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TheLukay
Either Precision Rating or me is broken

Edit: CS9.1 seems to be very effective

abraker

Endaris wrote:

abraker kert reading when
Life effort reading when

Joking aside, I took a one month break to work on something else since kert is busy with irl stuff. There is still an update waiting to be pushed which fixes the precision skill a bit and adds the reaction skill, and that update has been waiting since May. I plan to resume working on the reading skill after this month.
Endaris
damn
so accuracy will remain as my lowest skill cause only OD and tenacity decide about acc-rating :(
E m i

Xyrus wrote:

Momiji wrote:

but seriously, can we get some (more) accurate information on the requirements of titles? i-i really want a new title
This is just guesswork but as far as I can tell...

You start by determining your highest stat, e.g. Accuracy at 614, then calculate ~80% of that == 491.2 and your title is determined by whichever stats are at 491.2 or higher, e.g. Accuracy, Stamina and Tenacity, giving you fearless.

So since your accuracy increased to 625, the requirement changed to 500,. Since your Agility went from 485 (below the threashold) to 515 (above it), you went from Fearless to Versatile.
You are god
achyoo

abraker wrote:

Endaris wrote:

abraker kert reading when
Life effort reading when

Joking aside, I took a one month break to work on something else since kert is busy with irl stuff. There is still an update waiting to be pushed which fixes the precision skill a bit and adds the reaction skill, and that update has been waiting since May. I plan to resume working on the reading skill after this month.
reaction? i assume that's high AR reading?
can't wait for that update tho :>
TheLukay

Ayucchi wrote:

reaction? i assume that's high AR reading?
can't wait for that update tho :>
I really really hope the reading skill is not high AR, almost anybody that played for a decent time can do ar9/10. Low AR at the same object densitiy usually requires so much more training. and 99.9% of the players don't even touch Easy Mod.
I hope its a mix of AR and stuff like object density/spacing.
abraker

TheLukay wrote:

I really really hope the reading skill is not high AR
It's not.

TheLukay wrote:

I hope its a mix of AR and stuff like object density/spacing.
It is.
achyoo

TheLukay wrote:

Ayucchi wrote:

reaction? i assume that's high AR reading?
can't wait for that update tho :>
I really really hope the reading skill is not high AR, almost anybody that played for a decent time can do ar9/10. Low AR at the same object densitiy usually requires so much more training. and 99.9% of the players don't even touch Easy Mod.
I hope its a mix of AR and stuff like object density/spacing.
oh in his reply he said the update waiting to be pushed adds this skill called "reaction" it isnt shown on the website or anything so im not to sure about that, just based on what he said in his reply, so I assume THAT is high ar reading

but yea nice that the reading skill takes into account the spacing and object density.
Jinn
I'm literally bad at everything except for agility . How do I improve?
snyviper

Jinn wrote:

I'm literally bad at everything except for agility . How do I improve?
You are kinda good at accuracy too (check global ranking), so it means you are good at jumps and at making high accuracy. If you want to improve stamina and tenacity, try to play more stream focused maps o/
Yuudachi-kun
I wish I had less tenacity and agility
Jinn

snyviper wrote:

Jinn wrote:

I'm literally bad at everything except for agility . How do I improve?
You are kinda good at accuracy too (check global ranking), so it means you are good at jumps and at making high accuracy. If you want to improve stamina and tenacity, try to play more stream focused maps o/
Thx ;D
blahpy
I understand that it's probably not final or complete but I'd like to offer a few thoughts about the Memory skill. I think it's currently looking too much at the spacing and not enough at the bpm/circle size/combo length/actual difficulty of maps.

To help illustrate this I underlined 2 scores that took next to no effort in red and a much better score that took hundreds of tries in green...



edit: I'm fairly sure adding hidden to flashlight currently doesn't make a difference either, correct me if I'm wrong. I feel like that should add more points too because it's a lot harder when the two are combined
Namii

blahpy wrote:

I understand that it's probably not final or complete but I'd like to offer a few thoughts about the Memory skill. I think it's currently looking too much at the spacing and not enough at the bpm/circle size/combo length/actual difficulty of maps.
Also doesn't take into account repeating patterns, there's plenty of memory scores I have that are hugely sight-readable mostly due to speed and repeating patterns..


blahpy wrote:

edit: I'm fairly sure adding hidden to flashlight currently doesn't make a difference either, correct me if I'm wrong. I feel like that should add more points too because it's a lot harder when the two are combined
HD does make a difference, but only adds like 20 points extra usually in my experience. Imo FL by itself needs to be nerf'd and at the same time adding HD be buffed

Seriously though, just take a look at my memory scores and you'll see how broken it is
worst fl player
The memory skill is all about memorising not speed. Spread out new combos what you cant see in your FL radius after you finished the combo before makes the memory skill go higher.
abraker
Thanks for the feedback about memory! Out of all of the problems, the following is the one I have an issue with:

Namii wrote:

Also doesn't take into account repeating patterns, there's plenty of memory scores I have that are hugely sight-readable mostly due to speed and repeating patterns..
I still have little clue on how to detect repeating patterns in a way which doesn't take forever. If you want, suggest your ideas in the reading thread.
Toy
Yo Kert, what's this new Reaction skill and how do you plan on implementing it?

Sightreading seems like something that's easily gameable and difficult to measure.
abraker

[Toy] wrote:

Yo Kert, what's this new Reaction skill and how do you plan on implementing it?

Sightreading seems like something that's easily gameable and difficult to measure.
It's coming very soon actually. We have made reaction results for a couple players while testing to see if the values make sense just yesterday. Reaction works by measuring the true AR (AR and HD) while taking account sparseness chaos of the patterns.
Toy

Xyrus wrote:

Momiji wrote:

but seriously, can we get some (more) accurate information on the requirements of titles? i-i really want a new title
This is just guesswork but as far as I can tell...

You start by determining your highest stat, e.g. Accuracy at 614, then calculate ~80% of that == 491.2 and your title is determined by whichever stats are at 491.2 or higher, e.g. Accuracy, Stamina and Tenacity, giving you fearless.

So since your accuracy increased to 625, the requirement changed to 500,. Since your Agility went from 485 (below the threashold) to 515 (above it), you went from Fearless to Versatile.
also

I think it's about 90% because lncognito has "Swift" and his next highest stat is 89.9% of his agility.

Unless it takes your highest from all your stats which is weird because it seems right now memory and precision give titles separately to the other four.
RS1
based on my osu!skills I think I found the reason I have RSI
abraker

[Toy] wrote:

Unless it takes your highest from all your stats which is weird because it seems right now memory and precision give titles separately to the other four.
Memory and precision do give titles separately. If you've seen the FAQ on osu!skill website, there is this and this.
Yuudachi-kun

RS1 wrote:

based on my osu!skills I think I found the reason I have RSI

Based on mine I still don't
Xyrus_old_1

[Toy] wrote:

I think it's about 90% because lncognito has "Swift" and his next highest stat is 89.9% of his agility.

Unless it takes your highest from all your stats which is weird because it seems right now memory and precision give titles separately to the other four.
Had another look at titles using more than 2 profiles this time, gonna box the ones I've used to save screenspace, but yes, it does appear to take the highest of all 7 (I assume Reading will be subject to the same calc when it's released) titles to determine your title(s), and 80% still seems accurate based on this.


For example, taking the 5 profiles above, you start with the highest numbers:- 465, 614, 625, 572, 442; you get 372, 491.2, 500, 457.6, 353.6.

At 372, my title - "Berserk" is determined by Agility, Tenacity and Stamina, my Precision is too low to earn me a 2nd title :(
At 491.2, Momiji's previous title - "Fearless" was determined by Accuracy, Tenacity, Stamina (I assume his Memory and Precision were below 492 at the time)
At 500, Momiji's newer title is determined by the 1st 4 stats (again, guessing the other 4 were below 500)
At 457.6, TheLukay's is determined by Precision, Tenacity, Agility and Stamina, giving them Sharpshooter + Berserk
At 353.6, Incognito's is determined by Memory, Precision and Agility, giving them Pirate and Swift.

Hopefully, abraker-sempai will notice this comment and confirm/deny how right/wrong I am.
Topic Starter
Kert
Nice research
That's close but it goes like this:

The title is dominating if either of these is true
1. (highest - skill) < (highest / 5)
2. skill > avg * 1.3

5 and 1.3 are magic numbers, yes
abraker

Xyrus wrote:

Hopefully, abraker-sempai will notice this comment and confirm/deny how right/wrong I am.
Kert beat me to it, but I still notice you. Good work.
Outline


It would be nice if you added a little +(number) or -(number) in versus so you can easily tell how many more points you have than another person.
Yuudachi-kun

Kert wrote:

Nice research
That's close but it goes like this:

The title is dominating if either of these is true
1. (highest - skill) < (highest / 5)
2. skill > avg * 1.3

5 and 1.3 are magic numbers, yes
For #2 I need 768 stamina
For #1 I don't know what you mean because what does "skill" mean in this case because highest is also a skill.
E m i
yeah in that case highest - skill = 0
Checking for myself (accuracy / 5 = 125)

stamina 34 < 125
tenacity 55 < 125
agility 115 < 125 (Here, for fearless, I would need to have 10 less agility or 19 more accuracy because then everything would be dominating except agility)
0 < 125

I don't like this, I could have 625 stamina 625 tenacity 515 agility 625 accuracy and be versatile lol.
but 516 stamina 516 tenacity 515 agility 644 accuracy is fearless :?
Endaris
Tbh I think going for those badges is quite meaningless right now.
According to osu!skills Accuracy is my weakest skill by 41 points which is straight out nonsense. I don't know anyone at my rank who has less streaming speed/stamina than I have and my raw ability to complete fast streams without missing while ignoring acc is greatly surpassed by most players around 50k.
The fact that you always get full points awarded for Tenacity without looking at acc and combo (Prety much only at misscount as far as I can tell) causes the Tenacity skil of most players to be overrated like hell. 3misses 90%(25 more combo) vs 2misses 98% on meme-map only 12 points difference. Pls.
Things could swing once Reading is introduced (and then again we don't know yet whether Reading will influence Acc or not) but the progression levels of each skill aren't at the point where one could call them fair for the purpose of getting badges.
Topic Starter
Kert
You are not supposed to go for badges since badges just reflect your skills
No badge is better than the other except Versatile being better than Ambitious and some other unused ones
The combo influence will be fixed along with the next update which shouldn't take long
Endaris
Badges don't reflect your skills when the progression between the skills is not balanced. If some skills can receive a lot of points without actual skill backing it up the system falls apart.
E m i
fearless is objectively better than versatile as agility is needlessly easy to acquire :?
Yuudachi-kun

Endaris wrote:

Badges don't reflect your skills when the progression between the skills is not balanced. If some skills can receive a lot of points without actual skill backing it up the system falls apart.

>>tenacity
unko

Momiji wrote:

agility is needlessly easy to acquire :?
:)
snyviper


Does that blue circle mean I have a high reaction skill value?
unko
probably not since i have it too :roll:
unko
omg you should make it so that if i manually add and have the map in my recent plays it adds that instead of the real score

ok you have 24 hours to implement it before reunion disappears forever
Topic Starter
Kert

snyviper wrote:



Does that blue circle mean I have a high reaction skill value?
It was a bug. Fixed

Microsoft Vista wrote:

omg you should make it so that if i manually add and have the map in my recent plays it adds that instead of the real score
ok you have 24 hours to implement it before reunion disappears forever
Only one score from a player per map is stored. I don't know what you mean here
Jukkii
So i noticed something was wrong when scores i submitted changed nothing in my stats, especially the memory stat

as you can see these score show up on my "recently added" but

dont show up here and dont contribute to my memory stat. those scores were done yesterday and i tried manual input for one of the scores but it still hasnt calculated it.
whats wrong?
Topic Starter
Kert
They are too short/too easy so the algorithm thinks you could sight-read both of them i.e. not use your memory at all.
You can see that one of them appeared in your precision score list, so they were indeed processed.
Jukkii
thanks for the reply. im moving onto harder maps with FL now that im starting to get the grasp of it so maybe they will get calculated
worst fl player
so what did those dots mean next to your ability name? Or was it a bug?

lol nvm, didn't read :P
snyviper

Kert wrote:

snyviper wrote:



Does that blue circle mean I have a high reaction skill value?
It was a bug. Fixed
Awww... You broke all my hopes...
raechel
Do I smell new badges?



Because the badge/skill list in the FAQ still doesn't have Reaction to it.
E m i
I am breathing so fast
Topic Starter
Kert
Woo. Update!

New skill - Reaction. It shows how fast you can react to objects in high AR maps
Added new titles to include new skill.
Combo influence fixed! Scores with a ton of sliderbreaks should be gone from tops now.
snyviper
I AM PSYCHIC! WHAT HAPPENED TO MY ACCURACY? MY AGILITY IS STILL TOO HIGH! I'M NO MORE BERSERK! TENACITY AND STAMINA (at least) SEEMS TO BE FIXED NOW! MANY SCORES I HAD DISAPPEARED! I'M SWIFT! I LOVE PIZZA! ICELAND IS THE BEST PLACE TO LIVE ON EARTH! AN ANT MAXIMUM FALL SPEED IS 6 KM/H! SO MANY CHANGES AT ONCE I CAN'T THINK

... HYPE!
Endaris

lol
That being said, the scores that now are listed high under acc seem to be way more reasonable than the old ones.
I can't check the other ones yet because the osu!skills-server seems to be dying from the recalculations.
Mangozjebka
what.
StephOsu

i feel like a trash now :(
Rust_omg
Hey guys!
Train with fixes is on the way. Thank you for waiting!

Jukkii
will this "beta tester" badge be permanent?
Yolshka
Btw what is manual score submitting? doesn't it calculate all of your scores or something?
can you tell which ones are calculated?

might have been asked alrady but thread too long.
abraker

-Jukke- wrote:

will this "beta tester" badge be permanent?
That's a bug. Please wait until the osu!skills server stops having a seizure.

ShadyAngel wrote:

Btw what is manual score submitting? doesn't it calculate all of your scores or something?
can you tell which ones are calculated?
It allows you to submit a map one by one for calculating.
unko
not a fan of combo influence especially for stamina :/

(though i'm not even sure if it's there yet because too down)
Endaris
I also think accuracy is a better indicator of consistency for tenacity/stamina but that's not going to happen as long as the devs think that acc needs an own rating.
Yuudachi-kun

Kert wrote:

Woo. Update!


Combo influence fixed! Scores with a ton of sliderbreaks should be gone from tops now.
I don't think this is a good idea for stamina because a sliderbreak isn't indicative that you lost stamina on the map like a miss would have.
E m i
thanks for #1 reaction poland lol
Endaris
I approve of the server maintenance pictures.
Well, most of them, the booby ones are bad.
Mangozjebka
4 hours and website still doesn't work, gj.
Dextersydney
getting better
Topic Starter
Kert
Alright
Issues hopefully fixed. Enjoy
Yuudachi-kun
710 -> 657 stamina horray
worst fl player
Endaris
Looks like basically everything is back to old?
Now I have those joke fake-acc-scores on top of my acc-ranking again ;/
worst fl player


ummmm is there some sort of catch? lol
SunglassesEmoji
Nice update, it's cool to see this project progress, but there's something reaaaally wrong with this map:



It's only AR9 HRDT...
Mangozjebka
Still don't work good
m1ts

Endaris wrote:

I also think accuracy is a better indicator of consistency for tenacity/stamina but that's not going to happen as long as the devs think that acc needs an own rating.
this exactly. high acc shows that you actually have the stamina to stream it rather than mash your keyboard lol
Yuudachi-kun

mithew wrote:

Endaris wrote:

I also think accuracy is a better indicator of consistency for tenacity/stamina but that's not going to happen as long as the devs think that acc needs an own rating.
this exactly. high acc shows that you actually have the stamina to stream it rather than mash your keyboard lol

If you want to needlessly combine skills into one category instead of ckeanly separating them...

Stamina is what it says - stamina. Accuracy is not a factor in how long or fast you can maintain a stream speed without missing which is what it is measuring. Tenacity is the skill to look at, not stamina. Tenacity is too hughly affected byblow acc high speed so I'd suggest making a huge exponential point falloff at 95% to not nerf speed since higher and longer streams at high acc are harder. Acc still isn't stamina.

If you want to nevessitate accuracy for all the other skills then youre not independantly measuring anyone's skill. Acc would always be in the background and people with less acc are always going to do worse even uf theyre more skilled in that category.

but I dont wanna play std again because of how needlessly grindy it is so im out
abraker

SunglassesEmoji wrote:

Nice update, it's cool to see this project progress, but there's something reaaaally wrong with this map:



It's only AR9 HRDT...
Woah. I think it has to do with how sliders are parsed, which screwed up calculations on maps which are mostly sliders. It should be fixed on the next update.
meatslab
High AR scores with Hidden seem to be giving less Reaction points than the same score but without Hidden. Is this intended? It's understandable because quite a lot of people say HD helps them read high ARs, but it would suck to be "stuck" with an HDDTHR score knowing that if you did it without HD it would've been worth more Reaction points.
Dre-
i literally lost scores my stats completely died and my LEMUR SS IS GONE WTF
snyviper

Khelly wrote:

If you want to needlessly combine skills into one category instead of ckeanly separating them...

Stamina is what it says - stamina. Accuracy is not a factor in how long or fast you can maintain a stream speed without missing which is what it is measuring. Tenacity is the skill to look at, not stamina. Tenacity is too hughly affected byblow acc high speed so I'd suggest making a huge exponential point falloff at 95% to not nerf speed since higher and longer streams at high acc are harder. Acc still isn't stamina.

If you want to nevessitate accuracy for all the other skills then youre not independantly measuring anyone's skill. Acc would always be in the background and people with less acc are always going to do worse even uf theyre more skilled in that category.
I agree with Khelly... Stamina is not accuracy, and accuracy is not stamina, you should ask them to use a bit of accuracy on the stamina measurement though. And if you can mash your keyboard fast enough, yes, it means you have stamina enough to keep playing the beatmap, even if you get full 50. Yes, accuracy measures rhytmic ability, or consistency, even if it's a slow part, which is not influenced that much by stamina, and not influenced at all by tenacity.
Yuudachi-kun
Actually tenacity should have been the skill that measures accurate and faster (better?) streaming in the first place but the speed aspect completely outweighs the accuracy component. That's why I say there should be some dropoff in points for tenacity below a certain acc level.

Sliderbreaks aren't a lapse in stamina. Misses are. I don't think it should be combo based like it has changed to be now. However, for agility, I can see a sliderbreak being a lapse in aim. It could be more combo based there. It's like you can have completely separate systems for separate skills or something...
unko


My thoughts
These are a few examples of ill-played combo influence I just find to be completely crazy (previous score in red)

The Himiko one is kind of understandable, because I did sliderbreak a couple of times there. Even so, it takes a lot of effort not to do so, and that effort isn't necessarily linked to the 278bpm streaming required not to miss on it.Three hundred points?? Is this a joke?

On End Time, I believe I missed once on a random double-- again, around halfway into the map, and then FC'd the rest. So, why don't I just have the same score as before? Why has combo got to play into this map where all the hard streams are in the second half anyway?

The UruboroS-Infinity one is the worst of all. Because I missed once on a random jump halfway through, what should be a ~710 stamina score is turned into that of a 160bpm burst map? It hurts even more knowing that there's probably an 80% FC out there that gets 700, yet my 96% score is sitting at almost half of that.

On CassiopeiA i aced that long 270bpm stream which is probably what gives the map its 731 full combo value. Yet, once again, it's reduced to a pint-sized value just because my combo was quite low? You've got to note that (for me at least) this map is quite hard to aim; yet there's agility for that, no?

It's worth nothing that as a result of this my high-combo end (meaning last 10 notes) choke scores have gone down even more, which is kind of the opposite of what I would've expected from combo influence
What this has inadvertedly done is link stamina with agility, while at the same time introducing all the problems with ppv2+stream maps back to here. It also means that scores with as little as one slidertick missed are worth less now. This is silly and frankly, totally avoidable! After all, the stats are separate to each other and should therefore act this way, right?

My only suggestion is to remove combo weighting from stamina+tenacity totally. After all, this most fair way to measure stamina w/o replay data is to go by number of misses, since that's what shows how well you can stream without losing enough stamina to crack.

Agility should still take combo into account, but maybe start at <95% combo since then you don't just lose points uselessly through sliderticks? Consider looking into positive combo influence rather than simply negative, too. My accuracy scores are all still the same, so I assume it doesn't exist there to begin with. I'm glad it exists on precision, since some of my sliderbreak scores there were unfairly earned.

inb4 nothing happens because going back to old is silly
this only good that came out of this is that i have fearless now
Melter
most of my scores were erased???
wtf
Topic Starter
Kert

Khelly wrote:

Sliderbreaks aren't a lapse in stamina. Misses are
Do you realize they are absolutely the same thing? For all skills? It's just not possible to see if a player made a sliderbreak/miss by choking or not. Even if you parse replays it's up to the viewer to decide did "this" happen because of a choke or was it because a player is not stable enough (whatever skill involved).
So you're of course punished heavily for a combo reset in the middle of the map and in similar situations

Scores that are no longer in your top PP list became lost... But we still know which scores and where they were taken, though that is all the data we have.
They will be processed at some point in future
Xyrus_old_1
ESP has been unlocked! 8-)

unko
I don't want your windfarms anymore.
Yuudachi-kun

Kert wrote:

So you're of course punished heavily for a combo reset in the middle of the map and in similar situations
This isn't the pp system - there is absolutely no good reason to make determining skills needlessly grindy by necessitating having an fc. A combobreak from a random slider in the middle of the map doesn't determine your skill - a miss is a miss. That's why the miss system better represented how well they played the map for that specific category. Even a random miss in the middle of, say, a streamy stamina map doesn't fully disqualify you from having played the map well in regards to stamina. Oh wait, it kind of does now whereas before it gave you only a small penalty as it should have.

Maybe mania has influenced me too much but I damn well like that better than necessitating a perfect combo run in every map to determine skill rather than actually looking at what they've done in regards to missing and accuracy. You're trying to make a system that records players' skills however you decided to make combo really important in doing this.

Unless a map is far below a player's skill level or they've dedicated a lot of time to that specific map, they're not going to have an fc and as a result all of people's recorded skills only shows what they've seriously gone for rather than everything they've done. That strikes me as unrepresentative.
Rlsc




memory algorithm needs to be fixed badly
unko
oop everything does now
Arnold0
idk what I should think about this...

I'm bad anyways :o
Sleepteiner

Frostwich wrote:

most of my scores were erased???
wtf
Same here. I seems only the last 4 months of my scores are counted now. Is it still updating?
Topic Starter
Kert
diereol




547
thgilretfa

well
:o
silmarilen
I think the points rewarded for reaction should be toned down a bit. Right now it's my highest score when i don't even have 10 ar10 or higher scores.

Also another thing is comparing a DT score with an HR score. An AR6 +DTHR is worth about the same as an AR7 with only HR, but because of the way DT and HR work, the AR7+HR has fewer notes on the screen at one time, so it should be considered quite a bit harder for reaction.
Jukkii
there is definitely something wrong with the memory stat

in my room FL is WAY harder than any of those and took me way more retries than all the others combined
Xyrus_old_1

silmarilen wrote:

Also another thing is comparing a DT score with an HR score. An AR6 +DTHR is worth about the same as an AR7 with only HR, but because of the way DT and HR work, the AR7+HR has fewer notes on the screen at one time, so it should be considered quite a bit harder for reaction.
If there are less notes on the screen, it is easier to react to each individual note.
Yuudachi-kun

Xyrus wrote:

silmarilen wrote:

Also another thing is comparing a DT score with an HR score. An AR6 +DTHR is worth about the same as an AR7 with only HR, but because of the way DT and HR work, the AR7+HR has fewer notes on the screen at one time, so it should be considered quite a bit harder for reaction.
If there are less notes on the screen, it is easier to react to each individual note.
Not if the map is too fast (DT) or if the bpm is really low and each note appears once at a time. (I've seen some shitty 2 star ar10 map and it's hard to react to)
Yuudachi-kun

Khelly wrote:

Kert wrote:

So you're of course punished heavily for a combo reset in the middle of the map and in similar situations
This isn't the pp system - there is absolutely no good reason to make determining skills needlessly grindy by necessitating having an fc.
Ojamajo de banban is a 270 bpm hard longstream map. I have 0 miss. It used to be 790 and is now 492. Play this map DT for me kert and tell me that it requires the same amount of skill to fc those streams as other 500 stamina maps. I mean, I wouldn't completely disagree with say ~670 points instead of the full 790, but being as low as 492 is absurd if you want to actually measure skill.

In the stamina case, not missing on the longstreams.
unko

Khelly wrote:

This isn't the pp system - there is absolutely no good reason to make determining skills needlessly grindy by necessitating having an fc.

Ojamajo de banban is a 270 bpm hard longstream map. I have 0 miss. It used to be 790 and is now 492. Play this map DT for me kert and tell me that it requires the same amount of skill to fc those streams as other 500 stamina maps. I mean, I wouldn't completely disagree with say ~670 points instead of the full 790, but being as low as 492 is absurd if you want to actually measure skill.

In the stamina case, not missing on the longstreams.
bump
TheLukay
This looks even more f_ed up than before



I want back my berserk qwq
unko
i changed my mind combo influence is a mistake on every stat
Yuudachi-kun
I think it works for Tenacity - OR HOW TENACITY SHOULD WORK.
unko
is just saying that so can get stamina-only badge
Yuudachi-kun
Are you denying tenacity is too closely related to stamina?
unko
probably
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