o_o !
Yales wrote:
[Himei]
- What's wrong withy all the red lines before the map even start? Planned to map the intro but decided against it since it would be a drag to play everytime as its density would be in no comparison to the rest of the map
- 00:39:849 (5) - Add NC as your SV starts to slowly increase from here Fixed
- 00:47:459 (4) - You forgot NC Fixed
- 01:25:215 (2) - Maybe it would be wiser to put the NC here instead of 01:24:922 (1) - to prevent the new SV I think it's fine
- 01:36:629 (2) - ^ instead of 01:36:556 (1) - it's the slider you want to put attention! Fixed
- 02:06:995 - You miss a pretty strong beat here. I guess it's not that important though but well Most of the undermapped patterns in this map are intentional to enforce better playability and emphasize certain instruments more than others.
- 03:21:117 (1) - Try to reduce it a bit, it touches the hp bar! Fixed
- 03:21:702 (1,2,1) - I find the rythme a bit unexpeted tbh and the slider doesn't feel catchy at all, not sure how to fix it, but I think it would sound better if you add a reverse on 03:21:702 (1) - to stay constant and not forget the beats Tried to stick to the guitar as much as possible as it seemed like the most interesting rhythm choice for me.
- 03:37:873 - Would sound really cool if you add a note here as it will call back this triple 03:38:385 (6) - As previously stated
- 03:39:556 (2) - NC here? Added on 03:40:142 (1) - instead
- 06:30:219 (3) - The end of the slider is pretty big, reduce the slider to finish on the previous blue tick and add a note at 06:30:511 - ? Um, no..
- 03:57:410 - I'dd add a note here and put the spinner on the next blue tick. I usually don't agree with this rhythme but your pattern feels a bit unfinished here (probably cause we can't here that downbeat) I'll keep this in mind but doubt I'll change this, I used to do this but not anymore
- 04:06:483 (7) - NC for new SV Fixed
- 06:21:292 (2) - I'd remove to give more impact to 06:20:853 (4,5,6,1) - Nah
- 06:23:633 (2) - ^
- 06:51:511 - The way you did is more natural but a note sounds great here though xD I'll keep it the way I have
- 07:43:755 - ah you miss a pretty strong beat once more Intentional
- 08:05:633 - why not mapping it? It's pretty strong and feels pretty natural to map it as far as I'm concerned :c Easier to catch the 1/3 rhythm that way
- 08:06:511 (1) - I don't know what you think about it, but for this section I'll maybe try to add a few more triples as it feels a bit empty compared to the music that is full of 1/4. I feel the patterns (rhythmically) are more appropriate from 08:10:024 (1) - Seems totally fine to me
- 08:39:877 (1) - Might be just me but I feel that I'd still prefer a semicircle for more flow! Changed shape slightly
- 07:08:999 (5) - Wouldn't it be more logical to put the NC here instead of here 07:09:365 (1) - ? Done
- 06:55:536 (1) - NC? to prevent the new SV. Doesn't seem as important as the other NC changes
Also changed 07:51:097 (516,517,518) - to be on 1/3 like they should, I have no idea why I mapped them as 1/4.OzzyOzrock wrote:
This will be tiny. TINY?!
[lolicubes]
- Holy moly this song is quiet, especially in kiai parts. Not anymore.
- 03:15:483 (1395) - d? Assuming this is mapped based on the guitar solo,the higher sounds starting a bit later sounds nice. Sure.
- 04:34:873 (2017) - 2017!? 2016!! I am thinking about the future already.
- 07:33:682 (397) - YOU HAVE NO IDEA HOW MANY PEOPLE WILL CHOKE AT READING THIS. If you choose to keep, kdkkdkkd can work, otherwise... it'll be a secret that it ends on the same hand... I actually doubt it. This part is the same as 07:30:511 (370,371,372,373,374,375,376,377,378,379) - except it has one don less, but the amount of notes is the same. Obviously an extra note tells you something. (also this is meant to perform a hand switch, as when you fully alternate everything this part switches your main hand here)
- 07:42:219 (461,462,463,464,465,466,467) - kkkdddk flows into the upcoming notes a lot nicer than kkkdkkk. Sounds reasonable.
Thanks for the mod. ╭( ・ㅂ・)وKyubey wrote:
I'm not a taiko player, but something concerns me.
your combo is too long I know other longs things, this song is one...
06:59:780 (247,248,249,250) - won't it follow guitar better if you remove 06:59:853 (248) - this note and place one 06:59:999 - here? Well, it works both ways. The guitar is more emphasized where I put the triple, but I guess this works just as good and I like it. Kite, can you please move 06:59:853 (248) - to 06:59:999 - for me please.
07:33:682 (397) - is this note really needed? probably i'm wrong, but this vocal doesn't sounds as something providing a nice platform to place 1/6 triple, which sounds kinda strange in this quiet and calm part, even 07:47:682 (504,505) - this would sound better with 1/6 triple imo There is an obvious drum hit there. Actually, there are many more, however I chose not to map them cause they would be awkward. This one is slightly awkward, but it is there to change the gameplay (for full alt players), so you swap your "main" hand for the rest of this section.
1. Offset: 1.641ms BPM: 140,00
2. Offset: 23.926ms BPM: 131,00
3. Offset: 24.842ms BPM: 128,00 - Omit first barline must be ticked.
4. Offset: 25.777ms BPM: 120,00
5. Offset: 27.777ms BPM: 110,00
6. Offset: 28.867ms BPM: 108,00 - Omit first barline must be ticked.
7. Offset: 29.973ms BPM: 193,00
8. Offset: 33.703ms BPM: 205,00
9. Offset: 331.068ms BPM: 200,00
10. Offset: 368.268ms BPM: 205,00
11. Offset: 448.463ms BPM: 200,00 - Omit first barline must be ticked.
12. Offset: 449.063ms BPM: 205,00
13. Offset: 462.950ms BPM: 205,00 - Omit first barline must be ticked.
14. Offset: 463.096ms BPM: 205,00
There is actually a small BPM shift for 5 notes and then goes back, which is why offset shifts a little compared to the way it was before. The melody has really bad feedback, so it sounds like it needs more than it actually needs, however the drums actually sync pretty nicely with the above timing (which totals to about +15 in this section compared to the other ones).Okoratu wrote:
We irc'd and i found something wrongly snapped and have concerns that the the section from 07:29:048 - to 07:43:097 - is early and the offset should just shift by about +20ms (might be too much but sounds much better)
Thanks for the recheck, quite a bunch of suggestions applied and fixed snapping issues.. gonna talk to lolcubes about your mentioned part in TaikoOkoratu wrote:
[kite]
you can snap the preview point if you care or something lol Done
you reverted quite a bit of what you agreed on during our irc or i remember it wrongly Hm, I fixed most things you mentioned and told you the stuff I didn't apply.. maybe some changes were so minor it didn't seem like I changed them at all (like the 1/4 slidesr into streams)
00:51:849 (8,1) - should be http://puu.sh/o22Qj/8841ad1431.jpg according to drums and guitar This sounds pretty atrocious but seeing how the drums are 1/3 I have to fix this..
01:41:824 (2) - seems inconsequent with the way you did every other thing as a triplet in that section tbh, i think a quadruplet is a rather odd choice here, mind explaining this? Sort of silly reasoning on my end but it was to add tension for the held vocal (that one beat is overmapped though).. basically I tried to increase the tension starting from that pattern until the calm vocal sections kicks in.
01:55:434 (9,11) - 04:25:288 (9,11) - would fit closer to the song and give more stress to 01:55:361 - 01:55:507 - if these wouldn't be forcefully mapped out imo because the sounds if there are any on these blue ticks are MUCH weaker than the ones on white and red so i'd recommend focusing these
I am not changing this because I chose to undermap certain sections and overmap certain patterns for better playability, in this case specificially it is easier to just keep streaming instead of breaking up the stream and have a 1/2 (possibly jump) pattern.
02:17:898 (6,1) - swap nc lol xd (see 02:16:727 (1) - ) Done
after you forced such a huge 1/4 jump onto 02:24:922 (1,2) - 02:25:654 (4,5) - feels much too close, can you find an arrangement for either of these to address this / make it more predictable?
Fixed, even though the distance from 2 -> 3 is now bigger but that shouldn't be much of a problem
03:11:166 (1,2,3,4,5,6,7,8,1) - are these following guitar? i think the is doing dumb stuff that's neither 1/4 nor 1/3 but i think it fits best as 1/4 ... actually pretty confusing lol Yes, it follows guitar and it sounds just fine for me
03:55:654 (4,5,6,7,1) - should have more streamspacing instead of less i mean the guitar is climaxing :\\\ You are right, fixed
03:57:410 - can you give me a reason to not have an object there i mean you mapped stuff like 01:08:824 (1) - 07:10:316 (1) - so ...? It didn't feel as if a note was needed at that spot, but you are right it doesn't make much sense considering I mapped one on the mentioned sections
04:53:020 (4,5) - this is not 1/2 this is not 1/2 and 04:53:312 (6) - shouldn't end on 1/4
Guitar actually lands on 1/2 as far as I can tell.. Slider fixed since drum lands on 1/3
04:54:410 - ?? why is this here and not on 04:54:263 - ?
As I mentioned earlier with overmapping / undermapping, it's for the sake of playability here.. going from a 1/2 into a 3/4 slider into a triplet plays really really bad and feels uncomfortable on the hand, hence I delayed the triplet hit by 1/2
05:21:117 (4) - 08:15:291 (4) - etc could also be a 2/1 stream like i think drums are strong enough to support more circles for this measure but that's up to you I know the drums are strong but I was mainly trying to underline vocals during the chorus (you could easily map a pure deathstream during every chorus)
07:42:526 (4,5,1) - did you revert this i thought we agreed on sth else ..? I thought I told you that I applied another solution that works just as well as the .osu slider edit one.. it lets you play the drum triplet as circles and it's a clean solution without having to edit the slider end, I talked a lot to lolcubes and Kyubey about this one and agreed that this is the best solution
07:46:608 (5) - i think this is better off as 1/1 plus 1/3 triplet like http://puu.sh/o2524/effb5113db.jpg I find my current pattern rhythmically more appealing
Sorry but no change.Okoratu wrote:
[cubes]
i can't comment on anything i can't play properly so here's stuff about the stuff i can play properly
03:14:020 - id recommend deleting this because that would fit the structure you had in this part better (nothing went from 1/2 before a downbeat until 1/2 after it except this lol) This is intentional. It actually acts as a lead in to the change in the rhythm.
07:33:697 - this doesn't seem necessary at all, you don't even do it again in this part It's in the music. As I said before, plently of these are present in this section, but I only chose to map this one (and leave out a don in the stream) so I change the gameplay for the full alt players. This is the spot where you stop hitting patterns with main hand, and start hitting them with offhand.
07:53:047 (528,529,530) - 07:57:730 (550,551,552) - 08:00:266 (562) - i think kite's snapping for these (i hope they're mapped to vocals) is correct and these should be 3/4 rhythms otherwise find an agreement with kite These are clearly 1/3. Try snapping them to 3/4 and see for yourself, they fit 1/3 much better.