Thank you, but I do not like new maps. However, I do know that Normal needs a lot of fixing.Taeyang wrote:
A modder named Hendrix89 played my Hard and Mecheman's difficulty, and he/she said that the map felt quite overmapped. Rather than destroying the rhythm which I liked in my difficulty (this was 3-4 months ago), I decide to to make a Hard- (you guys will probably call this hard actually) difficulty which has fewer hitobjects, a slower slider velocity and much more player friendly. I also use rhythm patterns that you will find in the Hard difficulty, so people are prepared in advance for the much harder difficulty on hand.
General
- Inconsistency in [ComboColours]
{ Easy} :
Combo1 : [85,190,0] Combo2 : [255,100,255] Combo3 : [255,153,55] Combo4 : [73,131,255]
{ Hard-} :
Combo1 : [85,190,0] Combo2 : [255,100,255] Combo3 : [255,153,35] Combo4 : [73,131,255]
{ Hard} :
Combo1 : [85,190,0] Combo2 : [255,100,255] Combo3 : [255,153,35] Combo4 : [73,131,255]
{ Mecheman Loves Meruru Now} :
Combo1 : [85,190,0] Combo2 : [255,100,255] Combo3 : [255,153,35] Combo4 : [73,131,255]
{ Normal} :
Combo1 : [85,190,0] Combo2 : [255,100,255] Combo3 : [255,153,35] Combo4 : [73,131,255]- Missing skin files in [Playfield] set
play-skip.png
play-warningarrow.png- Unused hitsounds:
normal-hitwhistle2.wav- Wave hitsounds with possible delay >5ms:
soft-hitfinish.wav
normal-hitfinish.wav- Files unused:
comboburst-2.png- Use one slidetick; sound better
I used slider tick rate 2 before, but the reason why I used tick rate 4 was because as my hitsounding involves adding a clap every 2 ticks, and sometimes they land in the middle or just after the middle of a slider. That means I have to use the tick method for having a clap sound. The problem with that though is that with slider rates of 2 or less, is that there is no tick for me to make a clap sound on. This only happens in 4-5 instances, but I cannot accept that.
If someone else has a complaint with this then I will fix it.- this mapset why need 'hard-' diff? i think spread fine
Shortened the blanket slider so I will have to place the blanketed note elsewhere. This will fix the stacking problem.
Easy
- Use 2downbeat NC term Fixed
- 00:22:551 (1) - this slide end here 00:23:474 - and put in 00:23:936 - here
- 00:41:013 (1) - ^same 00:41:936 - end here 00:42:397 - here put in circle
- 02:07:782 (1,2,1) - blanket you can be better Removed blanket
- 02:26:243 (1) - red anchor move on tick Fixed
- 02:32:243 (2) - just make curve slide Fixed
- 02:36:859 (1,1) - avoid stack
So 0.9x distance snap will still be fine, but I need to fix up the patterns.
Normal
- i dont agree not same DS ;w; 00:15:628 (2,3) - like here Probably will make a change in DS for the whole map.
- and try drum mapping because your vocal rhythm something part so hard Here when vocals are more prominent it seems like a waste not to map them. However, I do map to the rhythm part as well.
- 00:20:243 (4) - put in circle ;00:18:859 (1,2,3,4) - 00:20:705 (1,2,3,4) - that's same music so just use same rhythm Problem is that slider 4 links up with the next pattern, and so changing it to a circle will destroy the flow.
- Case 1: I keep it - Improves flow and sounds nice, but is not consistent.
- Case 2: I do not keep it - I lose some flow and when that is a strong beat, why waste it? However it is consistent.
If I do a huge change in distance snap, then I may apply case 2- 00:41:013 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4) - rhythm train too long; empty something point Removed 43:782
- 01:05:013 (1) - suggest ;like this
- 02:39:974 (2,3,4,1) - avoid square flow and 02:39:974 (2,1) - here overlap too Yes it looks really cramped.
Thanks mod my map Well 2 maps when combined have a higher drain time than my map. However this is a small thing.
Hard
- Do not triple spam that's strange to me
- Inherit (green) timing line is unsnapped:
01:15:171 {75171}- 00:31:551 (6) - this note 00:31:782 (1) - stack here ;that's flow better
- 00:44:936 (2,3,4) - that's overmapping;00:45:051 (3) - here is no sound You are right, although the triplet sounds nice.
- 01:53:359 (3,6) - ^ Applied.
- 02:44:705 (1,2,3) - do not stack 02:37:320 (1,2,3) - i recommend like here Ok
- 02:58:782 (1) - avoid 3reverse Avoided
- 03:16:090 (1,2,3,4,5,6,7,8,9) - add some slide Sure.
- 03:24:628 (5,2) - stack I think I did that, probably the stacking thing is osu makes it look weird.
but i think this mapset need so many work
First,improve your mapping skills, and find mapping teacher
second, see more BNs,QATs,best mapper's map that's help for your mapping ability
Good luck~!
I map with a ruler, also known as the distance snap tool.
A nice chat with Taeyang
15:52 RVMathew: Hello Taeyang. How are you doing?
15:52 Taeyang: fine Thanks
15:53 RVMathew: do you do m4m's and stuff? By the way here is a small gift to you: p/4820131#p4820131
15:53 RVMathew: 4 more to go.
15:53 Taeyang: i only take M4M atm :3
15:54 Taeyang: oh
15:54 Taeyang: you already did it
15:54 Taeyang: ok i'll mod soon
15:54 RVMathew: well 4 more to go
15:55 RVMathew: buy my map is 3:30 *5 diffs, (well 4) so drain time is uneven
15:55 Taeyang: which map?
15:55 *RVMathew is listening to [http://osu.ppy.sh/b/506023 ClariS - Kokoro no Inryoku]
15:56 RVMathew: it has a custom skin, I was going to add more but my main computer died and it will only be operational tmmrw.
15:56 Taeyang: ok~! i'll mod soon!
15:56 RVMathew: You can ignore the final diff, as it has some pending mods
15:56 Taeyang: ok
15:56 RVMathew: Thanks. And i will mod another map to make the drain time fair
01:34 RVMathew: Hi again, thanks for modding my map. I do have a question though. What was the biggest thing you did not like about my map?
01:36 Taeyang: when i
01:36 Taeyang: t/359381
01:37 Taeyang: automod used,
01:37 Taeyang: find to easy your map problem
01:38 Taeyang: Easy: New combo
01:38 RVMathew: I mean that when you played it yourself, without any tool or such, was there something that you did not like or angered you?
01:38 Taeyang: http://puu.sh/mxZzm/0e2b1fa64c.jpg
01:39 Taeyang: here is NC point
01:39 Taeyang: hmm...
01:40 Taeyang: not Logical maps
01:40 Taeyang: i like this map
01:40 *Taeyang is listening to [https://osu.ppy.sh/b/523532 Akiyama Uni - Odoru Mizushibuki]
01:40 *Taeyang is listening to [https://osu.ppy.sh/b/433005 Halozy - Genryuu Kaiko]
01:40 Taeyang: that's really logical and fun
01:40 RVMathew: Ah. The reason may be is that I map with a ruler, also known as the distance snap tool.
01:41 RVMathew: In terms of rhythm it is logical, but then it may take away the fun.
01:42 Taeyang: come here
01:42 *Taeyang is editing [https://osu.ppy.sh/b/506316 ClariS - Kokoro no Inryoku [Normal]]
01:42 RVMathew: here
01:43 Taeyang: 00:09:628 (1) -
01:43 Taeyang: like this really fine
01:44 Taeyang: BUT!
01:44 Taeyang: 00:17:013 (1) - 00:09:628 (1) -
01:44 Taeyang: that's same music
01:44 Taeyang: but not consistency
01:46 RVMathew: Ah. So you feel that because it is not consistent, people will not be used to the rhythm and may break?
01:46 Taeyang: hmm...
01:46 Taeyang: maybe
01:46 Taeyang: but rhythm term and pattern also important
01:47 Taeyang: you know what is it consistency?
01:47 *Taeyang is listening to [https://osu.ppy.sh/b/475440 GARNiDELiA - grilletto (TV Size Ver.)]
01:47 RVMathew: yeah.
01:47 Taeyang: see his map
01:47 *Taeyang is listening to [https://osu.ppy.sh/b/611261 SawanoHiroyuki[nZk]:mizuki - &Z (TV size-English ver.-)]
01:47 *Taeyang is listening to [https://osu.ppy.sh/b/797131 SPYAIR - I'M A BELIEVER]
01:47 *Taeyang is listening to [https://osu.ppy.sh/b/374730 SPYAIR - Sakura Mitsutsuki]
01:47 Taeyang: his pattern really not fun
01:47 Taeyang: But rhythm and map really logicality
01:48 *Taeyang is listening to [https://osu.ppy.sh/b/496830 StylipS - MIRACLE RUSH feat. Ogura Yui]
01:48 *Taeyang is listening to [https://osu.ppy.sh/b/556634 Wakeshima Kanon - world's end, girl's rondo]
01:48 RVMathew: Oh ok.
01:48 RVMathew: Thanks. How do I save this chat?
01:49 Taeyang: ./savelog
01:49 Taeyang: if you need question about mapping
01:49 Taeyang: poke me ingame chat and send PM
01:50 Taeyang: when i not busy ,answer you
01:50 Taeyang: Good luck
have fun mapping~!
01:51 RVMathew: Sure. Remember though that we have two very different mapping styles (I look at older style maps, but have the rhythm you find in todays maps).
01:51 RVMathew: Take care
15:52 Taeyang: fine Thanks

15:53 RVMathew: do you do m4m's and stuff? By the way here is a small gift to you: p/4820131#p4820131
15:53 RVMathew: 4 more to go.
15:53 Taeyang: i only take M4M atm :3
15:54 Taeyang: oh
15:54 Taeyang: you already did it

15:54 Taeyang: ok i'll mod soon
15:54 RVMathew: well 4 more to go
15:55 RVMathew: buy my map is 3:30 *5 diffs, (well 4) so drain time is uneven
15:55 Taeyang: which map?
15:55 *RVMathew is listening to [http://osu.ppy.sh/b/506023 ClariS - Kokoro no Inryoku]
15:56 RVMathew: it has a custom skin, I was going to add more but my main computer died and it will only be operational tmmrw.
15:56 Taeyang: ok~! i'll mod soon!
15:56 RVMathew: You can ignore the final diff, as it has some pending mods
15:56 Taeyang: ok
15:56 RVMathew: Thanks. And i will mod another map to make the drain time fair
01:34 RVMathew: Hi again, thanks for modding my map. I do have a question though. What was the biggest thing you did not like about my map?
01:36 Taeyang: when i
01:36 Taeyang: t/359381
01:37 Taeyang: automod used,
01:37 Taeyang: find to easy your map problem
01:38 Taeyang: Easy: New combo
01:38 RVMathew: I mean that when you played it yourself, without any tool or such, was there something that you did not like or angered you?
01:38 Taeyang: http://puu.sh/mxZzm/0e2b1fa64c.jpg
01:39 Taeyang: here is NC point
01:39 Taeyang: hmm...
01:40 Taeyang: not Logical maps
01:40 Taeyang: i like this map
01:40 *Taeyang is listening to [https://osu.ppy.sh/b/523532 Akiyama Uni - Odoru Mizushibuki]
01:40 *Taeyang is listening to [https://osu.ppy.sh/b/433005 Halozy - Genryuu Kaiko]
01:40 Taeyang: that's really logical and fun
01:40 RVMathew: Ah. The reason may be is that I map with a ruler, also known as the distance snap tool.
01:41 RVMathew: In terms of rhythm it is logical, but then it may take away the fun.
01:42 Taeyang: come here
01:42 *Taeyang is editing [https://osu.ppy.sh/b/506316 ClariS - Kokoro no Inryoku [Normal]]
01:42 RVMathew: here
01:43 Taeyang: 00:09:628 (1) -
01:43 Taeyang: like this really fine
01:44 Taeyang: BUT!
01:44 Taeyang: 00:17:013 (1) - 00:09:628 (1) -
01:44 Taeyang: that's same music
01:44 Taeyang: but not consistency
01:46 RVMathew: Ah. So you feel that because it is not consistent, people will not be used to the rhythm and may break?
01:46 Taeyang: hmm...
01:46 Taeyang: maybe
01:46 Taeyang: but rhythm term and pattern also important
01:47 Taeyang: you know what is it consistency?
01:47 *Taeyang is listening to [https://osu.ppy.sh/b/475440 GARNiDELiA - grilletto (TV Size Ver.)]
01:47 RVMathew: yeah.
01:47 Taeyang: see his map
01:47 *Taeyang is listening to [https://osu.ppy.sh/b/611261 SawanoHiroyuki[nZk]:mizuki - &Z (TV size-English ver.-)]
01:47 *Taeyang is listening to [https://osu.ppy.sh/b/797131 SPYAIR - I'M A BELIEVER]
01:47 *Taeyang is listening to [https://osu.ppy.sh/b/374730 SPYAIR - Sakura Mitsutsuki]
01:47 Taeyang: his pattern really not fun

01:47 Taeyang: But rhythm and map really logicality
01:48 *Taeyang is listening to [https://osu.ppy.sh/b/496830 StylipS - MIRACLE RUSH feat. Ogura Yui]
01:48 *Taeyang is listening to [https://osu.ppy.sh/b/556634 Wakeshima Kanon - world's end, girl's rondo]
01:48 RVMathew: Oh ok.
01:48 RVMathew: Thanks. How do I save this chat?
01:49 Taeyang: ./savelog
01:49 Taeyang: if you need question about mapping
01:49 Taeyang: poke me ingame chat and send PM
01:50 Taeyang: when i not busy ,answer you
01:50 Taeyang: Good luck

01:51 RVMathew: Sure. Remember though that we have two very different mapping styles (I look at older style maps, but have the rhythm you find in todays maps).
01:51 RVMathew: Take care