Anxient
Anxient wrote:
ex00:14:647 (8) - stab me for being nazi, but this doesnt look very aligned. or its nearly alligned but it isnt, and its bugging me. comparison below - I don't get it, it looks aligned to me. Show grid coordinates if you think it can be better
00:19:536 (1,2,3,4) - try doing something like http://puu.sh/qL1j5/349dcc1887.jpg. make 5 -> 6 -> 1 look more triangle and have the rest of the notes follow downwards via stack or manual stack. imo is alot cleaner than this http://puu.sh/qL1me/edc47a1416.jpg - this is intentional. The spacing from 6 to 7 is emphasized by the bigger spacing. It is already a triangle, it's just not equilateral
00:21:313 (4,5,6,7,8) - same issue here as the first mod. - same as before
00:22:536 - missing beat here. tbh you can stack it with 00:22:424 (2) - and itll still be fine. adds to the challenge. anyway, try to fill this note in, its super out of place.
00:28:424 (4,5,6,7,8) - ima stop repeating myself :p just make it aligned properly. ignore this if im actually blind ;l - same
00:36:424 (1,2,3) - lmao you did it here :/
00:41:313 (1) - http://puu.sh/qL1Fm/4d8e703996.jpg not a perfect triangle lol. not a huge issue, but since your map relies of shapes alot, might as well put this in here. - 00:41:017 (2,3,1) - is the triangle. The 2 is separate.
00:51:535 (7) - NC? theres a new drumming pattern. - going to need more opinions on that. I personally think it's not needed
00:53:313 (7) - this here. - unnecessary. It's a string of 1/3 so there's no need for a NC
01:11:980 (1,2,3,4,5,6,7,8,9,10,11) - idk about you, but id make this stream cleaner lol. doesnt look very curve perfect if thats even a term. i mean, http://puu.sh/qL1Us/db62ff1365.jpg compared to this http://puu.sh/qL1VF/aabd4f9e51.jpg, i think the 1st one is more pleasing to the eye.
01:17:091 (6) - id flip this the other way to compliment the next slider's direction. http://puu.sh/qL1ZC/3ad502fbef.jpg - its copypasted stuff so changing it wouldn't fit. Besides, its just horizontal sliders so far so something vertical wouldn't fit very well
01:51:091 (1) - imo id ctrl g this so its more consistent to this 01:50:424 (6,7) - . also i think as it is rn it gives unecessary emphasis to 01:51:313 (2) -
i meaaaan, 01:52:869 (1,2) - youve been doing this during the entire section so why not keep it the same. you seem to be copy pasting a lot of patterns anyway. - this creates a bad angle to play. These are just slight modifications of a pattern used previously.
02:00:869 (5) - ctrl g. i dont think the DS should be that wide. even for a map like this, imo its too wide. - Ctrl g is a bad idea. The distance can be consider negligible and this gives a better path overall
02:08:425 (5) - NC this? i think this part is pretty defined and should be on its own NC section. also helps tell players that this section is different. http://puu.sh/qL2fM/36a6d6ba7b.jpg - it's not significant enough for a NC imo. The section already tells itself with those quadjumps earlier in the section anyways
02:10:202 (5) - ^ - I don't see a reason musically to add a NC on this. The player should be able to define the jumpstream after previous patterns anyways.
02:11:980 (5) - ^
02:13:758 (13) - ^and similar parts
02:19:092 (13) - this one in particular coz the last 2 notes of the previous stream (02:18:870 (11,12) - )are particularly silent and might throw off some players. NC might help with reading. - considering that I haven't changed patterning for the whole section anyways. It feels pointless to do that. Changed the "silent" notes to a slider instead though
03:15:536 - wanna map the guitar? you did last time. - removed guitar section on last part
03:23:091 (8) - NC? - not necessary
--everything beyond this point is personal opinion and can be ignored--
03:03:425 (6) - NC coz new section? :/ and for similar parts lol - all my NC's are with the song and not by patterning. This being a NC is just out of place
hurk
Crimmi log
18:17 Crimmi: looks like you need a mod.
18:17 ktgster: i certainly do
18:17 ktgster: you want to bother?
18:17 Crimmi: Well i'm getting nowhere anyways so I might as well slave away modding.
18:18 *ktgster is listening to [https://osu.ppy.sh/b/986233 sakuzyo - Senkyouranbu]
18:18 Crimmi: Lemme see.
18:19 Crimmi: Downloading.
18:23 ktgster: still downloading?
18:24 Crimmi: It's done.
18:29 Crimmi: Want a IRC mod or a forum mod.
18:29 ktgster: uhh
18:29 ktgster: idk what do you prefer
18:31 Crimmi: Well I do prefer IRC since I am more comfortable with telling it to you straight up rather than using college vocabulary to tell you that this object is off screen.
18:31 ktgster: alright
18:32 Crimmi: I know nobody takes SR into account but the SR from normal to hard is a bit odd, don't you think?
18:32 ktgster: its a general 1 star gap overall
18:33 ktgster: i guess you could say its odd since you might expect normal to be 2 stars instead
18:33 Crimmi: It's 1.92 but yeah.
18:33 ktgster: but you shouldn't really look at star rating when i made the map loaded down to the lowest point
18:34 ktgster: that being said, i did have a few checks on my spread
18:34 Crimmi: Ah ok.
18:34 Crimmi: Now your BG is 960x768, you should double check it yo.
18:35 ktgster: i have a feeling thats intentional
18:36 Crimmi: Intentional in what sense/
18:36 Crimmi: ?
18:36 ktgster: idk but it was something to do with ratio's not matching up
18:38 ktgster: and i can't find the BG
18:39 Crimmi: 01:23:314 (2) - This slider is possibly off-screen, maybe it's me but you should double check that.
18:39 ktgster: normal?
18:40 Crimmi: Yup.
18:40 ktgster: ur rite
18:40 ktgster: moved a few pixels up
18:43 Crimmi: I figured you'd use Soft hitsounds instead of drum hitsounds throughout this map
18:43 ktgster: whats with the double posting
18:43 Crimmi: D/C'ed/
18:44 ktgster: seems more like a preference thing
18:44 ktgster: i don't use headphones and i guess it could go either way
18:45 Crimmi: Not really a preference of mine, I figured that you used the japanese hitsounds around by the middle of the song and I thought you could've sprinkled it around throughout the map in parts when it fits the most, you know what I mean/
18:46 ktgster: the japanese hitsounds were mostly for the beginning
18:46 ktgster: i find it strange to use it anywhere else that isn't the first minute or the last few seconds
18:47 Crimmi: Ah, because japanese drum hitsounds like taiko hitsounds would've worked in the first minute imo.
18:47 ktgster: and considering the guitar
18:47 ktgster: well its not like you can hear the full effect on the easiest difficulty
18:49 ktgster: wow the disconnects
18:50 Crimmi: lol
18:51 ktgster: anything else?
18:51 Crimmi: I was checking 02:33:758 and I thought you we're following the violin, so I gave you an alternative here without altering too much http://puu.sh/qM74i/2dcf15b7c6.jpg
18:52 ktgster: but i never map that part?
18:53 Crimmi: What do you mean lol
18:53 ktgster: i assume you mean 02:33:758 -
18:53 Crimmi: yea
18:54 ktgster: o guess i checked the wrong part before
18:54 ktgster: question is, this is the easiest difficulty and your revision has more 1/2's
18:54 ktgster: i wonder if its suitable
18:55 Crimmi: Well it is an normal, right?
18:55 ktgster: it is
18:55 ktgster: but i don't feel like making an easy
18:55 Crimmi: Once the normal is around 2 stars, I don't think that would be necessary~
18:56 ktgster: its pretty much a mix of easy and normal
18:56 Crimmi: Hence the 1.92
18:56 Crimmi: Because I see NHII
18:56 Crimmi: So it's still good to me imo
18:57 Crimmi: And if anything, I can provide an Easy if it's needed.
18:58 ktgster: k going for it then
19:00 ktgster: k changed
19:03 Crimmi: That's it for normal, i'll skip N/A's diff since he's probably not online.
19:05 Crimmi: For Insane, particuarly 00:07:091- I hear 1/4 drumrolls yet you're using 1/6's, is that intentional?
19:05 Crimmi: 00:07:091 (5) -
19:05 ktgster: i hear 1/16
19:06 ktgster: 1/6*
19:07 Crimmi: Maybe the first 3 seconds of the roll it's 1/6 but I swear I hear mostly 1/4 after that.
19:07 ktgster: and i swear the whole slider length is 1/6
19:08 ktgster: actually
19:08 ktgster: 00:07:091 (5) - this is 1/6 whole
19:09 ktgster: the rest have some 1/8 in them
19:09 Crimmi: I see.
19:09 ktgster: but its confusing
19:09 ktgster: because all the 1/8's are just 3 notes
19:10 Crimmi: Blame sakuzyo
19:10 ktgster: and you're probably right
19:10 ktgster: but GL trying to fit that in
19:15 ktgster: and afk
19:18 Crimmi: Back
19:19 Crimmi: 00:46:573 (5) - Shouldn't the drumroll at (6) start here instead?
19:20 ktgster: uhh why?
19:20 ktgster: if you didn't notice
19:20 ktgster: the circles are 1/6
19:20 ktgster: the slider is in 1/8
19:21 Crimmi: Ah, I saw it.
19:22 Crimmi: But the transition from 1/6 to 1/8 is a bit tricky as I saw there but yeah.
19:22 ktgster: its the most simple method to execute the right rhyhtm
19:29 Crimmi: Well, everything here is solid.
19:33 ktgster: and your back
19:33 Crimmi: Yeah, I had to check my queue
19:39 Crimmi: All I can say is that it's a good map man~ gj
19:39 ktgster: o ok
19:40 ktgster: post in thread lol
19:42 Crimmi: Shit, I lost the logs
19:42 Crimmi: lol