Either Precision Rating or me is broken
Edit: CS9.1 seems to be very effective

Edit: CS9.1 seems to be very effective
Life effort reading whenEndaris wrote:
abraker kert reading when
You are godXyrus wrote:
This is just guesswork but as far as I can tell...Momiji wrote:
but seriously, can we get some (more) accurate information on the requirements of titles? i-i really want a new title
You start by determining your highest stat, e.g. Accuracy at 614, then calculate ~80% of that == 491.2 and your title is determined by whichever stats are at 491.2 or higher, e.g. Accuracy, Stamina and Tenacity, giving you fearless.
So since your accuracy increased to 625, the requirement changed to 500,. Since your Agility went from 485 (below the threashold) to 515 (above it), you went from Fearless to Versatile.
reaction? i assume that's high AR reading?abraker wrote:
Life effort reading whenEndaris wrote:
abraker kert reading when
Joking aside, I took a one month break to work on something else since kert is busy with irl stuff. There is still an update waiting to be pushed which fixes the precision skill a bit and adds the reaction skill, and that update has been waiting since May. I plan to resume working on the reading skill after this month.
I really really hope the reading skill is not high AR, almost anybody that played for a decent time can do ar9/10. Low AR at the same object densitiy usually requires so much more training. and 99.9% of the players don't even touch Easy Mod.Ayucchi wrote:
reaction? i assume that's high AR reading?
can't wait for that update tho :>
It's not.TheLukay wrote:
I really really hope the reading skill is not high AR
It is.TheLukay wrote:
I hope its a mix of AR and stuff like object density/spacing.
oh in his reply he said the update waiting to be pushed adds this skill called "reaction" it isnt shown on the website or anything so im not to sure about that, just based on what he said in his reply, so I assume THAT is high ar readingTheLukay wrote:
I really really hope the reading skill is not high AR, almost anybody that played for a decent time can do ar9/10. Low AR at the same object densitiy usually requires so much more training. and 99.9% of the players don't even touch Easy Mod.Ayucchi wrote:
reaction? i assume that's high AR reading?
can't wait for that update tho :>
I hope its a mix of AR and stuff like object density/spacing.
You are kinda good at accuracy too (check global ranking), so it means you are good at jumps and at making high accuracy. If you want to improve stamina and tenacity, try to play more stream focused maps o/Jinn wrote:
I'm literally bad at everything except for agility . How do I improve?
Thx ;Dsnyviper wrote:
You are kinda good at accuracy too (check global ranking), so it means you are good at jumps and at making high accuracy. If you want to improve stamina and tenacity, try to play more stream focused maps o/Jinn wrote:
I'm literally bad at everything except for agility . How do I improve?
Also doesn't take into account repeating patterns, there's plenty of memory scores I have that are hugely sight-readable mostly due to speed and repeating patterns..blahpy wrote:
I understand that it's probably not final or complete but I'd like to offer a few thoughts about the Memory skill. I think it's currently looking too much at the spacing and not enough at the bpm/circle size/combo length/actual difficulty of maps.
HD does make a difference, but only adds like 20 points extra usually in my experience. Imo FL by itself needs to be nerf'd and at the same time adding HD be buffedblahpy wrote:
edit: I'm fairly sure adding hidden to flashlight currently doesn't make a difference either, correct me if I'm wrong. I feel like that should add more points too because it's a lot harder when the two are combined
I still have little clue on how to detect repeating patterns in a way which doesn't take forever. If you want, suggest your ideas in the reading thread.Namii wrote:
Also doesn't take into account repeating patterns, there's plenty of memory scores I have that are hugely sight-readable mostly due to speed and repeating patterns..
It's coming very soon actually. We have made reaction results for a couple players while testing to see if the values make sense just yesterday. Reaction works by measuring the true AR (AR and HD) while taking account sparseness chaos of the patterns.[Toy] wrote:
Yo Kert, what's this new Reaction skill and how do you plan on implementing it?
Sightreading seems like something that's easily gameable and difficult to measure.
alsoXyrus wrote:
This is just guesswork but as far as I can tell...Momiji wrote:
but seriously, can we get some (more) accurate information on the requirements of titles? i-i really want a new title
You start by determining your highest stat, e.g. Accuracy at 614, then calculate ~80% of that == 491.2 and your title is determined by whichever stats are at 491.2 or higher, e.g. Accuracy, Stamina and Tenacity, giving you fearless.
So since your accuracy increased to 625, the requirement changed to 500,. Since your Agility went from 485 (below the threashold) to 515 (above it), you went from Fearless to Versatile.
RS1 wrote:
based on my osu!skills I think I found the reason I have RSI
Had another look at titles using more than 2 profiles this time, gonna box the ones I've used to save screenspace, but yes, it does appear to take the highest of all 7 (I assume Reading will be subject to the same calc when it's released) titles to determine your title(s), and 80% still seems accurate based on this.[Toy] wrote:
I think it's about 90% because lncognito has "Swift" and his next highest stat is 89.9% of his agility.
Unless it takes your highest from all your stats which is weird because it seems right now memory and precision give titles separately to the other four.
Kert beat me to it, but I still notice you. Good work.Xyrus wrote:
Hopefully, abraker-sempai will notice this comment and confirm/deny how right/wrong I am.
For #2 I need 768 staminaKert wrote:
Nice research
That's close but it goes like this:
The title is dominating if either of these is true
1. (highest - skill) < (highest / 5)
2. skill > avg * 1.3
5 and 1.3 are magic numbers, yes
Endaris wrote:
Badges don't reflect your skills when the progression between the skills is not balanced. If some skills can receive a lot of points without actual skill backing it up the system falls apart.
It was a bug. Fixedsnyviper wrote:
Does that blue circle mean I have a high reaction skill value?
Only one score from a player per map is stored. I don't know what you mean hereMicrosoft Vista wrote:
omg you should make it so that if i manually add and have the map in my recent plays it adds that instead of the real score
ok you have 24 hours to implement it before reunion disappears forever
Awww... You broke all my hopes...Kert wrote:
It was a bug. Fixedsnyviper wrote:
Does that blue circle mean I have a high reaction skill value?
That's a bug. Please wait until the osu!skills server stops having a seizure.-Jukke- wrote:
will this "beta tester" badge be permanent?
It allows you to submit a map one by one for calculating.ShadyAngel wrote:
Btw what is manual score submitting? doesn't it calculate all of your scores or something?
can you tell which ones are calculated?
I don't think this is a good idea for stamina because a sliderbreak isn't indicative that you lost stamina on the map like a miss would have.Kert wrote:
Woo. Update!
Combo influence fixed! Scores with a ton of sliderbreaks should be gone from tops now.
this exactly. high acc shows that you actually have the stamina to stream it rather than mash your keyboard lolEndaris wrote:
I also think accuracy is a better indicator of consistency for tenacity/stamina but that's not going to happen as long as the devs think that acc needs an own rating.
mithew wrote:
this exactly. high acc shows that you actually have the stamina to stream it rather than mash your keyboard lolEndaris wrote:
I also think accuracy is a better indicator of consistency for tenacity/stamina but that's not going to happen as long as the devs think that acc needs an own rating.
Woah. I think it has to do with how sliders are parsed, which screwed up calculations on maps which are mostly sliders. It should be fixed on the next update.SunglassesEmoji wrote:
Nice update, it's cool to see this project progress, but there's something reaaaally wrong with this map:
It's only AR9 HRDT...
I agree with Khelly... Stamina is not accuracy, and accuracy is not stamina, you should ask them to use a bit of accuracy on the stamina measurement though. And if you can mash your keyboard fast enough, yes, it means you have stamina enough to keep playing the beatmap, even if you get full 50. Yes, accuracy measures rhytmic ability, or consistency, even if it's a slow part, which is not influenced that much by stamina, and not influenced at all by tenacity.Khelly wrote:
If you want to needlessly combine skills into one category instead of ckeanly separating them...
Stamina is what it says - stamina. Accuracy is not a factor in how long or fast you can maintain a stream speed without missing which is what it is measuring. Tenacity is the skill to look at, not stamina. Tenacity is too hughly affected byblow acc high speed so I'd suggest making a huge exponential point falloff at 95% to not nerf speed since higher and longer streams at high acc are harder. Acc still isn't stamina.
If you want to nevessitate accuracy for all the other skills then youre not independantly measuring anyone's skill. Acc would always be in the background and people with less acc are always going to do worse even uf theyre more skilled in that category.
Do you realize they are absolutely the same thing? For all skills? It's just not possible to see if a player made a sliderbreak/miss by choking or not. Even if you parse replays it's up to the viewer to decide did "this" happen because of a choke or was it because a player is not stable enough (whatever skill involved).Khelly wrote:
Sliderbreaks aren't a lapse in stamina. Misses are
This isn't the pp system - there is absolutely no good reason to make determining skills needlessly grindy by necessitating having an fc. A combobreak from a random slider in the middle of the map doesn't determine your skill - a miss is a miss. That's why the miss system better represented how well they played the map for that specific category. Even a random miss in the middle of, say, a streamy stamina map doesn't fully disqualify you from having played the map well in regards to stamina. Oh wait, it kind of does now whereas before it gave you only a small penalty as it should have.Kert wrote:
So you're of course punished heavily for a combo reset in the middle of the map and in similar situations
Same here. I seems only the last 4 months of my scores are counted now. Is it still updating?Frostwich wrote:
most of my scores were erased???
wtf
If there are less notes on the screen, it is easier to react to each individual note.silmarilen wrote:
Also another thing is comparing a DT score with an HR score. An AR6 +DTHR is worth about the same as an AR7 with only HR, but because of the way DT and HR work, the AR7+HR has fewer notes on the screen at one time, so it should be considered quite a bit harder for reaction.
Not if the map is too fast (DT) or if the bpm is really low and each note appears once at a time. (I've seen some shitty 2 star ar10 map and it's hard to react to)Xyrus wrote:
If there are less notes on the screen, it is easier to react to each individual note.silmarilen wrote:
Also another thing is comparing a DT score with an HR score. An AR6 +DTHR is worth about the same as an AR7 with only HR, but because of the way DT and HR work, the AR7+HR has fewer notes on the screen at one time, so it should be considered quite a bit harder for reaction.
Ojamajo de banban is a 270 bpm hard longstream map. I have 0 miss. It used to be 790 and is now 492. Play this map DT for me kert and tell me that it requires the same amount of skill to fc those streams as other 500 stamina maps. I mean, I wouldn't completely disagree with say ~670 points instead of the full 790, but being as low as 492 is absurd if you want to actually measure skill.Khelly wrote:
This isn't the pp system - there is absolutely no good reason to make determining skills needlessly grindy by necessitating having an fc.Kert wrote:
So you're of course punished heavily for a combo reset in the middle of the map and in similar situations
bumpKhelly wrote:
This isn't the pp system - there is absolutely no good reason to make determining skills needlessly grindy by necessitating having an fc.
Ojamajo de banban is a 270 bpm hard longstream map. I have 0 miss. It used to be 790 and is now 492. Play this map DT for me kert and tell me that it requires the same amount of skill to fc those streams as other 500 stamina maps. I mean, I wouldn't completely disagree with say ~670 points instead of the full 790, but being as low as 492 is absurd if you want to actually measure skill.
In the stamina case, not missing on the longstreams.