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Rate the Mapping Technique - Nominations

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GladiOol

CaptainFlameGuy wrote:

Post-spinner notes

I hate them with all of my soul.

seriously, I wish I could slap everyone who uses those a lot in the face. :x
*Gladi hides.
rust45
Shouldn't we save the bashing and praising for when the topic is made?
m980
People, please read the rules for nominating.

A few of these nominations have NOT been linking a RANKED map with the technique, which is a pain to look for. All nominations without a link for a RANKED map will be IGNORED. (or probably put to the end of the queue until a ranked map link is posted)
mm201
Square formations, eh?

Nominating Modified Square Formations.

Take a square formation but rearrange the order of notes such that at least one pair of notes are joined diagonally.

Examples:
  1. Laura Jane - La La [Sweatin'] (iNiS)
  2. Trans-Siberian Orchestra - Christmas Nights in Blue [Normal] (MetalMario201)
m980
Bah.

May as well have them grouped together (like anti-jumps)
Mashley
Cross Overlap Sliders
A slider that cuts through the previous slider to make a sort of cross shape.


Owl City - Cave In
http://osu.ppy.sh/s/11272
NoHitter

Shinxyn wrote:

"Hold Sliders" (Could use a better name...)

Sliders where the bpm isn't just 0.5x, but 0.25x or 0.125x (with new red timing panels on each side). Usually the mouse doesn't have to be moved, but its confusing sometimes when the maps pace is fast...
Used to match the music though, not the map's pace.

Djpop uses this quite a bit.
t+pazolite - Luv-Lab-Poison 22ate!(Xtreme)

:?
Xgor

NoHItter wrote:

t+pazolite - Luv-Lab-Poison 22ate!(Xtreme)

:?
Hold slider are kinda fun to make when it fits :D
Lethal uses it too at the same place (At 01:48:709)

IOSYS - Kyuukyoku Yakiniku Restaurant! Orin no Jigokutei! [Insane] was the one Shinxyn used as picture example.

Also, why isn't Speed Up (section) placed yet in the list og Current Nominations yet...
If you want another map that used it La Roux - Colourless Colour on panic and relaxed is an good example.

Also i call those solo speed sliders for "Hyper Sliders"
Example

Lybydose wrote:

Example: http://osu.ppy.sh/s/5255
DJPop's diff
And Hyadain - HEAT!!! Vibty's Hard 01:05:832 (1,2) -

Also i would like to nominate Speed down :)
SMiLE.dk - Tokyo Hard and Normal after the second chorus.
Breaking Benjamin - Blow Me Away several places in Heroic and Legendary
Beuchi
More examples of "Hyper Sliders":

http://osu.ppy.sh/s/8955 verynezumi - Sound Test in Touhou (first sliders)
http://osu.ppy.sh/s/4305 Shinji Miyazaki - Gym Leader Battle (2 parallel sliders at the end of [Insane])

Some DJPop maps like http://osu.ppy.sh/s/414 Little Non - Aijou Education
alvisto
Hehe. It's been a while since someone nominate some mapping techinique. I would like to nominate 2 techniques that I personally very like to use and they are present in almost all my maps. xD

Nomination 1 : Finish Jump

Basically means a jump usually at the end of a combo/lyric to emphasize the "power" of that music part. Usually a triangle jump or horizontal jump, and it fits the music well. Used widely, and I am not sure whether it has been nominated before or not...

Picture example are from my map V -conclusion- and Maze, respectively...



Example :
gdeath uses quite a lot of this technique
eufonius - Wonder -> Challenging difficulty
Shimotsuki Haruka - Kyouri Haruka -> Hard difficulty

Alace too
(a lot of his maps use such technique)

And of course I used it in my maps too...
dj TAKA - V -conclusion- -> Another difficulty
Savage Genius feat. Oomi Tomoe - Maze

alvisto
Nomination 2 : Arch Jump

Well, the original typical linear arch jump.


Modified version of arch jump used in my map. *example, -V- conclusion*
This one is inverted/modified arch jump



Examples :
(lazy to find other examples, post my map here instead >.<"")
dj TAKA - V -conclusion- -> another difficulty


FishHook
This map has been deleted on the request of its creator. It is no longer available.
NoHitter
When is the next thread going to be made?
m980
When I become unlazy.
YGOkid8
well, i'm sure that might be in a while then.
Zekira
I bet NoHItter's gonna bash me to no end though lol
Xgor
Square Formation v3
SPOILER
Frankmusik - 3 Little Words [DJ LaRTo] (used quite a lot in this difficulty)
Yusuke Takahama - X - Tunnel Scene [Insane] (At the end)
LOVERIN TAMBURIN - Aishitageru [Hard] (01:12:026 (2,3,4,5) )
Niko - NIGHT OF FIRE [Hard](I think 00:41:316 (1,2,3,4,5,6,1,2,3,4,5,6) could be cosidred as a extended version of this Technique)
Yet another Square formation.
This is pretty much a regular Square formation but the second and third circle have changed places with eachother
RandomJibberish
That's called a square formation v.2
Xgor
Oh..... :/
-Xero-
Ok here is my nomitaon:

The

strager wrote:

I call those double stacks.
technique:





Map:
Gojou Kai - Border of Life by James
Zekira
Horse Notes
mm201
Addictively fun in 1/3 snap. See Christmas Nights in Blue.

Contrast 2/3etnas.
Derekku
I used to keep up with this topic, but now I don't know if something like this has already been submitted...

Floating Streams
*An alternation of 1/2 sliders and 1/4th notes that causes the player to feel like they're losing control (or floating) while trying to alternate between holding the sliders and clicking the faux-streams.

Hatsune Miku - Joker | SFG Insane | 01:10:380 (1,2,3,4,5,6,7)

Hatsune Miku - Uraomote Lovers | Insane | 01:14:023 (1,2,3,4,5,6,1,2,3,4,5,6)

Neil Cicierega - The Mysterious Ticking Noise | Hard | 01:11:855 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16)

Weird Al Yankovic - Hardware Store | Impossible | 00:57:733 (4,5,6,7,8,9)

ric - Rislim | ANOTHER | 00:33:591 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15)

+Many many more maps.
anonymous_old

Xero_HT wrote:

Ok here is my nomitaon:

The I-don't-know-how-to-call-this-technique-but-it-contains-doubles technique:





Map:
Gojou Kai - Border of Life by James
I call those double stacks.
Lilac
I had the giggle calling those 'two cents'
NoHitter
bump

Long time...
YGOkid8

NoHItter wrote:

bump

Long time...
maybe cause all the mapping technique's been chosen already?
...ah, for the heck of it.

I call it Larto sliders, since he uses it in every(?) map of his... maybe.
I think we all know, those sliders that overlap each other?

Xgor

Agent Spin Here wrote:

Cross Overlap Sliders
A slider that cuts through the previous slider to make a sort of cross shape.


Owl City - Cave In
http://osu.ppy.sh/s/11272

YGOkid8 wrote:

NoHItter wrote:

bump

Long time...
maybe cause all the mapping technique's been chosen already?
...ah, for the heck of it.

I call it Larto sliders, since he uses it in every(?) map of his... maybe.
I think we all know, those sliders that overlap each other?

Hmm...
YGOkid8

Xgor wrote:

Hmm...
...alright, I didn't bother to check before posting :/
oh well
Rolled
I nominate slider-tick hitsounds (TickSounds?). A lot of people love them, a lot of people hate them. I want to find out where the majority stands.
Only problem is a screenshot doesn't accurately depict them.

Tick-Sounds - A slider tick that has been replaced with a standard hitsound (clap, whistle, finish - usually overlayed with hit-normal/soft for accurate sound)
Owl City - Fireflies by Larto (Hard Difficulty)

00:42:810 - 00:53:477

John Legend - Green Light by EEeee (Rolled Difficulty)

00:22:664 (and many other places)

YGOkid8
perhaps, but I dunno, when I think "Mapping Techniques", I think layout of beats, sliders, etc.
Never really thought of hitsound stuff as mapping techniques, but eh
RandomJibberish
Hitsounds are part of a map too

Then again so are skins and Sbs...
Rolled
I consider hitsounds a technique more than I do skins or sbs. I wish I had an argument behind it, but I don't :(
NoHitter
That hitsound in slider technique is great for constant claps.
mm201
Custom samplesets change the way you structure your hitsounds in the map. Depending on the sounds used, this can expand the potential for quality hitsound usage. And good hitsounds can make the player feel more like they're part of the music, which is what the game is all about.

Graphic skinning doesn't affect the mapping in the same way.
YGOkid8

MetalMario201 wrote:

Custom samplesets change the way you structure your hitsounds in the map. Depending on the sounds used, this can expand the potential for quality hitsound usage. And good hitsounds can make the player feel more like they're part of the music, which is what the game is all about.

Graphic skinning doesn't affect the mapping in the same way.
MM201 wins. I'm all for it being nominated now.
...though I'm sure someone 'sides kingcobra52's gonna have to do it, since he's inactive again(?) :(
m980

alvisto wrote:

Hehe. It's been a while since someone nominate some mapping techinique. I would like to nominate 2 techniques that I personally very like to use and they are present in almost all my maps. xD

Nomination 1 : Finish Jump

Basically means a jump usually at the end of a combo/lyric to emphasize the "power" of that music part. Usually a triangle jump or horizontal jump, and it fits the music well. Used widely, and I am not sure whether it has been nominated before or not...

Picture example are from my map V -conclusion- and Maze, respectively...
IMAGES!

Example :
gdeath uses quite a lot of this technique
eufonius - Wonder -> Challenging difficulty
Shimotsuki Haruka - Kyouri Haruka -> Hard difficulty

Alace too
(a lot of his maps use such technique)

And of course I used it in my maps too...
dj TAKA - V -conclusion- -> Another difficulty
Savage Genius feat. Oomi Tomoe - Maze
They're just... jumps.

alvisto wrote:

Nomination 2 : Arch Jump

Well, the original typical linear arch jump.
IMAGES

Modified version of arch jump used in my map. *example, -V- conclusion*
This one is inverted/modified arch jump
IMAGES

Examples :
(lazy to find other examples, post my map here instead >.<"")
dj TAKA - V -conclusion- -> another difficulty
Just looks like retarded jumps to me.



Derekku Chan wrote:

I used to keep up with this topic, but now I don't know if something like this has already been submitted...

Floating Streams
*An alternation of 1/2 sliders and 1/4th notes that causes the player to feel like they're losing control (or floating) while trying to alternate between holding the sliders and clicking the faux-streams.

Hatsune Miku - Joker | SFG Insane | 01:10:380 (1,2,3,4,5,6,7)

Hatsune Miku - Uraomote Lovers | Insane | 01:14:023 (1,2,3,4,5,6,1,2,3,4,5,6)

Neil Cicierega - The Mysterious Ticking Noise | Hard | 01:11:855 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16)

Weird Al Yankovic - Hardware Store | Impossible | 00:57:733 (4,5,6,7,8,9)

ric - Rislim | ANOTHER | 00:33:591 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15)

+Many many more maps.
Aren't these just "deathstreams"


Xgor wrote:

NoHItter wrote:

t+pazolite - Luv-Lab-Poison 22ate!(Xtreme)

:?
Hold slider are kinda fun to make when it fits :D
Lethal uses it too at the same place (At 01:48:709)

IOSYS - Kyuukyoku Yakiniku Restaurant! Orin no Jigokutei! [Insane] was the one Shinxyn used as picture example.

Also, why isn't Speed Up (section) placed yet in the list og Current Nominations yet...
If you want another map that used it La Roux - Colourless Colour on panic and relaxed is an good example.

Also i call those solo speed sliders for "Hyper Sliders"
Example

Lybydose wrote:

Example: http://osu.ppy.sh/s/5255
DJPop's diff
And Hyadain - HEAT!!! Vibty's Hard 01:05:832 (1,2) -

Also i would like to nominate Speed down :)
SMiLE.dk - Tokyo Hard and Normal after the second chorus.
Breaking Benjamin - Blow Me Away several places in Heroic and Legendary
I don't know about these. They are VERY unintuitive, and I haven't seen them around lately. And non-2x slider speed changes might be coming out, meaning these would just be retarded.


Also people, please post maps by two DIFFERENT USERS, this isn't "rate the style". Might open that up later.
I'll excuse the ones that have been nominated right now, as I know of a tonne of maps with those techniques (i think)
Rolled
Why no comment on Ticksounds, mean man?

I know what you would rate them :P
Derekku

m980 wrote:

Aren't these just "deathstreams"
wat

I'd classify them differently than overused/long-ass deathstreams. At least Floating Streams™ are usually easier, used much better than plain ol' deathstreams, and more fun imo.
m980

Rolled wrote:

Why no comment on Ticksounds, mean man?

I know what you would rate them :P
I commented on the nominations that I rejected.

Want me to 'comment' on ticksounds? :p

Derekku Chan wrote:

m980 wrote:

Aren't these just "deathstreams"
wat

I'd classify them differently than overused/long-ass deathstreams. At least Floating Streams™ are usually easier, used much better than plain ol' deathstreams, and more fun imo.
I don't get the point. It's like rating "Normal Triangle Pattern" and "Bigger Triangle Pattern".
Rolled
ono thats fine ^___^
NoHitter
I would like to nominate Differential Stacks

Basically stacks that consist of notes spaced apart inconsistently from each other in the timeline.
Some sightreading required unless you can really follow the music. Very challenging in hidden.

Masashi Hamauzu - Showing Heart "Dance of the Cornered Rat" [Hard]

PJ Lequerica - Pokemon Johto (TV Size) [Ho-Oh]
Soaprman

Derekku Chan wrote:

Floating Streams
*An alternation of 1/2 sliders and 1/4th notes that causes the player to feel like they're losing control (or floating) while trying to alternate between holding the sliders and clicking the faux-streams.
since these aren't getting nominated, posting here to rate these a 5.
0_o

m980 wrote:

I don't get the point. It's like rating "Normal Triangle Pattern" and "Bigger Triangle Pattern".
If I understand these correctly:
Deathstream = circlecirclecirclecirclecirclecirclecir..
"Floating Stream" = slider-circle-slider-circle-...

Pretty different techniques imo. Though I don't really get the "floating" part :P Maybe "Alternating Stream" or something?
anonymous_old

0_o wrote:

m980 wrote:

I don't get the point. It's like rating "Normal Triangle Pattern" and "Bigger Triangle Pattern".
If I understand these correctly:
Deathstream = circlecirclecirclecirclecirclecirclecir..
"Floating Stream" = slider-circle-slider-circle-...

Pretty different techniques imo. Though I don't really get the "floating" part :P Maybe "Alternating Stream" or something?
No; Kanbu deathstreams are Kanbu deathstreams. Kanbu's normal streams are different from her deathstreams. The deathstreams contain shit amounts of sliders, or contain confusing rhythm patterns.
0_o

strager wrote:

Kanbu deathstreams are Kanbu deathstreams.
what
Derekku

0_o wrote:

Though I don't really get the "floating" part :P Maybe "Alternating Stream" or something?
"Alternating" probably works in both senses; alternating circles/sliders; alternating mouse buttons/keys/whatever. It probably just feels like floating to me since I'm a tablet user and am probably floating my stylus around and only using the keyboard of something :V
Rolled
How about we name them gay streams.

1
m980
This thread is for nominations, not rating.
anonymous_old

Rolled wrote:

How about we name them gay streams.

1
You mean straight streams.
Lilac
Crumpled Sliders

Basically, a slider that has a linear setting and uses control points to squash them up together in order to create a sort of crumpled or squashed effect, which in essence, make a slider seem shorter than it is supposed to be. These can come in various forms. Some well known ones are.

Frankmusik - 3 Little Words by JarJarJacob [DJ LaRTo]


Nelly ft. Fergie - Party People by YGOkid8 [KIRBY'S BIRTHDAY PARTY!] (Definitely a good example, play the map.)


Nightcore - Jump Jump by Kytoxid [Collab]


Sorry if this was suggested before but rejected.
NoHitter
You forgot the regular "straight-line" type

David J. Franco - Scribblenauts Theme [JInxy's Scribbles]
Lilac
Yeah...but that's kinda obvious.

After all, DJ LaRTo uses that as well.

YGOkid8
i don't see how it matters if it's obvious or not... but anyway, good one to have.
Lilac
Added links if that's what was holding back as a nomination.
m980
Nothing was holding it back. I'm just a lazy bum.

While I'm here I may as well nominate a technique.

hiMMDivebomb Combos

(Props to MetalMario201 for the name)

Consists of a STRAIGHT line of combos travelling from somewhere near the top of the screen (or the middle) to somewhere near the bottom. The last note is almost always a slider. Divebomb combos vary in size.

Maps with Divebomb Combos
The Village People - Y.M.C.A. [Hard Rock]
Collective Soul - Better Now [Sweatin']
Kevin Rudolf ft. Lil Wayne - Let It Rock
IOSYS - Utage wa Eien ni ~SHD~ [SOLO]
YGOkid8
can we assume that the beginning of the slider doesn't have to be part of the straight line? 'cause you mentioned "a STRAIGHT line of combos", but the beginning of the slider (in the provided screenshot) isn't in the straight line... thing...
anonymous_old

YGOkid8 wrote:

can we assume that the beginning of the slider doesn't have to be part of the straight line? 'cause you mentioned "a STRAIGHT line of combos", but the beginning of the slider (in the provided screenshot) isn't in the straight line... thing...
The things you hit are in a line.
NoHitter
I'd like to nominate Pre-spinner Notes

It's basically a note/end of slider directly before a spinner.
The note gives the "beat" while the spinner provides resolution to that beat.
The spinner usually follows 1/2, 1/3/ 1/4 or 1/6 after to not sound disjoint from the note.
In fact earlier maps just overlapped the note and the spinner.

It's like a slider but for longer time intervals.

Examples:
Tomohito Nishiura - Professor Layton's Theme [WyndII's Mix]

Hideyuki Ono - Classic Party Triathlon [Insane]

Eiko Shimamiya - Super Scription of Data [Easy]
YGOkid8

NoHItter wrote:

I'd like to nominate Pre-spinner Notes
i totally support this one. We have post spinner notes (i think?), why not pre-spinner notes?
mm201

m980 wrote:

hiMMDivebomb Combos
IMO the defining characteristic of a divebomb combo is the slider that sort of "dives" into other stuff:

Lilac
That looks good.

._.
Beuchi

NoHItter wrote:

Pre-spinner Notes
Supporting this too. I looove to do it xD
Lybydose
QQ Diamond

Four circles placed one beat apart from each other in a diamond pattern along the four edges of the screen, which makes them jumps, albeit easy ones (unless the BPM is really high I guess). I call it QQ Diamond because it appears in like every kioukiou map ever.


I suppose a variation could be to swap the positions of the 2 and 3 in the above screenshot, but I rarely see that.

Example maps that use this pattern:

SYNC.ART'S feat. Sakaue Nachi - Forever Cherryblossom
Horie Yui - Sugar Sweet Nightmare
ZUN - Reach for the Moon, Immortal Smoke look at me using my own maps
ouranhshc
[quote=Lybydose]I suppose a variation could be to swap the positions of the 2 and 3 in the above screenshot, but I rarely see that.[/quote]

like that?
Lybydose
Sort of, but what you posted is a bunch of notes at 1/2 beat distance, and the circles themselves are very close together, so it plays totally different from the pattern I posted.
anonymous_old
I hate everything involving the edge or corner of the screen and "distance". My vision sucks.
mm201
Sallad4ever
+support for Divebomb Combos, I love it

according to the characteristic defined by MetalMario, will this count as Divebomb combos too? seeing how 9 is not directly under 8
Dragvon
Tornados


Basically, they are 4 notes set in an formation that makes the player "spin" clockwise (or CC) at a high speed. They are a bit similar to small jumps in distance and streams in reaction time. Therefore, the name tornado :3

Seen in M2U - Nightmare's HD Diff at 00:44:220 (1) -
noneed_old
Speedkiller Slider
I mean sliders that are very very slow than the other slider in the map.Like the one in U.N. Owen Was Her-Nico Nico Douga
Well, I'm online on my computer at the mom so I don't have osu and so no screenshot.. but I think you know what type of slider I mean!
anonymous_old

noneed wrote:

Speedkiller Slider
I mean sliders that are very very slow than the other slider in the map.Like the one in U.N. Owen Was Her-Nico Nico Douga
Well, I'm online on my computer at the mom so I don't have osu and so no screenshot.. but I think you know what type of slider I mean!
I call this "poor mapping".
NoHitter

noneed wrote:

Speedkiller Slider
I mean sliders that are very very slow than the other slider in the map.Like the one in U.N. Owen Was Her-Nico Nico Douga
Well, I'm online on my computer at the mom so I don't have osu and so no screenshot.. but I think you know what type of slider I mean!
viewtopic.php?f=61&t=31518 ?
Beuchi

Lybydose wrote:

QQ Diamond

Dragvon wrote:

Tornados
Aren't these Square Formations? viewtopic.php?f=61&t=23021
Derekku
I'd say that Tornados could be classified separately since they have a long duration of time (repeating). Also, it's even better when the pattern rotates/moves around (as seen in some Shinxyn maps). <3
noneed_old
Speedkiller Slider
I mean that one:
(noob at screen shot)

Dragvon
A tiny update about tornados: They could be done with 3 notes also.
Check : Megurine Luka - DYE


Will that affect your response about square formations '-'?
YGOkid8

noneed wrote:

Speedkiller Slider
I mean that one:
(noob at screen shot)
you can use F12 to take screenshot in game...
and that's what NoHItter linked to, a hold slider
NoHitter
Nominating another

Central Anti-jumps

A note/slider placed in the center of other notes and/or sliders but spaced the same in the timeline.
It's a more recognizable form of anti-jump I believe.

Examples:
SPLAY - Drawing Days (TV Size) [Wynd-y Days]

Norikazu Miura - Traces of the Sindar Civilization [Crimson Sky]

Hatsune Miku - Joker [SFG Insane]

Christophe Mae - On s'attache [Hard]
Fapfrit
Oh my. Not thought to open this topic. I repeat my post here.

Hi. I have suggestions

How about From-To Slider?
Map: REDALiCE - Bad Apple!! (NachoPiggy's Intense) sure there are other maps

And one more:

How about Art circle way?
Map: Nico Nico Douga - Haruhi of The Sprite Tribe (DJPop's Insane)
Boots Randolph - Yakety Sax (Ridiculous) and many others


Ok, if you like, was happy to help
SPOILER
Excuse me, m980
mekadon_old

Famfrit wrote:

Map: REDALiCE - Bad Apple!! (NachoPiggy's Intense) sure there are other maps
Night of Kinghts [TAG4]
NoHitter
There has to be a description or something or else we won't know what it is.

From what I can see,

From-To sliders are sliders that either end at or converge from a single point?

Art circle way are notes that form circular patterns???
Fapfrit
There has to be a description or something or else we won't know what it is.
Oh, excuse me.

NoHItte wrote:

From-To sliders are sliders that either end at or converge from a single point?
Yes, you're right. These sliders converge at one point, or proceed from one point

NoHItte wrote:

Art circle way are notes that form circular patterns???
This beautiful line of circles. Not just a straight. Yes it looks nicer
RandomJibberish
From to sliders are windmill sliders pretty much

I think most types of "art circle way" can be their own beat formation and mapping technique but idk
Fapfrit
OzzyOzrock
Step Too Fars. (dig it? [*sigh* orz])

Basically, it's a constant stream pattern, but you go back one note, and head another direction.


Maps with this technique:
Yokkyuu Fuman
m-flo loves CHEMISTRY - Astrosexy
My Chemical Romance - The Sharpest Lives
Kawada Mami - See visionS (TV Size)

there are probably more
Louis Cyphre
hmm, let me suggest something.

Spider Sliders:









Looks awesome with high BPM and high velocity/slider speed.

sorry but this map is not yet uploaded, i have never seen such patterns in other maps, sorry 3:
NoHitter
You know, I'd be happy to continue the polls for the nominated techniques.
m980
For those wondering, I've let NoHItter continue with these threads. If he sucks at it, I'm gonna tell him to stop lololololol.

But it looks like his first one is pretty decent so yeah.
Dragvon
Don't forget my tornadoes then ;w;
NoHitter
By the way, I'll try to post one nomination per day.
If ever we run out, maybe I'll start posting a new one once per week?
OzzyOzrock
Sounds good. There are only so many different techniques that aren't too similar to another.
Rukario
Nominating:

Technique Name: Krisom Criss-Crosses

Description: Two wave sliders, which are Horizontally or Vertically shifted and the selection is reversed. Technique was created by Krisom.

Maps where it is used:
Shakira - Te Aviso, Te Anuncio by Krisom [Insane]
DJ Mendez - Tequila by Krisom [Insane]
Sam Tsui & Christina Grimmie - Just A Dream by Rukarioman [Insane]

Luvdic

m980 wrote:

Also people, please post maps by two DIFFERENT USERS, this isn't "rate the style".
Nothing against you krisom! I still love you, i swear! ;D

Oh and btw Rukario, it would be nice if you were to add another example that comes from another mapper.
Xgor
Nominating.
Star Formation

A pattern of at least 5-6 circles placed in a way so the followpoints looks like a star.
Most commonly a jump but it can also be spaced.
Trans-Siberian Orchestra - Wizards In Winter[Insane]00:49:164 (1,2,3,4,5,6) - Earilest example I know
IOSYS - Poinsettia[Insane]Later part's of that difficulty is almost only that.
Susumu Hirasawa - Big Brother00:57:372 (1,2,3,4,5) , good example of a bit more closely spaced star formation and usage of 5 circles (5 circles is usually more common)
Rukario
Well here is a pending map that uses it :P
Too lazy to lurk in maps if they have it.

Sam Tsui & Christina Grimmie - Just A Dream by Rukarioman [Insane]
m980
Lemon Tree has one.
"I'm turning my head"
Sakura
Almost all of my maps have one of those star patterns =P because i love them so much
SapphireGhost
I'm nominating Drain Sections, when a difficult beatmap suddenly gets slower or less difficult in an attempt to either match the song better or cause the HP bar to drain.
ziin
Couldn't it also be a 7 or 9 point star?

@sapphireghost
I hate those. Also you need ranked examples
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