Sorry about the insane delay.
[General]
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Good luck!
[General]
- This is a Speed Up Ver. no a Nightcore mix, google what nigtcore is and you'll get the idea.
- The source field is for stuff like movies, games and such. In this case it should be empty.
- Work on the hitsounds. The monotonous ticks do not fit with the song and do not help you to emphasize the song in any way.
- Comboing: try to use New Combos more often. Generally speaking, combos should be consistent and follow the music. Also, it's better to keep combos in Eassy diffs around 3-6 objects long.
- 00:46:308 (1) - minor - not really happy with the curve here. It doesn't follow anything and makes the slider feel glitched.
- 00:51:395 (2) - this one can be removed. Doesn't really fit with the music and makes the chain of overlapped hitobjects too long.
Pretty unusual choice of the rhythm. That's a good start for a beginner-mapper!
- 00:06:968 (3) - minor - the same thing here. Slidercurve does not fit with the song and makes it feel forced.
Note: 00:53:091 (3) - this one is something similar with the suggestion above, but it looks a bit less untidy. - 00:35:795 (1,2,3) - this short combo here is a nice choice for emphasising what the song is going for, but it'd confuse the target audience who are quite used to consistent combos. So, I'd recommend you to keep combos more consistent in Normal, too.
- 01:45:318 (5,3,4) - that was quite sudden. Provided that you don't really use stacks in this difficulty this one feels extra.
- 02:07:362 (4,5,6,7,8,1,2,3) - try to avoid long chains of circles. While they make sense with the vocals, they require insane amount of accuracy and feel rather boring at the same time. Use those carefully!
The velocity multiplier during kiais feels a bit too harsh to me. I'd probably go with smething like x1.15 or so, but the difficuly doesn't introduce any 1/2 beats. So, it is probably not a bad choice.
- The whole intro is packed with sliders like 00:03:577 (4) - beginning and ending on equally strong beats. Try to avoid this kind of things and make strong beats clickable. Relacing such sliders with two circles or shorter sliders should be a good idea.
- A lot of rhytmical inconsistencies are here. Let's point a few examples. Here, 00:44:104 (2) - we have a slider going for the vocals ignoring the drums and making a strong beat at the white tick unclickable. But later on we also ignore vocals at 00:45:121. Those things are catchable via testplay, so you can go through the song paying more attention to those things.
Note: *Click here* to get a better idea of what I am talking about.
- I disagree with your choice of Distance Spacing here. x1.8 doesn't seem to be working here. It makes slider feel considerably slower than the rest of the map, resuling in a very choppy feeling during the gameplay. Feel free o get more opinions, it could be just me, though.
- Something similar applies to jumps. Those are also used here incorrectly. For example, here 02:14:483 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - they are used to make the slow part jumpy while the song isn't calling for it.
Try to make sure that everything including your DS choice and jump usage follows the song. Also, rhythmical issues listed in hard are still present here to a certain deegree. A few of those things also appear in the Little Girl difficulty. Be sure to focus your beatmapping in following the song as close as possible.
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Good luck!