Hitsounds are part of a map too
Then again so are skins and Sbs...
Then again so are skins and Sbs...
MM201 wins. I'm all for it being nominated now.MetalMario201 wrote:
Custom samplesets change the way you structure your hitsounds in the map. Depending on the sounds used, this can expand the potential for quality hitsound usage. And good hitsounds can make the player feel more like they're part of the music, which is what the game is all about.
Graphic skinning doesn't affect the mapping in the same way.
They're just... jumps.alvisto wrote:
Hehe. It's been a while since someone nominate some mapping techinique. I would like to nominate 2 techniques that I personally very like to use and they are present in almost all my maps. xD
Nomination 1 : Finish Jump
Basically means a jump usually at the end of a combo/lyric to emphasize the "power" of that music part. Usually a triangle jump or horizontal jump, and it fits the music well. Used widely, and I am not sure whether it has been nominated before or not...
Picture example are from my map V -conclusion- and Maze, respectively...
IMAGES!
Example :
gdeath uses quite a lot of this technique
eufonius - Wonder -> Challenging difficulty
Shimotsuki Haruka - Kyouri Haruka -> Hard difficulty
Alace too
(a lot of his maps use such technique)
And of course I used it in my maps too...
dj TAKA - V -conclusion- -> Another difficulty
Savage Genius feat. Oomi Tomoe - Maze
Just looks like retarded jumps to me.alvisto wrote:
Nomination 2 : Arch Jump
Well, the original typical linear arch jump.
IMAGES
Modified version of arch jump used in my map. *example, -V- conclusion*
This one is inverted/modified arch jump
IMAGES
Examples :
(lazy to find other examples, post my map here instead >.<"")
dj TAKA - V -conclusion- -> another difficulty
Aren't these just "deathstreams"Derekku Chan wrote:
I used to keep up with this topic, but now I don't know if something like this has already been submitted...
Floating Streams
*An alternation of 1/2 sliders and 1/4th notes that causes the player to feel like they're losing control (or floating) while trying to alternate between holding the sliders and clicking the faux-streams.
Hatsune Miku - Joker | SFG Insane | 01:10:380 (1,2,3,4,5,6,7)
Hatsune Miku - Uraomote Lovers | Insane | 01:14:023 (1,2,3,4,5,6,1,2,3,4,5,6)
Neil Cicierega - The Mysterious Ticking Noise | Hard | 01:11:855 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16)
Weird Al Yankovic - Hardware Store | Impossible | 00:57:733 (4,5,6,7,8,9)
ric - Rislim | ANOTHER | 00:33:591 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15)
+Many many more maps.
I don't know about these. They are VERY unintuitive, and I haven't seen them around lately. And non-2x slider speed changes might be coming out, meaning these would just be retarded.Xgor wrote:
Hold slider are kinda fun to make when it fitsNoHItter wrote:
t+pazolite - Luv-Lab-Poison 22ate!(Xtreme)
Lethal uses it too at the same place (At 01:48:709)
IOSYS - Kyuukyoku Yakiniku Restaurant! Orin no Jigokutei! [Insane] was the one Shinxyn used as picture example.
Also, why isn't Speed Up (section) placed yet in the list og Current Nominations yet...
If you want another map that used it La Roux - Colourless Colour on panic and relaxed is an good example.
Also i call those solo speed sliders for "Hyper Sliders"
ExampleDJPop's diffLybydose wrote:
Example: http://osu.ppy.sh/s/5255
And Hyadain - HEAT!!! Vibty's Hard 01:05:832 (1,2) -
Also i would like to nominate Speed down
SMiLE.dk - Tokyo Hard and Normal after the second chorus.
Breaking Benjamin - Blow Me Away several places in Heroic and Legendary
watm980 wrote:
Aren't these just "deathstreams"
I commented on the nominations that I rejected.Rolled wrote:
Why no comment on Ticksounds, mean man?
I know what you would rate them
I don't get the point. It's like rating "Normal Triangle Pattern" and "Bigger Triangle Pattern".Derekku Chan wrote:
watm980 wrote:
Aren't these just "deathstreams"
I'd classify them differently than overused/long-ass deathstreams. At least Floating Streams™ are usually easier, used much better than plain ol' deathstreams, and more fun imo.
since these aren't getting nominated, posting here to rate these a 5.Derekku Chan wrote:
Floating Streams
*An alternation of 1/2 sliders and 1/4th notes that causes the player to feel like they're losing control (or floating) while trying to alternate between holding the sliders and clicking the faux-streams.
If I understand these correctly:m980 wrote:
I don't get the point. It's like rating "Normal Triangle Pattern" and "Bigger Triangle Pattern".
No; Kanbu deathstreams are Kanbu deathstreams. Kanbu's normal streams are different from her deathstreams. The deathstreams contain shit amounts of sliders, or contain confusing rhythm patterns.0_o wrote:
If I understand these correctly:m980 wrote:
I don't get the point. It's like rating "Normal Triangle Pattern" and "Bigger Triangle Pattern".
Deathstream = circlecirclecirclecirclecirclecirclecir..
"Floating Stream" = slider-circle-slider-circle-...
Pretty different techniques imo. Though I don't really get the "floating" part :P Maybe "Alternating Stream" or something?
whatstrager wrote:
Kanbu deathstreams are Kanbu deathstreams.
"Alternating" probably works in both senses; alternating circles/sliders; alternating mouse buttons/keys/whatever. It probably just feels like floating to me since I'm a tablet user and am probably floating my stylus around and only using the keyboard of something :V0_o wrote:
Though I don't really get the "floating" partMaybe "Alternating Stream" or something?
You mean straight streams.Rolled wrote:
How about we name them gay streams.
1
The things you hit are in a line.YGOkid8 wrote:
can we assume that the beginning of the slider doesn't have to be part of the straight line? 'cause you mentioned "a STRAIGHT line of combos", but the beginning of the slider (in the provided screenshot) isn't in the straight line... thing...
i totally support this one. We have post spinner notes (i think?), why not pre-spinner notes?NoHItter wrote:
I'd like to nominate Pre-spinner Notes
IMO the defining characteristic of a divebomb combo is the slider that sort of "dives" into other stuff:m980 wrote:
hiMMDivebomb Combos
Supporting this too. I looove to do it xDNoHItter wrote:
Pre-spinner Notes
I call this "poor mapping".noneed wrote:
Speedkiller Slider
I mean sliders that are very very slow than the other slider in the map.Like the one in U.N. Owen Was Her-Nico Nico Douga
Well, I'm online on my computer at the mom so I don't have osu and so no screenshot.. but I think you know what type of slider I mean!
viewtopic.php?f=61&t=31518 ?noneed wrote:
Speedkiller Slider
I mean sliders that are very very slow than the other slider in the map.Like the one in U.N. Owen Was Her-Nico Nico Douga
Well, I'm online on my computer at the mom so I don't have osu and so no screenshot.. but I think you know what type of slider I mean!
Lybydose wrote:
QQ Diamond
Aren't these Square Formations? viewtopic.php?f=61&t=23021Dragvon wrote:
Tornados
you can use F12 to take screenshot in game...noneed wrote:
Speedkiller Slider
I mean that one:
(noob at screen shot)
There has to be a description or something or else we won't know what it is.Oh, excuse me.
Yes, you're right. These sliders converge at one point, or proceed from one pointNoHItte wrote:
From-To sliders are sliders that either end at or converge from a single point?
This beautiful line of circles. Not just a straight. Yes it looks nicerNoHItte wrote:
Art circle way are notes that form circular patterns???
Nothing against you krisom! I still love you, i swear! ;Dm980 wrote:
Also people, please post maps by two DIFFERENT USERS, this isn't "rate the style".
ziin wrote:
Couldn't it also be a 7 or 9 point star?
@sapphireghost
I hate those. Also you need ranked examples
SapphireGhost wrote:
This person sucks at pentagonsXgor wrote:
Nominating.
Star Formation
http://osu.ppy.sh/b/28755ziin wrote:
@sapphireghost
I hate those. Also you need ranked examples
Doublestack a spinner. Profit.ziin wrote:
I've always wanted to make a map which fails you on spun out, even if you SS the song.
kiou slidersXgor wrote:
Edit:
Dunno what to call this one (Half cutting sliders or something...)
Falcom Sound Team J.D.K. - The Fate of The Fairies [ignore's Hard]
Salia - Trust[Hard]
Larto uses them too. In fact, I'm guilty of using them too in my remaps. (Offline "Border of Death" and "Banned Forever".)Xgor wrote:
Edit:
Dunno what to call this one (Half cutting sliders or something...)
Falcom Sound Team J.D.K. - The Fate of The Fairies [ignore's Hard]
Salia - Trust[Hard]
End-Cut Sliders? End-Switching Sliders? The essence of this ones is that the direction switches at the end of the first slider, switching to the (aprox) 90º direction (If (1) is vertical (2) will be horizontal, if (1) is horizontal (2) will be vertical, and so on), doing an underlap at the first slider's endpoint (imo). Uhm, I dunno... Maybe End-90º Sliders?NoHItter wrote:
Current Nomination List:
47) Slider-End Overlaps? Half-Cutting Sliders? kiou Sliders? (better name suggestion?)
I am pretty sure I saw one ranked map (not mine) with this. Maybe it was one of my guest diffs? Or maybe it just was a Pending...NoHItter wrote:
52) Krisom Cris-Crosses
Verdisphena wrote:
Technique Name: Krisom Criss-Crosses (Krisom-Krosses)
More examples:
blahblahblah
Km980 wrote:
Also people, please post maps by two DIFFERENT USERS, this isn't "rate the style".
That's because you map all the 1/2 beats Natsume dear =w=NatsumeRin wrote:
i really like it but hard to have a chance to use it in my own map... often fills in too much beats, meh.
This one?pieguy1372 wrote:
Compressed Streams
Those streams that are only 2 or 3 level 3 grids apart (or considerably small compared to the rest of the map). It's used in just about every map using streams.