Any metadata source?
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- 00:37:758 (3) - What exactly in this circle for? I can just asume that it's a little buid-up for the sound on 00:38:202 (1) as you did before too, but then 00:39:536 here should be a circle too.
- 01:20:869 (1,2,3) - Is this not a 120° pattern on purpose? (1,2) is a normal blanket but (2,3) is not any similar. So rotating every slider by 120° might be cooler actually.
- 02:03:536 (1) - Why not just using the same slider as 01:11:980 (4) - here? Both parts having different patterns would be a little confusing imo.
- 02:35:536 (3) - CTRL + H for aesthetics?
- 02:46:202 (2,3,4) - CTRL + G'ing the rhythm makes more sense has sliderhead and tail have a "bump" sound on them, so they would get a pretty good emphasis if they were two circles. And right now the current circles have a proper melody on them that would justify a slider way more than two circles.
- 03:02:202 - It's really weird that this whole part has a different rhythm (and also a pretty inaudible imo) when the both same parts had a rhythm that actually folllowed the music properly.
- 00:39:535 (3) - I personally dislike that it's a circle when it more feels like that those circles have the purpose of emphasizing the drum of 00:39:980 (4,5,6).
- 00:47:536 (5,7,1) - Well they are barely noticable but these overlaps make it look really untidy. :<
- 01:33:980 (5,6) - Maybe use a 1/2 slider instead of two circles? The beat on (6) is really quiet so it doesn't deserve a clickable object.
- 02:51:536 (1,2,3,4,5) - What's the purpose of the flow here? The whole map had a flow that was pretty good and understandable but this one looks so odd and not really fitting in the maps concept.
- 00:25:758 (1,1,1,1) - Is the NC spam really needed? I think one NC is quite enough for the placer to understand that the rhythm here is a little bit different. Like, maybe only NC the first two, but the other are pretty unneeded imo. Same goes for other patterns that have a NC spam.
- 00:28:869 (4) - Can you please make the downbeat clickable? The song is extremely loud so ignoring it when you made the other ones clickable is really weird.
- 00:31:980 (3,4,5) - Stacking them for a build-up is really meh. Like, 00:29:758 (1,2,3) - has nothing to emphasize but is harder because of the movement, and it should actually be vice versa. So maybe just remove the stack to at least make it the same difficulty?
- 01:13:758 (1,1) - and so on have the strong drum sound on the slidertail, thus the sliders afterwards are clickable on a beat that is way quieter than the one of the previous slider tail.
- 02:09:869 (4,4) - etc aren't really fitting. In the first two measures and the objects before they appear you mapped really heavy on the drum, and since those I pointed out and the similar ones don't have a drum sound on them it feels too weird and might throw off players.
- 02:10:202 (5,6) - Following your patterning; Shouldn't they be slider since there are no drum sounds on the second circle? I'm comparing it with 02:15:536 (1,2). And they are also missing a NC I guess.
- 02:31:091 (2) - I can't really hear anything on that white tick, having something on the red tick afterwards or just a completely different slider that covers those sounds better would be more appropriate.
- 00:12:647 (4,5,6) - Is there anything special you wanna emphasize with this triplet? Because you mapped the previous two triplets with two 1/4 repeats, so if there's no special reason you could make an A B A scheme here to prevent literally nothing. Kek.
- 00:16:424 (11,1) - Personally I highly dislike 1/8 gaps, even tho the second object is still a slider. 1/8 is just a very little time frame so it's pretty easy to break on it, and in this case the second sliderhead is almost completely hidden which makes it pretty hard to read, especially for a 4* diff.
- 00:19:536 (6,7,8,9) -The sounds fit way more to a back n forth pattern. Like, (6,8) and (7,9) have the same sounds, so mapping them spaced except (8,9) when they have completely different sounds is kinda counter-intuitive.
- 00:47:980 (5,6,7) - Might wanna custom stack to for consistency?
- 03:24:870 (9,1) - This pretty much reads like a 1/2 pattern, especially because (1) is so much far more away from (9) compared to 03:22:758 (4,5) - for example. Everything in this diff was readable but this one is a little bit too hard for that difficulty level if you ask me.
- 00:36:758 (3,1) - Lowering the distance here to make it visually different than 00:36:424 (1,2) - would be neat.
- 00:44:647 (1) - What exactly is this NC for? There's no downbeat or a rhythm change or anything like that.
- 02:20:869 (5) - I like how you mapped this easier than in the Insane diff. You use a 1/2 slider here when Insane has two circles. Same for the other slider.