I'll check through it later today
Thanks for the recheck, quite a bunch of suggestions applied and fixed snapping issues.. gonna talk to lolcubes about your mentioned part in TaikoOkoratu wrote:
[kite]
you can snap the preview point if you care or something lol Done
you reverted quite a bit of what you agreed on during our irc or i remember it wrongly Hm, I fixed most things you mentioned and told you the stuff I didn't apply.. maybe some changes were so minor it didn't seem like I changed them at all (like the 1/4 slidesr into streams)
00:51:849 (8,1) - should be http://puu.sh/o22Qj/8841ad1431.jpg according to drums and guitar This sounds pretty atrocious but seeing how the drums are 1/3 I have to fix this..
01:41:824 (2) - seems inconsequent with the way you did every other thing as a triplet in that section tbh, i think a quadruplet is a rather odd choice here, mind explaining this? Sort of silly reasoning on my end but it was to add tension for the held vocal (that one beat is overmapped though).. basically I tried to increase the tension starting from that pattern until the calm vocal sections kicks in.
01:55:434 (9,11) - 04:25:288 (9,11) - would fit closer to the song and give more stress to 01:55:361 - 01:55:507 - if these wouldn't be forcefully mapped out imo because the sounds if there are any on these blue ticks are MUCH weaker than the ones on white and red so i'd recommend focusing these
I am not changing this because I chose to undermap certain sections and overmap certain patterns for better playability, in this case specificially it is easier to just keep streaming instead of breaking up the stream and have a 1/2 (possibly jump) pattern.
02:17:898 (6,1) - swap nc lol xd (see 02:16:727 (1) - ) Done
after you forced such a huge 1/4 jump onto 02:24:922 (1,2) - 02:25:654 (4,5) - feels much too close, can you find an arrangement for either of these to address this / make it more predictable?
Fixed, even though the distance from 2 -> 3 is now bigger but that shouldn't be much of a problem
03:11:166 (1,2,3,4,5,6,7,8,1) - are these following guitar? i think the is doing dumb stuff that's neither 1/4 nor 1/3 but i think it fits best as 1/4 ... actually pretty confusing lol Yes, it follows guitar and it sounds just fine for me
03:55:654 (4,5,6,7,1) - should have more streamspacing instead of less i mean the guitar is climaxing :\\\ You are right, fixed
03:57:410 - can you give me a reason to not have an object there i mean you mapped stuff like 01:08:824 (1) - 07:10:316 (1) - so ...? It didn't feel as if a note was needed at that spot, but you are right it doesn't make much sense considering I mapped one on the mentioned sections
04:53:020 (4,5) - this is not 1/2 this is not 1/2 and 04:53:312 (6) - shouldn't end on 1/4
Guitar actually lands on 1/2 as far as I can tell.. Slider fixed since drum lands on 1/3
04:54:410 - ?? why is this here and not on 04:54:263 - ?
As I mentioned earlier with overmapping / undermapping, it's for the sake of playability here.. going from a 1/2 into a 3/4 slider into a triplet plays really really bad and feels uncomfortable on the hand, hence I delayed the triplet hit by 1/2
05:21:117 (4) - 08:15:291 (4) - etc could also be a 2/1 stream like i think drums are strong enough to support more circles for this measure but that's up to you I know the drums are strong but I was mainly trying to underline vocals during the chorus (you could easily map a pure deathstream during every chorus)
07:42:526 (4,5,1) - did you revert this i thought we agreed on sth else ..? I thought I told you that I applied another solution that works just as well as the .osu slider edit one.. it lets you play the drum triplet as circles and it's a clean solution without having to edit the slider end, I talked a lot to lolcubes and Kyubey about this one and agreed that this is the best solution
07:46:608 (5) - i think this is better off as 1/1 plus 1/3 triplet like http://puu.sh/o2524/effb5113db.jpg I find my current pattern rhythmically more appealing