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Gakuen Seikatsu-bu - Friend Shitai

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Lanturn
[Easy]
  1. 00:49:110 (3) - blanket like this? If you're worried about 00:52:353 (3) - , then just update that one as well? (It doesn't look bad)
  2. 01:17:083 (3) - Could make this more level with the head and tail. It just makes it a bit less lazy looking if that makes sense. same with 02:23:570 (3) -
  3. 02:08:570 (1) - copy paste? Surely you aren't that lazy... I'll be honest here. with the lack of unique sliders (You only have 3 types. Curved, Straight, and the Sharp curved ones ) and the copy paste, it could use a little bit more variety imo. Either by remapping the 2nd kiai, or changing a few sliders so you have more shapes. (Hard is a really good example of 1/1 slider variety)
  4. 03:26:407 (1,2,3,4) - There is more than enough time between these and the previous note that you can ignore DS without any issues. Try moving this from the corner a little.
[Normal]
  1. 03:14:043 (2,3) - and 03:17:286 (2,3) - These offbeats can get a bit confusing to play and then adding in the non stop 1/2 gapped notes here is a bit much to play for a normal. A simple rhythm like 02:21:543 (1,2,3,4,5,6) - would fit this better. Stuff like 03:14:245 - on its tail doesn't even need to be mapped, so you can skip right over it! If you must have this current rhythm, then you at least need to delete 03:16:475 (8) - for some breathing room. This plays like a hard otherwise. This also applies to the upcoming section as it's the exact same rhythm! An example below is something that can keep the feeling of intensity and still be simple enough to play! It's literally the same as your earlier Kiai, but with some reverses to keep the claps going.
  2. 03:25:597 (6) - The tail end is actually lead-in for the upcoming note so having it connect to the head of (6) doesn't actually make much sense. It'd be better if you either ignored where the tail is, or made (6) two circles instead! An example is 01:26:813 (6) - where you don't even map 01:27:624 - and it's stronger than what you mapped at 03:26:002 -
[Hard]
  1. 00:08:570 (1,2,3,4) - compared to 00:11:813 (1,2,3,4,5) - should not have any DS changes. They sound the exact same! Either use 1.15 or 1.3 for both (1.15 worked wonderfully btw, but 1.3 seems to be the one you want) This pretty much applies to the rest of your kiais (all of them in the song) and imo doesn't work great. You should be using a consistent DS as the music doesn't change throughout it. If there was buildup during each part, then sure it would make sense... but there isn't.... I suggest using a consistent 1.3 DS throughout the whole kiai instead.
  2. 00:20:529 (3,4) - Doesn't really matter, but shouldn't these two be swapped? Just looking at 01:26:813 (2,3,4) - and 02:33:299 (2,3,4) - as examples.
  3. 02:27:522 - Missed note? Look at your other kiai | 01:21:036 (5) - for example.
[Cloud's Insane]
  1. 00:38:367 (3) - Maybe try placing this on the (5)?
  2. 00:56:205 (1,2) - swap NCs on these? the (1) is just lead-in so when someone plays this, they'll naturally think it's part of the next combo and wait a full 1/1 to click this instead of 1/2. Mind games. This is why we don't NC other lead-ins like 01:01:678 (1,1) -| 02:02:488 (5,1) - same |
  3. 01:20:529 (4) - a little curve would be nice.
  4. 01:30:664 (4,5) - Control+G?
  5. 02:16:881 (2) - Even spacing between prev and next would work nice here.
  6. 02:22:151 (3) - This is really awkward to play having the slider break flow with its curve. A downward curve would make much more sense:
  7. 02:28:434 (2) - somewhere around x324 y348?
  8. 02:53:874 - missing note? you can really feel the triple here.
eh. Besides the copy/paste in easy, the ending of normal, and the strange DS choice in Hard, it should be pretty much good to go. Good luck :3
Topic Starter
Doormat

Lanturn wrote:

[Easy]
  1. 00:49:110 (3) - blanket like this? If you're worried about 00:52:353 (3) - , then just update that one as well? (It doesn't look bad) yeah ok
  2. 01:17:083 (3) - Could make this more level with the head and tail. It just makes it a bit less lazy looking if that makes sense. same with 02:23:570 (3) - fixed the first one; remapped the second one
  3. 02:08:570 (1) - copy paste? Surely you aren't that lazy... I'll be honest here. with the lack of unique sliders (You only have 3 types. Curved, Straight, and the Sharp curved ones ) and the copy paste, it could use a little bit more variety imo. Either by remapping the 2nd kiai, or changing a few sliders so you have more shapes. (Hard is a really good example of 1/1 slider variety) heheh, yeahhh, i kind of mapped this difficulty way back when i wasn't really experimenting with different slider shapes, thus why all the sliders are simple. The copy/paste of the second chorus was actually intentional, because I wanted the player to be familiar with it, but also feel different enough (thus why it's a horizontal flip of the first chorus), but I can understand why some people would criticize this or think this is lazy. definitely going to remap the second chorus with some other slider shapes for more variety though
  4. 03:26:407 (1,2,3,4) - There is more than enough time between these and the previous note that you can ignore DS without any issues. Try moving this from the corner a little. sure; moved it closer to the centre bottom
[Normal]
  1. 03:14:043 (2,3) - and 03:17:286 (2,3) - These offbeats can get a bit confusing to play and then adding in the non stop 1/2 gapped notes here is a bit much to play for a normal. A simple rhythm like 02:21:543 (1,2,3,4,5,6) - would fit this better. Stuff like 03:14:245 - on its tail doesn't even need to be mapped, so you can skip right over it! If you must have this current rhythm, then you at least need to delete 03:16:475 (8) - for some breathing room. This plays like a hard otherwise. This also applies to the upcoming section as it's the exact same rhythm! An example below is something that can keep the feeling of intensity and still be simple enough to play! It's literally the same as your earlier Kiai, but with some reverses to keep the claps going. i'd actually debated this early on when i was mapping this diff, but thought it would be fine since it was the last chorus. i do admit the nonstop 1/2 notes is a bit too much though. remapped this final section so that there's more breathing room
  2. 03:25:597 (6) - The tail end is actually lead-in for the upcoming note so having it connect to the head of (6) doesn't actually make much sense. It'd be better if you either ignored where the tail is, or made (6) two circles instead! An example is 01:26:813 (6) - where you don't even map 01:27:624 - and it's stronger than what you mapped at 03:26:002 - ahh, nice catch- made it two circles instead of a 1/1 slider
[Hard]
  1. 00:08:570 (1,2,3,4) - compared to 00:11:813 (1,2,3,4,5) - should not have any DS changes. They sound the exact same! Either use 1.15 or 1.3 for both (1.15 worked wonderfully btw, but 1.3 seems to be the one you want) This pretty much applies to the rest of your kiais (all of them in the song) and imo doesn't work great. You should be using a consistent DS as the music doesn't change throughout it. If there was buildup during each part, then sure it would make sense... but there isn't.... I suggest using a consistent 1.3 DS throughout the whole kiai instead. ahh, woops; no wonder it felt a little weird. made kiais in all choruses more similar to each other. the only exception is the last kiai, because i wanted the snap distance to increase as this kiai goes on to create the effect of a build up to the finale; it felt appropriate because of all the claps that come into play during this last kiai
  2. 00:20:529 (3,4) - Doesn't really matter, but shouldn't these two be swapped? Just looking at 01:26:813 (2,3,4) - and 02:33:299 (2,3,4) - as examples. well that explains why this one felt off from the other ones lol. fixed
  3. 02:27:522 - Missed note? Look at your other kiai | 01:21:036 (5) - for example. woops; forgot this one. added
eh. Besides the copy/paste in easy, the ending of normal, and the strange DS choice in Hard, it should be pretty much good to go. Good luck :3
Thanks for the mod, Lanturn! ended up adding more slider shapes to the second chorus in the Easy diff and i think i got most of the DS issues in the Hard diff. Will update the last diff when Little can send me the updated Insane.
Little

Lanturn wrote:

[Cloud's Insane]
  1. 00:38:367 (3) - Maybe try placing this on the (5)? cool
  2. 00:56:205 (1,2) - swap NCs on these? the (1) is just lead-in so when someone plays this, they'll naturally think it's part of the next combo and wait a full 1/1 to click this instead of 1/2. Mind games. This is why we don't NC other lead-ins like 01:01:678 (1,1) -| 02:02:488 (5,1) - same | ok, but not the second one. That one reads fine, and I prefer not to have the follow points there.
  3. 01:20:529 (4) - a little curve would be nice. sure
  4. 01:30:664 (4,5) - Control+G? No.
  5. 02:16:881 (2) - Even spacing between prev and next would work nice here. ok
  6. 02:22:151 (3) - This is really awkward to play having the slider break flow with its curve. A downward curve would make much more sense: I feel like this flows fine. The direction change is to get a certain feel there... idk how to explain it =w= Kind of a 'pulling'...
  7. 02:28:434 (2) - somewhere around x324 y348? No. Spacing diff becomes huge.
  8. 02:53:874 - missing note? you can really feel the triple here. added a circle.
Thanks

http://f.ttle.li/lonU.zip
Topic Starter
Doormat
okay, all diffs are currently up to date!
Little
Rank Shitai
Topic Starter
Doormat

Little wrote:

Rank Shitai
me too ;w;

soon™ maybe?
Topic Starter
Doormat
redesigned a majority of the Normal diff because I didn't quite like how some of the patterns were made/how they looked. rhythms are mostly the same though
SnowNiNo_
From my queue
sry i only can mod insane diff ;w;

  • [Cloud's Insane]
  1. 00:13:434 (1,2,3) - consist the spacing
  2. 00:15:056 (1,2,3) - ^
  3. 00:20:529 (3,4) - spacing 2>3 could be larger
  4. 00:38:570 (4,6,1) - consisit the spacing, look more nicer imo
  5. 01:47:793 - mute
  6. 00:57:218 (1,4) - inconsistent NCs
  7. 02:18:097 (5,6,1) - triplet here seems a little overmap
  8. 02:19:718 (1) - inconsistent with other kiai part
  9. 02:47:489 (1) - make the slider end 02:47:901 - and mute it
  10. 03:28:434 (2) - stick with 03:27:624 (5) - ?
GL~
Underforest

(click the image for map I need mod back)


General
  1. Cloud's Insane tags are conflicting overall mapset
Easy
  1. 00:37:758 (1) - Unspanned 2ms
  2. 02:33:097 - 02:33:705 - Slider
  3. Seems okay!
Normal
  1. 00:21:137 - Circle?
  2. 01:14:245 (6,7,8) - Is not recommendated a triple stack here
  3. 02:20:732 (6,7,8) - Same
Hard
  1. 00:06:745 - Note here
  2. 00:28:637 (3) - Curve it more
  3. 00:56:407 (4) - Same
  4. 01:00:259 - Note here
  5. 01:41:813 (3,4,1) - Overmapped at a BPM like this
  6. 02:06:745 - Note here
Cloud's Insane
  1. You're BG scares me
  2. I suggest AR 8.5
  3. 00:00:462 (1,1,1,1) - Skystar PP style lol
  4. 00:22:151 (2) - Curve it a little more
  5. 00:57:218 (1,4) - NC broken, same at the times similar at this rhythm
  6. 01:47:489 (1) - Stack at red tick pls
  7. 02:57:016 (1,2,3,4,5,6,7) - Intentional?
  8. 02:59:651 (1,2,3,4) - This is not extra
  9. 03:00:664 - 03:00:867 - Notes here

GL!
Topic Starter
Doormat

Underforest wrote:

General
  1. Cloud's Insane tags are conflicting overall mapset woops. fixed
Easy
  1. 00:37:758 (1) - Unspanned 2ms fix
  2. 02:33:097 - 02:33:705 - Slider mm maybe; i'll think about this a bit more or see if somebody else suggests it
  3. Seems okay!
Normal
  1. 00:21:137 - Circle? was intentionally skipped here
  2. 01:14:245 (6,7,8) - Is not recommendated a triple stack here mm i think it's fine; it's a nice enough transition between the different verses of the chorus. might change it if others suggest the same thing though
  3. 02:20:732 (6,7,8) - Same same
Hard
  1. 00:06:745 - Note here i'd rather not. i'm following vocals here, and vocals end on the white tick at 00:06:543 -
  2. 00:28:637 (3) - Curve it more sure?
  3. 00:56:407 (4) - Same ok, think i got it
  4. 01:00:259 - Note here same as before
  5. 01:41:813 (3,4,1) - Overmapped at a BPM like this i disagree; it follows the vocals nicely and i feel it's appropriate for a hard
  6. 02:06:745 - Note here same as before
Cloud's Insane
  1. You're BG scares me this was intentional :^)

GL!
thanks for mod~ expect a mod in a few days
sahuang
M4M from queue
Hope it helps
[General]
  1. Nice diffs and spread
  2. kiai time might be a little bit too long
  3. i notice that you use 4 bg but they are almost identical. Actually 1 bg is ok for this long song imo

[Easy]
  1. 02:53:975 - green line here is useless.
  2. 02:23:570 (3,4,1) - wrong DS here
  3. 00:36:948 (3,1) - parallel?
  4. 03:06:340 (3,1) - not a good angle
  5. 03:16:678 (1) - make the red dot upward a bit

[Normal]
  1. 02:53:975 - again green line
  2. 01:14:245 (6,7,8) - i suggest a reverse slider here,will fit the Normal diff more
  3. 02:02:489 (6,7) - a little bit out of DS,but might be fine
  4. 02:20:732 (6,7,8) - same
  5. 03:12:624 (6,7,8) - ^^
  6. Awesome diff

[Hard]
  1. 01:14:043 (4,5,6,7) - maybe make it triangle with equal side length and change the order
    http://puu.sh/oa8Gj/cde1b510b3.jpg
  2. 01:15:664 (3,4) - bad shape
  3. 01:16:678 (1,2,3) - also bad to me,make 01:16:678 (1,2) - identical and use a different angle
  4. 01:23:164 (1,2,3) - this is good,so maybe use this kind of pattern
  5. 02:24:785 (1,2) - parallel?
  6. 03:26:407 (1,2,3,4) - like what youve done b4 you can make an angle here
    e.g. http://puu.sh/oa8Yy/474ac93174.jpg
  7. Also neat and decent

[Cloud]
  1. green line 00:57:218 - 02:03:705 - 02:53:975 -
  2. 00:06:543 (5) - make it a reverse slider and delete 00:06:745 (6) - which is now too far away
  3. 00:09:178 (3,4) - maybe blanket
  4. 03:06:948 (1,2,3,4) - adjust the distance here,looks messy
  5. 03:19:921 (1,2,3,4) - this is hard to read and inconsistent with above pattern
  6. Looks nice

GL for ranked :)
Topic Starter
Doormat

sahuang wrote:

[General]
  1. Nice diffs and spread
  2. kiai time might be a little bit too long they're fine; kiai's only used during the chorus
  3. i notice that you use 4 bg but they are almost identical. Actually 1 bg is ok for this long song imo intentional; look under the Miscellaneous box in the main thread (warning: spoilers!)

[Easy]
  1. 02:53:975 - green line here is useless.fix
  2. 02:23:570 (3,4,1) - wrong DS here woops; fixed
  3. 00:36:948 (3,1) - parallel? intentionally not parallel; the (1) is a horizontal flip of the (3)
  4. 03:06:340 (3,1) - not a good angle made these parallel
  5. 03:16:678 (1) - make the red dot upward a bit it's like this intentionally; the current shape is symmetrical and it's to prevent it from overlapping with 03:15:461 (3) -

[Normal]
  1. 02:53:975 - again green line yep
  2. 01:14:245 (6,7,8) - i suggest a reverse slider here,will fit the Normal diff more mm if i get this suggestion one more time sure
  3. 02:02:489 (6,7) - a little bit out of DS,but might be fine mm it's fine
  4. 02:20:732 (6,7,8) - same same
  5. 03:12:624 (6,7,8) - ^^ ^^
  6. Awesome diff

[Hard]
  1. 01:14:043 (4,5,6,7) - maybe make it triangle with equal side length and change the order nah; i like the current back-and-forth feel of it
    http://puu.sh/oa8Gj/cde1b510b3.jpg
  2. 01:15:664 (3,4) - bad shape made it parallel
  3. 01:16:678 (1,2,3) - also bad to me,make 01:16:678 (1,2) - identical and use a different angle they are identical; the angles here are done so that they're moving in a certain pattern. looks fine to me, so i'll keep it for now
  4. 01:23:164 (1,2,3) - this is good,so maybe use this kind of pattern
  5. 02:24:785 (1,2) - parallel? intentionally not parallel; (2) is a horizontal flip of the (1) but made into a 1/1 slider
  6. 03:26:407 (1,2,3,4) - like what youve done b4 you can make an angle here i wanted these to be parallel lol
    e.g. http://puu.sh/oa8Yy/474ac93174.jpg
  7. Also neat and decent

GL for ranked :)
thanks for the mod~
Little
SnowNiNo_

SnowNiNo_ wrote:

  • [Cloud's Insane]
  1. 00:13:434 (1,2,3) - consist the spacing No.
  2. 00:15:056 (1,2,3) - ^ Moved.
  3. 00:20:529 (3,4) - spacing 2>3 could be larger No.
  4. 00:38:570 (4,6,1) - consisit the spacing, look more nicer imo No. I prefer to change distance because the feel of the music changes there.
  5. 01:47:793 - mute Stop playing with your stupid clicky hitsounds.
  6. 00:57:218 (1,4) - inconsistent NCs ???
  7. 02:18:097 (5,6,1) - triplet here seems a little overmap It's clearly not.
  8. 02:19:718 (1) - inconsistent with other kiai part ???
  9. 02:47:489 (1) - make the slider end 02:47:901 - and mute it No.
  10. 03:28:434 (2) - stick with 03:27:624 (5) - ? ???
Underforest

Underforest wrote:

Cloud's Insane
  1. You're BG scares me
  2. I suggest AR 8.5 Changed to 8.3
  3. 00:00:462 (1,1,1,1) - Skystar PP style lol lol what? how is that pp.. xd
  4. 00:22:151 (2) - Curve it a little more I think it's fine.
  5. 00:57:218 (1,4) - NC broken, same at the times similar at this rhythm Oh. If you copy the notes that way, there's no way to tell where the (4) you're talking about is. Found it tho. Fixed.
  6. 01:47:489 (1) - Stack at red tick pls Changed the rhythm.
  7. 02:57:016 (1,2,3,4,5,6,7) - Intentional? Yes?
  8. 02:59:651 (1,2,3,4) - This is not extra This is insane
  9. 03:00:664 - 03:00:867 - Notes here Emphasizing the same notes as are emphasized in the song.
sahuang

sahuang wrote:

[Cloud]
  1. green line 00:57:218 - 02:03:705 - 02:53:975 - Removed.
  2. 00:06:543 (5) - make it a reverse slider and delete 00:06:745 (6) - which is now too far away It's fine.
  3. 00:09:178 (3,4) - maybe blanket No, it makes the distance awkward.
  4. 03:06:948 (1,2,3,4) - adjust the distance here,looks messy I think it looks ok.
  5. 03:19:921 (1,2,3,4) - this is hard to read and inconsistent with above pattern Made it clearer to read.
  6. Looks nice
Thanks.
http://f.ttle.li/aXK1.zip
Battle
im here wowowowow

[Easy]
00:44:245 (1,2,3) - I feel like you should reserve the directional change for 3, rather than 2. Compared to 3, 2 is a rather passive beat, but it breaks flow from 1 and provides a different motion.
03:13:434 (1) - Is the repeat supposed to have a clap? You normally don't have one
03:19:921 (1) - ^ If it's like exclusive to this section, then it's like, don't put it all the time. With 03:19:921 (1) - it sounds a bit smoother, but I dunno, might just be a personal thing lol
03:29:651 - Real strong advocate to putting a note then a spinner, cuz like, spinners starting on a strong note is ewww

[Normal]
01:14:245 (6,7,8) - When you have 1/2 elements in the map so far, you have it have motion. While stacking it gives a sense of emphasis, I feel like if the player were moving as well as clicking, it would have greater emphasis than stacked
01:43:434 (6,3) - t b h when you have small overlaps like this every now and then, I get triggered cuz usually the visuals look clean lo
02:20:732 (6,7,8) - When I look at it, I feel like you're probably going to decline but w/e
02:46:678 (5,1,2) - Readability is play is kinda awkward
02:53:975 (1,2,3,4,5,6,7,1) - While I do strongly agree that these pauses are really good emphasis, it's quite easy for the audience you're targeting to accidentally misclick and press twice, breaking their combo after a grueling ~3 minutes (that's long for beginners lol)
I'm noticing that you're increasing the amount of hitsounds (specifically the clap and whistle) and while I feel that it's okay, it feels kinda awkward how the rhythm seems to get denser due to the hitsounds, while the song doesn't feel that much different. I know it's like a feeling of "this is the last kiai, better make it special" but I dunno, it feels a little out of place

[Hard]
00:15:056 (1,2,3) - Slight overlap of 2 makes things a bit difficult, maybe move 2 upward, it breaks flow but it's perfect for the cymbal crash on 2
00:18:299 (1,2,3) - I dunno, this looks pretty tricky, 2 is a jump and may not be taken as one upon sight-reading. It's also worth noting that since 3 has already appeared by this time, it might be taken as 2 1/2 taps if the player manages to find out 2 is 1/2 lol
02:38:570 (4,5) - Wouldn't making 4 a 1/2 slider and 5 and 1/2 triplet fit the music better? If you don't change 5, change at least 4, since the slider goes over a guitar note and it's like aaaaaa

z

the slow greying of the bg and the disrepair on the last bg basically is like my life lo
Mercusheigan
Hi, from my modding queue

Sorry for shallow mod :( couldn't really find much, my modding skills aren't that good when maps are already this polished

Insane

SPOILER
00:22:151 (2) - could be better shaped to blanket with 00:23:164 (1) -



^this is almost good... almost lol (just to give you an idea) If you move these, I'd say to also stack 00:23:164 (1) - end with 00:23:975 (4) - and move all notes related to the 00:23:975 (4) - slider accordingly

00:56:205 (1) - I'd rather stack on 00:56:407 (2) - than 5

01:01:678 (1) - maybe add an inherit point to increase the SV of this slider a bit?

01:59:651 (5) - maybe give it more curves?


02:02:691 (1) - same as in 00:56:205 (1)

02:08:164 (1) - same as in 01:01:678 (1) -

03:03:097 (1) - moving to 64, 316 looks better IMO

03:26:407 (3,4,5) - all blankets should have same spacing IMO

Hard

SPOILER
01:11:002 (3) - maybe move sliderend a bit down to blanket better?

02:52:556 (2) - maybe would be better a half beat reverse?

02:56:407 (5) - NC and RNC next

Good diff, felt very polished for me :)
Topic Starter
Doormat
Sorry; been busy with studying exams and making some other GDs I haven't had time to really take a look at Battle and Mercus's mods yet- will take a look soon!

edit (2016.04.13)have some time now-

Battle wrote:

im here wowowowow

[Easy]
00:44:245 (1,2,3) - I feel like you should reserve the directional change for 3, rather than 2. Compared to 3, 2 is a rather passive beat, but it breaks flow from 1 and provides a different motion. good point
03:13:434 (1) - Is the repeat supposed to have a clap? You normally don't have one yeah, the final chorus is weird in that there are claps on the offbeats, so it makes sense to have a clap here
03:19:921 (1) - ^ If it's like exclusive to this section, then it's like, don't put it all the time. With 03:19:921 (1) - it sounds a bit smoother, but I dunno, might just be a personal thing lol mm sounds fine to me
03:29:651 - Real strong advocate to putting a note then a spinner, cuz like, spinners starting on a strong note is ewww was actually going to do this lol; i just forgot :X

[Normal]
01:14:245 (6,7,8) - When you have 1/2 elements in the map so far, you have it have motion. While stacking it gives a sense of emphasis, I feel like if the player were moving as well as clicking, it would have greater emphasis than stacked actually i think the stack here gives a nice contrast to the way the other 1/2 elements are done; it's only stacked during the transition between the chorus verses as opposed to the rest of the song. i have gotten some previous comments saying i should change this to a 1/2 slider instead which would help with motion, but i'll give it some more thought first
01:43:434 (6,3) - t b h when you have small overlaps like this every now and then, I get triggered cuz usually the visuals look clean lo yeah it was triggering me too lol. fixed
02:20:732 (6,7,8) - When I look at it, I feel like you're probably going to decline but w/e same as before
02:46:678 (5,1,2) - Readability is play is kinda awkward made it a bit readable by unstacking the (5) and (2)
02:53:975 (1,2,3,4,5,6,7,1) - While I do strongly agree that these pauses are really good emphasis, it's quite easy for the audience you're targeting to accidentally misclick and press twice, breaking their combo after a grueling ~3 minutes (that's long for beginners lol) well like you said, it's good emphasis, but on the other hand, you may have a point. will put some more thought into this before changing it
I'm noticing that you're increasing the amount of hitsounds (specifically the clap and whistle) and while I feel that it's okay, it feels kinda awkward how the rhythm seems to get denser due to the hitsounds, while the song doesn't feel that much different. I know it's like a feeling of "this is the last kiai, better make it special" but I dunno, it feels a little out of place mentioned this before, but it's because the claps are on the offbeats in the last chorus. would be kind of awkward to just ignore them, so yeah-

[Hard]
00:15:056 (1,2,3) - Slight overlap of 2 makes things a bit difficult, maybe move 2 upward, it breaks flow but it's perfect for the cymbal crash on 2 moved it a bit upwards; had to alter the angle of (3) to make the flow here work
00:18:299 (1,2,3) - I dunno, this looks pretty tricky, 2 is a jump and may not be taken as one upon sight-reading. It's also worth noting that since 3 has already appeared by this time, it might be taken as 2 1/2 taps if the player manages to find out 2 is 1/2 lol gotten suggestions to change this before; ended up doing so even though i like the jump because it gives emphasis to the cymbals :c also changed the other ones from the other choruses
02:38:570 (4,5) - Wouldn't making 4 a 1/2 slider and 5 and 1/2 triplet fit the music better? If you don't change 5, change at least 4, since the slider goes over a guitar note and it's like aaaaaa yeah i changed the rhythm here

z

the slow greying of the bg and the disrepair on the last bg basically is like my life lo

Mercusheigan wrote:

Hi, from my modding queue

Sorry for shallow mod :( couldn't really find much, my modding skills aren't that good when maps are already this polished don't worry about it, you still did your best!
Hard

SPOILER
01:11:002 (3) - maybe move sliderend a bit down to blanket better? think i got it now?

02:52:556 (2) - maybe would be better a half beat reverse? i disagree; there's an emphasis on the white tick at 02:53:164 so it would be better if that beat was clickable imo

02:56:407 (5) - NC and RNC next i'm assuming RNC is remove new combo? haven't seen that before. anyways, i disagree with removing the NC because there's more emphasis on the current (1) because it's the start of a new phrase. Ended up adding the NC on the (5) though

Good diff, felt very polished for me :)
Thanks for the mod you two~
Rizia
[Cloud's Insane]
  1. 00:06:137 (1,2,3,4) - maybe you can raise ds, like 00:59:651 (1,2,3,4) -
  2. 02:06:137 (1,2,3,4) - same
[Hard]
  1. 00:09:786 (4,1,2) - imo not good flow, prefer ctrl+g 00:10:597 (2) -
  2. 01:08:164 (5,6) - isn't too big ds?
[Normal]
  1. 02:54:786 (3,4,6,7) - i think the stack here will confused beginner player
good mapset
Topic Starter
Doormat

Rizia wrote:

[Hard]
  1. 00:09:786 (4,1,2) - imo not good flow, prefer ctrl+g 00:10:597 (2) -
  2. 01:08:164 (5,6) - isn't too big ds?
[Normal]
  1. 02:54:786 (3,4,6,7) - i think the stack here will confused beginner player
good mapset
fixed all on my end. thanks again rizia senpai~
Little
Mercusheigan

Mercusheigan wrote:

Insane

00:22:151 (2) - could be better shaped to blanket with 00:23:164 (1) - No, it makes the spacing awkward.

00:56:205 (1) - I'd rather stack on 00:56:407 (2) - than 5 No. I want jump there.

01:01:678 (1) - maybe add an inherit point to increase the SV of this slider a bit? No.

01:59:651 (5) - maybe give it more curves? Curved slightly more.

02:02:691 (1) - same as in 00:56:205 (1)

02:08:164 (1) - same as in 01:01:678 (1) -

03:03:097 (1) - moving to 64, 316 looks better IMO No.

03:26:407 (3,4,5) - all blankets should have same spacing IMO Cleaned up the blankets a bit.
@Rizia fixed both.
Thanks!
http://f.ttle.li/mYcn.zip
Topic Starter
Doormat
updated to this point-
Rizia
great
Chaoslitz


[General]
  1. Confirmed with metadata?
[Easy]
  1. 00:00:462 (1,2,3,4) - I wonder if you are going to place in asymmetry lol
  2. 03:11:205 (2) - Better unstack the reverse arrow from the slider end of 03:09:380 (3) to prevent any reading issues
[Normal]
  1. 01:14:245 (6,7,8) - Don't stack too much notes in a Normal diff lol, it may be better to use a 1/2 reverse slider
  2. 02:20:732 (6,7,8) - ^
  3. 03:12:624 (6,7,8) - ^
[Hard]
  1. 02:56:407 (1) - Unnecessary NC

nice mapset!
Call me back
Topic Starter
Doormat
hi hi chaos o/
metadata check (i highlighted it with a red box)

Chaoslitz wrote:

[Easy]
  1. 00:00:462 (1,2,3,4) - I wonder if you are going to place in asymmetry lol actually 00:00:462 (1,2,3,4,1) - is a pentagon so i think this is fine
  2. 03:11:205 (2) - Better unstack the reverse arrow from the slider end of 03:09:380 (3) to prevent any reading issues
[Normal]
  1. 01:14:245 (6,7,8) - Don't stack too much notes in a Normal diff lol, it may be better to use a 1/2 reverse slider
  2. 02:20:732 (6,7,8) - ^
  3. 03:12:624 (6,7,8) - ^ had to do some moving around here in order to accommodate for the 1/2 reverse slider
[Hard]
  1. 02:56:407 (1) - Unnecessary NC

nice mapset!
Call me back
no comment = fixed. thanks again!
Chaoslitz
Confirmed metadata and looks fine to go
Qualified!
Spytes
Grtz on being qualified!
Electoz
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Flask
everything is die-jo-bu
Topic Starter
Doormat
ty ty to Rizia and Chaoslitz for pushing this map forward ヽ(〃・ω・)ノ
Airachi
congrats (:
Battle
Poor electroz
Electoz

Battle wrote:

Poor electroz
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
Battle
/me looks at MAJICK
Topic Starter
Doormat

Battle wrote:

/me looks at MAJICK
don't worry electoz i believe in you c:

edit: lmao finger accidentally slid when i hit the "t" and i ended up hitting "tr"
Xinely
Congrats :D
Modem
Congraaaatz~! ٩( 'ω' )و
Haruto
Grats Doormat o/
xxdeathx
Yay
BrizzlingBlue
dayuum full of feels... :'v :( 10/10 "kurumi plz dont die" -IGN
Alex3i2
http://imgur.com/a/gSrBQ
found this , clicked on menu and sent me here
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