new combo may confuse players and make them think there's some snapping change. Either add a new ombo to warn about the DS change or stick to one DS? Same would happen 21:54:181 (2,3,4,5) - here.
It makes sense. I enlarged the spacing a bit in order to avoid misreading.
Note: I suggest sticking to some DS, just like you did it with 21:52:306 (2,3,4,5) -- 23:59:271 (2,3) - doesn't sound quite right to me, I would rather go with a 1/4 slider for the drums. example Or maybe two circles as the beat on the blue tick sounds pretty strong.
fixed
- 23:59:624 (1,2) - then the same thing like with the pattern above continues. So, the whole thing would be more like this?
umm... I am sure I follow the rap precisely.
- 25:26:448 (1) - I would add some hitsound to stress the music here. Whistle doesn't sound too bad if you ask me.
fixed
- 26:41:270 (3) - the drums go for some kind of intensity increase, so two circles would do better. Besides, the beat on 26:41:395 - definitely asks for a circle. So, yeah, replace the slider with two circles?
That's true and I fixed this 26:41:270 - . But I didn't fixed the next one 26:42:270 (2) - since there's no beat. Hope I've got your point right
- 26:45:645 (6,7) - probably move (7) a bit apart just to make sure players read it as 1/2 and not a 1/4 jump.
okay
- 27:32:395 (1) - split this one into two sliders? example. After playing for twenty minutes non-stop this slider will definitely get players stressed as in they'll keep trying to guess the amount of repeats and stuff.
Quite nice idea.
- 28:45:395 (2,1) - space it frther apart to make sure it is readabe? So that it'd match the previous sliders and their spacing
Looks better now.
- 29:21:319 (1) - I generally feel like new combos in this part are overused. Perhaps, you could reduce the amount of them to make it mor reasonable?
I'd like to, but the spacing gets messed up as there's no clue for note grouping. That's why I think newcombos are necessary here!
- 35:52:566 (1,2) - is there any way we could lower the spacing? this feels like a bit of an overkill, to be honest.
Rearranged those sliders so that it won't be too challenging while still reflect my feelings when listening to this moving song.
- 38:20:943 (5,9,10) - selecting these and hitting Ctrl+G would stress the stronger beats.
Things turn out to be better now.
Pretty good for such a long and relatively old map. I will post stuff I have on lite soon. I'd also use higher stack leniency as to make sure stacks are readable all the time. As they not visible on powerless, for example.Set SL to 0.6 on both difficulties, as 0.7 might break some visual patterns while 0.6 works well.
I guess that wraps it up. That truly was impressive in every possible way.
- Same stack leniency thing. Consider setting it higher for readability purposes.
- 03:40:840 (5,4) - I would rather use 1/2 slider and a circle as there are individual drum hits on white ticks that need something clickable.
fixed
- 04:17:617 (3,4) - minor - you might wnat to fix the blanket here.
okay
- 04:47:932 (3,4) - 04:49:195 (6,1) - are you sure stacks like these are readable for a Lite version. In the 1/2 chain they can be a bit confusing.
yeah fixed
- 11:41:370 (1,1) - since this is a lite version spreading spinners apart so that there is a bit of recovery time after the first one might be a good idea. You might as well remove 11:50:259 (1) - to give extra recovery time after the second one.
Sounds good. And I also removed 11:52:481 - to keep consistency.
- 14:38:367 (3,4,5) - Ctrl+G for the vocals and drums here as well. Should fit better this way.
Rearranged the rhythm. It works better.
- 17:10:064 (3,4,5,1) - so, the overlap here can be avoided. Try something like this
fixed
- 18:02:044 (2,3) - minor - blanketing here could be improved.
fixed
Note: same 26:04:395 (1) - probably in a few more patterns. scan through the set quickly if you are up for fixing it.- 20:01:962 - probably a circle here, or you could try turning 20:01:775 (3) - intos lider.
fixed
- 23:29:472 - end the slider here and then add a speparate circle on 23:30:241 - as this is where the new line starts.
that's right
- 27:02:895 - since the vocals start here this is where I would expect (1) to be started.
okay
- 29:14:395 (1) - gets overlapped with the HP Bar, consider moving it lower?
fixed
Hit me up when ready.
Yeah timing fixed and things turn out to be better now! Great thanks!Sieg wrote:
promised to Bakari to take a look on timings here
everything seems quite decent, tho i would shift few things
190,000 / 229196 -> -6
110,000 / 336120 -> +7
101,000 / 983728 -> -8
97,667 / 1159569 -> 97.720 / 1159563
78,000 / 1331011 -> +5

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After all, we might want to discuss about the capitalization, as well as go through the map over again. If there's a rebubble, I think it should be #1 since timing has been changed.