Suggestions
Major suggestions
Unrankable issues
Not going to look over the skin for issues cuz i am not a BN and that is above my pay grade.
I mention this for every map that has bright combo colors like this, but: Adding a bit of saturation to your combo colors could help them not be so garish. Maybe with this map's theme, bright and colorful might be good. i dunno.
Major suggestions
Unrankable issues
Not going to look over the skin for issues cuz i am not a BN and that is above my pay grade.
I mention this for every map that has bright combo colors like this, but: Adding a bit of saturation to your combo colors could help them not be so garish. Maybe with this map's theme, bright and colorful might be good. i dunno.
- Normally I wouldn't suggest this, but you should have this be only tick rate 1. As it is right now, tick 2 causes ticks to not be rendered because they are underneath the start of circles. This can be very confusing for a new player, as they are already visually tick 1 due to the first 1/2 not being rendered.
- 00:34:090 (2,3) - Try to make 3 symmetrical over the Y axis while improving the blanket.
- nevermind you use the ticks for hitsounds later... i mean i still think it's really awkward because you can't actually see the ticks during play but they're making sounds. I dunno what to really suggest here. Increasing slider velocity so that the ticks are visible would require totally remapping.
- 01:06:397 (1,2) - swap the new combos here
- 02:02:243 (1,2) - these sliders blanket eachother very poorly and aren't symmetrical. Might want to even these out a bit.
- 02:07:782 (4,5) - uneven spacing -> uneven blanket
- Solid difficulty, no real issues
- 02:59:013 (1) - this feels a bit short though, feel like it would be better with a long slider to be honest, with two circles at 03:00:628 -
- 03:29:705 (8,9,1) - Rotate this a bit so that you can distance snap 1 to the very center of the map? just a suggestion, this'd be kinda neat for an ending.
- We call difficulties between normal and hard "Advanced" now, by the way.
- The sldiers in the start are just short enough that they do the "don't show the ticks" thing. Honestly, i feel like you're better off with 1.0x.
- 00:24:397 (1,2,3,4) - This plays awkwardly as you go backwards directly after hitting one only to stop moving entirely at 3. Swapping the position of 2 and 3 and putting 4 underneath 1 after ctrl+jing it allows the player to do a small circle over the triangle. This plays pretty neat, imo.
- 01:03:166 (1,2) - Swap new combos. It's more important to have the 3 notes be the same combo than to put it on the big white tick here, i feel. If you do that, remove new combo from 01:05:013 (1) - as it is unnecessary.
- 01:49:090 (1,2,3) - Try to blanket these with eachother's starts/ends.
- 02:03:628 (5,1) - blanket these better
- 03:08:243 (4,5,1,2,3,4) - clean up this pentagon
- see you do that "end on the very center of the map" thing here and it's cool
- Do not use tick rate 4.
- Do not use tick rate 4.
- Do not use tick rate 4.
- Do not use tick rate 4.
- Do not use tick rate 4.
- Do not use tick rate 4.
- Okay that aside, seriously tick rate 4 ruins this map as the music is not that dense and most of the time the ticks do not actually fall on any beats.
- I'm going to mod this with tick rate 2.
- 00:12:859 (4,1) - improve blanket
- 00:24:628 (2,3) - if you wanna use patterns like this you gotta blanket them properly
- 00:27:859 (6,1,2,3,4) - see you use this rotating triangle pattern here and its great
- 00:39:397 (2,3) - more blanket issues. I won't mention any more, just make sure you do them right when you use this pattern.
- 00:49:090 (2,3,4,5,1) - Clean up this pentagon a bit.
- 00:52:782 (3,4,5,6,1) - star patterns are all well and good but you start this one after pausing after the slider. this plays rather weirdly, you should start the star pattern from 4's position.
- 00:55:782 (1,2) - blanket these, etc etc
- Generally from here on out I'd just be mentioning cleaning things up and better blankets and stuff. Tick 4 is the major issue here, the map itself is decent, if not exactly jaw-dropping.