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Gakuen Seikatsu-bu - Friend Shitai

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Battle
im here wowowowow

[Easy]
00:44:245 (1,2,3) - I feel like you should reserve the directional change for 3, rather than 2. Compared to 3, 2 is a rather passive beat, but it breaks flow from 1 and provides a different motion.
03:13:434 (1) - Is the repeat supposed to have a clap? You normally don't have one
03:19:921 (1) - ^ If it's like exclusive to this section, then it's like, don't put it all the time. With 03:19:921 (1) - it sounds a bit smoother, but I dunno, might just be a personal thing lol
03:29:651 - Real strong advocate to putting a note then a spinner, cuz like, spinners starting on a strong note is ewww

[Normal]
01:14:245 (6,7,8) - When you have 1/2 elements in the map so far, you have it have motion. While stacking it gives a sense of emphasis, I feel like if the player were moving as well as clicking, it would have greater emphasis than stacked
01:43:434 (6,3) - t b h when you have small overlaps like this every now and then, I get triggered cuz usually the visuals look clean lo
02:20:732 (6,7,8) - When I look at it, I feel like you're probably going to decline but w/e
02:46:678 (5,1,2) - Readability is play is kinda awkward
02:53:975 (1,2,3,4,5,6,7,1) - While I do strongly agree that these pauses are really good emphasis, it's quite easy for the audience you're targeting to accidentally misclick and press twice, breaking their combo after a grueling ~3 minutes (that's long for beginners lol)
I'm noticing that you're increasing the amount of hitsounds (specifically the clap and whistle) and while I feel that it's okay, it feels kinda awkward how the rhythm seems to get denser due to the hitsounds, while the song doesn't feel that much different. I know it's like a feeling of "this is the last kiai, better make it special" but I dunno, it feels a little out of place

[Hard]
00:15:056 (1,2,3) - Slight overlap of 2 makes things a bit difficult, maybe move 2 upward, it breaks flow but it's perfect for the cymbal crash on 2
00:18:299 (1,2,3) - I dunno, this looks pretty tricky, 2 is a jump and may not be taken as one upon sight-reading. It's also worth noting that since 3 has already appeared by this time, it might be taken as 2 1/2 taps if the player manages to find out 2 is 1/2 lol
02:38:570 (4,5) - Wouldn't making 4 a 1/2 slider and 5 and 1/2 triplet fit the music better? If you don't change 5, change at least 4, since the slider goes over a guitar note and it's like aaaaaa

z

the slow greying of the bg and the disrepair on the last bg basically is like my life lo
Mercusheigan
Hi, from my modding queue

Sorry for shallow mod :( couldn't really find much, my modding skills aren't that good when maps are already this polished

Insane

SPOILER
00:22:151 (2) - could be better shaped to blanket with 00:23:164 (1) -



^this is almost good... almost lol (just to give you an idea) If you move these, I'd say to also stack 00:23:164 (1) - end with 00:23:975 (4) - and move all notes related to the 00:23:975 (4) - slider accordingly

00:56:205 (1) - I'd rather stack on 00:56:407 (2) - than 5

01:01:678 (1) - maybe add an inherit point to increase the SV of this slider a bit?

01:59:651 (5) - maybe give it more curves?


02:02:691 (1) - same as in 00:56:205 (1)

02:08:164 (1) - same as in 01:01:678 (1) -

03:03:097 (1) - moving to 64, 316 looks better IMO

03:26:407 (3,4,5) - all blankets should have same spacing IMO

Hard

SPOILER
01:11:002 (3) - maybe move sliderend a bit down to blanket better?

02:52:556 (2) - maybe would be better a half beat reverse?

02:56:407 (5) - NC and RNC next

Good diff, felt very polished for me :)
Topic Starter
Doormat
Sorry; been busy with studying exams and making some other GDs I haven't had time to really take a look at Battle and Mercus's mods yet- will take a look soon!

edit (2016.04.13)have some time now-

Battle wrote:

im here wowowowow

[Easy]
00:44:245 (1,2,3) - I feel like you should reserve the directional change for 3, rather than 2. Compared to 3, 2 is a rather passive beat, but it breaks flow from 1 and provides a different motion. good point
03:13:434 (1) - Is the repeat supposed to have a clap? You normally don't have one yeah, the final chorus is weird in that there are claps on the offbeats, so it makes sense to have a clap here
03:19:921 (1) - ^ If it's like exclusive to this section, then it's like, don't put it all the time. With 03:19:921 (1) - it sounds a bit smoother, but I dunno, might just be a personal thing lol mm sounds fine to me
03:29:651 - Real strong advocate to putting a note then a spinner, cuz like, spinners starting on a strong note is ewww was actually going to do this lol; i just forgot :X

[Normal]
01:14:245 (6,7,8) - When you have 1/2 elements in the map so far, you have it have motion. While stacking it gives a sense of emphasis, I feel like if the player were moving as well as clicking, it would have greater emphasis than stacked actually i think the stack here gives a nice contrast to the way the other 1/2 elements are done; it's only stacked during the transition between the chorus verses as opposed to the rest of the song. i have gotten some previous comments saying i should change this to a 1/2 slider instead which would help with motion, but i'll give it some more thought first
01:43:434 (6,3) - t b h when you have small overlaps like this every now and then, I get triggered cuz usually the visuals look clean lo yeah it was triggering me too lol. fixed
02:20:732 (6,7,8) - When I look at it, I feel like you're probably going to decline but w/e same as before
02:46:678 (5,1,2) - Readability is play is kinda awkward made it a bit readable by unstacking the (5) and (2)
02:53:975 (1,2,3,4,5,6,7,1) - While I do strongly agree that these pauses are really good emphasis, it's quite easy for the audience you're targeting to accidentally misclick and press twice, breaking their combo after a grueling ~3 minutes (that's long for beginners lol) well like you said, it's good emphasis, but on the other hand, you may have a point. will put some more thought into this before changing it
I'm noticing that you're increasing the amount of hitsounds (specifically the clap and whistle) and while I feel that it's okay, it feels kinda awkward how the rhythm seems to get denser due to the hitsounds, while the song doesn't feel that much different. I know it's like a feeling of "this is the last kiai, better make it special" but I dunno, it feels a little out of place mentioned this before, but it's because the claps are on the offbeats in the last chorus. would be kind of awkward to just ignore them, so yeah-

[Hard]
00:15:056 (1,2,3) - Slight overlap of 2 makes things a bit difficult, maybe move 2 upward, it breaks flow but it's perfect for the cymbal crash on 2 moved it a bit upwards; had to alter the angle of (3) to make the flow here work
00:18:299 (1,2,3) - I dunno, this looks pretty tricky, 2 is a jump and may not be taken as one upon sight-reading. It's also worth noting that since 3 has already appeared by this time, it might be taken as 2 1/2 taps if the player manages to find out 2 is 1/2 lol gotten suggestions to change this before; ended up doing so even though i like the jump because it gives emphasis to the cymbals :c also changed the other ones from the other choruses
02:38:570 (4,5) - Wouldn't making 4 a 1/2 slider and 5 and 1/2 triplet fit the music better? If you don't change 5, change at least 4, since the slider goes over a guitar note and it's like aaaaaa yeah i changed the rhythm here

z

the slow greying of the bg and the disrepair on the last bg basically is like my life lo

Mercusheigan wrote:

Hi, from my modding queue

Sorry for shallow mod :( couldn't really find much, my modding skills aren't that good when maps are already this polished don't worry about it, you still did your best!
Hard

SPOILER
01:11:002 (3) - maybe move sliderend a bit down to blanket better? think i got it now?

02:52:556 (2) - maybe would be better a half beat reverse? i disagree; there's an emphasis on the white tick at 02:53:164 so it would be better if that beat was clickable imo

02:56:407 (5) - NC and RNC next i'm assuming RNC is remove new combo? haven't seen that before. anyways, i disagree with removing the NC because there's more emphasis on the current (1) because it's the start of a new phrase. Ended up adding the NC on the (5) though

Good diff, felt very polished for me :)
Thanks for the mod you two~
Rizia
[Cloud's Insane]
  1. 00:06:137 (1,2,3,4) - maybe you can raise ds, like 00:59:651 (1,2,3,4) -
  2. 02:06:137 (1,2,3,4) - same
[Hard]
  1. 00:09:786 (4,1,2) - imo not good flow, prefer ctrl+g 00:10:597 (2) -
  2. 01:08:164 (5,6) - isn't too big ds?
[Normal]
  1. 02:54:786 (3,4,6,7) - i think the stack here will confused beginner player
good mapset
Topic Starter
Doormat

Rizia wrote:

[Hard]
  1. 00:09:786 (4,1,2) - imo not good flow, prefer ctrl+g 00:10:597 (2) -
  2. 01:08:164 (5,6) - isn't too big ds?
[Normal]
  1. 02:54:786 (3,4,6,7) - i think the stack here will confused beginner player
good mapset
fixed all on my end. thanks again rizia senpai~
Little
Mercusheigan

Mercusheigan wrote:

Insane

00:22:151 (2) - could be better shaped to blanket with 00:23:164 (1) - No, it makes the spacing awkward.

00:56:205 (1) - I'd rather stack on 00:56:407 (2) - than 5 No. I want jump there.

01:01:678 (1) - maybe add an inherit point to increase the SV of this slider a bit? No.

01:59:651 (5) - maybe give it more curves? Curved slightly more.

02:02:691 (1) - same as in 00:56:205 (1)

02:08:164 (1) - same as in 01:01:678 (1) -

03:03:097 (1) - moving to 64, 316 looks better IMO No.

03:26:407 (3,4,5) - all blankets should have same spacing IMO Cleaned up the blankets a bit.
@Rizia fixed both.
Thanks!
http://f.ttle.li/mYcn.zip
Topic Starter
Doormat
updated to this point-
Rizia
great
Chaoslitz


[General]
  1. Confirmed with metadata?
[Easy]
  1. 00:00:462 (1,2,3,4) - I wonder if you are going to place in asymmetry lol
  2. 03:11:205 (2) - Better unstack the reverse arrow from the slider end of 03:09:380 (3) to prevent any reading issues
[Normal]
  1. 01:14:245 (6,7,8) - Don't stack too much notes in a Normal diff lol, it may be better to use a 1/2 reverse slider
  2. 02:20:732 (6,7,8) - ^
  3. 03:12:624 (6,7,8) - ^
[Hard]
  1. 02:56:407 (1) - Unnecessary NC

nice mapset!
Call me back
Topic Starter
Doormat
hi hi chaos o/
metadata check (i highlighted it with a red box)

Chaoslitz wrote:

[Easy]
  1. 00:00:462 (1,2,3,4) - I wonder if you are going to place in asymmetry lol actually 00:00:462 (1,2,3,4,1) - is a pentagon so i think this is fine
  2. 03:11:205 (2) - Better unstack the reverse arrow from the slider end of 03:09:380 (3) to prevent any reading issues
[Normal]
  1. 01:14:245 (6,7,8) - Don't stack too much notes in a Normal diff lol, it may be better to use a 1/2 reverse slider
  2. 02:20:732 (6,7,8) - ^
  3. 03:12:624 (6,7,8) - ^ had to do some moving around here in order to accommodate for the 1/2 reverse slider
[Hard]
  1. 02:56:407 (1) - Unnecessary NC

nice mapset!
Call me back
no comment = fixed. thanks again!
Chaoslitz
Confirmed metadata and looks fine to go
Qualified!
Spytes
Grtz on being qualified!
Electoz
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Flask
everything is die-jo-bu
Topic Starter
Doormat
ty ty to Rizia and Chaoslitz for pushing this map forward ヽ(〃・ω・)ノ
Airachi
congrats (:
Battle
Poor electroz
Electoz

Battle wrote:

Poor electroz
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
Battle
/me looks at MAJICK
Topic Starter
Doormat

Battle wrote:

/me looks at MAJICK
don't worry electoz i believe in you c:

edit: lmao finger accidentally slid when i hit the "t" and i ended up hitting "tr"
Xinely
Congrats :D
Modem
Congraaaatz~! ٩( 'ω' )و
Haruto
Grats Doormat o/
xxdeathx
Yay
BrizzlingBlue
dayuum full of feels... :'v :( 10/10 "kurumi plz dont die" -IGN
Alex3i2
http://imgur.com/a/gSrBQ
found this , clicked on menu and sent me here
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