im here wowowowow
z
the slow greying of the bg and the disrepair on the last bg basically is like my life lo
[Easy]
00:44:245 (1,2,3) - I feel like you should reserve the directional change for 3, rather than 2. Compared to 3, 2 is a rather passive beat, but it breaks flow from 1 and provides a different motion.
03:13:434 (1) - Is the repeat supposed to have a clap? You normally don't have one
03:19:921 (1) - ^ If it's like exclusive to this section, then it's like, don't put it all the time. With 03:19:921 (1) - it sounds a bit smoother, but I dunno, might just be a personal thing lol
03:29:651 - Real strong advocate to putting a note then a spinner, cuz like, spinners starting on a strong note is ewww
00:44:245 (1,2,3) - I feel like you should reserve the directional change for 3, rather than 2. Compared to 3, 2 is a rather passive beat, but it breaks flow from 1 and provides a different motion.
03:13:434 (1) - Is the repeat supposed to have a clap? You normally don't have one
03:19:921 (1) - ^ If it's like exclusive to this section, then it's like, don't put it all the time. With 03:19:921 (1) - it sounds a bit smoother, but I dunno, might just be a personal thing lol
03:29:651 - Real strong advocate to putting a note then a spinner, cuz like, spinners starting on a strong note is ewww
[Normal]
01:14:245 (6,7,8) - When you have 1/2 elements in the map so far, you have it have motion. While stacking it gives a sense of emphasis, I feel like if the player were moving as well as clicking, it would have greater emphasis than stacked
01:43:434 (6,3) - t b h when you have small overlaps like this every now and then, I get triggered cuz usually the visuals look clean lo
02:20:732 (6,7,8) - When I look at it, I feel like you're probably going to decline but w/e
02:46:678 (5,1,2) - Readability is play is kinda awkward
02:53:975 (1,2,3,4,5,6,7,1) - While I do strongly agree that these pauses are really good emphasis, it's quite easy for the audience you're targeting to accidentally misclick and press twice, breaking their combo after a grueling ~3 minutes (that's long for beginners lol)
I'm noticing that you're increasing the amount of hitsounds (specifically the clap and whistle) and while I feel that it's okay, it feels kinda awkward how the rhythm seems to get denser due to the hitsounds, while the song doesn't feel that much different. I know it's like a feeling of "this is the last kiai, better make it special" but I dunno, it feels a little out of place
01:14:245 (6,7,8) - When you have 1/2 elements in the map so far, you have it have motion. While stacking it gives a sense of emphasis, I feel like if the player were moving as well as clicking, it would have greater emphasis than stacked
01:43:434 (6,3) - t b h when you have small overlaps like this every now and then, I get triggered cuz usually the visuals look clean lo
02:20:732 (6,7,8) - When I look at it, I feel like you're probably going to decline but w/e
02:46:678 (5,1,2) - Readability is play is kinda awkward
02:53:975 (1,2,3,4,5,6,7,1) - While I do strongly agree that these pauses are really good emphasis, it's quite easy for the audience you're targeting to accidentally misclick and press twice, breaking their combo after a grueling ~3 minutes (that's long for beginners lol)
I'm noticing that you're increasing the amount of hitsounds (specifically the clap and whistle) and while I feel that it's okay, it feels kinda awkward how the rhythm seems to get denser due to the hitsounds, while the song doesn't feel that much different. I know it's like a feeling of "this is the last kiai, better make it special" but I dunno, it feels a little out of place
[Hard]
00:15:056 (1,2,3) - Slight overlap of 2 makes things a bit difficult, maybe move 2 upward, it breaks flow but it's perfect for the cymbal crash on 2
00:18:299 (1,2,3) - I dunno, this looks pretty tricky, 2 is a jump and may not be taken as one upon sight-reading. It's also worth noting that since 3 has already appeared by this time, it might be taken as 2 1/2 taps if the player manages to find out 2 is 1/2 lol
02:38:570 (4,5) - Wouldn't making 4 a 1/2 slider and 5 and 1/2 triplet fit the music better? If you don't change 5, change at least 4, since the slider goes over a guitar note and it's like aaaaaa
00:15:056 (1,2,3) - Slight overlap of 2 makes things a bit difficult, maybe move 2 upward, it breaks flow but it's perfect for the cymbal crash on 2
00:18:299 (1,2,3) - I dunno, this looks pretty tricky, 2 is a jump and may not be taken as one upon sight-reading. It's also worth noting that since 3 has already appeared by this time, it might be taken as 2 1/2 taps if the player manages to find out 2 is 1/2 lol
02:38:570 (4,5) - Wouldn't making 4 a 1/2 slider and 5 and 1/2 triplet fit the music better? If you don't change 5, change at least 4, since the slider goes over a guitar note and it's like aaaaaa
z
the slow greying of the bg and the disrepair on the last bg basically is like my life lo