SPOILER
Has no purpose of sound to be there either. Even it being silent, It has no purpose of being there. (Not trying to dog on your beatmap skills.)X:156 Y:20, 01:07:617
The bit of logic sucked, I know.
Thank you for checking!- Frontier - wrote:
sorry for a very late mod xD
quick check sorry, no kd please nah man, even if it's a quick mod you deserve them
[Niamh]
Source : 東方Project yep
00:04:526 (1) - move to x 298 y 255 for a perfect blanket with 00:03:435 (2) I think you mean x: 298 y:225? 255 is way to low to blanket anything
00:24:890 (3) - x 224 y 132 ^ yep
01:35:981 (1) - delete nc I like to point out big jumps with NCs and afaik this isn't an unrankable issue?
01:44:708 (1) - ^ Keeping it for consistency with ^
Overall is okay. Not good or bad.
Good luck
Everything else fixed as best as I could.Hessu_H wrote:
Here's your NM!
It's just mostly blanket stuff as there's wasn't much i could findboom00:11:072 (1,3) - Blanket could be improved
00:39:435 (1,2,3) - Fix blanket
01:05:254 (7,1) - Blanket improvement
03:12:708 (2) - You're missing a strong sound on the white tick here. Maybe make this a 1/2 reverse?
03:43:799 (4,5) - Blanket improvement
03:44:526 (6,1) - ^
03:54:345 (6,7) - A slider would fit better here I feel like the two notes play better if they're both clickable here
03:59:072 (1,2) - This jump kinda feels too big as the sound isn't that loud
04:03:345 (5) - The sound here isn't too big for a note imo Rhythm is way more interesting to play this way though?
04:06:708 - The intensity of sound increases here so maybe increase hitsound volume a bit?
04:32:890 (1,2) - Maybe blanket these?
05:16:526 (1,2) - A blanket here would be great
05:18:708 (3,4) - ^
Thank you for your mod and your starSuishohana wrote:
Here from my modding queue
Niamh
01:22:708 (10) - Can you make this slider parallel to this one 01:23:072 (1) - ? I really like the slightly not parallel slider patterns, so I'm keeping this as is to mantain the pattern formed by 01:22:708 (10,1,2). I'll make 01:23:435 (2,3) parallels though, and also thanks for making me look at this, 01:23:072 (1) wasn't centered correctly
01:23:435 (2) - ^ As stated ^ I'm keeping as is in regards to 1, but made parallel with 3.
01:27:435 (1) - Move to x: 36, y:108 Sure
01:37:981 (8) - make this parallel to 01:38:345 (1) - ? Nope, idea was to be parallel with 01:37:617 (7) here
01:40:345 (7) - stack this circle on the end of this slider 01:39:435 (4) - ? I mean it's already basically there yep
02:37:254 (7,8) - Maybe make this a blanket. I think the jump it makes will match the sudden pick up in intensity nah, I like the use of the dropout flow here since it matches that the guitar ends abruptly IMO
04:32:526 (7) - Make this slider parallel to this one 04:32:163 (6) - yep
I don't think there's anything else to worry about in my opinion The changes I mentioned are really just personal nitpicks(parallel lines <3) and probably not something to worry about Hope this helped and good luck!
It is cirno's theme. I love the remix because it sounds nothing like it, lol.William K wrote:
What a good mapset.
[Niamh]
- 00:08:890 (5) - I recommend NC-ing here since it fits the music. sure
- 00:10:345 (4) - How about making this straight up like https://osu.ppy.sh/ss/6056990? It looks more beautiful XD yeah why not xDD
- 00:11:981 (4,5) - Making this a shaped trapesium would be nicer for aesthetics, I think. And it would fit much better in the music since there's a spacing for drums. I'm keeping this pattern as it stands here. Mostly because I really like the aesthetic of this pattern, but also because I think it plays better like I have it here.
- 00:32:890 (1,2,3,4,5,6,1,2,3,4,5,6) - The star is good, but how about making them spaced lower since that part is pretty calm or just consider making them sliders for a good rhythm Originally I had some sliders here, but those were changed due to some mods pointing out that the drum sounds which these are following would give better feedback if all notes were clickable instead of only 1/2 of them. The spacing isn't really that big, it's just a 1.9 and this is an Insane (even if a kinda easy-ish one). Also the jumps help me prepare players for the section at 00:45:981 (1).
- 00:35:072 - Lowering the sound here would be some help to the music. Sure, but there's not much I can lower here, the section is at 20% volume
- 00:48:345 (2,3,4,5,6) - These could blanket 00:47:799 (5) - better. Fixed, I hope?
- 01:07:072 (6,7,8) - I think you put it the wrong way, 01:07:072 - 01:07:254 - should've been a slider, and 01:07:345 - 01:07:435 - must've been those 2 notes since you hear, the strong instrument is at 01:07:345 - 01:07:435 - . So making them like https://osu.ppy.sh/ss/6057051 would've been better. Nope, this was made on purpose. The guitar 3-string sound at 01:07:072 (6,7,8) is way too prominent to not have it in the rhythm.
- 01:07:617 (9) - Making number 9 nearer to 01:07:254 (8) - would be much better since 01:07:799 (1) - feels way stronger and number 9 feels inaudible. Stacking it under 8 would be way to confusing, though. I think the lesser evil is just placing it in the middle as it is, connecting both sliders.
- 01:18:345 (6) - How about CTRL+G-ing this slider so players would not have to move their mouse too fast directly. If you like trolling, it would be good to kill players by HP drain bit by bit XD Nope. I think if I control+g here I break the flow and the mirroring of the previous triangle pattern, which was the intention here. The jump is high but it plays well IMO. This also repeats pretty much everywhere this pattern comes up, so it's a consistent thing throghout the diff
- 02:21:435 (6,7,8) - Because these notes are triplets, the spacings looks uneven. Consider moving the triplet down a bit? Oh, hey, nice catch!
- 02:21:981 - I think lowering SV here is not needed since there's only break and 1 circle there. I... didn't even notice this slow lol. I need the section to kick off the kiai though and the SV corrects when the next part begins so it really wouldn't be necessary to change but I guess random SV changes are kinda lame so I'll fix it xDD
- 03:24:890 (6,1) - How about moving number 6 to the left a bit and then make 03:25:254 (1,4) - them the same? It would be better rather than making them different. No to both. For 6 because I just like triangle patterns and they play just fine here man. Let a dude love his triangles. For 1 and 4 no because I made that on purpose. Plays good, is aesthetically interesting and helps me direct the flow better to the left in the next patterns.
- 04:43:799 (2) - Blanket this if you meant to. But if not, I recommend blanket this slider to keep them tidy. Fixed
- 05:20:708 (5) - Consider making this tidier. Triangles, man. Not changing mainly because just a tidy curve is boring to me and also I mirror this in 05:21:799 (7,1)
I think that's all from me :3 It's a good song and mapset. Btw is it Cirno's theme? :V
Sorry I took so long to answer your mod, but real life got in the way of vidyagaems.Naxess wrote:
From the offline #modreqs threadGeneral
- There's no need for "na" in the tags, since it's already in the title anyway. I guess, yeah
- You can also add the following tags:
according to the sources listed in the description.Actually I'll add this, why not right?
- comiket 89 c89 (event)
I don't think comiket is really necessary in the tags? I mean I'll add it if I must but yeahActually I'll add this, why not right?- ZUN (composer of the original theme)Reasonable, yeah. Hadn't thought about adding this.
- ethnic celtic world (genre)
Not really necessary, I think? Genre is added later when approved, and this will be catalogued as Instrumental I guess. Same as nº 1, I'll add it if I must but I don't wanna clog the tags with unnecessary stuff if I can avoid it.- The source would more accurately be "東方紅魔郷 ~ the Embodiment of Scarlet Devil." , as the original theme comes from this game.
Add "東方Project" to your tags instead. Sure, I'd had to take a look at other touhou ranked maps, but this seems reasonable enough for now.- Is letterboxing during breaks intentional? It's on by default, and from what I've seen a lot of people don't prefer it, but if it's intentional then it's fine. It's a personal preference, yes. If unreasonable I'll change this though, I don't really care that much.
Niamh
Hit Objects
- 00:10:708 (5,6) - This is the same as 00:08:526 (1,2,3,4) - instrumentally. The streams in the song are in groups of two, so having them play three times and then a slider instead of, what would've been, the fourth stream feels a bit strange. Consider unifying these rhythms. It's not the same as 00:08:526 (1,2,3,4). On 00:08:617 (2) there is a sound, albeit a faint one. At 00:10:769 there's actually no sound (or at least I can't hear it/justify a note there. What I'm seeing is a hold from 00:10:708 to 00:10:890 and that's why there's a slider there.
I'm skipping all NC mentions. I'm re-NCing the song from scratch so hopefully all errors pertaining to them will be fixed.- 00:09:981 - This was mapped at 00:07:799 - , and I see no reason to end a slider on it for this part. Generally downbeats would want to be clickable, especially starts of streams, because it allows the player a point of reference to the rhythm. This, in turn, allows them to hold a greater accuracy throughout the map and follow the rhythm of the song better, which is what the game is all about. Click the circles, to the beat.
Consider doing something like this, for instance. Sure, fixed.- 00:25:981 (1,2,3,4,5) - This section's rhythm feels very... hmm off. You'll notice the sliders end on the downbeats, and in this case the parallel downbeat, 00:25:254 - is being emphasized, but 00:27:435 - is not. The most problematic thing with the rhythm, however, is these three sounds 00:24:526 - 00:24:708 - 00:24:890 - , they're pretty good, right? But in the next measure these sounds are not being reflected in the same way at all, 00:26:708 - 00:26:890 - 00:27:072 - . 00:25:981 (1,2,3) - this could be moved up one beat to fit with how it was at 00:24:163 (1,2,3) - , for example. I'm on the fence about this. I think I get what you're saying, but at the same time the rhythm doesn't really make sense to me if I change 1 from where it is, since that's when the violins start (and what I was following here) and moving 2 and 3 around just feels worse to me while testplaying. I'm keeping this, but I could reconsider.
- 01:45:435 (2) - Consider replacing this slider with a circle and a 1/2 slider like you did at 01:43:254 (2,3) - 01:41:072 (2,3) - 01:38:890 (2,3) - . yep
- 01:46:526 (1) - This repeating slider should end on 01:46:708 - according to the way the piano plays here. It'd be very odd to continue the 1/8 repeat all the way to 01:46:890 - , because the song doesn't suggest that from what I can hear, or am I wrong? Actually, the piano buzz thing extends to 01:46:981. I'm actually shortening these here because otherwise it would be extremely awkward to play. And I've done this the same way pretty much everywhere these repeat throughout the song:
Refer to 01:55:254 (6,7) Should extend to 01:55:526 but would be awkward to break from an 1/8 to a 1/4 stream
^ 03:13:799 (1) - ^ 03:14:254
^ 04:41:072 (1) - ^ 04:41:526- 02:12:163 (4,5,6) - This triple seems a bit weird. There isn't even an impact at 02:12:254 - , so that's overmapping. There is, however, a sound on 02:12:072 - , which doesn't happen to be mapped. Why resort to overmapping when there are clear alternatives that actually reflect the song?
Consider moving your notes as such to match the instrumental cues of song properly. Actually, yeah. I guess I misheard the triplet and thought it came later.- 03:31:526 (5,6,7) - This is most definitely overmapping and is also inconsistent with how you decided to place the intensity over the notes in it's parallel measure 02:03:981 (4,5) - .yeah, I fixed lots of overmappings throughout the map, seems like this one slipped.
- There are also some other things regarding this part, 04:27:799 - 04:25:617 - , rhythm to be exact. Note how 04:23:435 - is a slider end, 04:25:617 - is also a slider end, but 04:27:799 - is not. If you really want to emphasize those sounds, allow the player to click on the first one that appears, don't end a slider on it. Use the same pattern for the following measures as well, 04:34:526 - 04:36:526 - 04:38:708 - .Sure, I could give emphasis to the big drum sounds, but I think finishes already do an excellent job with that and my rhythm is fine enough, following not only the drums but also the soft violins in this part. I would also need to cut some sliders short at places where there's not really a sound (and I know I've done it in some cases throughout this section but I'd rather it's something puntual to emphasize a big sound and not become the norm).
Hitsounds
- 00:07:799 (4,5,6,7,8) - This hitsound pattern is pretty good, try doing the same at 00:09:981 - and 00:10:708 - for consistency. sure
- 00:09:617 - 00:16:163 - From these we can conclude that 00:18:345 - is missing a clap. sure
- 00:40:163 - Not sure this whistle belongs here, refer to 00:44:526 - . Consider unifying them. Whether you add or remove doesn't really matter, as long as it's consistent.
^ 00:45:254 - refer to 00:40:890 - sure. Added whistles.- 00:50:345 - refer to 00:45:981 - , in this case there's a whistle on one but not the other. sure
^ 00:52:163 - 00:52:345 - refer to 00:47:799 - 00:47:981 - I don't think these two are the same, though?
^ 00:51:799 - 00:52:163 - refer to 00:47:435 - 00:47:799 - ^ plus they don't have the same intensity, so why should they have to get symmetrical hitsoundings?
^ 00:56:345 - refer to 01:00:708 - Again, intensity. 00:56:345 is way softer than 01:00:708 so I can't really have the same pattern?- 01:07:435 - I'm pretty sure this should be a whistle and 01:07:072 - should not. Refer to 01:05:254 - and 01:09:617 - .yep
- 01:12:435 - imo you can silence the end of these 3/4 sliders. It gets a bit confusing that the tail and the head of the next slider sounds the same.
^ 02:39:708 - I guess? I don't think it is confusing at all though.- 01:47:072 - Was this supposed to be a soft sampleset? The drum sampleset sounds very off with those harsh whistles in this section.
^ 03:14:345 - Nope, it was supposed to be a drum sampleset, mainly for the use of the strong finishes at places like 03:19:435 (3,1) -- 02:12:163 - 02:12:526 - add whistles like you did at 02:07:799 - 02:08:163 -
- 01:28:890 - 01:29:254 - refer to 01:20:163 - 01:20:526 - Different rhythm? Section at 01:28:890 - 01:29:254 is stronger and leads to the next drum section, so it should have finishes rather than claps to ease the change.
^ 02:55:072 - 02:55:435 - refer to 02:46:345 - 02:46:708 -- 03:19:617 - Clap for consistency with 03:18:526 - sure
- The consistency between the various phases seem to be very consistent. What is not consistent, however, is how you're using them in accordance to each measure and their parallels within each of these phases, see my examples above. Note that wherever there is one error, there's probably two more due to the song repeating itself twice. Consider requesting a recheck from thzz as well, to make sure everything is in order.
Good luck!
Thank you for your mod, Cerulean!Cerulean Veyron wrote:
Hello~ short mod heh -w-
[- - Niamh - -]
- 00:19:617 (7,1) - I would really think this jump should have been bigger than 00:18:708 (3,4) - for stressing up the dense downbeat. You can try, at least, moving slider (1) a bit up and right without hurting the pattern for sure. You could possibly readjust the slider tail if you still want the flowing to move towards circle (7). Oh, yeah, actually I kinda messed up there. Reduced 00:18:708 (3,4) a bit and spaced the next jump a bit more, should be fine now.
- 00:38:345 (4,5,1) - I thought this one could probably be a symmetry patterning, turned out it isn't but the increased distance spacing. Overall, it's pretty fine but visually weird based on the rhythm snap you've used on timeline. Well... rather than balancing it; stack circle (5) somewhere, or add one circle on of these parts 00:38:890 - and 00:39:254 -. Actually, I'll make a symmetric pattern here. I'd prefer not overmapping on 00:38:890 - and 00:39:254 - here. Also the slider direction doesn't really matter here IMO the way the pattern is set so I don't have to change that much
- 01:07:254 (8) - Well, that string sounds on the track sounds pretty much continuous. So I think keeping up the stream by making this into 1/4 streaming circles, or at least 1/4 reverse slider if you don't mind, can emphasize and follow the song track much clearer. Stream it is
- 01:28:890 (7,8,1) - Could be better if you make the transition by adjusting the spacing a little bit higher for note density. The track and it's downbeat really deserves something more here tbh, perhaps a jump or just an increase of the distance spacing. I made something different here, hope it works
- 02:18:345 (3,4,5) - I could literally see you haven't done a spaced triplet like this on any part of the difficulty (except that copy-paste on the last kiai), If I'm right. Which is likely some pattern inconsistency. Either balance the spacing, or redo the rhythm composition here.I mean, yeah not a triplet, but I've used spaced 1/4 rhythms at sections like 01:28:526 (6,7) - 01:35:981 (1,1) - 02:55:799 (6,7) - and more. I think it plays great, so I'd like to keep it as long as it isn't unrankable?
- 02:39:072 (1) - The new combo on this one seems to be a little, sudden... if you know what I mean. Assuming you haven't add any new combos on some random parts unlike music track changes, or two-track measures on timeline, or slider velocity changes. So this should probably be removed. remains of a time where this was an overmapped spaced stream. Wops.
- 03:54:163 (2,3,4,5) - Optional objective: Well, at least the structure is great. Not unless you've recorrect some placements for these circles in order to shape it in a better formation. Like a square, or triangle, or something that's in a good shape. Kinda minor by the looks of it, so it's up to you~ Those make a square, though?
- 03:56:163 - Ehh, why this should be empty though? The piano sounds really audible and mappable, so it deserves a few more notes on this part. If this were a silent track, you could probably leave it as it is. But sadly, it actually isn't. I'm purposefully undermapping here to only the high piano notes, to emphasize the calmness of this section. I could map to all the piano notes, really, but I feel the return is better here by sticking only to the high ones since they're the ones that really carry the rhythm.
The last kiai is probably a copy-paste flip yeee c; Excellent structures you've used on this map btw~
Best of luck!
Thank you for the mod[ Pennek ] wrote:
o/ \oNiamh00:04:163 (3) - spacing It's fine ~ 00:06:526 (4,1) - 00:13:799 (2,3) - and 00:15:254 (7,1) - all use similar spacing here.
00:48:163 (1) - spacing Intentional, it's one of the strongest sounds of this section, so it should have a high jump IMO, like 00:51:435 (1) - or 00:45:981 (1) -
00:49:254 (1,2,3,4,5,6,7) - I dont see the justification for the big jumps here in the mp3 Has as much justification as the whole of this section, really. I wanted to make spacing big here since it's a unique section in the song that doesn't repeat anywhere else and I felt the buildup at 00:45:617 (4,1,2) - really deserved playing around with some jumps. As for this part in particular, I felt like the rhythm "resets" again at 00:49:981 (5) - so I wanted to make some build up here like at the beginning of the section. Plus it's not that big of jumps, we've had 3.0x before and none of these surpass 2.5x except the last one and that's for buildup as I stated earlier.
04:25:799 (5,6,7) - angle feels weird after playing the whole map with mainly sharp angles I guess, tried something different with this pattern
Also maybe you want to change the background. this song gives me the feeling of the cold north. I see the winter theme in this, but to me it sounds just like a magical kinda music-boxy style, so I think a fantastic themed BG also works as well. Plus we have both "Snow Illusions" and Tír na nÓg in the title, so both interpretations work I'll try and find some winter-y fantastical BGs but if I can't find anything I'll keep this one
very enjoyable map!
Thank you for your mod- Yoshimaro - wrote:
hi im late af c: better late than never, though
[Niamh]
01:20:890 - raise hitsound volume? sure, but only for this finish sound, 50% sounds way too high to keep IMO
02:41:981 (2,4) - make this same distance as 02:41:981 (2,3) - sure, should be fine now
02:56:163 (7,9) - was this on purpose? fix blanket if it was on purpose, also, maybe make equidistant with 02:55:799 (6,7) - the blanket? yeah, was on purpose. Fixed, I hope.
03:42:708 (1) - give this a bit of spacing, it felt underwhelming for its intensitysure
05:22:890 (1) - 10/10 Aesthetics
i love this type of music and map combo, its always so fresh c:
Thank you for your modElectoz wrote:
[Niamh]Didn't check the hitsounds but I assume you're polishing them? (According to the last few mods) I think I've polished them all I can on my own, had some hitsound mods/IRC help but they should pretty much be final as far as I'm concerned
- 00:14:345 (4,5,6,7,1) - Would be nice if you can give a rotated flow on this like 00:05:617 (2,3,4,1) - 00:22:708 (2,3,4,5,1) . It would be nice to have, but I can't come up with a rotary flow here that I'm comfortable with. Instead I've shuffled the pattern a bit to make the flow less "strict", hope that works.
- 01:17:617 (4,5,6) - 02:44:890 (4,5,6) - Not necessarily needs to be a triangle imo cuz these are unlike 01:16:526 (1,2,3) - 01:26:345 (4,5,6) - etc where those triangles reflected the main instrument. I know, but I really like the way these patterns feel and look. Do I really have to change them? Even if they shift from the main instrument they are still following the same rhythm
- 01:25:072 (8) - Not really a fan of the placement here, it forced a linear(well not completely but almost) flow on 01:24:890 (7,8,1) . Also the way you spaced things there should be more consistent with 02:52:345 (8) . Sure, valid points. I think I've fixed this now
- 01:41:254 (3,4) - Was expecting a more consistent(smaller) spacing on this according to your spacing concept in this section, like what you did with 01:32:526 (3,4) . I guess it was kinda high here, yeah. Reduced it by a bit, now it's higher by 0.2x or something like that, but that's mainly for aesthetic reasonings and should not affect negatively to gameplay I hope.
- 02:15:435 (1,2,3) - Doesn't look really appealing(at least to me) because you used different shapes on 02:15:799 (2,3) which kinda kills the symmetry/equality or whatever you're trying to do here compared to the others. Same applies to 03:42:708 (1,2,3) - 05:09:981 (1,2,3) . Fixed all of these to have the same shapes.
- 04:01:254 (3,4) - 04:02:345 (1,2,3) - Use the same rhythm on these places? The way main instrument played is kinda similar on these places imo sure
- 04:14:708 (4,5,6) - Better use same/consistent spacing on these circles, kinda hard to read these circles as the same beat spacing considering how you spaced 04:13:254 (1,2,3) which is the same sound. yep
- 04:16:163 (3,4) - Was expecting a bigger spacing compared to how you spaced 04:07:435 (2,3) - 04:11:799 (2,3) - 04:20:526 (3,4) which are pretty much similar. I mainly placed it where it was to have it under 04:15:435 (1), spaced better now.
- 04:30:435 - 04:39:163 - Map both of these or not at all for consistency? I originally had a stream there, but I removed it because of mod feedback. Restreamed then
Good luck with that then~
Thank you for your modYoshino-- wrote:
Saw a nice song in #modreqs
00:24:163 (1,2,3,4,5) - maybe try this rhythm fits better imo sure
00:25:981 (1,2,3) - ^ same sure
00:36:163 (3) - there is no sound here oops
00:47:617 (4,5,6) - triangle isn't perfect should be now
00:48:890 (7,8,1,2,3,4) - why is this not perfect ._. ^
01:35:981 (1) - does this really need NC? Not really, but I figured I'd have it to make the jump clear since it's a new pattern and 1/4 jumps haven't really come up in the map until here. I'm keeping it.
01:44:708 (1) - ^ Consistency with ^
02:58:708 (6,7) - would be better as a slider, since there isn't really a strong sound on 7 Feels nicer to me with a clickable object, though
03:03:254 (1) - well I guess you wanna keep these NCs then lol 1/4 jump, like before
05:02:891 (1,1) - I don't understand these NCs I also don't, those weren't there last time wtf
05:07:436 (1) - don't think you need this NC ^ wtfff
05:15:800 (1) - maybe move this close to 05:15:436 (4) - Nah, it's the same spacing concept as 03:48:163 (6,1) and 02:20:890 (4,1) -
05:15:981 (1) - remove NC again wtf
05:22:890 (1) - this slider end should not be silent. less than 20% hitsound volume for clickable objects is also unrankable afaik (your hs volume is pretty low in general) Checked the ranking criteria and I can't find any guidelines about hitsound volume. My hitsounds are weak because generally the song has pretty soft sounds throughout, kinda like a music box-style song. If I made them stronger they would overpower the song IMO. Also that sliderend should be pretty low since the song is almost faded out by that point, and it has a clearly audible whistle so it's not like I purposefully silenced it?
gl with the map
Sure, go aheadMir wrote:
#modreqs yay
I'm also mapping this song. Can I steal your metadata? It's more accurate than what I have tbh.
WISPG_G wrote:
hello, Light Mod from my queue
- Niamh
- 00:11:799 (3,4) - jump like this should be on this 00:12:163 (5) - strong beat, this 00:11:799 (3,4) - two notes can be stacked actually yeah, don't know why I didn't think about this before
- 00:13:981 - 00:14:345 - 00:14:526 - 00:14:708 - similar sounds, 00:13:799 (2,3) - and 00:14:345 (4,5,6) - jumps, but here 00:13:981 (3,4) - no jump? btw suddenly high spacing for chill part like this. The high spacing in this part is to represent the build-up in the strings on the background, also I was going for a kinda floaty feel here in the beggining of the map. Te absence of a jump at 00:13:981 is there since while testing having all jumps throughout this section was way too confusing, it also helps me set up the next pattern.
- 00:17:617 (1,2,3,4,5,6) - confusing part, I dont understand what you following here 00:17:617 (1) follows the string, then I switch to the drum sound at 00:18:345 (2) since every sound in the song except that suddenly stops. The only confusing thing I see here is 00:18:708 (3) which is mapped to that background scratch on the song and I absolutely need because otherwise this section would feel way too empty.
- 00:19:867 (1) - I hear like this slider starts later imo, try listen audio carefully, looks like there might be multi-timing As far as I can tell the slider does actually start there However, there's no actual sound at 00:20:526 (3), so I fixed that.
- 00:25:639 (6,1) - jump please for strong beat, try ctrl+G 00:26:003 (1,2) - them yep
- 01:16:526 (1,2,3) - , 01:17:617 (4,5,6) - dont you want make patterns like this smoother? there can be better triangles than this Sure, I'll try to make them neater as best as I can.
- 01:28:526 (6,7) - feels like 1/2, spacing same as here 01:28:163 (5,6) - Nope, no actual sound at 01:28:708 - this is 1/4
- 02:17:981 (2,3) - , 02:19:435 (7,1) - too low for that strong beat, looks like 1/4 fixed both
- 03:31:799 - again disbalanced spacing... 03:32:890 (4,5) - 1/4, but 03:33:254 (5,6) - 1/2? fixed
- 04:01:254 (3,4,5) - 3 sliders could be better imo Changed to current due to some mods pointing otherwise (repetition of same sounds in these parts lend themselves well to this kind of slider)
That's it from me
Good luck! o/
Thank you both for your modsMir wrote:
#modreqs yay
I'm also mapping this song. Can I steal your metadata? It's more accurate than what I have tbh.Niahm[Niahm]
- 00:40:526 (4) - Do you not wanna emphasize that really noticeable chime? Even just changing the flow of this slider could emphasize that sound well. It's not strong enough to me to justify breaking the flow/pattern. I think hitsounds more than make up for it, tbh.
- 00:50:254 - There should be a note here if you plan to map this 1/4. Actually, I'm remapping this whole section.
- 01:07:072 (6,7) - Could make this a 1/4 slider to get the guitar and the cymbals I think it is as two seperate sounds. Or rather, two sounds that while the same timing are played differently because they're different sounds. I hope this makes sense. originally had that, changed due to mods (felt weird to play, a continuous stream actually has better feedback)
- 02:03:435 (1) - You don't really need this new combo. Since there's no SV change. If anything you'd want to NC 02:04:163 (5) - instead. Removed NC, but a nc for 02:04:163 (5) - seems pointless to me since it's just one object?
- 02:04:708 - This particular sound, uh.. flute I think? Is consistently being skipped. I don't know why tbh, since there isn't a sound on 02:04:799 - at all. It would make more sense rhythmically if you shortened these sliders to the red tick. This is for all kiais of the same melody. mapping to the drums, and since there's no drum sound on any of the red ticks I extend to the blue one.
- 02:07:708 (4) - There is no sound here, so I don't see a reason for this triple. there's a faint drum hit there though
- 02:12:890 (8,9,10,11) - I really have to listen hard to hear what this is mapped to. You can keep it, but I wouldn't map it, personally. Since there's a reasonable enough sound to map to and it adds variance to the section I'm keeping it.
- 02:21:708 - There should be a note here too if you intend to map this to 1/4. yep
- 02:38:345 (1) - This played awkwardly for me; personally, I'd map this as two circles. It's up to you though - starting streams after a slider end on a blue tick is usually awkward. sure
- 02:39:163 (7) - No sound here and it plays awkwardly because of that. I didn't expect a triple, yet I got one. Also starting a triple after a 4 or 5 note burst is also really taxing on finger control, which I don't really think represents the song well. It's a pretty simple song to follow, so I don't think it should be mapped in a complex way. Just personal opinion though. but there is a triplet there? I mean, the drum actually goes 1/4 all the way throughout 02:38:345 (1,1) - but since most of it is so faint I've only mapped to the strong parts.
- 02:39:617 - Now you skip whatever this sound is (hi-hat?). It's not AS bad, but again 3/4 sliders play really weird here. same as before, and I'm following the same rhythm as before
- 03:16:163 (6) - Maybe two circles to emphasize that high-pitched instrument. (if you haven't noticed by now I have no clue what instruments are which) Same with the other instances such as 03:20:526 (6). nope, I want this section to be really calm while you play it, so I'm sticking to the main sounds only (mostly the drum/really big flute kicks).
- 03:22:890 (7) - There is super audible sound here that I think is worth mapping. Even more so since you're following the piano thing, which I feel would be better if you mapped it like so: You could shorten 03:22:526 (6) - by one tick and put a 1/2 slider at 03:22:708 - to capture all of the piano thing. In fact, you even did it at 03:31:254 (4,5) - so why not here too? As I mentioned, i'm being as calm as I possibly can here by sticking only to the main sounds. The one at 03:31:254 (4,5) is there to make the transition to the next section smoother. Also the buzz piano actually holds in this place longer than the one at 03:31:254
- 03:40:163 (8,9,10,11) - It's really hard to hear what this is mapped to as well, same as above but I can understand this one a little more because it fits with the hihat thing. I would still recommend removing it. keeping it, same reasons as above
- 03:42:345 (6) - Two circles to emphasize the flute? Same with other cases like 02:15:072 (6). drums
- 03:52:890 - 03:53:254 - 03:53:435 - should definitely be clickable in my opinion. These are very noticeable sounds. You weren't against making 03:54:163 (2,3,4) - clickable so I don't see why not here. yes to 03:53:254 (5) -, no to 03:52:890 - since the piano holds there and a slider fits better IMO
- 04:01:254 (3,1) - These are pretty noticeable sounds yet I feel they're underemphasized. Even two 1/2 sliders would emphasize these sounds better. I originally though the same, but this has been changed due to lots of modders pointing that a repeat slider would fit better the sounds repeating themselves here.
- 04:19:254 (3,4,1) - This flow is kind of awkward. Moving linear from the slider end to 3 to 4 then a 3.74x 1/1 jump to 04:19:799 (1). It plays weird imo and a little bit overdone too. reduced the jump a bit. I'll try to come up with something better for this, but for now I'm keeping it.
- 04:30:435 (6) - This is unneeded, no sound here. Same with 04:39:163 (6) - yes to both
- 04:32:072 (5) - Is it just me or should this note be at 04:31:890 - and not where it is now? oh, yeah, nice catch
- 04:34:890 (6) - There is no noticeable sound here. I suggest making 04:34:708 (5) - a 1/2 slider if you want to fill that gap. Same with 04:37:072 (7) - yep, but on 04:37:072 (7) - there is a drum hit though
- 04:54:163 (4,6) - I don't hear anything for these two notes. 04:54:163 (4) - definitely has a hi-hat kick, 6 actually is there because it felt really empty with nothing there. Circle actually works better than slider here, I tried.
- 04:58:526 (4) - + 1 reverse? nope, the buzz is really short here, similar to 02:03:981 (6,7) -
- 05:16:072 (3) - I don't hear anything here. Could remove. same rhythm as 02:21:435 (2,3,4,5,6) -
- 05:22:890 (1) - This is a beautiful slider. \o/ thank you
Overall it's a good map! Good luck with this.~
A shame that that mapset is graveyarded, tho. I love that songMrSergio wrote:
damn, this song hits my soft spot so well.
It's the same genre as my Rigel Theatre mapset <3
Thank you for your mod!GenDoNL wrote:
From my queue.
Beautiful map, should be ranked sooon. I hope so!
[Niamh]Sorry, it was really difficult for me to find anything.
- 00:02:345 (1,2) - 2 looks a bit random, might wanna try to make it look better. (By Making it the same shape as 1 for example) But it has the same shape? I just rotated it a bit to make a wider flow
- 00:05:981 (3,4,1) - Really minor change but it looks a bit better like this imo: http://gendo.s-ul.eu/sJSAUbBI.png sure, changed
- 00:48:890 (7,8,1) - 8-1 is pretty awkward to aim, consider to put 1 a bit higher 1. I'll bring it up a bit, sure
- 01:21:981 (6,7) - Almost unnoticeable that there is a 1/4 gap here. Especially since the 8 after has (almost) the same spacing) reduced a bit
- 01:28:890 (7) - ^, but this time with the previous sliders instead. I don't think that there's a problem here, though. The visual distance is pretty noticeable IMO
- 02:16:890 (5) - Spaced way further than 02:15:799 (2) for example. I'll stop talking about 1/4 spacing now, but there are a lot of similar parts! I've changed some, but I want to keep the jumps at these 1/4 rhythms
- 04:20:345 (2) - Maybe increase the spacing on this a bit, since it's at a rather weird position right now. Could maybe make a cool triangle like so http://gendo.s-ul.eu/TXtWRIgd.png ohh, nice
- 04:24:708 (2,4) - Blanket is a bit off fixed, I think
Feel free to not give kudosu if you don't agree with anything!
Thank you a lot for your checkKibbleru wrote:
maybe you should get some tips on hitsounding as well.. although i dont really dislike the current way it's hitsounded, but some parts just feel a bit empty since u don't hitsound some of the weaker percussions. I didn't know how to hitsound those without going over the top, so I just... didn't, lol. I can ask for some hitsounds mod if you think it needs more work, but I like the way I give presence to the big sounds by skipping the low ones.
we'll see how this goes.
Rechecked all NC's, I hope all problems with them are fixed nowKibbleru wrote:
00:50:526 (2,3,4,5,6) - uhm make the spacing consistent here wops, should be good now
01:35:981 (7) - 03:03:254 (1) - NC inconsistency here btw. also applies for 01:44:708 (7) - be careful :doh, crap. Yeah, I was NC'ing these to make the 1/4 jump obvious to the player, I guess I changed them without noticing while fixing NC fuck ups
05:22:345 (1) - i think u can remove this NC hmm sure, It was there mostly for aesthetics so