Doubt it, there are already better maps ranked this year and still a long time until 2016 votes.. but thanks anyways I appreciate it q:
I'd also like to change 03:36:337 (1,2,3,4) - to have 3 be a 1/4 kickslider.
Kynan told me it feels rather weird to play as it is now and I agree with him, furthermore the guitar which I was mainly following lands on 1/3 but the drums land on 1/4.
I will keep the 1/4 rhythm as it's more dominant and less intrusive to the playability than a 1/3 would be at that spot.
Also detailed mod response to Monstrata
01:24:044 (1) - Was there a reason for switching the NC pattern here ;o.
fixed
01:28:434 (7,8) -
fixed
02:43:654 (1) - Can you curve the tail up just a bit? It's looking a bit too burai atm lol.
didnt touch it since it doesn't seem like a big deal to me, ive used such sliders before on many maps and never proven to be a problem for players
03:40:434 (5,1) - This felt a bit uncomfortable. I think with how you've set up the repeat slider into the triples, it would be better to increase the spacing here. Maybe stack slider 1 with 03:40:142 (1) - for a change in spacing.
the repeat slider on 5 lands on 1/3 so its not a huge deal to have higher spacing into the triplet on a kickslider, however the long slider only has a 1/4 time window to the previous object so spacing it further away wouldnt be as forgiving as with the 1/3
03:45:702 (1,2) - This stack kinda throws me off cuz the rest of this jump pattern plays really well D:.
remapped the pattern
04:48:776 (1,2,3,4) - Imo the spacing is too large too early on. I think you can space 1>2 and 3>4 a bit closer, but have the spacing increase at a greater rate. It would fit the build up a bit better imo.
lowered spacing slighty as you mentioned
06:08:853 (4) - I wish you had done something different here. There's a really nice drum sound on 06:08:999 - that you're missing out on right now ;c.
true but the whole section was focused on the organ playing so i'd rather keep it consistent
06:08:853 (4) - I wish you had done something different here. There's a really nice drum sound on 06:08:999 - that you're missing out on right now ;c.
the note is definitely there, i can hear it just fine
i also want to avoid touching or changing this pattern altogether since imo it's optimal for what i had in mind
08:06:511 - This section is really 1/4 intensive. Was hoping to at least see some streams even if not deathstreams lol. It just felt a bit weird that the longest stream here is only 5 notes long. I think you could have added some more 1/4's in here.
most of the chorus sections like this are 1/4 intensive, you could map huge deathstreams if you wanted but i decided not to and put more emphasis on the vocals while still maintaining a rather dense objectcount
fixed
01:28:434 (7,8) -
fixed
02:43:654 (1) - Can you curve the tail up just a bit? It's looking a bit too burai atm lol.
didnt touch it since it doesn't seem like a big deal to me, ive used such sliders before on many maps and never proven to be a problem for players
03:40:434 (5,1) - This felt a bit uncomfortable. I think with how you've set up the repeat slider into the triples, it would be better to increase the spacing here. Maybe stack slider 1 with 03:40:142 (1) - for a change in spacing.
the repeat slider on 5 lands on 1/3 so its not a huge deal to have higher spacing into the triplet on a kickslider, however the long slider only has a 1/4 time window to the previous object so spacing it further away wouldnt be as forgiving as with the 1/3
03:45:702 (1,2) - This stack kinda throws me off cuz the rest of this jump pattern plays really well D:.
remapped the pattern
04:48:776 (1,2,3,4) - Imo the spacing is too large too early on. I think you can space 1>2 and 3>4 a bit closer, but have the spacing increase at a greater rate. It would fit the build up a bit better imo.
lowered spacing slighty as you mentioned
06:08:853 (4) - I wish you had done something different here. There's a really nice drum sound on 06:08:999 - that you're missing out on right now ;c.
true but the whole section was focused on the organ playing so i'd rather keep it consistent
06:08:853 (4) - I wish you had done something different here. There's a really nice drum sound on 06:08:999 - that you're missing out on right now ;c.
the note is definitely there, i can hear it just fine
i also want to avoid touching or changing this pattern altogether since imo it's optimal for what i had in mind
08:06:511 - This section is really 1/4 intensive. Was hoping to at least see some streams even if not deathstreams lol. It just felt a bit weird that the longest stream here is only 5 notes long. I think you could have added some more 1/4's in here.
most of the chorus sections like this are 1/4 intensive, you could map huge deathstreams if you wanted but i decided not to and put more emphasis on the vocals while still maintaining a rather dense objectcount
I'd also like to change 03:36:337 (1,2,3,4) - to have 3 be a 1/4 kickslider.
Kynan told me it feels rather weird to play as it is now and I agree with him, furthermore the guitar which I was mainly following lands on 1/3 but the drums land on 1/4.
I will keep the 1/4 rhythm as it's more dominant and less intrusive to the playability than a 1/3 would be at that spot.