#2
It was a surprise for me when I checked my phone this morning. Thank you very much!Desperate-kun wrote:
Random check, because I still love this as much as 2.5 years ago!
[Marathon]
01:14:753 (1) - I don't think a repeat slider fits here, because it's a constant sound and it's different from 01:16:318 (1) - etc. What about a slow-SV-slider like this http://puu.sh/tyEql/c61322e3ab.jpg or a single circle?well I came up with a slider of 2.0 SV that would be really awesome!
05:27:084 (1,2) - It seems a bit odd to have that slider without a jump afterwards, because you usually put jumps after 1/4-sliders in this song. What about http://puu.sh/tyEQt/4be4ae3195.jpg ?I got your point so I polished this part for the better.
06:35:036 (1,2) - The rhythm seems weird to me. The red ticks seem to be stronger sounds here, from drums or vocals, so what about shortening these sliders?makes sense. I've shortened the second slider so as to emphasize 06:35:854 - , while still kept the first slider extended.
19:14:512 (6) - Hmm, while the pattern is nice, mapping 19:14:809 - with a slider tail is bad emphasis, because there is a strong beat that should be clickable. Consider to make this two circles instead?That's right. Since I don't want to break the pattern, I revamp this part a bit.
20:02:712 (2) - I think it would be better to stack it on (1), for the vocal emphasis.Nice idea.
20:04:212 (2) - Same as above.
22:02:150 (5,6,7,8) - It would feel better to replace this stream with sliders like 22:01:775 (3,4) - , because the sounds are the same.Fixed this.
23:16:785 (2,3) - Another instance where repeat sliders don't really seem to fit, the sound in the music is pretty constant. So, I recommend you to use a spinner instead here, or a long slider.umm okay
[Marathon Lite]
11:41:370 (1,1) - Constantly changing volume of the spinner sounds weird. I know these are just the timing lines from Marathon, lol, but please remove these here.lol fixed
12:43:592 (1) - Same.
Didn't put so many explanations, because I thought this was going to be a long mod. Turns out it is pretty short regardless of the song lengthIf there's anything unclear please ask.
I can't believe I just modded 1:20h of maps
Call me back after you checked through this!
Sprite,Foreground,Centre,"BG\A_3.png",320,240手摆出的问题,后两行
M,0,340483,,326.6064,444.8
S,0,340483,,1.057806
F,0,340483,342665,0,1
F,0,342665,560847,1,0.9995417
F,0,560847,561938,0.9995417,0
Sprite,Foreground,Centre,"BG\A_4.png",320,240
M,0,581092,,320.8258,264.7742
V,0,581092,,0.8018065,0.6944522
F,0,581092,581370,0,1
F,0,581370,763314,1,0.9928058
F,0,763314,766647,0.9928058,0
Desperate-kun wrote:
Didn't put so many explanations, because I thought this was going to be a long mod. Turns out it is pretty short regardless of the song length
HootOwlStar wrote:
Quite concerned about the rhythm especially the offbeats throughout the In My Remains part, and how the drags are represented with 1/8 sliders in A Light That Never Comes. Besides the albums might need to be switched since A Light That Never Comes is imtroducex first.
Quite a number of things but I can't get access to my comp just yet. So I'm just pointing out the major ones first so that it will raise some attention.
Timeline: 3-0 4---0 5-0You may argue that the downbeat 17:29:660 - should be clickable, but from my perspective, rhythm can be shown both actively and passively. Clickable rhythms are played out actively by pressing down the button while tails are played by loosening the button. Since this part are more played by singletapping, players could feel the rhythm due to finger movement. That's why I think it is valid.
Movement: D U D U D U (D for down, U for up)
Drumline: X X X X X X
That would honestly be a good idea.Scarlet Evans wrote:
Bonus question, not really suggesting anything: I know it's a little against the spirit, but if the map is dedicated for Std, not CTB, and the auto-converting causes the problems, can't the map be simply ranked for Std, Mania and Taiko, but not the CTB? Or ranked for all mods, then unranked for CTB?
yes because if someone FCs this map in ctb after it gets ranked, they will lose about 2 billion score from their total ranked score, not to mention the rankings would show their scores at the bottom of the ladder as they are negative (less than zero)Scarlet Evans wrote:
So the osu!standard maps rankability strictly depend on how maps behave in the other game modes that they are not dedicated for?
That's what I am glad to see (there should be an option for std-only maps, the same as other modes), since the map is designed only for stdF1r3tar wrote:
That would honestly be a good idea.Scarlet Evans wrote:
Bonus question, not really suggesting anything: I know it's a little against the spirit, but if the map is dedicated for Std, not CTB, and the auto-converting causes the problems, can't the map be simply ranked for Std, Mania and Taiko, but not the CTB? Or ranked for all mods, then unranked for CTB?
pretty sure that's out of the question, right now the difficulty multiplier is at 15.5 = 4x (the range is something like 10.7 ~ 18 for 4x, idk why it conflicts with the wiki). to drop the multiplier would be getting its cumulative settings for CS, OD, and HP to be below 10.7. unless you'd like a CS3, HP3 and OD4.6 marathon over a ranked map, I suggest waiting for a better solution.diraimur wrote:
i dont know how ctb scoring works, but if its something closer to std maybe decreasing difficulty values (cs, hp, od, ar) might solve the problem.
you can cut it into a few parts if that doesnt work, i think you should be fine with same mp3 but with seperate diffs. while there *is* a rule that states you have to map like at least 70% of map i think (correct me if im wrong) i think we can make exception for this set.
Score recalculation may not be necessary as for integer 0..2147483647 the binary are the same in both unsigned or signed (but for 2147483648..4294967295, they have the same binary with -2147483648..-1 respectively). Correct me if things in osu database go another way.Blue Dragon wrote:
I think the reason why peppy wouldn't make a change on unsigned int is that (I'm not sure how this works, please correct me if I'm wrong) there would need to be a recalculation in every single submitted score to convert to the new system, and scorev2 is somewhat close to release, so I believe he's not too interested in doing that
[Mahua] wrote:
目瞪口呆.jpg
I hope peppy fixes it so you don't have to delete things from your map384059043 wrote:
Score recalculation may not be necessary as for integer 0..2147483647 the binary are the same in both unsigned or signed (but for 2147483648..4294967295, they have the same binary with -2147483648..-1 respectively). Correct me if things in osu database go another way.Blue Dragon wrote:
I think the reason why peppy wouldn't make a change on unsigned int is that (I'm not sure how this works, please correct me if I'm wrong) there would need to be a recalculation in every single submitted score to convert to the new system, and scorev2 is somewhat close to release, so I believe he's not too interested in doing that
But probably peppy is busy working on scorev2, so I'd rather see standard-only options in beatmap setup.
And on another side, I am trying to delete some notes, while still keeping the most crucial things including patterns I'd like players to enjoy, without hurting the essence of the map
RektCrystal wrote:
WASTED LUL
You only get 30 points (or something) when clicking on a slider or encountering reverse arrows but "combo-multiplied" score when finishing it. it means you get just a tiny bit more points than clicking on a circleAnkanogradiel wrote:
I always thought ctb's score raises much faster than any other mode and wondered why.. My guess was that it has been made like that so that they could use the same level algorhithm as osu uses. But it's trully a shame because the map itself is perfectly fine.
What was the idea of putting that one extra song to the album? Why would anyone do that?384059043 wrote:
1. delete the first track so that it is purely an album.
I once would like to include altnc since recharged is a remix version of living things with only one additional track. That's why I put all non-remixed songs together in both album.Exemmar wrote:
What was the idea of putting that one extra song to the album? Why would anyone do that?384059043 wrote:
1. delete the first track so that it is purely an album.
Also didn't you think about mapping the last missing Tinfoil song? It's pretty short and maybe you could fit it within the score limit.
hopefully 4 mod on ctb is totally impossible hahariktoi wrote:
It still overflows with full mods in ctb but it should be fine with 3 mod or less. I hope that is disregardable as I don't think anyone will be playing this map with such mod combination.
This map is previously 10343 combos, causing an overflow. Now I have cut the first track so it is only 8903 combos and rankable now. Sorry for misunderstanding, and I think I should update the creator's words ;w;Lexis wrote:
Hi, I have a small question : The issue with the CTB mode is happening because the players get too much score ?
And if that happens here, why don't it happens on "The Unforgiving" ? https://osu.ppy.sh/p/beatmap?b=156352&m=2 (52:57 min marathon) ?
This marathon (Marathon diff) have 8903 max combo
and The Unforgiving (Marathon diff too) have 9289 max combo
So we can get more score in the Unforgiving than in Living Things.
So why this issue don't happen on the unforgiving ?
o_O
Sorry for not able to attend to this set, as things in real life is going terribly busyBakari wrote:
Can we get someone from QAT/staff comment on the situation, if it's okay now and it's just the first track that's been removed I'd have no issue with rebubbling it.
CanadianBaka wrote:
good job