i really don't get what you're doing with the BGs like is this supposed to be the transcendance into the inevitable death of the characters, as they fall deeper and deeper into the eternal abyss of death or like are you just trying too hard to make something creative
Like if you want to do that you could always just storyboard it in too because like now I'm like playing insane and it's literally just like S A D B O Y S like why am I sad
Insane:
00:15:461 (2) - its weird how the accented part doesn't get the jump but the next slider does
00:34:516 - Like I get that you're kinda following the music and I really don't actually know where the claps are but it might be better just to have them on 2 and 4.
01:33:097 (2) - why is this uneven lol
02:34:516 - It's an artistic choice to have reduced drums here and overmapping is literally stepping all over that artistic choice being like "nah bruh don't worry I got this"
02:42:826 - like this feels so empty. Apply to all similar patterns.
02:47:894 - There's a clap here, it'd be nice to accent that with a note. Otherwise I generally assume that (2) is just a dumb 1/4 jump and then I miss and im sad
03:13:434 - Especially with the already really low SV, this part just feels REALLY slow. I generally don't like saying this, but this would be cool with a little bit of a raised SV. Or like more jumps or SOMETHING to make it more exciting and fitting of the double-time feel.
Hard:
same thing with insane about the claps and alll.
02:37:353 (4,1) - there's no point for this reduced spacing. Apply to all similar patterns.
Normal:
00:38:367 (2,3,4) - Be careful that you don't have like, these slidertrain things going on. They're generally very clumpy and can easily be simplified. Apply to all similar patterns.
01:41:002 - This is a LOT of 1/2 compared to your previous patterns. Make sure to map consistently so you don't have parts that are randomly harder than other parts.
02:57:320 (1) - I'm not sure what the official ruling is on normal spinner and next note distances but like you might wanna check on that.
Easy:
00:34:515 (1) - Look at what you do for normal and then come back here and tell me that your spread is consistent.
It's a pretty okay map, lol. Yay
Like if you want to do that you could always just storyboard it in too because like now I'm like playing insane and it's literally just like S A D B O Y S like why am I sad
Insane:
00:15:461 (2) - its weird how the accented part doesn't get the jump but the next slider does
00:34:516 - Like I get that you're kinda following the music and I really don't actually know where the claps are but it might be better just to have them on 2 and 4.
01:33:097 (2) - why is this uneven lol
02:34:516 - It's an artistic choice to have reduced drums here and overmapping is literally stepping all over that artistic choice being like "nah bruh don't worry I got this"
02:42:826 - like this feels so empty. Apply to all similar patterns.
02:47:894 - There's a clap here, it'd be nice to accent that with a note. Otherwise I generally assume that (2) is just a dumb 1/4 jump and then I miss and im sad
03:13:434 - Especially with the already really low SV, this part just feels REALLY slow. I generally don't like saying this, but this would be cool with a little bit of a raised SV. Or like more jumps or SOMETHING to make it more exciting and fitting of the double-time feel.
Hard:
same thing with insane about the claps and alll.
02:37:353 (4,1) - there's no point for this reduced spacing. Apply to all similar patterns.
Normal:
00:38:367 (2,3,4) - Be careful that you don't have like, these slidertrain things going on. They're generally very clumpy and can easily be simplified. Apply to all similar patterns.
01:41:002 - This is a LOT of 1/2 compared to your previous patterns. Make sure to map consistently so you don't have parts that are randomly harder than other parts.
02:57:320 (1) - I'm not sure what the official ruling is on normal spinner and next note distances but like you might wanna check on that.
Easy:
00:34:515 (1) - Look at what you do for normal and then come back here and tell me that your spread is consistent.
It's a pretty okay map, lol. Yay