Ill go through that mod tomorrow, thanks!
Also, thanks Ozzy for taking a look at the taiko diff!
Edit: fixed everything except
01:43:215 (5) - Don't like this because it's rhythmically confusing. If you want to follow the guitar it's best to end it at 01:43:507 - , else end it at 01:43:361 - and add a circle at 01:43:434 to complete the drums that are here.
I had it that way before I uploaded the map for the first time and it played rather uncomfortable mixing the guitar with the drums at that point.
It would go from playing stacks / streams into a slider into a circle stacked on kicksliders into a stream which feels really odd, also this way it fits more the way I intended to represent the guitar.
03:21:702 (1,2) - This plays poorly. The guitar is a bit dodgy to follow here. Why not just follow the most heavy beat at 03:21:849 - instead? You remove the first slider and map a circle instead, and then you have the other slider start at 03:21:849 - and end at 03:22:142 - . The nature of the guitar is not that sudden that it needs to be mapped exactly where it lands, else you would have to use 1/12 ticks or something at times.
For example, you mapped 1/4 here: 03:23:751 (2,3,4,5) - , when the guitar is not. And I call this a better decision overall.
This whole section I tried to map the guitar only, except on parts where there is a bigger downtime because i didnt want to make ridiculously long sliders.
I know that ignoring the drums on certain patterns seems weird but the slider pair you mentioned plays just fine at least in my opinion.
03:36:337 (1) - This clap should probably be something else, something more soft. The crash in the music is at 03:36:190 (10) - , but mapping that there would make this slider sound weird in general.
Didn't quite know what to do here.
Also, thanks Ozzy for taking a look at the taiko diff!
Edit: fixed everything except
01:43:215 (5) - Don't like this because it's rhythmically confusing. If you want to follow the guitar it's best to end it at 01:43:507 - , else end it at 01:43:361 - and add a circle at 01:43:434 to complete the drums that are here.
I had it that way before I uploaded the map for the first time and it played rather uncomfortable mixing the guitar with the drums at that point.
It would go from playing stacks / streams into a slider into a circle stacked on kicksliders into a stream which feels really odd, also this way it fits more the way I intended to represent the guitar.
03:21:702 (1,2) - This plays poorly. The guitar is a bit dodgy to follow here. Why not just follow the most heavy beat at 03:21:849 - instead? You remove the first slider and map a circle instead, and then you have the other slider start at 03:21:849 - and end at 03:22:142 - . The nature of the guitar is not that sudden that it needs to be mapped exactly where it lands, else you would have to use 1/12 ticks or something at times.
For example, you mapped 1/4 here: 03:23:751 (2,3,4,5) - , when the guitar is not. And I call this a better decision overall.
This whole section I tried to map the guitar only, except on parts where there is a bigger downtime because i didnt want to make ridiculously long sliders.
I know that ignoring the drums on certain patterns seems weird but the slider pair you mentioned plays just fine at least in my opinion.
03:36:337 (1) - This clap should probably be something else, something more soft. The crash in the music is at 03:36:190 (10) - , but mapping that there would make this slider sound weird in general.
Didn't quite know what to do here.