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Report a Qualified beatmap here!

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Avena
Using 255,255,255 as a combo color
p/5485259
Endaris
Actually not a qualified report but this is probably where the reponsible people are most likely to read it.
https://osu.ppy.sh/b/27123
Can someone review the online offset here? I'm pretty sure that -15ms is too much, I'd claim it's more like -5ms. It's really obvious on some beats like 00:20:419 - 00:40:011 - 02:45:398 - and the effect of +10 local offset is quite massive for me accwise on ignore's diff with all the 1/4 patterns.
Hula
t/153209/start=315 This mapset. Again. The peak difficulty alone fails on so many levels to be actually relevant. It looks nice and that's where it stops. There are other issues which have still not been addressed which have been made by other players and QATs when it was previously qualified back about on pages 15/16.
BounceBabe
p/5491701#p5491701
random BG image, mapped less than 80% of the song and didn't crop the mp3, difficulty gap between Hard and Insane needs addressing, Easy has some difficult to play pattern due to rhythm variation and mixing 2 instruments at the beginning
Weber
p/5490870 not a proper response to a mod, as well as hula's issues above
Tyrell
p/5498811/

I feel this map should get more mods and be polished more. There are some 1/8 streams when there is only sounds that call for 1/4, there are random spikes in difficulty that doesnt really suit the intensity of the music, and I have a problem with no CTB nominators and few mods on CTB's part. I feel like this diff can way more polished before it's pushed to rank.
fartownik
Sandalphon
Spaghetti
p/5504067

not exactly qualified, but i feel like this should be addressed
_Zenith
p/5502505

There looks like still have some issues on the Black Another.
Requested by myself.
Natsu
p/5518452 hug difficulty spike and some overmapped objects: p/5518174
Stjpa
p/5519452

  1. Didn't really answer to BDs map properly (only no's with no reasoning)
  2. completely ignored tags suggestions
  3. lowest difficulty uses a whole different name than GDers actual name
  4. last diff name is inconsistent with other diff names.
  5. JoeZapy's & Hula's mods are still unanswered yet (and JoeZapy's mod was before the first qualify, so also a DQ reason before)
Kamikaze
Doyak
Tyrell
t/468851/start=90

The Osu Catch diffs got ranked with little to no mods since there was major changes then it got immediately ranked. Also ar9.8 is unnecessary and forced.
fartownik
t/404027/start=0

mapping to nonexistant beat
Yuii-
p/5525875/

Quality issues regarding the highest difficulty of the set. Apparently, even the mapper recognized his own diff as "still not ready"?
marshallracer
p/5526537

Issue with incorrect tag
Arzenvald
p/5517238 a little confirmation about 1/16 snapping usage in Normal difficulty wouldn't hurt, still waiting the mapper / QAT to respond

side note : i even expect some Easy osu!mania diff with 1/4 and above snapping in faster song getting ranked in future lmao
fartownik
p/5530431#p5530431

wrong offset
BounceBabe
p/5530448

inaudible hitsounds, totally wrong use of combo indication on multiple diffs and combo spam

p/5530460

same with the combo indication, several SV changes that have no indication and are hard to read
Ashton
in the Abyss Lake diff there is an inherited point on the uninherited point with no SV change

https://osu.ppy.sh/s/464244

unrankable.


they both have different volume change, unrankable.

also

https://osu.ppy.sh/s/360628

soft-hitfinish11.wav
soft-hitfinish12.wav

those hitsounds may have delay of 5ms

also they are exactly the same, and also both soft, so there isn't a need to have both?

discuss with stjpa
riffy
https://osu.ppy.sh/forum/p/5532525 - Some stuff on the Beginner difficulty
https://osu.ppy.sh/forum/p/5532576 - general things, SB can be optimized a little
MBomb
p/5532766

Some pretty big flow issues in the deluge which I feel should be fixed before the map is ready for ranking.
Cloudchaser
Cryptic
p/5534507 and p/5534505 are the same song and are both in qualified due to a slight variation of title (one having a space between the '~' and '(' and the other not having a space).


EDIT: KwaN took care of it.
Backfire
https://osu.ppy.sh/s/509112

Offset is wrong, spoke with a couple credible people


Nofool in the forum thread as well

we all agree it is early, but the exact amount is slightly different for each. I think 5-10 is the right range, but which one is best I'm not sure. I had the best results with +5, 0ms late average while playing in test.
Ascendance
https://osu.ppy.sh/s/503383

uses cancer in tags, definitely not appropriate and I've seen maps get dq'd for tags before
Sonnyc
p/5545882

rhythm concerns.
Irreversible
https://osu.ppy.sh/b/1058918

the kiai in sigma is just simply overmapped
Nerova Riuz GX
p/5546762

some personal opinions with incorrectly snapped objects
_DT3
p/5546762
I think, due to the opinions that suggest removing 1/8 in the kiai, a DQ is necessary for further discussion
Yuii-
[strike]https://osu.ppy.sh/forum/p/5549335

Mapset could be improved a lot, especially the Hard difficulty, working around some rhythm/structure issues that would help this mapset look way better towards the ranking section[/strike]
xtrem3x
https://osu.ppy.sh/forum/p/5549755

qoot8123 in tags don't appear.
Yuii-
p/5549999

Hitsounds being inaudible, as well as a couple of suggestions in order to improve the quality of the highest difficulty
Saileach
p/5495433 Need to change a few things such as inherited points and some sound
EDIT: Already done, hyperion took care
Pentori
p/5552347
really questionable direct qualify and hitsounds/combo's could use work
Ashton

Pentori wrote:

https://osu.ppy.sh/forum/p/5552347
really questionable direct qualify and hitsounds/combo's could use work

I second this
Doyak
p/5552912
General concerns about the overall quality.
I Must Decrease
p/5554076

unsnapped first note in top difficulty.
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