Battle wrote:
im here wowowowow
[Easy]
00:44:245 (1,2,3) - I feel like you should reserve the directional change for 3, rather than 2. Compared to 3, 2 is a rather passive beat, but it breaks flow from 1 and provides a different motion. good point
03:13:434 (1) - Is the repeat supposed to have a clap? You normally don't have one yeah, the final chorus is weird in that there are claps on the offbeats, so it makes sense to have a clap here
03:19:921 (1) - ^ If it's like exclusive to this section, then it's like, don't put it all the time. With 03:19:921 (1) - it sounds a bit smoother, but I dunno, might just be a personal thing lol mm sounds fine to me
03:29:651 - Real strong advocate to putting a note then a spinner, cuz like, spinners starting on a strong note is ewww was actually going to do this lol; i just forgot :X
[Normal]
01:14:245 (6,7,8) - When you have 1/2 elements in the map so far, you have it have motion. While stacking it gives a sense of emphasis, I feel like if the player were moving as well as clicking, it would have greater emphasis than stacked actually i think the stack here gives a nice contrast to the way the other 1/2 elements are done; it's only stacked during the transition between the chorus verses as opposed to the rest of the song. i have gotten some previous comments saying i should change this to a 1/2 slider instead which would help with motion, but i'll give it some more thought first
01:43:434 (6,3) - t b h when you have small overlaps like this every now and then, I get triggered cuz usually the visuals look clean lo yeah it was triggering me too lol. fixed
02:20:732 (6,7,8) - When I look at it, I feel like you're probably going to decline but w/e same as before
02:46:678 (5,1,2) - Readability is play is kinda awkward made it a bit readable by unstacking the (5) and (2)
02:53:975 (1,2,3,4,5,6,7,1) - While I do strongly agree that these pauses are really good emphasis, it's quite easy for the audience you're targeting to accidentally misclick and press twice, breaking their combo after a grueling ~3 minutes (that's long for beginners lol) well like you said, it's good emphasis, but on the other hand, you may have a point. will put some more thought into this before changing it
I'm noticing that you're increasing the amount of hitsounds (specifically the clap and whistle) and while I feel that it's okay, it feels kinda awkward how the rhythm seems to get denser due to the hitsounds, while the song doesn't feel that much different. I know it's like a feeling of "this is the last kiai, better make it special" but I dunno, it feels a little out of place mentioned this before, but it's because the claps are on the offbeats in the last chorus. would be kind of awkward to just ignore them, so yeah-
[Hard]
00:15:056 (1,2,3) - Slight overlap of 2 makes things a bit difficult, maybe move 2 upward, it breaks flow but it's perfect for the cymbal crash on 2 moved it a bit upwards; had to alter the angle of (3) to make the flow here work
00:18:299 (1,2,3) - I dunno, this looks pretty tricky, 2 is a jump and may not be taken as one upon sight-reading. It's also worth noting that since 3 has already appeared by this time, it might be taken as 2 1/2 taps if the player manages to find out 2 is 1/2 lol gotten suggestions to change this before; ended up doing so even though i like the jump because it gives emphasis to the cymbals :c also changed the other ones from the other choruses
02:38:570 (4,5) - Wouldn't making 4 a 1/2 slider and 5 and 1/2 triplet fit the music better? If you don't change 5, change at least 4, since the slider goes over a guitar note and it's like aaaaaa yeah i changed the rhythm here
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the slow greying of the bg and the disrepair on the last bg basically is like my life lo