am I late
Ambiguity:
- 02:10:498 (1) - while searching for opinions on your diff with perfect overlapped sliders someone pointed out how this is really fast right after a break.
I played it too and I agree it is quite fast (I probably took a 100 on every run so far).
The problem lies in the fact you can't wait in a single point for the slider to pass. What you did on the other diff was cool
- 02:32:212 (3,4,5) - this pattern is really anti climatic for how spaced the song is.
Just a suggestion, you can obviously do something better. I'd say you should try to keep the relative back and forth movement you had so far
- 02:36:783 (3,4,5) - obviously same
- 02:47:640 (1,2,3) - this is really cool tho and I like it, I just can't see this being similar to the other one^ if I listen to the song
-
02:55:783 (1,1,1) - well, I know you used a lot of NCs for vocals, but this time you don't even change SV or anything lol. Are they necessary? well, it looks like a constant in your diffs so I'm probably missing something
which I'd like to knowExtra:
- ok, I told me you spoke with Oko (?) and therefore you fixed those overlaps.
I wanted to say tho, that if there is just a slider border overlap it is still hard to read. In some parts I even think it makes no change.
You should try to make the slider body color be seen, even if just one pixel, whenever you do so:
take 00:01:069 (3,2) - for example. As it is now it is still hard to read this since the slider borders of both sliders make up just one, giant slider border (hence it is still hard to read. What I meant was something like
thislist of all places where you should fix this imo- 00:05:640 (3,2) -
- 00:39:355 (1,3,4) -
- 00:41:640 (1,3,4) -
- 00:44:355 (4,4) -
- 01:07:212 (2,4) -
- 01:09:498 (2,4) -
- 01:11:783 (2,4) -
- 01:27:212 (1,3) -
- 01:39:783 (3,4,3,2) -
- 01:44:498 (1,3) -
- 01:46:783 (1,3) -
- 01:49:069 (1,3) -
- 01:53:640 (1,3) -
- 01:58:212 (1,3) -
- 02:18:212 (7,2) -
- 02:21:069 (3,2) -
- 02:22:069 (3,2) -
- 02:22:783 (3,2) -
- 02:30:640 (2,4) -
- 02:35:212 (2,4) -
- 02:39:783 (2,4) -
- 02:42:069 (2,4) -
- 02:44:355 (2,4) -
- 00:32:640 (3,4) - I'm a bit worried about this. It's again about reading.
I played this a lot and I always believe this is actually the same pattern as 00:27:569 (6,7) - due to the identical visual spacing.
It also doesn't play that great since both beats are quite strong but your flow puts a soft emphasis on evverything (the way you curve from 00:30:069 (2) - onto 00:30:355 (3,4) - is a bit weak). Stacking them could work but maybe that's not what you went for, idk...
- 00:57:640 (1,2,3) - this whole movement is so hard and I tilted so hard in gameplay.
00:57:926 (2) - this is a strong beat and I'm fine with it, but then... having a bigger spacing between 00:57:926 (2,3) - just makes 2 being a pain in the ass since it gets barely no emphasis and all your pattern (00:57:640 (1,2) - ) is sort of wasted
Please keep the old version of the Extra in description, it is unrankable, but it's the coolest diff in the set imo
Karen's Extra:
- 01:36:998 (5) - in the whole section you use a triplet only here so it feels strange since this part is the same rhythm repeated 3 times, more or less.
Just delete it?
- 01:39:783 (5) - move on top of the next slider? Emphasis seems a bit off if you follow vocals as I believe you do
- 02:47:640 (2) - circles instead? In this part you gave again a lot of importance to vocals, yet this slider ignores them being equally strong
- 02:56:355 - it feels a bit empty x)
toybot's Extra:
- 00:24:926 (3) - the strong beat on the slider tail would work if you were to make something similar to what you did for 00:17:640 (1,2,3,1,2,3) - , but in this case the pattern is pretty open and therefore the emphasis you have on the tail of that slider makes a huge difference.
If you can't make a cramped pattern out of it you should consider a 1/4 slider + circle to keep the strong beat
- 00:18:069 (3) - same ^
- 01:42:212 (1,2) - nitpick, but enable stacking into editor and fix that ugly overlap :p
- 01:44:498 (1,2) - ^
- 02:08:212 (1,1) -
that looks like an unrankable repeat slider covered by a slider body
from
https://osu.ppy.sh/wiki/Standard_Ranking_CriteriaExpert:
- 00:45:640 (1,2,3,4) - duh, the flow from the previous combo into this one is a bit meh.
What about a ctrl G on 1,2 & 3,4 ?
- 01:04:355 (2,1) - imo it is more natural to perceive the slider starting from 01:04:355 (2) - , vocals are pretty strong and are taking the stage
- 02:35:640 (4) - what about a ctrl G here too? It looks like a cool flow, but it's just minor
Hard:
- 01:42:283 (1) - I believe that removing the clap would be better. I say this because even if it is true you hitsounded with claps on the other diffs this part, you actually did it because you had mapped it. In this case the spinner feels more like a background instrument, like the drum (hence just the hitnormal)
Normal:
- 01:03:355 (1,2,3) - I would have used 2 circles first and then the 1/1 slider to put emphasis on vocals
- 01:05:069 (2,3) - similar concept here. My guess is that you tried to also follow that stream in the song, but imo you should avoid that, it's a bit too much.
Just 2 circles work better imo.
- I feel like those sliders after this ^ could have been used better on more interesting rhythms, but the drum is cool too I guess
To be more precise, since you follow drum again after the break or in general for the slow parts, I was expecting you to follow more vocals whenever you had the chance (like for 01:05:640 - til break) (probably just preference) (01:13:640 (3,4,5,1) - this is cool on drums as it is)
- 01:42:355 (1) - ah, you had a different hitsounding on Hard. Intentional?
- 01:59:355 (3,4) - a slider would be cool. If I listen to vocals I get the feeling they are assuming a decreasing scale. If you do place the slider you represent that + you gain a bit more emphasis on 01:59:926 (5) - the instrument switch since it will be the only circle in the combo
- 02:01:640 (2,3) - imo it wouldn't hurt to make 3 a 3/2 slider instead. That drum kick is pretty cool
- 02:08:498 (1,2) - slider again, and I mean, longer than what you have now. You basically follow the stream in the song, and the stream is just one, constant rhythm that never changes, hence you group all of those beats with a single object
- 02:38:212 - this is a perfect example of what I meant about using vocals in kiai times and drums on calmer parts. If you do follow vocals in kiai times you'd make the section after this (which is fine as it is imo) stand out more because the drum really kicks in, while before this part vocals seem to dominate the scene. This is obviously just my interpretation of the song tho
- 02:49:498 (1,2) - what about... 02:49:498 - circle; 02:49:926 - 1/2 slider?
- 02:51:640 - rip beat :'(
- eh... idk, this diff seems like you rushed it and didn't focus well on what would be interesting or better to play, although this is just a feeling. I obviously don't know how you mapped this (but judging from the length and the number of diffs...)
Easy:
- 00:27:926 (1) - imo you could easily remove this beat. It feels a bit unnecessary considering how you were following drums before (and this changes on that distorted sound or what it is)
- 01:42:355 (1) - same as for Normal
- 02:29:069 (1,2) - imo that circle just makes the player click on something that is not worth, at least not when I compare those two objects.
Using a click on both like that is almost the same as saying "they are equal beats" and it is clear that 1 is sitting on a rather weak one x)
General:
- missing widescreen support on Inner Oni
:thonkin: