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Topic Starter
10nya

smallboat wrote:

Almost finish check,will post in tonight (I will edit this post)

Hello :3
Good mapper nya :D
Looks like good set,just some suggestion ~
hello smallboat :3

[Tentative]
  1. 00:20:382 (7) - Although this slider pattern shape looks okay imo,but I don't know QAT how to think this,also can ask it :3
  2. 01:39:588 (3,4) - For reference : rhythm use ctrl+g? Because the playing heavy beat you place the slider end,seems not play so cool feeling imo.
  3. 01:46:890 (5,6,1) - Sounds like this music not fit place so small distance,suggest enlarge a bit ?
  4. 01:48:636 (5) - Don't make 01:48:318 (4,5,1) - the same pattern interspace here,it will misunderstanding by QAT viewpoint. Example :
  5. 01:54:667 (4) - The blueline has no sound here,actually the slider end heavy sound at 01:54:826 here?
  6. 01:57:366 (1) - Forgot cancel NC? Looks no special so hard to read or music here.
  7. 02:24:826 (1) - Also can add a whistle?
  8. 02:56:096 (1) - This distance also can change a bit (1/2 distance seems have a bit close,move to (498|218)) :
  9. 03:20:858 (3) - Maybe can make the slider end stack at (6)?
  10. 03:54:429 (3) - Remove this note will played better,sounds like the sound not so obviously imo
  11. 04:11:334 (4,5,6) - Well,this pattern have (almost) the same dq issue in at HW's map "ESTi - HELIX (EX) diff" in here : and (Proof : https://osu.ppy.sh/forum/p/4179519)
  12. 04:39:032 (2,4,6,8,10) - There is no blue tick sound,don't place rhythm here (Obviously too,I think it is overmap imo)
  13. 04:50:222 (1,2) - This 1/8 snap
  14. 05:12:286 (2) - Forgot add a note here?
  15. 05:19:588 (5) - Open 25%,it sounds like 1/6.
  16. 05:21:493 (1) - Same above (Suggest check another to fix if I didn't comment (Just like 05:27:842 (4) - and 05:36:731 (1) - etc.))
all has been fixed, its my fault didnt notice all of those 1/6 orz ;w; thank you so much!
updated~
smallboat
Comfirm my suggestion which almost fixed, looks fine.

# 1 Bubbled !
Topic Starter
10nya
owo!!!!! thanks for the buruburu and mods smallboat~ ><

EDIT: fixed some nc stuffs q-q
smallboat
As mapper request, he want fix combo color set (poke by him),and the combo color is fine I think.

# 1 Bubbled !
Topic Starter
10nya
thanks a lot /w/ waiting for 2nd bubble ayyy
Lally
nice one #2 o3o
Topic Starter
10nya
/w/ thanks a lot lally-nee chan!
Ichigaki
-da capo-

Al fine pls o3o
Topic Starter
10nya
-al fine- is 9.55mins are u kidding me loool but al fine version is the best imo
Momochikun
dear 10nya.. sup' ?

After some discussion with captin1 over the map, we get conclusion that this map need to be polished a bit before get approved to correct some timing problem, here's what i got :

[Tentative]
00:00:541 (1) - slider started late and offbeat, this should be placed 1/16 later ( 00:00:561 - )
00:20:858 (1,2) - start them 1/16 later ( 00:20:878 - ) , same issues at 01:06:572 (1,2) - 00:41:175 (2,3,4,5) - 01:47:207 (1,2) -
01:00:540 (1) - i'm a bit worried about the readability of this slider, try moving the first red node a bit up or something ?
01:49:588 (4) - rhythm 1/4 nya rada susah kebaca walau ud ada colorhax, ctrl g ?
03:01:493 (6,1,2) - triplet ini nggak fit, dan rasanya aneh.. mending 1/2 pattern biasa saja, sama kayak 04:33:953 (4) -
03:10:143 (4) - seret ke 03:10:170 -

02:10:382 - the timeline here is bugged , it say 3/4 on the metronome but the timeline itself still on 4/4 metronome. Please fix since it could affect the whole map, could be done by removing it and replacing the greenline with the new time signature

The following triplets need to be changed to 1/6 pattern as they're offbeat : 02:25:620 (1,2,3) - 02:27:524 (1,2,3) - 02:33:239 (1,2,3) - 02:35:143 (1,2,3) - 02:40:858 (1,2,3) - 02:42:762 (1,2,3) - 02:44:667 (1,2,3) - 02:48:477 (1,2,3) - 02:50:381 (1,2,3) - 04:51:016 (1,2,3) - 04:52:920 (1,2,3) - 04:58:635 (1,2,3) - 05:00:540 (1,2,3) - 05:02:445 (1,2,3) - 05:06:255 (1) - 05:08:159 (1) - 05:13:874 (1,2,3) - 05:29:112 (1,2,3) -
please double check all the timeline above as we may wrong or missed something, confirm it with your ear :3

untuk yg bagian ini 04:45:301 (1,2,3) - dst instrumen nya aslinya jg ada yg 1/6 tapi di tick biru juga ada suara.. jadi mau 1/6 pattern atau di keep 1/4 triplet masih fine imo

As for the safe way, i'd advise you to find some timing experts to take a look at the snapping. captin1 should come here later to correct mine or pointing other errors. until then good luck :3
Topic Starter
10nya

Momochikun wrote:

dear 10nya.. sup' ? sup

After some discussion with captin1 over the map, we get conclusion that this map need to be polished a bit before get approved to correct some timing problem, here's what i got :

[Tentative]
00:00:541 (1) - slider started late and offbeat, this should be placed 1/16 later ( 00:00:561 - )
00:20:858 (1,2) - start them 1/16 later ( 00:20:878 - ) , same issues at 01:06:572 (1,2) - 00:41:175 (2,3,4,5) - 01:47:207 (1,2) -
01:00:540 (1) - i'm a bit worried about the readability of this slider, try moving the first red node a bit up or something ?
01:49:588 (4) - rhythm 1/4 nya rada susah kebaca walau ud ada colorhax, ctrl g ?
03:01:493 (6,1,2) - triplet ini nggak fit, dan rasanya aneh.. mending 1/2 pattern biasa saja, sama kayak 04:33:953 (4) -
03:10:143 (4) - seret ke 03:10:170 -

02:10:382 - the timeline here is bugged , it say 3/4 on the metronome but the timeline itself still on 4/4 metronome. Please fix since it could affect the whole map, could be done by removing it and replacing the greenline with the new time signature wait jd metronomenya ttp 3/4 apa gimana ini

The following triplets need to be changed to 1/6 pattern as they're offbeat : 02:25:620 (1,2,3) - 02:27:524 (1,2,3) - 02:33:239 (1,2,3) - 02:35:143 (1,2,3) - 02:40:858 (1,2,3) - 02:42:762 (1,2,3) - 02:44:667 (1,2,3) - 02:48:477 (1,2,3) - 02:50:381 (1,2,3) - 04:51:016 (1,2,3) - 04:52:920 (1,2,3) - 04:58:635 (1,2,3) - 05:00:540 (1,2,3) - 05:02:445 (1,2,3) - 05:06:255 (1) - 05:08:159 (1) - 05:13:874 (1,2,3) - 05:29:112 (1,2,3) -
please double check all the timeline above as we may wrong or missed something, confirm it with your ear :3

untuk yg bagian ini 04:45:301 (1,2,3) - dst instrumen nya aslinya jg ada yg 1/6 tapi di tick biru juga ada suara.. jadi mau 1/6 pattern atau di keep 1/4 triplet masih fine imo

As for the safe way, i'd advise you to find some timing experts to take a look at the snapping. captin1 should come here later to correct mine or pointing other errors. until then good luck :3
kk thanks mochi o/ fixed all except that metronome part i dont get it lol
Len
hype?
Topic Starter
10nya
e
Momochikun
Did a further snapping issues check, changed some triplets into 1/6 stuffs and moved some offbeats streams
Hopefully it's fine either now, anyway due to the multiple changes of unrankable section we need to reset the nominations.

So this is back to Bubble #1

good luck nya :3


@Next BNs : double check stuffs in case i missed something, thanks
Topic Starter
10nya
thanks a lot mochi \w\
Xinely
placeholder




  • Bebeb
  1. 00:10:700 (3) - ini cymbalnya 00:11:017 - kan keras beb, coba di map http://puu.sh/i98VN.jpg terus di stanzanya di buat jump gitu biar lebih kerasa
  2. 00:17:366 (5) - rotate 20 derajat beb biar simetris sama next note, jadi flownya ikut nyambung
  3. 00:19:747 (3) - 316,260? kan sebelum2nya kek pattern relax, kalo tiba2 1/2 jumpnya agak jauh gitu kerasa rada agak aneh menurutku beb
  4. 00:20:382 (7) - mundurin ke 00:20:461 - terus lanjutin stream 00:20:382 - add note? soalnya kerasa aneh ada 1 stream yg kelewat gitu
  5. 00:26:255 (1) - somehow kerasa aneh kalo jump pake spacing kecil, dan ini emang intentional krn flow shape nya.. yaa cuma bilang :D
  6. 00:41:195 (2,3,4,5) - tbh ini ambigu snappingnya, gw dengernya di 1/8 mulai 00:41:215 - , kalo ambigu ini mending gw saranin bikin spin aja mulai dari 00:40:858 -
  7. 00:51:334 (2) - kerasa aneh jg karena jump gede di slider ini tp next slider lebih kecil padahal ada cymbalnya
  8. 00:56:731 (2) - anti jumpnya sengaja? ini cymbal keras jadi harusnya ngejump sih imo, 00:56:731 (2) - coba 216,352?
  9. 01:13:874 (1) - kalo circle sih gw ga terlalu nyaranin buat pke anti jump kek slider sebelumnya, mending disamain kek 01:16:413 (1) - biar konsisten jg
  10. 01:19:271 (8) - jump gedenya gw kerasa kurang srek juga sih, coba 216,56?
  11. 01:23:715 (7) - 128,136 biar konsisten spacingnya, kalo fix, 01:24:509 (10) - ini juga ya
  12. 01:44:509 (2,3,4) - somehow gw ga bisa dapet ini kenapa spacing gede disaat musiknya ga keras
  13. 01:51:493 (6) - nazi banget tp buat aja 1,0x spacing biar konsisten lol
  14. 02:37:683 (3,4) - gw lebih saranin stack, somehow gw tadi missread lol
  15. 04:11:493 (5) - wait i cant find the snap here o-o
  16. 03:36:889 (3) - menurut gw sih flownya kerasa forced disini. kalo gw sih mungkin move ke 140,184 03:37:048 (4) - terus ctrl+g
  17. 03:42:762 (4) - lupa nc beb?
  18. 03:53:239 (4) - nc?
  19. 04:08:477 (1) - whistle?
  20. 04:19:588 (3) - gimana kalo di jadiin 1/2 terus add circle di 04:19:826 - biar emphasize drumnya
  21. 04:36:096 (6) - jauh lebih enak jadiin 1/2 soalnya drum di redticknya bener2 keras, aneh kalo di skip imo
  22. 04:43:397 (1,2,3) - should be 1/6 like 02:10:382 (1) -
  23. 04:45:301 (1,2,3) - 04:47:206 (1,2,3) - ^
  24. 05:49:270 (1,2) - sorry kalo gw salah tp harusnya 1/8 kan?
  25. 05:53:080 (1,2) - ^
  26. 06:00:699 (1,2) - ^

poke me again after you got confirm for those fark snaps
Topic Starter
10nya

Xinely wrote:

placeholder




  • Bebeb
  1. 00:10:700 (3) - ini cymbalnya 00:11:017 - kan keras beb, coba di map http://puu.sh/i98VN.jpg terus di stanzanya di buat jump gitu biar lebih kerasa remapped
  2. 00:17:366 (5) - rotate 20 derajat beb biar simetris sama next note, jadi flownya ikut nyambung hmm disini pgnnya dari straight sliders terus ke agak melengkung (kea yg ini) terus yg melengkung bgt kea yg (6), keep current deh ;;
  3. 00:19:747 (3) - 316,260? kan sebelum2nya kek pattern relax, kalo tiba2 1/2 jumpnya agak jauh gitu kerasa rada agak aneh menurutku beb oki
  4. 00:20:382 (7) - mundurin ke 00:20:461 - terus lanjutin stream 00:20:382 - add note? soalnya kerasa aneh ada 1 stream yg kelewat gitu omg baru sadar, added
  5. 00:26:255 (1) - somehow kerasa aneh kalo jump pake spacing kecil, dan ini emang intentional krn flow shape nya.. yaa cuma bilang :D =v=
  6. 00:41:195 (2,3,4,5) - tbh ini ambigu snappingnya, gw dengernya di 1/8 mulai 00:41:215 - , kalo ambigu ini mending gw saranin bikin spin aja mulai dari 00:40:858 - disini gw ngikutin apalah suara yg di 00:41:195 -
  7. 00:51:334 (2) - kerasa aneh jg karena jump gede di slider ini tp next slider lebih kecil padahal ada cymbalnya mnurut gw 1,2,1 udah jump semua kok ._. keep current deh
  8. 00:56:731 (2) - anti jumpnya sengaja? ini cymbal keras jadi harusnya ngejump sih imo, 00:56:731 (2) - coba 216,352? e disitu triplet lho
  9. 01:13:874 (1) - kalo circle sih gw ga terlalu nyaranin buat pke anti jump kek slider sebelumnya, mending disamain kek 01:16:413 (1) - biar konsisten jg keep current deh, tbh gw seneng disini ;w;
  10. 01:19:271 (8) - jump gedenya gw kerasa kurang srek juga sih, coba 216,56? wanjer ke (1)-nya jauh amat, gw pindah ke 256 152 ajha yha _:'3
  11. 01:23:715 (7) - 128,136 biar konsisten spacingnya, kalo fix, 01:24:509 (10) - ini juga ya okidoki
  12. 01:44:509 (2,3,4) - somehow gw ga bisa dapet ini kenapa spacing gede disaat musiknya ga keras remapped
  13. 01:51:493 (6) - nazi banget tp buat aja 1,0x spacing biar konsisten lol okidoki
  14. 02:37:683 (3,4) - gw lebih saranin stack, somehow gw tadi missread lol e--emang sengaja ;-;
  15. 04:11:493 (5) - wait i cant find the snap here o-o pas gw denger ke 25% ini 1/4 bisa juga sih _:'3 ga ganti jadi 1/4 slider stream
  16. 03:36:889 (3) - menurut gw sih flownya kerasa forced disini. kalo gw sih mungkin move ke 140,184 03:37:048 (4) - terus ctrl+g oki
  17. 03:42:762 (4) - lupa nc beb?
  18. 03:53:239 (4) - nc?
  19. 04:08:477 (1) - whistle? ^^^ all oke
  20. 04:19:588 (3) - gimana kalo di jadiin 1/2 terus add circle di 04:19:826 - biar emphasize drumnya sip
  21. 04:36:096 (6) - jauh lebih enak jadiin 1/2 soalnya drum di redticknya bener2 keras, aneh kalo di skip imo
  22. 04:43:397 (1,2,3) - should be 1/6 like 02:10:382 (1) -
  23. 04:45:301 (1,2,3) - 04:47:206 (1,2,3) - ^ udah dibicarain sama mochi jg, disini ada suara di blue tick jadi 1/4 juga gapapa tbh
  24. 05:49:270 (1,2) - sorry kalo gw salah tp harusnya 1/8 kan?
  25. 05:53:080 (1,2) - ^
  26. 06:00:699 (1,2) - ^ di 25% playback ini 1/6 kok :3

poke me again after you got confirm for those fark snaps
okidoki ;;
Natsu
IRC
2015-06-03 22:27 10nya: can u help me on some snapping :c
2015-06-03 22:28 Natsu: sure
2015-06-03 22:28 10nya: ACTION is listening to [http://osu.ppy.sh/b/658120 Yooh - Dynasty -da capo-]
2015-06-03 22:28 10nya: diz mappo
2015-06-03 22:30 Natsu: were
2015-06-03 22:32 10nya: 01:48:636 -
2015-06-03 22:34 Natsu: hard to say, maybe its 1/16
2015-06-03 22:34 10nya: 04:11:493 -
2015-06-03 22:34 Natsu: I'll use the safe way and add some 1/2 slider LOL
2015-06-03 22:35 Natsu: 1/4*
2015-06-03 22:35 10nya: ikr ;w;
2015-06-03 22:35 10nya: how about 04:11:493 -
2015-06-03 22:35 10nya: ?
2015-06-03 22:37 Natsu: 04:11:493 (1,2,3) - https://osu.ppy.sh/ss/3209302
2015-06-03 22:39 Natsu: ya ^ just take the safe way don't need to overmap the tails there, that just make the rhythm confused
2015-06-03 22:40 Natsu: 00:00:561 (1,2) - this will cause alot of retys lol XD
2015-06-03 22:40 10nya: ok ok
2015-06-03 22:41 10nya: 00:00:561 - closing the range
2015-06-03 22:41 Natsu: Also isn't that supposed to be 3 hits in the music instead of 4????
2015-06-03 22:41 Natsu: 00:00:561 (1) -
2015-06-03 22:42 Natsu: https://osu.ppy.sh/ss/3209306
2015-06-03 22:43 Natsu: 00:02:287 (4) - there are alot of circles at the start that I can't hear. maybe remove the soft addition baka
2015-06-03 22:43 10nya: OH YE
2015-06-03 22:43 10nya: OMG
2015-06-03 22:43 Natsu: am kawaii I know
2015-06-03 22:44 10nya: im following those loud drum (or something) and the loud sound didnt exist on red lines ;-;
2015-06-03 22:44 10nya: well added some volumes then
2015-06-03 22:44 Natsu: 00:14:509 (3,4) - 2 circles sound bad, second hit doesn't need a click action!!!!
2015-06-03 22:44 Natsu: slider ^
2015-06-03 22:44 Natsu: ya that's why better don't map those circles them or leave as slider tails
2015-06-03 22:45 Natsu: 00:15:144 (6,7) - ^
2015-06-03 22:47 10nya: kk
2015-06-03 22:47 10nya: anything else on the snapping?
2015-06-03 22:47 10nya: @@@
2015-06-03 22:48 Natsu: sec am checking stuff that can cause DQ, 01:00:540 (1) - first slider tick is really hard to notice and the slowdown will be really hard to catch
2015-06-03 22:48 10nya: 00:40:223 - around here perhaps
2015-06-03 22:48 Natsu: so yeah move a bit the slider points at the start
2015-06-03 22:49 10nya: wait let me use normal skin
2015-06-03 22:49 10nya: @@@
2015-06-03 22:49 Natsu: those are fine
2015-06-03 22:49 Natsu: https://osu.ppy.sh/ss/3209322
Topic Starter
10nya
updated =v=~ thanks baka natsu for those 1/6 and 1/4's helps
wendao
00:00:561 (1,2) - 00:20:878 (1,2,3) - 00:40:858 (1,2,3,4,5) - 01:06:592 (1,2) - better ask Charles445 for expert timing stuff :<
00:00:859 - 4/4 metronome
00:19:906 - unused timing point
01:22:763 (3,4,5) - tricky tho
01:48:636 (1) - kinda ugly tho
01:49:905 (1) - intentional combo colour setting?
02:06:413 (4) - 1/16 fit here
03:06:334 - soft sampleset
03:16:969 - ^
03:26:572 (1) - misread as 3/4 instead of 1/1
04:58:636 - unused timing point
04:58:794 - unsnapped (must be 1/6)
05:46:255 - unused timing point
Xinely
recheck

audio lead in 1000? biar ga terlalu cepet
terus http://puu.sh/ic3YK.png
Topic Starter
10nya

wendao wrote:

00:00:561 (1,2) - 00:20:878 (1,2,3) - 00:40:858 (1,2,3,4,5) - 01:06:592 (1,2) - better ask Charles445 for expert timing stuff :< yeah kk
00:00:859 - 4/4 metronome ok
00:19:906 - unused timing point ^
01:22:763 (3,4,5) - tricky tho not tricky enough imo
01:48:636 (1) - kinda ugly tho ;-;
01:49:905 (1) - intentional combo colour setting? fixed
02:06:413 (4) - 1/16 fit here agree tho
03:06:334 - soft sampleset
03:16:969 - ^
03:26:572 (1) - misread as 3/4 instead of 1/1
04:58:636 - unused timing point sv changes here
04:58:794 - unsnapped (must be 1/6)
05:46:255 - unused timing point
didnt mentioned means fixed thanks wendangon
@meli all fixed yha
Xinely
2nd Bubbled!~

@Next BN : keep check the snap properly in case if i and Momochikun missed something
Topic Starter
10nya
terima kasih uwu
pishifat
might wanna do something about slidertick hitsounds with this in mind: p/4185785

your map would probably get destroyed since it's the exact same thing as that one





and all the 2ms unsnaps
Kyouren
<3
Topic Starter
10nya

pishifat wrote:

might wanna do something about slidertick hitsounds with this in mind: p/4185785

your map would probably get destroyed since it's the exact same thing as that one





and all the 2ms unsnaps
mind to tell me where's those 2ms unsnapped things? Xinely's AiBAT didn't say anything tho, also about those sliderticks both Xinely and me thinks it's okay and none of mods have been mentioned those o<-<
pishifat
weird, i dunno what's going on with xinely's aibat. the list in the box is copy/paste from mine. these snappings also appear in regular aimod since that detects anything 2ms+ so could just look there too

SPOILER
1/x = 44
Basically means unsnapped.

1/x
00:21:968
00:22:603
00:24:825
00:26:571
00:29:587
00:30:222
00:33:714
00:34:190
00:35:460
00:36:730
00:38:476
00:44:349
00:46:095
00:48:952
00:52:603
00:53:714
00:57:841
01:08:952
01:10:222
01:21:968
01:22:603
01:24:349
01:24:825
01:28:952
01:29:587
01:30:222
01:32:603
01:41:968
01:44:825
01:46:730
01:48:952
01:50:222
01:51:333
01:53:079
01:54:349
01:57:841
01:58:476
02:00:698
02:02:603
02:06:432
02:06:452
02:06:472
02:06:551
02:06:571

also for the other thing, if mods mentioned everything unrankable, there would be no maps getting unranked haha. if you guys decide it's fine though, i cant really stop you. hope it turns out okay!
Topic Starter
10nya
thanks a lot pishifat :3
then I might to talk those sliderticks with other bns/QATs thanks for mentioning =-=)b

edit: fixed unsnapped things on the diff
Xinely
rebubbled #2
wendao
uh... move to pending?
Topic Starter
10nya

wendao wrote:

uh... move to pending?
moved lol

actually i want to delete the first slider on the map
Aleycks
Hey ! Just some very quick feedback because this map is worth it. :)

02:29:429 (1,2) - patterns like these are incorrect, I don't think there's any 1/6 here and it feels very odd to play. I think it's 1/4 honestly. Please consider changing that
Topic Starter
10nya

Aleycks wrote:

Hey ! Just some very quick feedback because this map is worth it. :)

02:29:429 (1,2) - patterns like these are incorrect, I don't think there's any 1/6 here and it feels very odd to play. I think it's 1/4 honestly. Please consider changing that
thanks for the feedback! but it is 1/6 :D
i know its odd to play, that's why i made those as sliders ><
Charles445
Since the sample is delayed you're moving things forward 1/16, which is really weird to play and causes problems in other places (like 03:41:512 - where white and red ticks have prominent beats)
It'd be a better idea to simply ignore the shortcomings of the sample and map intuitively, since the intuitive beat is what the player is going to play anyway, considering they are a mere 20 ms different.

The first slider is good because there is no audio before objects, it's a free 4 notes to establish the BPM and offset.

1/16 repeats are risky if the BPM is high and in this case it causes the repeat to be 20 ms long, which causes easy unfair breaks.


blah blah blah changes that can be made postbubble, so change once you find a BN
Topic Starter
10nya

Charles445 wrote:

Since the sample is delayed you're moving things forward 1/16, which is really weird to play and causes problems in other places (like 03:41:512 - where white and red ticks have prominent beats)
It'd be a better idea to simply ignore the shortcomings of the sample and map intuitively, since the intuitive beat is what the player is going to play anyway, considering they are a mere 20 ms different.

The first slider is good because there is no audio before objects, it's a free 4 notes to establish the BPM and offset.

1/16 repeats are risky if the BPM is high and in this case it causes the repeat to be 20 ms long, which causes easy unfair breaks.


blah blah blah changes that can be made postbubble, so change once you find a BN
so basically you're saying that all 1/16 (03:41:512 - 00:41:196 - etc) supposed to be on 1/4 ?
also for "The first slider is good because there is no audio before objects, it's a free 4 notes to establish the BPM and offset." keep it as 1/16 ?

EDIT: I just realized Gamu's map https://osu.ppy.sh/s/296505 that's has Dynasty song and used normal 1/4 (though they're 1/16) on 00:00:587 (1,2,3,4,1) - so might leave move my parts (03:41:512 - 00:41:196 - etc) supposed to be at 1/4. Thanks a lot Charles ></
Topic Starter
10nya
poof updated with fixing 1/16 snapping to 1/4 let's revive ay
Shiranai
Regarding to http://puu.sh/k7owp/dfc215f720.png and http://puu.sh/k7oAG/e64e38d1a8.png there's unsnapped note around 00:35:460 - 00:36:730 -

Sebenernya pas aku periksa secara manual masih banyak yg ga snapped, tapi bedanya cuma selisih 1ms aja kaya di atas. Coba tenya periksa ulang deh siapa tau aku salah
Topic Starter
10nya

Mako Sakata wrote:

Regarding to http://puu.sh/k7owp/dfc215f720.png and http://puu.sh/k7oAG/e64e38d1a8.png there's unsnapped note around 00:35:460 - 00:36:730 -

Sebenernya pas aku periksa secara manual masih banyak yg ga snapped, tapi bedanya cuma selisih 1ms aja kaya di atas. Coba tenya periksa ulang deh siapa tau aku salah
should be ok by now ;;
Shiranai
Bubble #1

To next bn, please double check the snapping again just in case we miss something here
wendao
what
Topic Starter
10nya
thanks kak mako<3 waiting for 2nd bub ;w;
Koiyuki
  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

Tentative
  1. 00:59:906 (1,2,3,4,1) - the 1/4 slider jump of 1 and 2 is a bit over imo, and the flow of 01:00:224 (3,4,1) - gives me a bad feedback on gameplay, maybe let the 01:00:541 (1) - begins from left to right works better
  2. 02:06:414 (4) - 1/6 snapping, wtf 1/16 is? lol
  3. 02:31:175 (5,6,1,2) - well these sliders ends at downbeat make me feel really^n weird when playing, cant even catch the rhythm
  4. 02:38:953 (4) - nc?
  5. 04:40:540 (1) - it's not a necessary nc imo
  6. 05:23:397 (1,2,3) - 1/6, you'd better map it as the similar parts in your map
Topic Starter
10nya

Minakami Yuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

Tentative
  1. 00:59:906 (1,2,3,4,1) - the 1/4 slider jump of 1 and 2 is a bit over imo, and the flow of 01:00:224 (3,4,1) - gives me a bad feedback on gameplay, maybe let the 01:00:541 (1) - begins from left to right works better
  2. 02:06:414 (4) - 1/6 snapping, wtf 1/16 is? lol
  3. 02:31:175 (5,6,1,2) - well these sliders ends at downbeat make me feel really^n weird when playing, cant even catch the rhythm
  4. 02:38:953 (4) - nc?
  5. 04:40:540 (1) - it's not a necessary nc imo
  6. 05:23:397 (1,2,3) - 1/6, you'd better map it as the similar parts in your map
all fixed! fixed some stream parts too I hope it's better polished now ><
updated
Koiyuki
#2
Topic Starter
10nya
ヽ(=^・ω・^=)丿waaiii thank you yuki-san
HelloSCV
take these and good luck lol
Topic Starter
10nya

HelloSCV wrote:

take these and good luck lol
omg lol thx scv-san |ω´・;)
Gloria Guard
頑張れ ~~~~~~~ :3
Topic Starter
10nya

Gloria Guard wrote:

頑張れ ~~~~~~~ :3
gloria-kun thx!!! x)
Nwolf
it doesn't change anything but having 04:58:635 - this as a 4/4 section makes me cry, it's 3/4. I wonder how that doesn't disturb while mapping lol
Sonnyc
Random bubble check.

01:00:541 (1) - The path feels quite abnormal compared to the song since it makes a partial burai overlap.
01:06:255 (1,1,2) - I personally feel this has potential readability issue. I recommend increasing the slider velocity multiplier of 01:06:255 (1) to at least 0.8x to make the slider tick of 3/4 slider visible.
02:00:224 (1) - Purple in a row in combo color? Check if this is not a mistake.
02:06:414 (4) - Snap should be 1/8, or at least consistent with the counterpart which is 03:25:461 (8) imo. http://puu.sh/o1wQ0/7b6361048a.png some opinions from other bns fyi.
05:31:122 (2,3) - More spacing here for a better reading.
06:01:175 - Mind reducing the reverse of (2), and adding a note here to make a 5 note stream? That way would be better for players to catch the rhythm imo.

Nwolf wrote:

it doesn't change anything but having 04:58:635 - this as a 4/4 section makes me cry, it's 3/4. I wonder how that doesn't disturb while mapping lol
Yeah, let's also make 04:58:636 - a 3/4 metronome.

popping for that snapping issue, and the time signature issu, but anyways Yuki's bubble should've been #1 since it seems there were other snapping issues back then too lol
Cool map.
Topic Starter
10nya
thx! will be fixed asap _:3
Topic Starter
10nya

Sonnyc wrote:

Random bubble check.

01:00:541 (1) - The path feels quite abnormal compared to the song since it makes a partial burai overlap. changed otherway
01:06:255 (1,1,2) - I personally feel this has potential readability issue. I recommend increasing the slider velocity multiplier of 01:06:255 (1) to at least 0.8x to make the slider tick of 3/4 slider visible. okay
02:00:224 (1) - Purple in a row in combo color? Check if this is not a mistake. whoops
02:06:414 (4) - Snap should be 1/8, or at least consistent with the counterpart which is 03:25:461 (8) imo. http://puu.sh/o1wQ0/7b6361048a.png some opinions from other bns fyi. it was actually around 1/16 lmao but fixed on 1/8 anyways
05:31:122 (2,3) - More spacing here for a better reading. oki
06:01:175 - Mind reducing the reverse of (2), and adding a note here to make a 5 note stream? That way would be better for players to catch the rhythm imo. fixed otherway~

Nwolf wrote:

it doesn't change anything but having 04:58:635 - this as a 4/4 section makes me cry, it's 3/4. I wonder how that doesn't disturb while mapping lol
Yeah, let's also make 04:58:636 - a 3/4 metronome. okay

popping for that snapping issue, and the time signature issu, but anyways Yuki's bubble should've been #1 since it seems there were other snapping issues back then too lol
Cool map.
lol updated
Sonnyc
Nominated.
Topic Starter
10nya


thx Sonnyc :3
wendao
>svdx

sdvx boz
Len
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███─▀─██──────█────▀█──────█────█ Daddy : It got a bubble!
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Topic Starter
10nya

Len wrote:

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████──▄──────────▀█────────█────█ Daddy : Son, Look at this
███──█──────▀▀█───▀█───────█────█ Son : What's that?
███─▀─██──────█────▀█──────█────█ Daddy : It got a bubble!
███─────────────────▀█─────█────█
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LMAO WTF FAST LOLOLOL

wendao wrote:

>svdx

sdvx boz
BARU SADAR ASDF
Aleycks
I've already mentionned this here but I see that this is almost getting ranked so allow me to remind you of my opinion...
For the love of peppy, I SWEAR you should change these 02:35:143 (1,2) - it just doesn't make any sense rythmically, you're having a clickable object on a PURPLE tick here ! There are several of these throughout the map, if I were you I would just turn them into a single reverse sliders like you already did for previous patterns.

pls, DO IT. T-T
Topic Starter
10nya

Aleycks wrote:

I've already mentionned this here but I see that this is almost getting ranked so allow me to remind you of my opinion...
For the love of peppy, I SWEAR you should change these 02:35:143 (1,2) - it just doesn't make any sense rythmically, you're having a clickable object on a PURPLE tick here ! There are several of these throughout the map, if I were you I would just turn them into a single reverse sliders like you already did for previous patterns.

pls, DO IT. T-T
I agree if it's 'hard' to catch since its 1/6, and I do believe reverse slider is more 'friendly'. But I don;t think catching 1/6 sliders is 'impossible', it'll be more absurd and impossible if it's 1/6 circles.
Already asked some pro players (including Indonesian's #1 and #3 and some foreign players+BNs) and they said it's ok eventhough its 'hard', but let's see others opinion here 。゚(TヮT)゚。

But I'm still keeping mine since it's followed rhythm and gives 'challenge' to play。゚(TヮT)゚。 Thanks for the feedback! ><!
Xinely
00:26:255 (1) - coba ngejump pas cymbal e beb. rasa e dipindah ke 76,64 terus 00:26:414 (2) - ctrl+g kerasa enak
00:32:763 (2) - ctrl+g ae? biar sama kek 00:31:493 (2) -
00:11:017 - dari sini kok nc nya jadi per 2 stanza beb? ga konsisten
01:18:319 - ^
01:36:414 (6) - 300,368 ae? ga enak di stack beb. sama drum 2 keras disini sama next enak di jump
02:17:366 (1,2) - di ctrl+g terus nc 02:16:731 (3) - ? seingetku anti jump harus di nc beb
02:38:318 (1,2) - sama kek atas beb. sekalian biar jump (3) e gede pas sama drum
02:39:667 (4) - ga denger apa2 Q_Q
02:53:080 (6,1) - coba reduce jump nya dikit? kok serem
03:20:858 (3,6) - coba stack? keliatan ga rapinya pas di gameplay
03:53:239 (1) - 244,272? biar reduce 1/8 entah brp tuh jump sekalian blanket ke next circle
03:56:413 (2) - kerasa aneh kalo spacingnya rendah. coba 384,352?
04:44:349 (1) - dibuat ngejump dong disini sama reduce spacingnya buat 04:44:031 (5) - , ofc cymbal sama yang (5) keknya random jump gitu
06:01:175 (1,2,3,4,5) - asw jadi inget hinsvar
Topic Starter
10nya
all fixssu
Xinely
2nd bubble
Okoayu
the fuck is going on here (or more like not going on here lmao)

do you need another icon or is someone already checking this. I'd give this a try after looking through it
Topic Starter
10nya

Okorin wrote:

the fuck is going on here (or more like not going on here lmao)

do you need another icon or is someone already checking this. I'd give this a try after looking through it
lol i was busy with school stuffs so didn't have much time to call bns again orz and yes please push this forward :'3
Cherry Blossom
There is a lot of things to improve, don't qualify before I edit this post within 24 hours. (i can bubble pop but for now i don't do anything)
Topic Starter
10nya

Cherry Blossom wrote:

There is a lot of things to improve, don't qualify before I edit this post within 24 hours. (i can bubble pop but for now i don't do anything)
okay
Okoayu
I appreciate your concerns CB. I didn't plan on qualifying without saying anything if that's what you've been hinting at, though.
Cherry Blossom
Awh well, i just get back to modding, things may not be that accurate.

  1. 00:34:985 (7,1,2) - this looks a little uncomfortable to play, and not natural. It would look more natural to play if the spacing between 7.1.2 were constant and in a straight line. The little angle between these objects makes them unnecessarily more difficult to aim.
  2. 01:20:224 (4,1,2) - It could be better if you tidy the spacing here because it looks a little clunky, even if it changes nothing concerning gameplay, but at least do it for the sake of visual.
  3. 02:01:652 (1,2,3,4,5,1) - I don't really know your intention by making the distance between 02:01:652 (1,2) - and 02:02:446 (4,5) - inconsistent, visually it looks weird and it doesn't really give a good impression, and i see many more things like this in this map.
  4. 02:53:556 (2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4) - Visually this can be immproved, you can make a better shape for this stream, and it will also look more comfortable to play a stream with better shapes, make something better which looks like this :
  5. 03:52:128 (5,6) - There should be more distance between them if you want to emphasize 03:52:286 (6) - , the long distance between 03:51:810 (3,4) - makes the low distance 03:52:128 (5,6) - really easier in comparison, but may be surprising too because the distance is low, and the player might hit the circle too early.
  6. 04:25:620 (1,2,3,4,1,2,3,4) - This stream is mapped to nothing, there's nothing clearly audible on blue ticks and it really looks weird that you put a stream when the song doesn't really call for it.
  7. 05:37:048 (2,3,4,5,6) - Here too, this little shape can be improved to give a better impression visually.


    NCs are questionable too like 05:24:350 (1,1) - , i don't really see why you add a new NC here, you should avoid some NC spam, it's unnecessary because the map is dense and the HP setting is low for a difficulty like this. Reconsider the way you NC this map.
Topic Starter
10nya

Cherry Blossom wrote:

Awh well, i just get back to modding, things may not be that accurate.

  1. 00:34:985 (7,1,2) - this looks a little uncomfortable to play, and not natural. It would look more natural to play if the spacing between 7.1.2 were constant and in a straight line. The little angle between these objects makes them unnecessarily more difficult to aim. slightly unoticed to me but thanks for pointing ;;
  2. 01:20:224 (4,1,2) - It could be better if you tidy the spacing here because it looks a little clunky, even if it changes nothing concerning gameplay, but at least do it for the sake of visual. agreed, fixed to 1,3x
  3. 02:01:652 (1,2,3,4,5,1) - I don't really know your intention by making the distance between 02:01:652 (1,2) - and 02:02:446 (4,5) - inconsistent, visually it looks weird and it doesn't really give a good impression, and i see many more things like this in this map. fixed
  4. 02:53:556 (2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4) - Visually this can be immproved, you can make a better shape for this stream, and it will also look more comfortable to play a stream with better shapes, make something better which looks like this : fixed
  5. 03:52:128 (5,6) - There should be more distance between them if you want to emphasize 03:52:286 (6) - , the long distance between 03:51:810 (3,4) - makes the low distance 03:52:128 (5,6) - really easier in comparison, but may be surprising too because the distance is low, and the player might hit the circle too early. made 5 a bit far now
  6. 04:25:620 (1,2,3,4,1,2,3,4) - This stream is mapped to nothing, there's nothing clearly audible on blue ticks and it really looks weird that you put a stream when the song doesn't really call for it. changed into 1/2s
  7. 05:37:048 (2,3,4,5,6) - Here too, this little shape can be improved to give a better impression visually. changed the ds, hope its fixed now


    NCs are questionable too like 05:24:350 (1,1) - , i don't really see why you add a new NC here, you should avoid some NC spam, it's unnecessary because the map is dense and the HP setting is low for a difficulty like this. Reconsider the way you NC this map. fixed yea actually i was nc'd this for hp restoring orz
thanks for pointing CB :)
might Okorin post some issues too?

updated
wendao
no kd lol

00:05:938 (4,1) - swap NC
00:21:176 (3,1) - ^
00:28:954 (2,5) - avoid overlap (?)
00:58:478 (4) - NC
01:00:541 (1) - nazi
01:51:176 (5,1) - swap NC
01:56:573 (5) - NC
01:58:636 (1,2) - swap NC
02:42:128 (1,1) - avoid overlap
02:44:032 (1,1) - ?? (overlap)
02:45:620 (1,1,1) - ??? ^
02:45:620 (1,1,1,1,1,1,1,1) - any reason to not put red combocolor?
03:19:905 (4) - NC
04:41:810 - honestly I don't think this Timing Point is necessary, because there's strong beat on 04:42:762 -
04:58:636 - Timing Point because there's 1 ms difference, rly
Topic Starter
10nya

wendao wrote:

no kd lol

00:05:938 (4,1) - swap NC
00:21:176 (3,1) - ^
00:28:954 (2,5) - avoid overlap (?)
00:58:478 (4) - NC to make the combo only 3 notes is somehow bad for me, i'll keep mine
01:00:541 (1) - nazi
01:51:176 (5,1) - swap NC
01:56:573 (5) - NC
01:58:636 (1,2) - swap NC
02:42:128 (1,1) - avoid overlap nothing wrong with this overlap imo
02:44:032 (1,1) - ?? (overlap) sengaja gk ditempat yg sama orz
02:45:620 (1,1,1) - ??? ^ ^
02:45:620 (1,1,1,1,1,1,1,1) - any reason to not put red combocolor?
03:19:905 (4) - NC keep mine for the consistency
04:41:810 - honestly I don't think this Timing Point is necessary, because there's strong beat on 04:42:762 -
04:58:636 - Timing Point because there's 1 ms difference, rly color=#BF00FF]metronome changed, about timing i already asked some bns/staff so there's should nothing wrong with it[/color]
thanks for visiting wendao :3
Okoayu

10nya wrote:

might Okorin post some issues too?

updated
Yeah, I'll do that. Hopefully today
Topic Starter
10nya
okay :D
wendao

10nya wrote:

wendao wrote:

00:58:478 (4) - NC to make the combo only 3 notes is somehow bad for me, i'll keep mine well make sense, just point it because of 00:56:573 (1,1) -
04:41:810 - honestly I don't think this Timing Point is necessary, because there's strong beat on 04:42:762 - this is somehow important, but it's fine to skip this one
04:58:636 - Timing Point because there's 1 ms difference, rly metronome changed, about timing i already asked some bns/staff so there's should nothing wrong with it are you sure there's change of metronome? for the timing itself, it's just weird (for me at least) that someone can hear 1 ms differences
Topic Starter
10nya
^ gonna talk with other timing expert about it, since I asked a lot already ww

.+:。(ノ・ω・)ノ゙
MisterDinner
hey, thats pretty good.
Im a noob but ill mod the best i can

mod
00:03:081 (3,3) - the way the ends of these dont point directly at the next note, bleh it stands out for me
00:17:684 (2) - ^
00:45:303 (4) - ^
01:20:700 (1) - ^
02:46:889 (1) - ^ also make the elbow appear earlier to make better use of momentum
03:17:524 (3) - ^ *another elbow timing complaint*
03:37:048 (4) - ^ you can keep the elbow just point the start at the next note, youll have to change the position of this 03:38:001 (1) - as well which will put it in the direct path of the previous note

00:25:144 (2) - maybe this could be pointed directly away from the previous note for flow reasons
01:25:144 (3) - ^ could be wrapped around the next slider
03:15:620 (3) - ^ make it curve away from the previous slider itll flow better
03:20:858 (3) - ^
03:35:143 (5) - ^

01:29:906 (2,3) - these stand out, it doesnt seem right to have the ends snapped to orchestral hits
01:34:985 (2,3) - ^
01:40:065 (2,3) - ^

01:09:430 (1,2,3,4) - for me it doesnt look nice to have sliders touching eachother in that way, Kappa
00:49:112 (1) - ^

01:14:192 (3,4,1) - make this straight it looks ugly
02:28:794 (3,4,5) - ^

02:46:572 (1) - the second segment should be horizontal to the slider above it
04:49:428 (1) - ^

04:20:858 (5) - ew, make it bend around the previous note more

05:34:985 (5,6,7,8,9,10,1,2,3,4) - make this perfectly round
05:58:318 (1,2,3,4,5,6,7,8,1,2,3,4) - ^
06:01:175 (1,2,3,4,5) - ^ this should bend around the note before it

Those 2 spinners at the end are un needed, the map already has almost 6 minutes of play time so you can use it as a result screen outro bit
Its a nice map, just a bunch of flow problems
Topic Starter
10nya

MisterDinner wrote:

hey, thats pretty good.
Im a noob but ill mod the best i can

mod
00:03:081 (3,3) - the way the ends of these dont point directly at the next note, bleh it stands out for me
00:17:684 (2) - ^
00:45:303 (4) - ^ no problem here imo
01:20:700 (1) - ^
02:46:889 (1) - ^ also make the elbow appear earlier to make better use of momentum
03:17:524 (3) - ^ *another elbow timing complaint*
03:37:048 (4) - ^ you can keep the elbow just point the start at the next note, youll have to change the position of this 03:38:001 (1) - as well which will put it in the direct path of the previous note

00:25:144 (2) - maybe this could be pointed directly away from the previous note for flow reasons
01:25:144 (3) - ^ could be wrapped around the next slider
03:15:620 (3) - ^ make it curve away from the previous slider itll flow better
03:20:858 (3) - ^
03:35:143 (5) - ^

01:29:906 (2,3) - these stand out, it doesnt seem right to have the ends snapped to orchestral hits it's full of 1/1 notes so making slider would be better to follow
01:34:985 (2,3) - ^
01:40:065 (2,3) - ^

01:09:430 (1,2,3,4) - for me it doesnt look nice to have sliders touching eachother in that way, Kappa idk i like these xD
00:49:112 (1) - ^

01:14:192 (3,4,1) - make this straight it looks ugly well i prefer my own atm ><
02:28:794 (3,4,5) - ^

02:46:572 (1) - the second segment should be horizontal to the slider above it
04:49:428 (1) - ^

04:20:858 (5) - ew, make it bend around the previous note more

05:34:985 (5,6,7,8,9,10,1,2,3,4) - make this perfectly round
05:58:318 (1,2,3,4,5,6,7,8,1,2,3,4) - ^
06:01:175 (1,2,3,4,5) - ^ this should bend around the note before it

Those 2 spinners at the end are un needed, the map already has almost 6 minutes of play time so you can use it as a result screen outro bit to end the map at first spinner is somehow 'hanging' the song tbh
Its a nice map, just a bunch of flow problems
some changed~ thanks for checking xD just realized it went to graveyard gg
MisterDinner

10nya wrote:

just realized it went to graveyard gg
Dont we alll go to the graveyard at some point.

Damn thats depressing.
Okoayu
yeah only took like half a year

[general]
combo 1 is much darker than the rest making it harder to read over this dark bg and complete black, would suggest making it brighter works

[map]
  1. 00:05:938 (1,2) - i don't see what's different here from the previous measures, why suddenly twice as many circles ah no wait i see it, but that way
  2. 00:15:462 (3) - makes less sense as it's the same thing
  3. 00:14:192 (2,1) - this comes out of nowhere and doesn't really do anything it's not indicated or anything so idk i can't make sense of as to why you do that
  4. 00:24:668 (4,1,2) - thiss doesn't make sense with the way you did rhythm before (00:22:287 (5) - 00:23:557 (5) - ) besides 00:25:144 (2) - isn't really helping achieve anything
  5. 00:26:255 (1) - might want to have this stand out through either breaking flow or spacing
  6. 00:28:636 (5,1,2) - crtl+g ing rhythm here would make way more sense with what the song does and what your map usually does for this
  7. 00:32:446 (6,1,2) - similar thing, just not with the reverse
    at this pint imma just say this applies to most of the intro lol
  8. 00:33:239 (3,4) - 00:35:779 (3,4) - song is constantly picking up pace in this part but you alternate between sliders and not sliders
  9. 00:41:176 (2,3,4,5,1) - the cutoff from stream to slider doesn't look very neat mostly due to the sliders shape not complimenting anything the stream did
  10. 00:56:890 (4) - would make more sense as just circles i think
  11. 01:00:541 (1) - should not go back over itself (which it kinda does now)
  12. 01:20:065 (3,4) - would be more expected to be stacked
  13. 01:20:700 (1,2) - doing something like https://puu.sh/sMpt5/59c24ed929.png would make way more sense with what's happening in the song and what's happened in the map so far, alternatively you should maybe also reconsider ending 01:20:224 (4) - in the same sound you had clicked at 01:18:001 (4) -
  14. 01:22:287 (2) - same
  15. 01:24:033 - 01:24:351 - not clicking these goes against everything you established with 01:08:795 (1,2) - 01:11:335 (1,2) - 01:13:874 (1,2,3,4) -
  16. 01:16:414 (1,2,3,4) -
  17. 01:25:938 (1,2,3,1,2,3) - music isn't suggesting groups of 3, it's doing three groups of two instead so emphasis should be on each white tick ideally
  18. 01:29:906 (2,3) - not too much a fan of these for known reasons
  19. 01:42:446 (1,2,3,4,1,2) - represent the song much better, the rest of this section kinda doesn't do that though
  20. 01:48:319 (4) - 01:49:589 (4) - i don't hear anything that would suggest anything being held, playing these in this part kinda doesn't fit anything
  21. 02:33:239 (1,2) - playing these or any others of this is kinda uncomfortable because the way you simplified them they play like an 1/3 pattern with a weird cutoff at the end
  22. 02:45:620 - extends seem kinda unnecessary for this but i guess that's preference
  23. 03:08:477 (5,6) - doesn't really reflect what's happening music wise
  24. 03:22:762 (1,2,3,4) - 03:23:715 (6,7) - should be way more similar since they represent the same
  25. 03:51:810 (3) - music doesn't suggest this, kinda overmappwed for no reason
  26. 03:53:080 (3) - could leave 1/4 delay between sliders like this if they're followed by objects, would make interpreting them less mean for players
  27. 03:56:096 - would prefer clicking this as it's quite essential to the song but not represented in the map
  28. 04:31:334 (6,1,2) - 04:34:032 (1,2) - 04:35:620 (4) - why do you suddenly switch to red ticks nothing really suggests this ;_;
most of the problems i have with this are things that just dont really represent what the song is putting emphasis on through rhythm, my willingness to push this further basically depends on how you go about addressing the fundamental things (read as rhythm things i pointed out and generalised)
a few parts of this work pretty well so i'd hope to push this
Xinely
go go beb <3

entah dah brp lama ini map sampe udah ga ada di osu gw lagi
Topic Starter
10nya
JSHDKAJSHDAJKHDKJAHSD
Shiranai

Xinely wrote:

entah dah brp lama ini map sampe udah ga ada di osu gw lagi
Sama, graveyardnya kelamaan sih ww
Topic Starter
10nya
maaf euy sibuk sCHOOL _:'3
Topic Starter
10nya

Okorin wrote:

yeah only took like half a year <3

[general]
combo 1 is much darker than the rest making it harder to read over this dark bg and complete black, would suggest making it brighter works okidoki

[map]
  1. 00:05:938 (1,2) - i don't see what's different here from the previous measures, why suddenly twice as many circles ah no wait i see it, but that way i feel like want to emphasize the Bell(??) sound so i put circles there
  2. 00:15:462 (3) - makes less sense as it's the same thing
  3. 00:14:192 (2,1) - this comes out of nowhere and doesn't really do anything it's not indicated or anything so idk i can't make sense of as to why you do that fixd
  4. 00:24:668 (4,1,2) - thiss doesn't make sense with the way you did rhythm before (00:22:287 (5) - 00:23:557 (5) - ) besides 00:25:144 (2) - isn't really helping achieve anything
  5. 00:26:255 (1) - might want to have this stand out through either breaking flow or spacing
  6. 00:28:636 (5,1,2) - crtl+g ing rhythm here would make way more sense with what the song does and what your map usually does for this
  7. 00:32:446 (6,1,2) - similar thing, just not with the reverse
    at this pint imma just say this applies to most of the intro lol
  8. 00:33:239 (3,4) - 00:35:779 (3,4) - song is constantly picking up pace in this part but you alternate between sliders and not sliders
  9. 00:41:176 (2,3,4,5,1) - the cutoff from stream to slider doesn't look very neat mostly due to the sliders shape not complimenting anything the stream did
  10. 00:56:890 (4) - would make more sense as just circles i think
  11. 01:00:541 (1) - should not go back over itself (which it kinda does now)
  12. 01:20:065 (3,4) - would be more expected to be stacked
  13. 01:20:700 (1,2) - doing something like https://puu.sh/sMpt5/59c24ed929.png would make way more sense with what's happening in the song and what's happened in the map so far, alternatively you should maybe also reconsider ending 01:20:224 (4) - in the same sound you had clicked at 01:18:001 (4) -
  14. 01:22:287 (2) - same
  15. 01:24:033 - 01:24:351 - not clicking these goes against everything you established with 01:08:795 (1,2) - 01:11:335 (1,2) - 01:13:874 (1,2,3,4) -
  16. 01:16:414 (1,2,3,4) -
  17. 01:25:938 (1,2,3,1,2,3) - music isn't suggesting groups of 3, it's doing three groups of two instead so emphasis should be on each white tick ideally
  18. 01:29:906 (2,3) - not too much a fan of these for known reasons
  19. 01:42:446 (1,2,3,4,1,2) - represent the song much better, the rest of this section kinda doesn't do that though
  20. 01:48:319 (4) - 01:49:589 (4) - i don't hear anything that would suggest anything being held, playing these in this part kinda doesn't fit anything
  21. 02:33:239 (1,2) - playing these or any others of this is kinda uncomfortable because the way you simplified them they play like an 1/3 pattern with a weird cutoff at the end
  22. 02:45:620 - extends seem kinda unnecessary for this but i guess that's preference
  23. 03:08:477 (5,6) - doesn't really reflect what's happening music wise
  24. 03:22:762 (1,2,3,4) - 03:23:715 (6,7) - should be way more similar since they represent the same
  25. 03:51:810 (3) - music doesn't suggest this, kinda overmappwed for no reason
  26. 03:53:080 (3) - could leave 1/4 delay between sliders like this if they're followed by objects, would make interpreting them less mean for players
  27. 03:56:096 - would prefer clicking this as it's quite essential to the song but not represented in the map
  28. 04:31:334 (6,1,2) - 04:34:032 (1,2) - 04:35:620 (4) - why do you suddenly switch to red ticks nothing really suggests this ;_;
most of the problems i have with this are things that just dont really represent what the song is putting emphasis on through rhythm, my willingness to push this further basically depends on how you go about addressing the fundamental things (read as rhythm things i pointed out and generalised)
a few parts of this work pretty well so i'd hope to push this
thank you! yes i really lack of understanding rhythm hhhhh i remapped and fixed all i hope its okay now _:'3
thank you :)

can't update yet bancho won't connect ggwp new laptop zz
Topic Starter
10nya
updated
Xinely
#1 again as req
Topic Starter
10nya
thanks beb😘
Momochikun
Njir masi ada bubble ue lmao gl !
Topic Starter
10nya
:^)))
smallboat
#2
Topic Starter
10nya
thankies smallboat <3
Sonnyc
Nominated.
Topic Starter
10nya
;cries in 2 years;

thank you so much Sonnyc :3
Yohanes
Gz Gz Gz!!
bibilicu
finally gratz 10nya!!!
nya10
Speedranking is real smh...

Anyway congrats.
sahuang
I don't really think this map is ready for rank...

[Descendant]
  1. You have used a lot of variation of rhythms for intro. These include 1/1, 1/2 sliders, 1/1,1/2 reverse sliders and 2 1/2 circles. However the music is kinda similar for the whole intro.
    00:01:811 (3,4) - this, for example, idk why you use 1/1 slider plus a circle to emphasise 00:02:287 (4) - instead of 00:02:128 - ,which has a louder drum beat. Kinda weird 00:01:176 (1,2,3,4) - not consistent when the music is basically 1/2 drum spam.
    00:05:938 (1,2) - this is even worse cuz i dont think music is intense enough for you to use 2 circles instead of a slider. Music doesn't change.
    00:12:922 (3) - weird 1/1 reverse slider here, what's your intension? You never used this pattern when music is similar, and i think you ignored some red tick sounds that you mapped before.
    00:14:192 (2,3,4,5) - i feel like you are creating a kind of rhythm in your mind...00:14:192 (2,4) - totally inconsistent with other parts. Even in your hitsound the downbeats are on white ticks, so idk why you do this here.
    00:18:001 (3) - same here, i think 2 sliders will be more appropriate
  2. 00:28:954 (1,2) - blanket
  3. 00:31:970 (4,6,3) - 00:33:557 (5,2) - overlaps here seem really random, id prefer clean them up a bit
  4. 00:40:224 (1,2,3,4) - why is ds increasing so much here? 00:40:541 (3,4) - too far away, music isn't intense.
  5. 00:49:112 (1,3) - overlap feels messy
  6. 00:51:335 (2) - should be 2 circles. Unlike 00:43:716 (2) - 00:46:255 (2) - 00:48:795 (2) - , 00:51:493 - has a downbeat so should be mapped imo.
  7. 00:58:478 (4) - NC
  8. 01:01:732 - shouldn't slider end here? Having 80% volume 01:01:493 - is really too loud.
  9. Slider tick rate 2 is unnecessary imo ,for sliders such as 01:00:541 (1) - the ticks are too loud.
  10. 01:09:906 (2,3) - keep some symmetry?
  11. 01:13:874 (1,2,3,4) - i dont get why you suddenly choose 4 circles instead of 2 sliders here. There's no change in music and 01:14:033 (2,4) - don't deserve such emphasis
  12. 01:16:414 (1,2,3,4) - same as above
  13. 01:26:097 (2,4,6) - dont think there should be circles here, the music here is too weak compared to 01:25:938 (1,3,5) -
  14. 01:26:811 - this should be mapped but you ignored..
  15. 01:28:636 - etc. why put this as reverse? Clearly you are not following drums so this is downbeat.
  16. 01:30:858 (4) - use a slider is better. Not good to keep it empty.
  17. 01:31:970 (3,4) - should be smaller ds
  18. 01:37:049 (2,3,4,5) - 3 and 5 isnt that clear, 1.0x ds stream seems overdone. You could try 2 1/4 sliders instead.
  19. Not going to mention similar places throughout this section.
  20. 01:42:922 (4,2,1) - kinda messy overlaps
  21. 01:48:478 - why empty here..
  22. 01:49:747 - 01:49:827 - same,should map a 1/4 slider here
  23. 02:16:096 (1,2,1,2,1,2,3) - should be grouped in 3s so 02:16:096 (1,2,1) - 02:17:048 (2,1,2,3) - and you should delete 02:17:524 (2) -
  24. 02:21:175 (3,2) - can probably stack them
  25. 02:32:286 - downbeat here, why mapped as slider end?
  26. 02:35:143 (1,2) - sudden change from 1/6 reverse to 2 sliders, very inconsistent and confusing.
  27. 02:37:048 (1,2,1,2,1,2,3) - same as above
  28. 02:52:683 - why ignore the drum?
  29. 02:58:477 (3,4,5) - aesthetics.
  30. 04:11:493 (1) - might use a bigger sv, and 04:11:731 - 04:12:048 - there are 1/4 beats here.
  31. 04:23:953 - not sure why it's 1/4
  32. 04:52:603 - etc should be emphasised rather than mapped as slider end..
  33. 04:52:206 (3) - 04:54:111 (3,5) - etc i think they are ghost notes.
  34. 04:54:111 (3,5) - aesthetics.
  35. 05:43:397 (3,1) - ds feels too small
  36. 05:43:080 (1,1) - overlap is a bit messy
  37. 06:00:699 (1) - 1/8d
  38. 06:01:016 (2) - use a 1/4 slider instead? drum 06:01:096 -
    80% is kinda too loud imo so maybe reduce some volumes. Also its better to silence some slider ends on blue tick.
    I didné mention everything, sometimes there are similar problems.

I really hope this can be improbed a bit.
Lonesome Dreams_old

Yohanes wrote:

Gz Gz Gz!!
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