Oh hey I have one of these rare cases in my maps.Lilac wrote:
(There are ranked maps which use 3 in a row but are very rare)
Gigi D'Agostino - L'Amour Toujours by Rukarioman [Hard
Oh hey I have one of these rare cases in my maps.Lilac wrote:
(There are ranked maps which use 3 in a row but are very rare)
You can find them in almost of Mystearica's maps.SapphireGhost wrote:
Nomination: Stream With a Note Under It
Description: A stream (usually 5-9 notes) that ends, then has a 1/2 to 1 beat pause, and then has another note under the last note and can cause combo-breaking.
Nominations with Not Enough Ranked Examples:More examples:
54. Step-Too-Fars
55. Spider Sliders
Sometimes I find it more appropriate to actually slow the slider speed down during the chorus instead of speed it up. Perhaps change the wording of the description?Krisom wrote:
Nominating: Chorus-Spacing
· This technique consists on slightly increasing spacing during the Chorus to give it a more epic feeling. In later versions of this technique, it also slightly increases sliderspeed.
Maps that use this technique:
(Most Kioukiou maps...)
Toyosaki Aki - Apron Days By kioukiou
Crush 40 - Sonic Heroes By Krisom
Marina & The Diamonds - Oh No! By Larto
DJNightmare wrote:
(Optional) A name for the technique (it can be an official name or one you make up)
An accurate description of the technique (or alternatively, a screenshot of the technique)
A link to atleast 2 ranked maps that have the technique. (The specific point in the map would help too)
Name: Jumping Slider Stream
Description: It consists of repeated slider streams that suddenly jump with a 1/4 beat, Jump Stream i guess... (1/3 beat is also the same)
Maps: DJ sharpnel - Exciting Hyper Highspeed Star , IOSYS - The Lovely, Freezing, Tomboyish Bath, Cirno's Hot Spring
EVERYTHING SHOULD BE 1.0X SPACED I HATE JUMPS I HATE ANTIJUMPS I HATE SPACING CHANGESGladiOol wrote:
Yeah, flow killing ugly anti jumps.
Same thing applies to everything.Shiirn wrote:
Anti-jumps are great when used not-shittily.
GladiOol wrote:
Yeah, flow killing ugly anti jumps.
EVERYTHING SHOULD BE 1.0X SPACED I HATE JUMPS I HATE ANTIJUMPS I HATE SPACING CHANGESwell, depend on how you use antijumps they can be used even in easies difficulty and be easy to read...
Look interesting <3Rukarioman wrote:
I think this could count too.
DIGI-SEQ-BAND2000 - Somehow You Found Me [Expert] by VitaminB6
01:09:753 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
Never :3Shiirn wrote:
EVERYTHING SHOULD BE 1.0X SPACED I HATE JUMPS I HATE ANTIJUMPS I HATE SPACING CHANGES
Oh I know how that feels. >_>Dangaard wrote:
In both examples I used the new combo section right before the chorus repeats. I think "NO, Thank YOU!" is the better example since the HP drain can be pretty harsh if you don't have a good accuracy (~95% or higher).
Check this thread viewtopic.php?f=61&t=51905Raging Bull wrote:
Anyways, how do we get the Krisom criss cross sliders to be rated? I like those sliders.
viewtopic.php?f=61&t=48063Kiddo-Kun wrote:
Double stacking Circles:
A series of circles that are arranged in a 1/2 pattern so each notes has ONE circle stacked under it.
Bad description? Of course. Here is a little picture on an un-ranked map that has itSPOILERDon't know any ranked maps that have this on the spot, but I know I've seen it somewhere. I'll post some as soon as I see them.
See how (2) is under (1) and everything is 1/2.
Hopefully you know what I mean.
looks good why don't you put it on the wiki there is a template and everythingD33d wrote:
If I may revive this thread, then I'd like to nominate something pretty neat:
Treadmill Sliders
Good point! I haven't contributed anything to the wiki yet, so if I ever feel like it, then I'll add some things like that. Having said that, I'm curious to know waht other people think of those kinds of patterns, because I'd love to see them used more often.GigaClon wrote:
looks good why don't you put it on the wiki there is a template and everythingD33d wrote:
If I may revive this thread, then I'd like to nominate something pretty neat:
Treadmill Sliders
I agree!OnosakiHito wrote:
I have there a question. Is it possible to add Mapping Techniques for Taiko too?
Because I would really like to see what people think about certain patterns and the use of 1/6 in different constalations plus the use of finishers, SV changes and more.
There are so many things unclear yet and it would be just opportune to use this forum for taiko as well.
In Taiko we do also have certain mapping styles which effect the whole map and it's patterns, so knowng the opinion about some guys would be great.