I don't want your windfarms anymore.
This isn't the pp system - there is absolutely no good reason to make determining skills needlessly grindy by necessitating having an fc. A combobreak from a random slider in the middle of the map doesn't determine your skill - a miss is a miss. That's why the miss system better represented how well they played the map for that specific category. Even a random miss in the middle of, say, a streamy stamina map doesn't fully disqualify you from having played the map well in regards to stamina. Oh wait, it kind of does now whereas before it gave you only a small penalty as it should have.Kert wrote:
So you're of course punished heavily for a combo reset in the middle of the map and in similar situations
Same here. I seems only the last 4 months of my scores are counted now. Is it still updating?Frostwich wrote:
most of my scores were erased???
wtf
If there are less notes on the screen, it is easier to react to each individual note.silmarilen wrote:
Also another thing is comparing a DT score with an HR score. An AR6 +DTHR is worth about the same as an AR7 with only HR, but because of the way DT and HR work, the AR7+HR has fewer notes on the screen at one time, so it should be considered quite a bit harder for reaction.
Not if the map is too fast (DT) or if the bpm is really low and each note appears once at a time. (I've seen some shitty 2 star ar10 map and it's hard to react to)Xyrus wrote:
If there are less notes on the screen, it is easier to react to each individual note.silmarilen wrote:
Also another thing is comparing a DT score with an HR score. An AR6 +DTHR is worth about the same as an AR7 with only HR, but because of the way DT and HR work, the AR7+HR has fewer notes on the screen at one time, so it should be considered quite a bit harder for reaction.
Ojamajo de banban is a 270 bpm hard longstream map. I have 0 miss. It used to be 790 and is now 492. Play this map DT for me kert and tell me that it requires the same amount of skill to fc those streams as other 500 stamina maps. I mean, I wouldn't completely disagree with say ~670 points instead of the full 790, but being as low as 492 is absurd if you want to actually measure skill.Khelly wrote:
This isn't the pp system - there is absolutely no good reason to make determining skills needlessly grindy by necessitating having an fc.Kert wrote:
So you're of course punished heavily for a combo reset in the middle of the map and in similar situations
bumpKhelly wrote:
This isn't the pp system - there is absolutely no good reason to make determining skills needlessly grindy by necessitating having an fc.
Ojamajo de banban is a 270 bpm hard longstream map. I have 0 miss. It used to be 790 and is now 492. Play this map DT for me kert and tell me that it requires the same amount of skill to fc those streams as other 500 stamina maps. I mean, I wouldn't completely disagree with say ~670 points instead of the full 790, but being as low as 492 is absurd if you want to actually measure skill.
In the stamina case, not missing on the longstreams.
See FAQ on the website http://osuskills.tk/faqRaixor wrote:
is there a picture for what all the titles mean? including the new ones?
thissnyviper wrote:
Alright... Since everyone is posting their thoughts about misses and sliderbreaks, I'll say mine:
Shortcut "A": we should assume the worse happened, because it's not possible to determine where or why it happened, exactly.
Stamina: Stamina is not streaming, but a sliderbreak doesn't mean you lost stamina, it means you missed the beggining of the slider, but you still clicked. Misses should affect stamina, because "A". Accuracy shouldn't affect it, because the number of clicks in the end can be the same for low and high accuracy, if there are no misses.
Tenacity: Since it measures streaming, a sliderbreak shouldn't affect it at all, but misses should, because "A". I also think low accuracy should matter as much as misses here, because "A".
Agility: Both Sliderbreaks and Misses should affect agility, because any miss or sliderbreak is a lapse on aim. Accuracy shouldn't affect it.
Accuracy: uhhh accuracy should affect it, obviously. Sliderbreaks shouldn't affect it, since timing on sliders isn't calculated currently, but misses should, because "A".
Precision: Both sliderbreaks and misses should affect it, same reason of agility. Not sure if accuracy should affect it or not, so no opinions on it.
idk how do you lost your berserk and being adventurous, I have way lower stamina and tenacity but still berserkTheLukay wrote:
This looks even more f_ed up than before
I want back my berserk qwq
Endaris wrote:
Idk but you have way more acc-points than me simply because you play DT and HR.
Thug Life.
Lol I only have Reaction as a significant edge against you. I'm still le average 20k scrub...Endaris wrote:
Idk but you have way more acc-points than me simply because you play DT and HR.
Thug Life.
I mash more shoes than you... Though I will say on easier songs my UR has decreased a lot. On vanilla 5*-5.5* maps + HR (since AR10 is the shit), I play at UR of 110-125 on good daysEndaris wrote:
Ye, I still feel bad because you aren't even getting good acc on the inflated OD and my best acc score is a shitty one-try play on OD7+DT too.
Feels wrong, so wrong :/