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sakuzyo - Senkyou Ranbu

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Topic Starter
ktgster
Side

Side wrote:

Tengaku woOOoOoOooOoo


[EX]

00:28:758 (7,8) - Not sure what the rhythm to using this DS is. At first I thought it was gonna be cuz of 00:14:536 (7,8) - that chopsticks whatever sound and also maybe during parts where the intensity rises slightly like 00:19:313 (5,6,7) - but then at 00:28:758 (7,8) - it doesn't really meet these similar requirements. Like sure there's a bit more emphasis at 00:28:869 - but that can be said about pretty much all of the last sounds of the 5s streams and not all of them do it so....yeah. idk man. Or maybe I'm missing something but if I'm not then make this consistent. After all that's what this whole map is pretty much banking on. - not all of them do it due to 1/8 sliders or changes into 1/6. If I missed something, please let me know

00:43:313 (8,9,10,1) - WOOOOOOOO!!!!!!! 1/6 quads that AREN'T SIMPLIFIED to 1/4 triplessss!!!!!!

01:26:869 (1) - Mute the slider end (or at least halve the volume for dat note cuz cool effectz - sliderend is also hitting a note so muting or lowering the volume is not an option

02:31:869 (6,1,2,3,4,5,6,7,8,9) - Very slight distance snap increase would be cool kinda like the one you did here 02:02:647 - made it more spaced instead

02:48:647 (3,4,5,6) - Just wanna let you know this plays like butt and you suck for doing it but it's just cuz I suck at this kinda alternating - this is presented everywhere in the map, by now you should be expecting this anyways


[Insane]

The consistency things mentioned in the EX also apply here. Also in THIS diff unlike in the EX 00:28:758 (7,8) - thse don't have that emphasis but I think you still kinda tried to do it cuz 00:21:313 (3,4,5,6,7) - 00:14:202 (3,4,5,6,7) - etc. the snap to (7) uses .6x unlike the rest using .5x so idk if ur still trying to do that here or wat but again make it consistent in all those sounds and not just some. Also as a note obv you don't have to do them for ALL of them within reason such as 00:23:313 (9,10,11) - cuz kick slider or on the triples (though you could) - all those minuscule changes are to accommodate for stacks. Turn on stacking in editor and you might see why they're like that

00:43:313 (8,9,10,1) - again thank you for doing this :D

00:55:980 (1,2,3,1,2,3,1,2,3,1,2,3) - I wouldn't hate you for making the DS on these increase slightly per triple

Rest looks fine. Apply any related suggestions from EX to the other diffs if applicable.

Good luck! :v
Xilver15
hey

general:

inconsistent widescreen support with EX diff

[EX]

00:17:313 (1,1) - weird nc patterns compared to your previous ones
00:27:091 (1) - i think you should just not nc this to be consistent with your long ncs from before
00:27:758 - there's definitely a note here, you should map this instead of making it a double
00:28:202 - here too
00:29:536 - here too
00:29:980 - here too
00:30:869 (9,10,11,1,2,3,4,1,2,3,1,2,3,4,5,1) - so i think you were asking me about that pattern a while ago, i think removing the stream jump from 00:31:424 (4) - to 00:31:536 (1) - will make this pattern much easier to play. if you apply this then apply it to all the other patterns
00:33:758 (5,1) - i think the NC should start on 5 and removed on 1, makes more sense musically
00:36:424 (1,4) - overmapped, these should just be circles
00:39:536 (5) - i recommend buffering this slider
00:44:647 (1,2,3,4) - this isn't 1/6, it's 1/4 according to the song
00:45:091 (5,6,7,1,2,3,4,1,2,3,1,2,3,4,5) - ok so i see you didn't make a stream jump to the first 1/3 in this one so i think you should get rid of the stream jump in the previous section where you used that pattern
00:48:276 (3,4,5) - overmapped, delete 4
00:52:424 (1,2,3,4,5,6,7,8,9,10,11) - you should probably match this ncing pattern to the previous 1/3 sections where you nc'd every 3 notes
00:53:758 (11,12,1,2,3,4,5,6,7,8,9,10) - ^
00:55:980 (1,2,3,1,2,3,1,2,3,1,2,3) - especially since you did it here for some reason.
01:03:091 (4,5,6) - i feel like you could reduce 4 down to the red/blue tick and make 01:04:424 - clickable by turning it into a triple for better emphasis
01:09:313 (2) - flute follows a different melody here compared to 01:08:424 (1) - so maybe you could try something else instead of just one slider
01:37:536 (3,4,5) - messed up a stack here (i think, hopefully)
01:42:758 (3,4,5) - i feel like ctrl-g on 4 and 5 (and moving 3 accordingly) will flow better, if you apply this then apply it to all other instanced where you used it
01:59:091 (5,6,7,8,9) - plays kinda weird when the distance isn't the same between all 3 parts, consider making them the same?
02:11:980 (5,6,7,8) - uneven distance compared to 02:08:425 (5,6,7,8) - , should be 3.42x between 6 and 7 for both
02:32:869 (9,10) - maybe turn these into 1/8th sliders? sakuzyo uses this sound a lot in his songs and all mappers who mapped this sound mapped it like a 1/8th kick slider
02:34:424 (3,7) - consider changing these to 2 circles to be consistent with the next parts which used 2 circles for almost all of them
02:47:091 (1,2,3,4) - same applies to these
03:01:313 - tbh you could probably map to the guitar here, if you choose to do this then do this also for 03:15:313 -
03:30:202 (4) - nc?
03:31:647 - there's a sound here pretty sure


[Insane]

00:27:758 - could make this a triple if you wanted to, apply this to all other instanced if you are
00:57:609 (3,1) - jump might be a little too big here
00:59:536 (4) - could use that snail shape gain if you wanted to, this kinda just looks odd
02:40:869 (1,2,3,4,5,6,7,8,9) - what's with the inconsistent distance here, a bit unfitting honestly, same with 02:55:091 (1,2,3,4,5,6,7,8,9,10,11,12) -

honestly nothing much to point out here, solid diff

[N/A's hard]

00:26:202 (1) - this part isn't 1/3rd pretty sure
01:19:980 (2) - could rotate this a bit to make it not as diagonal, looks kinda iffy
01:33:313 (1,2,3) - drums you were following here end on 01:34:091 -
02:08:869 (1,2,3,4) - might wanna make this consistent and have a repeat slider after 2 like you did with the previous ones
03:29:758 - snap green timing point to 03:30:647 - ?


[Normal]
00:55:980 (4) - nc?
01:11:980 (4) - nc?
01:58:202 (3,4,5) - might wanna change 3 to a slider to be consistent with all of the other sections before it
02:03:536 (6) - nc?
02:19:536 (5) - nc?
02:37:313 (1,2,3,4) - so this is kinda weird because this is mapped to the background drums while 02:33:758 (1,2,3,4,5,6,7,8) - is mapped to the strings synth so there's a bit of inconsistency here
02:51:536 (1,2,3,4) - same here
03:29:758 - snap ts to 03:30:647 - ?
03:37:536 (7) - nc?
Ongaku
k very late mod i know, sorry.

[General]

Maybe try making the CS of Insane a bit bigger. Maybe around 4.5 or 4.7. Other than that, on to the mod.

[Insane]

- 00:15:980 (7) - You should NC this since its different from 00:15:313 (2,3,4) - and 00:15:757 (5,6) - . To avoid redundancy since there are similar patterns, I suggest you change the ones that are similar too.

- 00:33:313 (2,3,4) - No matter how hard I try to ignore the stick sounds, I can't seem to, and always end up mishearing it, and I probably won't be the only one. I suggest you just put a repeat.

- 00:41:536 (4) - NC? I think its significant enough to.

[N/A's Hard]

- 00:25:758 (1) - Hitsound it as a soft sampleset and additions soft-hitclap.

- 01:33:758 (2) - Make it a stream instead of a repeat? Its different from 01:33:313 (1) - , so I thought it'd be neat if 01:33:758 (2) - has a more significant pattern than 01:33:313 (1) - .

[Normal]

- 00:56:869 (5,6) - I don't see why this should be any different than 00:55:091 (2,3) - .

- 01:58:202 (3,4,5) - Wouldn't it be more consistent and reasonable to have these notes be one whole reverse slider?

- 02:47:091 (5) - This note should be unique enough to have its own NC.

[Conclusion]

Thats about all I got for now, but Normal could use a bit more effort. I'm not sure how to explain it, but something feels off about it. Anyways, if you need another mod on this, feel free to contact me again, and I'll do more next time. I did this in the morning, so I might have missed a few bits.
Kibbleru
the fk dude? u took my trademark diff name ;w;
Shiirn
Suggestions
Major suggestions
Unrankable issues

I will be modding the topmost difficulty downwards. I'll try not to suggest my own interpretations of sakuzyo.

EX
  1. A lot of your last-note-of-the-stream combos are not in a straight line from their previous ones, probably due to grid snap being a cunt. Some are more in line than others, which makes the effect look kind of weird. I'm talking about 00:14:202 (4,5,6,7,8) - these things, btw.
  2. 00:19:313 (5,6,7,8) - The manual stacking of 7 and beyond makes this triangle look REALLY weird. I suggest just manually moving the stack so that 567 makes a proper triangle.
  3. 00:34:869 (2,3,4,5,1,2,3,4,5) - The issue i mentioned up there^ makes this pattern in particular look really weird.
  4. 00:53:313 (7) - I can't explain exactly why, but I feel like this should be new combo'd. Feel free to disagree.
  5. 01:11:536 (5,6,7) - This is super weird because there is totally a beat on the red tick and if anything it's stronger and i don't hear any particular pair of doubles that would take precedence over these beats.
  6. 01:26:869 (1) - This should be two notes if you're following the acoustics, as it does actually double up. I know the second is weaker, but... eh
  7. 02:08:425 (5,6,7,8) - I know i said i wouldn't suggest things like this, but this should really, really be two sliders if you want to keep 1/4 noises going as there isn't an audible beat on the first blue tick and the second is a slap that is irrelevant to the layer you're following. This applies to most of the Dun-Dun moments.
  8. 02:21:313 (1) - people give me shit for weird sliders im sharing the love. same w/ the other one

Insane
  1. 01:47:980 (2,3,4,5,6) - This is personal opinion, but this is the only 5-note stream in this section. You have a lot of sliders before, and don't necessarily have clicks on all the drums anyway, so... maybe make this two 1/4 sliders and a circle? The string noises could make for pretty good 1/4 slider jumps. (The reason i didn't suggest this on EX is that EX is much more dense and has many more drum-reliant clicks, so following the drums excessively is fine for the ending)
  2. 01:55:869 (7) - doesn't really make sense :( it's also very inconsistent with the rest of the section
  3. 02:18:981 (8) - on EX, you specifically avoided having a click here, because there isn't a beat, I'm assuming. Do something similar here?
  4. 02:21:313 (1) - IT'S LITERALLY THE SAME SLIDER AAAAAAAAAAAAAA

N/A's Hard
  1. 00:21:758 (7) - not in line, drop it down and left 1 pixel apiece


normal is fine
Nerova Riuz GX

Xilver wrote:

[N/A's hard]

00:26:202 (1) - this part isn't 1/3rd pretty sure ...you're not serious, are you?
01:19:980 (2) - could rotate this a bit to make it not as diagonal, looks kinda iffy yea fk me
01:33:313 (1,2,3) - drums you were following here end on 01:34:091 - adding a circle after that is much better for reading at this level
02:08:869 (1,2,3,4) - might wanna make this consistent and have a repeat slider after 2 like you did with the previous ones the concept is to increase the density step by step so it's completely necessary, after all you can't tell those reverses' length at the first sight
03:29:758 - snap green timing point to 03:30:647 - ? yeha

Ongaku wrote:

[N/A's Hard]

- 00:25:758 (1) - Hitsound it as a soft sampleset and additions soft-hitclap. it's already soft clap on slider head. not for the slider end cuz 1/3.

- 01:33:758 (2) - Make it a stream instead of a repeat? Its different from 01:33:313 (1) - , so I thought it'd be neat if 01:33:758 (2) - has a more significant pattern than 01:33:313 (1) - . I would like to keep 5-circle streams in only intro and outro (and ofc some certain parts), they are much more complicate with tons of 1/3 and 1/6. in other parts, some triples might be good enough.

Shiirn wrote:

N/A's Hard
  1. 00:21:758 (7) - not in line, drop it down and left 1 pixel apiece would rather just remake the whole stream
thank you all.

@ktg: http://puu.sh/r3krF/43890d71d2.rar
Topic Starter
ktgster
No responses are exact changes.

Xilver

Xilver wrote:

hey

general:

inconsistent widescreen support with EX diff

[EX]

00:17:313 (1,1) - weird nc patterns compared to your previous ones
00:27:091 (1) - i think you should just not nc this to be consistent with your long ncs from before
00:27:758 - there's definitely a note here, you should map this instead of making it a double - its a bit hard to hear. Not going to map these notes to as its a bit of a calmer part overall
00:28:202 - here too - ^
00:29:536 - here too - ^
00:29:980 - here too - ^
00:30:869 (9,10,11,1,2,3,4,1,2,3,1,2,3,4,5,1) - so i think you were asking me about that pattern a while ago, i think removing the stream jump from 00:31:424 (4) - to 00:31:536 (1) - will make this pattern much easier to play. if you apply this then apply it to all the other patterns - A lot of this section is based around 1/4 jumpstreams and sudden rhythm changes. No change
00:33:758 (5,1) - i think the NC should start on 5 and removed on 1, makes more sense musically
00:36:424 (1,4) - overmapped, these should just be circles
00:39:536 (5) - i recommend buffering this slider - what is buffering?
00:44:647 (1,2,3,4) - this isn't 1/6, it's 1/4 according to the song
00:45:091 (5,6,7,1,2,3,4,1,2,3,1,2,3,4,5) - ok so i see you didn't make a stream jump to the first 1/3 in this one so i think you should get rid of the stream jump in the previous section where you used that pattern - context is important, theres no need for a jumpstream since its simply just 1/4's stringing into 1/3's.
00:48:276 (3,4,5) - overmapped, delete 4
00:52:424 (1,2,3,4,5,6,7,8,9,10,11) - you should probably match this ncing pattern to the previous 1/3 sections where you nc'd every 3 notes
00:53:758 (11,12,1,2,3,4,5,6,7,8,9,10) - ^
00:55:980 (1,2,3,1,2,3,1,2,3,1,2,3) - especially since you did it here for some reason. - its the most emphasized part. It's also the only part where i have jumps split into 3 each time. This is to help with reading
01:03:091 (4,5,6) - i feel like you could reduce 4 down to the red/blue tick and make 01:04:424 - clickable by turning it into a triple for better emphasis - ended 1/2 earlier instead
01:09:313 (2) - flute follows a different melody here compared to 01:08:424 (1) - so maybe you could try something else instead of just one slider
01:37:536 (3,4,5) - messed up a stack here (i think, hopefully)
01:42:758 (3,4,5) - i feel like ctrl-g on 4 and 5 (and moving 3 accordingly) will flow better, if you apply this then apply it to all other instanced where you used it - A lot of this map is tight movement from here on out so having this not flow is intentional. Also the movement from object 2 to 3 wouldn't be consistent with the slider patterns before
01:59:091 (5,6,7,8,9) - plays kinda weird when the distance isn't the same between all 3 parts, consider making them the same?
02:11:980 (5,6,7,8) - uneven distance compared to 02:08:425 (5,6,7,8) - , should be 3.42x between 6 and 7 for both - removed jumpstream instead due to no strong notes on the 1/2's
02:32:869 (9,10) - maybe turn these into 1/8th sliders? sakuzyo uses this sound a lot in his songs and all mappers who mapped this sound mapped it like a 1/8th kick slider - It's a single sound and the song only uses this note 6 times in the song. It would be unfitting to the rest of the map and also annoying to place in 1/8 sliders here
02:34:424 (3,7) - consider changing these to 2 circles to be consistent with the next parts which used 2 circles for almost all of them - its basically a more simpler version of the later part. I think it's fine to keep it as it is
02:47:091 (1,2,3,4) - same applies to these - same response as before
03:01:313 - tbh you could probably map to the guitar here, if you choose to do this then do this also for 03:15:313 - not going to map the guitar here as it is more suited for a stop kind of feeling per say
03:30:202 (4) - nc?
03:31:647 - there's a sound here pretty sure - on normal speed, it would just sound like the lingering hit from the previous note. Don't think its needed to add a note there

All 1/3 strings NC strings were removed aside from a few that landed on the downbeat.

[Insane]

00:27:758 - could make this a triple if you wanted to, apply this to all other instanced if you are - same reasoning as EX
00:57:609 (3,1) - jump might be a little too big here - not much I could do, lowered spacing of each jump
00:59:536 (4) - could use that snail shape gain if you wanted to, this kinda just looks odd
02:40:869 (1,2,3,4,5,6,7,8,9) - what's with the inconsistent distance here, a bit unfitting honestly, same with 02:55:091 (1,2,3,4,5,6,7,8,9,10,11,12) - The song decreases in pitch slightly hence why the spacing is lower

honestly nothing much to point out here, solid diff

[Normal]
00:55:980 (4) - nc? -
01:11:980 (4) - nc?
01:58:202 (3,4,5) - might wanna change 3 to a slider to be consistent with all of the other sections before it - The NC pattern before and NC pattern after are different from each other.
02:03:536 (6) - nc?
02:19:536 (5) - nc?
02:37:313 (1,2,3,4) - so this is kinda weird because this is mapped to the background drums while 02:33:758 (1,2,3,4,5,6,7,8) - is mapped to the strings synth so there's a bit of inconsistency here - changed rhythm here
02:51:536 (1,2,3,4) - same here
03:29:758 - snap ts to 03:30:647 - ? - It's a rest section for the normal players after the slider patterns. Just about anything placed after this slider is bad readability tbh
03:37:536 (7) - nc?
I don't like having too short NC's in a normal or easy hence why I have to deny all your NC's and fixed a few on my own.

Ongaku

Ongaku wrote:

k very late mod i know, sorry.

[General]

Maybe try making the CS of Insane a bit bigger. Maybe around 4.5 or 4.7. Other than that, on to the mod.

[Insane]

- 00:15:980 (7) - You should NC this since its different from 00:15:313 (2,3,4) - and 00:15:757 (5,6) - . To avoid redundancy since there are similar patterns, I suggest you change the ones that are similar too. - A lot of the NCing is based less on the song and more on the map structure. As such, there is no need to NC this

- 00:33:313 (2,3,4) - No matter how hard I try to ignore the stick sounds, I can't seem to, and always end up mishearing it, and I probably won't be the only one. I suggest you just put a repeat. - which would just create a more annoying pattern due to the 1/6 slider. I think it is more of a personal problem as you are the first person to tell me about this

- 00:41:536 (4) - NC? I think its significant enough to.

[Normal]

- 00:56:869 (5,6) - I don't see why this should be any different than 00:55:091 (2,3) -

- 01:58:202 (3,4,5) - Wouldn't it be more consistent and reasonable to have these notes be one whole reverse slider? - The part was never consistent; it was just simply a buildup overall

- 02:47:091 (5) - This note should be unique enough to have its own NC.

[Conclusion]

Thats about all I got for now, but Normal could use a bit more effort. I'm not sure how to explain it, but something feels off about it. Anyways, if you need another mod on this, feel free to contact me again, and I'll do more next time. I did this in the morning, so I might have missed a few bits.

Shiirn

Shiirn wrote:

Suggestions
Major suggestions
Unrankable issues

I will be modding the topmost difficulty downwards. I'll try not to suggest my own interpretations of sakuzyo.

EX
  1. A lot of your last-note-of-the-stream combos are not in a straight line from their previous ones, probably due to grid snap being a cunt. Some are more in line than others, which makes the effect look kind of weird. I'm talking about 00:14:202 (4,5,6,7,8) - these things, btw.
  2. 00:19:313 (5,6,7,8) - The manual stacking of 7 and beyond makes this triangle look REALLY weird. I suggest just manually moving the stack so that 567 makes a proper triangle.
  3. 00:34:869 (2,3,4,5,1,2,3,4,5) - The issue i mentioned up there^ makes this pattern in particular look really weird. - no matter how many times I see it, I can't really see the misalignment at all
  4. 00:53:313 (7) - I can't explain exactly why, but I feel like this should be new combo'd. Feel free to disagree. - Removed NC patterns on 1/3 earlier so this is a no
  5. 01:11:536 (5,6,7) - This is super weird because there is totally a beat on the red tick and if anything it's stronger and i don't hear any particular pair of doubles that would take precedence over these beats. - that sound is not on a red tick, but more on a yellow tick or some ridiculous rhythm instead. Not sure how to deal wit this instead of just leaving it like this
  6. 01:26:869 (1) - This should be two notes if you're following the acoustics, as it does actually double up. I know the second is weaker, but... eh - true, but eh
  7. 02:08:425 (5,6,7,8) - I know i said i wouldn't suggest things like this, but this should really, really be two sliders if you want to keep 1/4 noises going as there isn't an audible beat on the first blue tick and the second is a slap that is irrelevant to the layer you're following. This applies to most of the Dun-Dun moments.
  8. 02:21:313 (1) - people give me shit for weird sliders im sharing the love. same w/ the other one - yay

Insane
  1. 01:47:980 (2,3,4,5,6) - This is personal opinion, but this is the only 5-note stream in this section. You have a lot of sliders before, and don't necessarily have clicks on all the drums anyway, so... maybe make this two 1/4 sliders and a circle? The string noises could make for pretty good 1/4 slider jumps. (The reason i didn't suggest this on EX is that EX is much more dense and has many more drum-reliant clicks, so following the drums excessively is fine for the ending) - There's a few 5 note streams before such as 01:40:869 (3,4,5,6,7) - and 01:33:313 (1,2,3,4,5) - . I am just simply mapping the constant drumming to circles here consistently
  2. 01:55:869 (7) - doesn't really make sense :( it's also very inconsistent with the rest of the section - did a minor rhythm change here
  3. 02:18:981 (8) - on EX, you specifically avoided having a click here, because there isn't a beat, I'm assuming. Do something similar here? - removed circle and increased spacing
  4. 02:21:313 (1) - IT'S LITERALLY THE SAME SLIDER AAAAAAAAAAAAAA - yep

normal is fine
Squigly
for ez dif xd

00:32:869 (3,4) - do you think making this into a slider would fit better or did u really want the singular note to accentuate the big hit there, because it seems like 2 sliders would fit better because of that drum noise going on in the background

00:39:536 - i was thinking you should add a note here to match the previous note that was added in the same section

00:43:980 (3) - you think making this into a slider to the previous white tick and adding a note on the beat would be better?

02:42:647 (2) - because the ending of this slider is a bit different (the music) maybe something different could be done just for the sake of it :B like a short slider or somethin

02:51:980 - these parts feel kind of weird to me because they could just as easily have a note here although i could understand if they might feel cluttered or whatever but regardless ill just mention this part and i know it happens at least 1 other time in the kiai section before this.

cool ending, i hope i did ok with this mod
Topic Starter
ktgster
Squigly

Squigly wrote:

for ez dif xd

00:32:869 (3,4) - do you think making this into a slider would fit better or did u really want the singular note to accentuate the big hit there, because it seems like 2 sliders would fit better because of that drum noise going on in the background - the former. The circle is more of a build-up feeling rather than following a certain instrument. A slider wouldn't have the same effect

00:39:536 - i was thinking you should add a note here to match the previous note that was added in the same section - I don't think I have ever add a circle there in previous sections. No change to keep consistency

00:43:980 (3) - you think making this into a slider to the previous white tick and adding a note on the beat would be better? - the player will probably assume that the current NC pattern is the downbeat. The song just switches a bit so this is why it is mapped like this instead

02:42:647 (2) - because the ending of this slider is a bit different (the music) maybe something different could be done just for the sake of it :B like a short slider or somethin - considering that this is the easiest difficulty, I don't think a short slider would be considered. I also think there is no need for a different ending as it is just following a basic guideline instead of the song as a whole.

02:51:980 - these parts feel kind of weird to me because they could just as easily have a note here although i could understand if they might feel cluttered or whatever but regardless ill just mention this part and i know it happens at least 1 other time in the kiai section before this. - added a circle

cool ending, i hope i did ok with this mod
Yuii-
Placeholder

Doing

Easy

  1. 01:58:202 (3) - Off-screen object.
  2. 02:19:536 (5) - I believe you could have placed an NC here.
  3. 02:30:202 (1,1) - Recovery time might not be enough, I'm not really sure about it, but based on the 1500 ms rule for 150 BPM, I'd finish it on 02:32:424 - .
  4. 03:02:202 - 03:15:536 - This section is rather boring and very simple. Mostly Ctrl+J'd patterns focused on the center of the playfield. There's barely any movement and more than 50% of the screen is not being used for 15 whole seconds. I'd strongly recommend you guys separate things a tad so it doesn't look so clunky.
Normal

  1. 00:56:869 (2,3) - As you haven't used a single 1/1 stack so far, maybe spreading them out would be a better idea. Generic triangle can work!! 02:47:091 (1,2) - Well, actually, here's the another one. Still, I don't think it's the best idea considering you are only using it twice throughout the map.
  2. 01:09:313 (2) - Mostly visual, but moving the tail to the left just a little bit would look nicer, that way the flow looks more intuitive towards (3).
  3. 02:03:536 (6) - Shouldn't an NC be here?
  4. 03:17:536 (3,6,3) - Not really liking the fact that you are emphasising downbeats with the repeat arrow. Personally, I think they should really be clickable instead of not giving them any kind of action at all. They are not even placed in the tail where the action would be releasing the button... it's right in the middle of both, so it doesn't make too much sense.
Hard

  1. 00:26:647 (1,1) - These NCs might not be necessary, it's clearly audible that they are gonna be 1/3s anyway. Same goes for 00:33:313 (1,1) - and the rest!
  2. 01:44:424 (2) - Extremely nazi, but for visuals if this slidershape would be pointing to the other way, would look better.
  3. 02:00:647 (2,3) - I would've expected more emphasis here like you did with the rest of the map.
  4. 03:37:313 (1) - Considering the kind of difficulty you are mapping and how you are doing it, splitting this slider into two different circles seems more fitting.
Insane

  1. 00:52:202 (11,12,13,1) - and so on. The 1/6s mentioned are completely unpredictable and kind of unwanted for people who'll most likely play this difficulty. I do believe that making them as a slider would help a lot. Not all of them, though, only referring to those that are right after a 1/4 stream, because there's no way to tell they are 1/6s on an Insane-type of difficulty. So, patterns like 00:32:276 (2,3,4) - could be "okayish" because there's a small break in between.
  2. 02:38:647 (6,7) - Spacing is quite brutal here considering there's no real emphasis in the bgm. Something similar happens to 02:52:870 (6,7) - (actually it's the same scenario). Lowering the spacing here would be much nicer.
  3. 03:28:869 (1,2,3,4) - And last but not least, reducing the spacing here a bit more so it doesn't look like a 1/2 pattern would also be nice. Actually, I read it as a 1/2 pattern, so I thought it would be nice to just let you know haha!
Extra

It's easily passable for those wondering!

Mostly a personal comment, but I do think you could work on your NCs till the very end of the intro. Stuff such as 00:43:313 (9) - could be NC'd to provide an easier readability to the 1/6 patterns. So there's an actual way of differentiating them not only by a few pixels, but also by the combos.

  1. 01:33:202 (9,1,2) - Must point these out. I really, really wasn't expecting that. Throughout the whole section, you are mapping the doubles before the slider and this just caught me off-guard. Isn't there a way of replacing 01:33:202 (9) - ? I was thinking about making 01:32:869 (8) - 1/4 and then adding another 1/4 slider on 01:33:091 - . What do you think?
  2. 02:12:313 (8,1) - Spacing here goes crazy compared to the other 1/4 patterns. I really thought it was a 1/2 at a first glance. Making (7) a 1/4 slider could help out a bit so there's a really short break with no clickable action in-between.
  3. 02:19:092 (12) - Also, adding an NC there would be cool, for the sake of the doubles.
  4. 02:26:647 (1) - Repeat arrow can be hella hard to read with some skins, especially if you don't hit 300 on 02:24:869 (1) - . Would move 02:26:647 (1) - some pixels below just to make sure it's 100% rankable.
This difficulty is hella good, excellent job.

[]

Amazing set, good job everyone. I do think there are some "must-change" stuff that should be... changed, so feel free to ask me any questions if you can't comprehend something that I said!

Call me back!
Topic Starter
ktgster
Yuii-

Yuii- wrote:

Placeholder

Doing

Easy

  1. 01:58:202 (3) - Off-screen object.
  2. 02:19:536 (5) - I believe you could have placed an NC here. - not adding to stay consistent with previous NC styles plus I am avoiding 1 note NC's in easier difficulties
  3. 02:30:202 (1,1) - Recovery time might not be enough, I'm not really sure about it, but based on the 1500 ms rule for 150 BPM, I'd finish it on 02:32:424 - .
  4. 03:02:202 - 03:15:536 - This section is rather boring and very simple. Mostly Ctrl+J'd patterns focused on the center of the playfield. There's barely any movement and more than 50% of the screen is not being used for 15 whole seconds. I'd strongly recommend you guys separate things a tad so it doesn't look so clunky. - changed a few note positions around
Normal

  1. 00:56:869 (2,3) - As you haven't used a single 1/1 stack so far, maybe spreading them out would be a better idea. Generic triangle can work!! 02:47:091 (1,2) - Well, actually, here's the another one. Still, I don't think it's the best idea considering you are only using it twice throughout the map.
  2. 01:09:313 (2) - Mostly visual, but moving the tail to the left just a little bit would look nicer, that way the flow looks more intuitive towards (3). - used a curve instead, I don't think moving the tail would look any better
  3. 02:03:536 (6) - Shouldn't an NC be here? - same as Easy, I am avoiding one object NC's
  4. 03:17:536 (3,6,3) - Not really liking the fact that you are emphasising downbeats with the repeat arrow. Personally, I think they should really be clickable instead of not giving them any kind of action at all. They are not even placed in the tail where the action would be releasing the button... it's right in the middle of both, so it doesn't make too much sense. - changed to a more intuitive rhythm
Insane

  1. 00:52:202 (11,12,13,1) - and so on. The 1/6s mentioned are completely unpredictable and kind of unwanted for people who'll most likely play this difficulty. I do believe that making them as a slider would help a lot. Not all of them, though, only referring to those that are right after a 1/4 stream, because there's no way to tell they are 1/6s on an Insane-type of difficulty. So, patterns like 00:32:276 (2,3,4) - could be "okayish" because there's a small break in between.
  2. 02:38:647 (6,7) - Spacing is quite brutal here considering there's no real emphasis in the bgm. Something similar happens to 02:52:870 (6,7) - (actually it's the same scenario). Lowering the spacing here would be much nicer. - Lowered spacing, but due to the structure, I really cannot go much lower than this
  3. 03:28:869 (1,2,3,4) - And last but not least, reducing the spacing here a bit more so it doesn't look like a 1/2 pattern would also be nice. Actually, I read it as a 1/2 pattern, so I thought it would be nice to just let you know haha! - Considering that a rhythm similar to this was played before and the constant 1/4's, I don't think it would have the general player playing this misread as a 1/2
Extra

It's easily passable for those wondering!

Mostly a personal comment, but I do think you could work on your NCs till the very end of the intro. Stuff such as 00:43:313 (9) - could be NC'd to provide an easier readability to the 1/6 patterns. So there's an actual way of differentiating them not only by a few pixels, but also by the combos.

  1. 01:33:202 (9,1,2) - Must point these out. I really, really wasn't expecting that. Throughout the whole section, you are mapping the doubles before the slider and this just caught me off-guard. Isn't there a way of replacing 01:33:202 (9) - ? I was thinking about making 01:32:869 (8) - 1/4 and then adding another 1/4 slider on 01:33:091 - . What do you think? - just stacked on 9. It's the most fitting way
  2. 02:12:313 (8,1) - Spacing here goes crazy compared to the other 1/4 patterns. I really thought it was a 1/2 at a first glance. Making (7) a 1/4 slider could help out a bit so there's a really short break with no clickable action in-between. - lowered spacing
  3. 02:19:092 (12) - Also, adding an NC there would be cool, for the sake of the doubles.
  4. 02:26:647 (1) - Repeat arrow can be hella hard to read with some skins, especially if you don't hit 300 on 02:24:869 (1) - . Would move 02:26:647 (1) - some pixels below just to make sure it's 100% rankable. - moved a few objects
This difficulty is hella good, excellent job.

[]

Amazing set, good job everyone. I do think there are some "must-change" stuff that should be... changed, so feel free to ask me any questions if you can't comprehend something that I said!

Call me back!
Nerova Riuz GX
you called me so i skipped my class for it

Yuii- wrote:

Hard

  1. 00:26:647 (1,1) - These NCs might not be necessary, it's clearly audible that they are gonna be 1/3s anyway. Same goes for 00:33:313 (1,1) - and the rest! I don't really want to change this - I'm used to put some extra notes for 1/3 or 1/6 notes on my map. they are mostly marked by specified combo colors but since I didn't want to ruin the colors I put NCs instead. so yea, I tend to keep them.
  2. 01:44:424 (2) - Extremely nazi, but for visuals if this slidershape would be pointing to the other way, would look better. did something here, should be much better than you saw before
  3. 02:00:647 (2,3) - I would've expected more emphasis here like you did with the rest of the map. uhh...i don't really feel like doing it cuz i stopped using extended sliders from here...umm
  4. 03:37:313 (1) - Considering the kind of difficulty you are mapping and how you are doing it, splitting this slider into two different circles seems more fitting. Well, same to 00:34:202 (1) - 00:41:313 (1) - 00:48:424 (1) - I used 1/2 slider. in my opinion there's no reason for me to change it when it might break the consistency and increase the complexity at the same time
thanks!

http://puu.sh/rrE7n/160aad9449.rar
Lasse
How about putting some ar around 8.7 on extra?
seemed nicer to me after trying both and I think it fits the style of the map quite well
except if you wanted to go full "non decimal" for your settings there, but insane using current settings doesn't make it look like that lol
Topic Starter
ktgster

Lasse wrote:

How about putting some ar around 8.7 on extra?
seemed nicer to me after trying both and I think it fits the style of the map quite well
except if you wanted to go full "non decimal" for your settings there, but insane using current settings doesn't make it look like that lol
There are a few patterns more suited to AR 9. The map was also designed with AR 9 in mind and lowering it even by a bit would affect how one plays the map overall.
Stjpa
Any metadata source?

[E]
  1. 00:37:758 (3) - What exactly in this circle for? I can just asume that it's a little buid-up for the sound on 00:38:202 (1) as you did before too, but then 00:39:536 here should be a circle too.
  2. 01:20:869 (1,2,3) - Is this not a 120° pattern on purpose? (1,2) is a normal blanket but (2,3) is not any similar. So rotating every slider by 120° might be cooler actually.
  3. 02:03:536 (1) - Why not just using the same slider as 01:11:980 (4) - here? Both parts having different patterns would be a little confusing imo.
  4. 02:35:536 (3) - CTRL + H for aesthetics?
  5. 02:46:202 (2,3,4) - CTRL + G'ing the rhythm makes more sense has sliderhead and tail have a "bump" sound on them, so they would get a pretty good emphasis if they were two circles. And right now the current circles have a proper melody on them that would justify a slider way more than two circles.
  6. 03:02:202 - It's really weird that this whole part has a different rhythm (and also a pretty inaudible imo) when the both same parts had a rhythm that actually folllowed the music properly.
[N]
  1. 00:39:535 (3) - I personally dislike that it's a circle when it more feels like that those circles have the purpose of emphasizing the drum of 00:39:980 (4,5,6).
  2. 00:47:536 (5,7,1) - Well they are barely noticable but these overlaps make it look really untidy. :<
  3. 01:33:980 (5,6) - Maybe use a 1/2 slider instead of two circles? The beat on (6) is really quiet so it doesn't deserve a clickable object.
  4. 02:51:536 (1,2,3,4,5) - What's the purpose of the flow here? The whole map had a flow that was pretty good and understandable but this one looks so odd and not really fitting in the maps concept.
[H]
  1. 00:25:758 (1,1,1,1) - Is the NC spam really needed? I think one NC is quite enough for the placer to understand that the rhythm here is a little bit different. Like, maybe only NC the first two, but the other are pretty unneeded imo. Same goes for other patterns that have a NC spam.
  2. 00:28:869 (4) - Can you please make the downbeat clickable? The song is extremely loud so ignoring it when you made the other ones clickable is really weird. :(
  3. 00:31:980 (3,4,5) - Stacking them for a build-up is really meh. Like, 00:29:758 (1,2,3) - has nothing to emphasize but is harder because of the movement, and it should actually be vice versa. So maybe just remove the stack to at least make it the same difficulty?
  4. 01:13:758 (1,1) - and so on have the strong drum sound on the slidertail, thus the sliders afterwards are clickable on a beat that is way quieter than the one of the previous slider tail.
  5. 02:09:869 (4,4) - etc aren't really fitting. In the first two measures and the objects before they appear you mapped really heavy on the drum, and since those I pointed out and the similar ones don't have a drum sound on them it feels too weird and might throw off players.
  6. 02:10:202 (5,6) - Following your patterning; Shouldn't they be slider since there are no drum sounds on the second circle? I'm comparing it with 02:15:536 (1,2). And they are also missing a NC I guess.
  7. 02:31:091 (2) - I can't really hear anything on that white tick, having something on the red tick afterwards or just a completely different slider that covers those sounds better would be more appropriate.
[I]
  1. 00:12:647 (4,5,6) - Is there anything special you wanna emphasize with this triplet? Because you mapped the previous two triplets with two 1/4 repeats, so if there's no special reason you could make an A B A scheme here to prevent literally nothing. Kek.
  2. 00:16:424 (11,1) - Personally I highly dislike 1/8 gaps, even tho the second object is still a slider. 1/8 is just a very little time frame so it's pretty easy to break on it, and in this case the second sliderhead is almost completely hidden which makes it pretty hard to read, especially for a 4* diff.
  3. 00:19:536 (6,7,8,9) -The sounds fit way more to a back n forth pattern. Like, (6,8) and (7,9) have the same sounds, so mapping them spaced except (8,9) when they have completely different sounds is kinda counter-intuitive.
  4. 00:47:980 (5,6,7) - Might wanna custom stack to for consistency?
  5. 03:24:870 (9,1) - This pretty much reads like a 1/2 pattern, especially because (1) is so much far more away from (9) compared to 03:22:758 (4,5) - for example. Everything in this diff was readable but this one is a little bit too hard for that difficulty level if you ask me.
[E]
  1. 00:36:758 (3,1) - Lowering the distance here to make it visually different than 00:36:424 (1,2) - would be neat.
  2. 00:44:647 (1) - What exactly is this NC for? There's no downbeat or a rhythm change or anything like that.
  3. 02:20:869 (5) - I like how you mapped this easier than in the Insane diff. You use a 1/2 slider here when Insane has two circles. Same for the other slider.
Call me re-check when done
Nerova Riuz GX

Stjpa wrote:

[H]
  1. 00:25:758 (1,1,1,1) - Is the NC spam really needed? I think one NC is quite enough for the placer to understand that the rhythm here is a little bit different. Like, maybe only NC the first two, but the other are pretty unneeded imo. Same goes for other patterns that have a NC spam. I personally prefer adding them since I don't have any specific combo color for 1/3s because of the consistency between diffs.
  2. 00:28:869 (4) - Can you please make the downbeat clickable? The song is extremely loud so ignoring it when you made the other ones clickable is really weird. :( cranberry cake
  3. 00:31:980 (3,4,5) - Stacking them for a build-up is really meh. Like, 00:29:758 (1,2,3) - has nothing to emphasize but is harder because of the movement, and it should actually be vice versa. So maybe just remove the stack to at least make it the same difficulty? it should be fine after the change above.
  4. 01:13:758 (1,1) - and so on have the strong drum sound on the slidertail, thus the sliders afterwards are clickable on a beat that is way quieter than the one of the previous slider tail. there are snare-like samples on every even white ticks around the part, it's the main reason. I placed 1/2 + 3/4 slider here at first, but I changed them - placing a slidertail on red tick (e.g. 01:13:980 - ) is pretty useless, AND starting the second slider on a white tick can improve the smoothness on gameplay. it's horrible if you have to keep switching between white, red, and blue ticks in a hard diff.
  5. 02:09:869 (4,4) - etc aren't really fitting. In the first two measures and the objects before they appear you mapped really heavy on the drum, and since those I pointed out and the similar ones don't have a drum sound on them it feels too weird and might throw off players. I think the opinion is a little bit biased - it spent too much words on describing "drums." I didn't ignore the drums here. Instead, I would like to bring the whole point here to those stringed instruments, the main rhythm which push it to the climax. it's also an element that cannot be ignored, isn't it? (if you want to know something more about this part you can take a look at my reply on Xilver's mod. p/5463613)
  6. 02:10:202 (5,6) - Following your patterning; Shouldn't they be slider since there are no drum sounds on the second circle? I'm comparing it with 02:15:536 (1,2). And they are also missing a NC I guess. same above. but NC missing is yes, fixed.
  7. 02:31:091 (2) - I can't really hear anything on that white tick, having something on the red tick afterwards or just a completely different slider that covers those sounds better would be more appropriate. i want to slightly increase the density - idk how the hell should i explain this more but welp. at least I can tell you that this idea came from 02:26:647 (1,2) - and I feel it fits to me.
thanks.

http://puu.sh/rxlEX/402c6f4984.rar
Topic Starter
ktgster
Stjpa

Stjpa wrote:

Any metadata source? - currently having Kwan check that.

[E]
[*] 03:02:202 - It's really weird that this whole part has a different rhythm (and also a pretty inaudible imo) when the both same parts had a rhythm that actually folllowed the music properly. - I think its fine. It is just a more challenging rhythm to play than the beginning and it does follow the song.[/list]

[N]
  1. 00:39:535 (3) - I personally dislike that it's a circle when it more feels like that those circles have the purpose of emphasizing the drum of 00:39:980 (4,5,6). - I've done this with several other iterations earlier in the map and I think it fits fine due to the direction change from 3 to 4
  2. 01:33:980 (5,6) - Maybe use a 1/2 slider instead of two circles? The beat on (6) is really quiet so it doesn't deserve a clickable object. - removed 2 circles instead
[I]
  1. 00:12:647 (4,5,6) - Is there anything special you wanna emphasize with this triplet? Because you mapped the previous two triplets with two 1/4 repeats, so if there's no special reason you could make an A B A scheme here to prevent literally nothing. Kek. - changed the last slider to a triple instead
  2. 00:16:424 (11,1) - Personally I highly dislike 1/8 gaps, even tho the second object is still a slider. 1/8 is just a very little time frame so it's pretty easy to break on it, and in this case the second sliderhead is almost completely hidden which makes it pretty hard to read, especially for a 4* diff. - the default skin actually has the arrows overlapped with the sliderstart making it easily seeable. Changed to a 1/4 gap now
  3. 00:19:536 (6,7,8,9) -The sounds fit way more to a back n forth pattern. Like, (6,8) and (7,9) have the same sounds, so mapping them spaced except (8,9) when they have completely different sounds is kinda counter-intuitive. - used a zigzag instead. Don't really like the stack
  4. 00:47:980 (5,6,7) - Might wanna custom stack to for consistency? - these are custom stacked
[E]
  1. 00:36:758 (3,1) - Lowering the distance here to make it visually different than 00:36:424 (1,2) - would be neat. - changed to a previous pattern to be consistent.
Call me re-check when done

Everything else is changed or modified.
sahuang
when top diff is not even ar8
Nao Tomori
plz dont put ar8 on the top diff
Nerova Riuz GX
does the map even look more compatible with AR8 lulz.
Topic Starter
ktgster
Metadata sources:

https://soundcloud.com/sakuzyo/a90ekahlrhaj
http://diverse.jp/dvsp-0097/

Confirmed with alacat for the title and KwaN with everything else.
Stjpa
bub
Sies
sakuzyo senkyou iloveyou~ gratzz... :)
Spaghetti
watashi senkyou rabu alacat desu
Battle
well looks like i don't need to check on this map anymore lmao
fartownik
The offset seems early

10-15ms early
BounceBabe
The hitsounds are partially inaudible and there is massive NC spam on the Hard difficulty for no reason 00:47:091 (1,1,1,1) - 00:52:424 (1,1,1,1,1,1,1,1,1,1,1,1,1) - etc. Wrong NC placement on Extra and Insane as well, namely 00:16:869 (1,2,5,1) - etc on I 03:13:536 (5,6,7,8,9,10,11,1,2,1,2,1) - etc on E. Hitsound volume should be upped by at least 15-20% too for it to be audible and rankable.
Nerova Riuz GX
massive NC spam for no reason...
What can I say to this when the reason is so obvious...

/me feels frustrated
Topic Starter
ktgster

BounceBabe wrote:

The hitsounds are partially inaudible and there is massive NC spam on the Hard difficulty for no reason 00:47:091 (1,1,1,1) - 00:52:424 (1,1,1,1,1,1,1,1,1,1,1,1,1) - etc. Wrong NC placement on Extra and Insane as well, namely 00:16:869 (1,2,5,1) - etc on I 03:13:536 (5,6,7,8,9,10,11,1,2,1,2,1) - etc on E. Hitsound volume should be upped by at least 15-20% too for it to be audible and rankable.
The NCing at the intro is based more on readability on snaps rather than by structure. Please tell me what is wrong with the NCing on the Extra and Insane. You state no reason to change other than that it is wrong. The hitsounding I feel is not as quiet as you imagine considering that there was a lack of mention of quiet hitsounds overall during the modding process. They are fine as they are.

fartownik wrote:

The offset seems early

10-15ms early
Considering the map style, offset checks based on plays aren't that reliable, but I'll check with others.
DeletedUser_1574070
If u and BNs who passed this don't know what that bg means for many other countries except Japan, you are ignorant.

If u and BNs who passed this know what that bg means and make ranked, this means u still believe Nazism.

If u don't care 'bout it, I won't say more because there are other maps with the war-criminal-bgs but I strongly suggest to change bg even tho I'm not a BN since I don't want these cases get increased.

gl
fartownik

ktgster wrote:

Considering the map style, offset checks based on plays aren't that reliable, but I'll check with others.
It's not only based on plays, just check in the editor. I just felt like it was too fast and then went to check in the editor and I was not wrong.
Bonsai
About the offset, it really depends on where in the song you're listening, most sounds have very different attack points so it's hard to say what offset would be most accurate; For example the offset is already a tiiiny bit too late for most beats in the section from 01:27:984 on, while other sections could use around +5ms,..
It's pretty hard to say, but just moving the general offset around won't change much about the general accuracy, if you really wanna improve it you'd have to get seperate offsets for individual sections, but idk if that would really be worth it :/

@Kloyd: How is anyone supposed to know anything about old foreign flags just by being BN? If you have an issue with this, explain it, and let civilized discussion happen, but don't flame around, this helps nobody.
Stjpa

Kloyd wrote:

If u and BNs who passed this don't know what that bg means for many other countries except Japan, you are ignorant.
I'm sorry that I don't google every BG? Instead of bringing a comment that doesn't help at all you could at least explain what's wrong about it. Not everyone knows the history about your country as you, buddy.
Dailycare

Stjpa wrote:

I'm sorry that I don't google every BG? Instead of bringing a comment that doesn't help at all you could at least explain what's wrong about it. Not everyone knows the history about your country as you, buddy.
https://www.washingtonpost.com/news/wor ... oblem-too/
DeletedUser_1574070

Stjpa wrote:

Kloyd wrote:

If u and BNs who passed this don't know what that bg means for many other countries except Japan, you are ignorant.
I'm sorry that I don't google every BG? Instead of bringing a comment that doesn't help at all you could at least explain what's wrong about it. Not everyone knows the history about your country as you, buddy.
Oh I am so sorry letting you know this is about nazism as I mentioned above. I thought that nazism is common sense so I said that rude, sorry bro!

I hope u to read the whole thing, not just a line u think its rude... sry anyway
Makeli
The Japanese SDF uses a variation of the Rising Sun Flag and the service branches also use a variation of that flag. The only branch not using a variation of that flag is the Japanese Air Self-Defense Force.
Weber
grats sikk map
Sonnyc
Next bg : Nazi flag
Cellina
you really should change bg lol
IamKwaN
As per your request.
show more
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