Doing
Easy
- 01:58:202 (3) - Off-screen object.
- 02:19:536 (5) - I believe you could have placed an NC here.
- 02:30:202 (1,1) - Recovery time might not be enough, I'm not really sure about it, but based on the 1500 ms rule for 150 BPM, I'd finish it on 02:32:424 - .
- 03:02:202 - 03:15:536 - This section is rather boring and very simple. Mostly Ctrl+J'd patterns focused on the center of the playfield. There's barely any movement and more than 50% of the screen is not being used for 15 whole seconds. I'd strongly recommend you guys separate things a tad so it doesn't look so clunky.
- 00:56:869 (2,3) - As you haven't used a single 1/1 stack so far, maybe spreading them out would be a better idea. Generic triangle can work!! 02:47:091 (1,2) - Well, actually, here's the another one. Still, I don't think it's the best idea considering you are only using it twice throughout the map.
- 01:09:313 (2) - Mostly visual, but moving the tail to the left just a little bit would look nicer, that way the flow looks more intuitive towards (3).
- 02:03:536 (6) - Shouldn't an NC be here?
- 03:17:536 (3,6,3) - Not really liking the fact that you are emphasising downbeats with the repeat arrow. Personally, I think they should really be clickable instead of not giving them any kind of action at all. They are not even placed in the tail where the action would be releasing the button... it's right in the middle of both, so it doesn't make too much sense.
- 00:26:647 (1,1) - These NCs might not be necessary, it's clearly audible that they are gonna be 1/3s anyway. Same goes for 00:33:313 (1,1) - and the rest!
- 01:44:424 (2) - Extremely nazi, but for visuals if this slidershape would be pointing to the other way, would look better.
- 02:00:647 (2,3) - I would've expected more emphasis here like you did with the rest of the map.
- 03:37:313 (1) - Considering the kind of difficulty you are mapping and how you are doing it, splitting this slider into two different circles seems more fitting.
- 00:52:202 (11,12,13,1) - and so on. The 1/6s mentioned are completely unpredictable and kind of unwanted for people who'll most likely play this difficulty. I do believe that making them as a slider would help a lot. Not all of them, though, only referring to those that are right after a 1/4 stream, because there's no way to tell they are 1/6s on an Insane-type of difficulty. So, patterns like 00:32:276 (2,3,4) - could be "okayish" because there's a small break in between.
- 02:38:647 (6,7) - Spacing is quite brutal here considering there's no real emphasis in the bgm. Something similar happens to 02:52:870 (6,7) - (actually it's the same scenario). Lowering the spacing here would be much nicer.
- 03:28:869 (1,2,3,4) - And last but not least, reducing the spacing here a bit more so it doesn't look like a 1/2 pattern would also be nice. Actually, I read it as a 1/2 pattern, so I thought it would be nice to just let you know haha!
It's easily passable for those wondering!
Mostly a personal comment, but I do think you could work on your NCs till the very end of the intro. Stuff such as 00:43:313 (9) - could be NC'd to provide an easier readability to the 1/6 patterns. So there's an actual way of differentiating them not only by a few pixels, but also by the combos.
- 01:33:202 (9,1,2) - Must point these out. I really, really wasn't expecting that. Throughout the whole section, you are mapping the doubles before the slider and this just caught me off-guard. Isn't there a way of replacing 01:33:202 (9) - ? I was thinking about making 01:32:869 (8) - 1/4 and then adding another 1/4 slider on 01:33:091 - . What do you think?
- 02:12:313 (8,1) - Spacing here goes crazy compared to the other 1/4 patterns. I really thought it was a 1/2 at a first glance. Making (7) a 1/4 slider could help out a bit so there's a really short break with no clickable action in-between.
- 02:19:092 (12) - Also, adding an NC there would be cool, for the sake of the doubles.
- 02:26:647 (1) - Repeat arrow can be hella hard to read with some skins, especially if you don't hit 300 on 02:24:869 (1) - . Would move 02:26:647 (1) - some pixels below just to make sure it's 100% rankable.
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Amazing set, good job everyone. I do think there are some "must-change" stuff that should be... changed, so feel free to ask me any questions if you can't comprehend something that I said!
Call me back!