lol the rule just says that it needs to be passed without nofail mod, there's literally nothing that says it needs to be passable with other mods
Uhm, the rule exactly only says "without the NoFail mod", and doesn't mention any other mods... though admittedly, it'd be cooler if you can use any mod you want to pass the map.idke wrote:
one of the rules say "The map must be able to be completed without the NoFail mod required to pass it" and does not limit itself to nomod
the point i'm trying my hardest to make is that while it's not a requirement(even though i'd argue it should be), limiting the players because of the HP mechanic is a bullshit thing to do, as it removes an entire way to enjoy the map, and simply limits the challenge of the map for no good reason.Stefan wrote:
Generally maps are designed to be played on NoMod, therefore the argument HR doesn't work for this map is invalid.
i'm terribly sorry for saying this, but you have no basis for this - you're a rank 130k player. you don't get to claim this map isn't well suited for HR. 6 stars is way outside of your ability to judge playability of maps. because that's what you're doing, right?Stefan wrote:
If you're looking for pp or want to challenge yourself with HR Mod, look for another beatmap. This one doesn't suits well.
the map doesn't suddenly flip upside down when you're on nomod if the sliders are altered to allow HR passes, using the concept i illustrated earlier. the intended experience of the map does not change in this case, i just don't think players should be limited in this way.Natsu wrote:
I'm with monstrata in this case, the map won for the design and creativity in no mod, while mods are an important thing in game... in this case I think reducing the hp do more bad than good, since HR destroy the visuals of the map o.o.. and considering this is an aspire map, I guess is better to keep the mapper's way.
it's not the same thing. you should realize this. you remove the possibility of any HR scores reaching the top scores set on the map, an achievement that should (ideally) reflect the effort/ability put into the map by the players.appleeaterx wrote:
If Monstrata does not want to change the HP just for that, I feel that you have to respect his choice. You can always edit HP yourself if you want to play HR so bad.
that's rude. i'll have you know i had trouble passing apparition up until i finally did it yesterday night.Monstrata wrote:
You are far too high ranked to appreciate slowly getting through different stages of a map in an effort to finally get a run that passes it.
if you can't pass a literal impossible map with a mod, theres no challenge or a point to playing the map. really, there isnt a point to not let someone play a mod that was clearly implemented in the game to give experienced players a bigger challenge, even when it ruins the aesthetic value for a map because lets face it, it ruins the aesthetic value for every single map, and not only do most players not even give a single shit about the looks or beauty of the map, they mostly care about having it be playable. really, changing the hp to 3.5 or so won't make it less memorable, because though passing will be somehow easier, achieving a combo will still be as challengingMonstrata wrote:
If you can just pass everything, theres no challenge to different patterns, and it makes the map less memorable.
Why is it being pushed in to the core ranking system when it is very clearly not made for that? If you can't play this map properly in ranked, then it does not belong in ranked. In no way should an artists vision obstruct the core gameplay in a way that this clearly seems to. You're free to draw paintings in the graveyard.abraker wrote:
I like the concept that certain maps are made for players who enjoy the art for what the map is and not players looking to get a good score on. It gives a bit more color and diversity to the existing ranked maps.
Ninmi wrote:
Why is it being pushed in to the core ranking system when it is very clearly not made for that? If you can't play this map properly in ranked, then it does not belong in ranked. In no way should an artists vision obstruct the core gameplay in a way that this clearly seems to. You're free to draw paintings in the graveyard.abraker wrote:
I like the concept that certain maps are made for players who enjoy the art for what the map is and not players looking to get a good score on. It gives a bit more color and diversity to the existing ranked maps.
To set it apart from other graveyard maps. It won the Aspire contest for crying outloud. Currently there is no better catagory to put creative playable maps not optimized for playability. Also while not made for gameplay, don't you still wonder how you would do against others on it?Ninmi wrote:
Why is it being pushed in to the core ranking system when it is very clearly not made for that? If you can't play this map properly in ranked, then it does not belong in ranked. In no way should an artists vision obstruct the core gameplay in a way that this clearly seems to. You're free to draw paintings in the graveyard.
Saying that art belongs in the graveyard is like stepping it with your foot. That can hurt any creator's feelings, and more over when it is something as great as this. I am not the creator, and I felt a very offensive vibe from this statement.Abyssal wrote:
You're free to draw paintings in the graveyard.
Mods aren't taken in consideration for ranked maps, aspire or any other map, if the mapper want to fix then is up to him, but the mapper believe the map get hurt on the intended way of no mod, then you guys should respect the mapper decision and move on. GN's suggestion hurt the design of the map and the HP fix hurt the no mod intended way.Niroe wrote:
But, there IS a fix for passing it with HR, -GN proposed it, and if Monstrata don't want to implement it because it's "too tedious", "too time consuming" and that he just don't want to finish cleaning his map, then that shouldn't belong to Ranked map, Aspire or not.
There is a fix that don't change the experience, if he doesn't want to apply it, there is no excuse and that's all.
The good side is that it show us how Monstrata treat his map and the extand of the time and effort he want to spend in, that would be the kind of guy to won a ping-pong match 21 to 5 and finally when the arbiter say to him that he need to re-do the last point because there was an error, even knowing that he will win again, he take the cup and flee away, showing us his middle finger in the process.
That's extremly childish, and there is no "but".
If the contest was about breaking ranked rules, then maybe the maps should not be ranked. I was really puzzled as to why repeating sliders that don't use the actual repeat mechanism and circles outside of the play area were suddenly allowed, but I guess this is the culprit. I am heavily in favour of winning maps like these rather getting their own leaderboard and other sorts of prestige attached to them.Abyssal wrote:
Because this won the Aspire contest? Literally the whole concept of the Aspire contest is to break practically all rules of mapping. And as i've been told by other "mappers" - "As long as it plays nomod, then what's the issue"
hi could you not misrepresent charles, nothing mentioned in his podcast even remotely resembles your elitist conception of art and tasteabraker wrote:
Charles left because players think "drawings" like these belong in the graveyard. I don't blame him. Obviously there is a great divide of opinion here between players who have taste and appriciate the art and players who can want to make scores and can't care less about the art. There needs to be a split in catagory of maps, otherwise this shitstorm will continue. At this point, I am waiting for this thread to be locked.
this actually sounds like a plausible fixNyanaro wrote:
I am no expert in how the editor works, but can't you just add ''breaks'' like you did in some parts of the map at the butterfly sliderstream so that you can survive the map without losing HP so that you could pass it on HR?
who are you referring to here? is pp the only reason to care about the map being passable on hr?EvilElvis wrote:
Still, there will be people who will cry about how unpassable 2b mapping with hr/fl/ezhd/potato mods (while not being able to do even nomod), but there will be less of them, because of no pepe immo.
i still second thisKibbleru wrote:
this actually sounds like a plausible fixNyanaro wrote:
I am no expert in how the editor works, but can't you just add ''breaks'' like you did in some parts of the map at the butterfly sliderstream so that you can survive the map without losing HP so that you could pass it on HR?
Mindwaves wrote:
So i just looked at the map and Hum...
Do anyone remenber how HP work in this game anymore???
like...
Why in f**king hell of all this drama, has nobody propose to just change all the note in the butterfly to new combo, making it passable with HR, cause that's how new combo WORK!?!
Then you just have the make the new combo be the same colour has the previous note where before the change, this way the map look exactly the same and GG!
I just tested it and it with HR and it work perfectly, with literraly NO need to change the HP, the slider, the look, or the playability of the map!
Basically the only change required is to add new combo colour.
by editing the .osu http://i.imgur.com/zHr1JdS.jpgMonstrata wrote:
Uh, how exactly do you add more NC's without messing up the combo colors? Lol
by editing the .osu http://i.imgur.com/zHr1JdS.jpgPfiuu thanks a lot, i knew there was a way to do it by editing the .osu but didn't have the courage to try finding to good one more then 10 minutes(so much number :V), you save my sanity :p
the fourth value has to be set to 118* for each slider you want to nc with the same color as before
Confirmed through forum pm so someone feel free to DQ this now (or in 2 hours when I get back home?) i'll update with the changes and get quadruple rebubbles~.Nice.
you should probably add aspire contest and its characteristics to your map description to avoid idiots from posting nonsenseAhahah good luck with that, i'm sure even writing it in the map description wouldn't work!
It would make sense if there WAS a "gimmick category" (which is a very popular request in feature requests). So why not just adding it instead of put it in the same basket as the other ranked maps? Since rules are differents, the category should be as well. EDIT: And by the same time, a couple very nice unranked maps could gain in visibility by going in that category.Battle wrote:
or just use a ss of what loctav said in the last aspire thread lol
Including a short summary and highlighting the important bits would still help for those confused what the map is about.Mindwaves wrote:
you should probably add aspire contest and its characteristics to your map description to avoid idiots from posting nonsenseAhahah good luck with that, i'm sure even writing it in the map description wouldn't work!
And speaking of which... *Go see map description of both aspire map*
Yep, i knew it :p
I also just notice Evanescent and this map almost have the same SR, pretty sure it's not on purpose but the the gimmicky feeling of it pass pretty well^^
Does this mean that the map wont get approved?Okorin wrote:
as requested, Monstrata will make the butterfly sliders more unrankable than they already are so people can pass the map
This is an aspire entry, the map is the winner from this contest so it will get approved ASAPMy_acc-X_X wrote:
Does this mean that the map wont get approved?
I hope not
hr will make the butterfly sliders looks ugly tho but why x_xUnderforest wrote:
the community wins, as always
gratz again \:D/
It's ranked about 3 hours ago, I think there's no issue with itDiamondRain wrote:
true, but its been ranked ages ago so you cant change that.
i actually didn't said thats t h e o n l y r e a s o n, basically i said that i believe thats the MAIN reason why people complain about this. I hope i'm wrong at this point but peperoni in my opinion have really strong influence on how most of the community meet map (not exactly this one, but every map) and i think if this certain map hadn't potential for giving pp there were way less complaints about how passable this map on HR is. Also, let's be honest, there not that many people who can pass the map with hr and there won't be many in the future, but because of current playerbase mindset (which is fine at all, but in some cases like this one i found it pretty weird personally) people who w o n ' t b e a b l e e v e r p a s s i t w i t h H R, start to complain (most of them even don't have idea what's Aspire contest is actually) together with people who actually good enough to do it only because these certain pros wasn't able to pass map with mod (map being special case) due to its settings what i found pretty much wrong.-GN wrote:
who are you referring to here? is pp the only reason to care about the map being passable on hr?EvilElvis wrote:
Still, there will be people who will cry about how unpassable 2b mapping with hr/fl/ezhd/potato mods (while not being able to do even nomod), but there will be less of them, because of no pepe immo.
Please avoid comments like this and read map description, thank youhayami wrote:
wtf is that shit ?
trumojegygy wrote:
One of the worst troll map.
el ma omojegygy wrote:
One of the worst troll map.
wen u still dont understand the point of the aspire contest even after reading the descriptionVenumidas wrote:
How the fuck did this get ranked, are the people approving this on hard drugs?
Ranking maps that cannot be 100%...
Not saying the map is bad (Even tho some parts are shit), but the Map should in no realistic way ever be Ranked.
Yes, I have read the insane Description of this Map, if the osu! team is stupid enough to create a Tag4 Map 2.0 failure then go on ahead...
This isn't your everyday stupid.Venumidas wrote:
How the fuck did this get ranked, are the people approving this on hard drugs?
Ranking maps that cannot be 100%...
Not saying the map is bad (Even tho some parts are shit), but the Map should in no realistic way ever be Ranked.
Yes, I have read the insane Description of this Map, if the osu! team is stupid enough to create a Tag4 Map 2.0 failure then go on ahead...