It would be nice if you added a little +(number) or -(number) in versus so you can easily tell how many more points you have than another person.
For #2 I need 768 staminaKert wrote:
Nice research
That's close but it goes like this:
The title is dominating if either of these is true
1. (highest - skill) < (highest / 5)
2. skill > avg * 1.3
5 and 1.3 are magic numbers, yes
Endaris wrote:
Badges don't reflect your skills when the progression between the skills is not balanced. If some skills can receive a lot of points without actual skill backing it up the system falls apart.
It was a bug. Fixedsnyviper wrote:
Does that blue circle mean I have a high reaction skill value?
Only one score from a player per map is stored. I don't know what you mean hereMicrosoft Vista wrote:
omg you should make it so that if i manually add and have the map in my recent plays it adds that instead of the real score
ok you have 24 hours to implement it before reunion disappears forever
Awww... You broke all my hopes...Kert wrote:
It was a bug. Fixedsnyviper wrote:
Does that blue circle mean I have a high reaction skill value?
That's a bug. Please wait until the osu!skills server stops having a seizure.-Jukke- wrote:
will this "beta tester" badge be permanent?
It allows you to submit a map one by one for calculating.ShadyAngel wrote:
Btw what is manual score submitting? doesn't it calculate all of your scores or something?
can you tell which ones are calculated?
I don't think this is a good idea for stamina because a sliderbreak isn't indicative that you lost stamina on the map like a miss would have.Kert wrote:
Woo. Update!
Combo influence fixed! Scores with a ton of sliderbreaks should be gone from tops now.
this exactly. high acc shows that you actually have the stamina to stream it rather than mash your keyboard lolEndaris wrote:
I also think accuracy is a better indicator of consistency for tenacity/stamina but that's not going to happen as long as the devs think that acc needs an own rating.
mithew wrote:
this exactly. high acc shows that you actually have the stamina to stream it rather than mash your keyboard lolEndaris wrote:
I also think accuracy is a better indicator of consistency for tenacity/stamina but that's not going to happen as long as the devs think that acc needs an own rating.
Woah. I think it has to do with how sliders are parsed, which screwed up calculations on maps which are mostly sliders. It should be fixed on the next update.SunglassesEmoji wrote:
Nice update, it's cool to see this project progress, but there's something reaaaally wrong with this map:
It's only AR9 HRDT...
I agree with Khelly... Stamina is not accuracy, and accuracy is not stamina, you should ask them to use a bit of accuracy on the stamina measurement though. And if you can mash your keyboard fast enough, yes, it means you have stamina enough to keep playing the beatmap, even if you get full 50. Yes, accuracy measures rhytmic ability, or consistency, even if it's a slow part, which is not influenced that much by stamina, and not influenced at all by tenacity.Khelly wrote:
If you want to needlessly combine skills into one category instead of ckeanly separating them...
Stamina is what it says - stamina. Accuracy is not a factor in how long or fast you can maintain a stream speed without missing which is what it is measuring. Tenacity is the skill to look at, not stamina. Tenacity is too hughly affected byblow acc high speed so I'd suggest making a huge exponential point falloff at 95% to not nerf speed since higher and longer streams at high acc are harder. Acc still isn't stamina.
If you want to nevessitate accuracy for all the other skills then youre not independantly measuring anyone's skill. Acc would always be in the background and people with less acc are always going to do worse even uf theyre more skilled in that category.
Do you realize they are absolutely the same thing? For all skills? It's just not possible to see if a player made a sliderbreak/miss by choking or not. Even if you parse replays it's up to the viewer to decide did "this" happen because of a choke or was it because a player is not stable enough (whatever skill involved).Khelly wrote:
Sliderbreaks aren't a lapse in stamina. Misses are
This isn't the pp system - there is absolutely no good reason to make determining skills needlessly grindy by necessitating having an fc. A combobreak from a random slider in the middle of the map doesn't determine your skill - a miss is a miss. That's why the miss system better represented how well they played the map for that specific category. Even a random miss in the middle of, say, a streamy stamina map doesn't fully disqualify you from having played the map well in regards to stamina. Oh wait, it kind of does now whereas before it gave you only a small penalty as it should have.Kert wrote:
So you're of course punished heavily for a combo reset in the middle of the map and in similar situations
Same here. I seems only the last 4 months of my scores are counted now. Is it still updating?Frostwich wrote:
most of my scores were erased???
wtf
If there are less notes on the screen, it is easier to react to each individual note.silmarilen wrote:
Also another thing is comparing a DT score with an HR score. An AR6 +DTHR is worth about the same as an AR7 with only HR, but because of the way DT and HR work, the AR7+HR has fewer notes on the screen at one time, so it should be considered quite a bit harder for reaction.
Not if the map is too fast (DT) or if the bpm is really low and each note appears once at a time. (I've seen some shitty 2 star ar10 map and it's hard to react to)Xyrus wrote:
If there are less notes on the screen, it is easier to react to each individual note.silmarilen wrote:
Also another thing is comparing a DT score with an HR score. An AR6 +DTHR is worth about the same as an AR7 with only HR, but because of the way DT and HR work, the AR7+HR has fewer notes on the screen at one time, so it should be considered quite a bit harder for reaction.
Ojamajo de banban is a 270 bpm hard longstream map. I have 0 miss. It used to be 790 and is now 492. Play this map DT for me kert and tell me that it requires the same amount of skill to fc those streams as other 500 stamina maps. I mean, I wouldn't completely disagree with say ~670 points instead of the full 790, but being as low as 492 is absurd if you want to actually measure skill.Khelly wrote:
This isn't the pp system - there is absolutely no good reason to make determining skills needlessly grindy by necessitating having an fc.Kert wrote:
So you're of course punished heavily for a combo reset in the middle of the map and in similar situations
bumpKhelly wrote:
This isn't the pp system - there is absolutely no good reason to make determining skills needlessly grindy by necessitating having an fc.
Ojamajo de banban is a 270 bpm hard longstream map. I have 0 miss. It used to be 790 and is now 492. Play this map DT for me kert and tell me that it requires the same amount of skill to fc those streams as other 500 stamina maps. I mean, I wouldn't completely disagree with say ~670 points instead of the full 790, but being as low as 492 is absurd if you want to actually measure skill.
In the stamina case, not missing on the longstreams.
See FAQ on the website http://osuskills.tk/faqRaixor wrote:
is there a picture for what all the titles mean? including the new ones?
thissnyviper wrote:
Alright... Since everyone is posting their thoughts about misses and sliderbreaks, I'll say mine:
Shortcut "A": we should assume the worse happened, because it's not possible to determine where or why it happened, exactly.
Stamina: Stamina is not streaming, but a sliderbreak doesn't mean you lost stamina, it means you missed the beggining of the slider, but you still clicked. Misses should affect stamina, because "A". Accuracy shouldn't affect it, because the number of clicks in the end can be the same for low and high accuracy, if there are no misses.
Tenacity: Since it measures streaming, a sliderbreak shouldn't affect it at all, but misses should, because "A". I also think low accuracy should matter as much as misses here, because "A".
Agility: Both Sliderbreaks and Misses should affect agility, because any miss or sliderbreak is a lapse on aim. Accuracy shouldn't affect it.
Accuracy: uhhh accuracy should affect it, obviously. Sliderbreaks shouldn't affect it, since timing on sliders isn't calculated currently, but misses should, because "A".
Precision: Both sliderbreaks and misses should affect it, same reason of agility. Not sure if accuracy should affect it or not, so no opinions on it.
idk how do you lost your berserk and being adventurous, I have way lower stamina and tenacity but still berserkTheLukay wrote:
This looks even more f_ed up than before
I want back my berserk qwq
Endaris wrote:
Idk but you have way more acc-points than me simply because you play DT and HR.
Thug Life.
Lol I only have Reaction as a significant edge against you. I'm still le average 20k scrub...Endaris wrote:
Idk but you have way more acc-points than me simply because you play DT and HR.
Thug Life.
I mash more shoes than you... Though I will say on easier songs my UR has decreased a lot. On vanilla 5*-5.5* maps + HR (since AR10 is the shit), I play at UR of 110-125 on good daysEndaris wrote:
Ye, I still feel bad because you aren't even getting good acc on the inflated OD and my best acc score is a shitty one-try play on OD7+DT too.
Feels wrong, so wrong :/
Your title is determined by your highest stat. When you were Berserk, it was determined by your Agility. Now that your highest stat is Reaction, your titles are determined by this. Kert confirmed the calc a few pages back.The Gambler wrote:
I lost my Beserk status an became a Swift/Psychic instead. Is that bad?
So because your highest stat has increased by 110 points, your Stamina and Tenacity are no longer high enough to affect your titles.Kert wrote:
The title is dominating if either of these is true
1. (highest - skill) < (highest / 5)
2. skill > avg * 1.3
5 and 1.3 are magic numbers, yes
For example you want to add Hard difficulty on nao - Kirihirake! Gracie*Star.Krowzin wrote:
Could someone give me a rundown on how the manual score input works? - Thanks
Gangsta is kinda weird...BRAH wrote:
Kuron's Insane +DT gives the same as OK DAD + DT well thanks boys