Thank you~SOGASOGAMO wrote:
:3
Thank you~SOGASOGAMO wrote:
:3
Vikon wrote:
[General]
1) the size of your two BG are 800 x 566 and 960 x 768, try to use a 1024 x 768 or 800 x 600 instead? Tried to find resized versions, but since this is a game that is no longer on the PC, it's hard
2) don't start a timing section on a note, to avoid miss hit (e.g. 01:14:375 in [Ace], you should put it at 01:14:163 instead.) ok
[Joker]
01:16:122 (5) add 1 more reverse? How are they gonna make the jump?!
01:19:600 (5) ^ Did it because this one is possible to do
01:21:340 (1) covered by 01:19:600 (5), doesn't look good. Done
01:22:209 (2) 1 grid up? Ok
01:21:114 move this timing section to 01:24:383 ? No since I wanna keep the soft notes following 1:19:600
01:33:514 (2) add whistle on the start ? Already added it to the tail
01:34:818 (3) add whistle here? ^
01:35:688 (4) ^ *see above*
[Ace]
00:23:294 add whistle here? No since it screws with the whistle rythm I have
01:14:381 (1) covered by 01:13:076 (5), doesn't look good Moved
01:21:337 move this timing section to 01:24:383 ? See [Joker] for views on this
01:28:505 why you use a red timing section here? if you think the timing is wrong after this point, why this is the only difficulty using it? XD it's a white timing section, except when it's over it turns to a red one; I can't explain it, so ignore
01:34:809 (5) add whistle here? Done (I think)
[Queen]
01:24:818 (1) the volume change is too sudden, may be change the timing section at 01:21:079 to Normal audio and turn down the volume?
This is the only diff. with those notes (except mabey KQ) so sorry to say I'm leaving it as it is
why there are no hitsound after 01:28:731 ? (except the last finish) Added hitsounds
[Killer Queen] Teras' diff. not touching it
00:29:381 (1,2,3,4,5,6,1,2,3,4,5,1,2,3) although you increase the volume, it is still hard to notice that. (may be change them to normal audio?)
01:24:381 (11,1) don't stack? (hard to read)
01:41:120 (1,2,3,4,5,6,1,2,3,4) hard to notice the volume changes
Good map, Star~
banvi wrote:
Hello
General
Fix some green timing point.
joker
You should use distance snap correctly. I did :O
Open AImod & reduce spacing miss Some were left since they made huge jumps ;o;
00:55:252 (5) new combo? Done
01:10:035 (4) ^ Doneth
Ace Nazi Mod XP
00:32:642 (3) 1 grid right&1 grid down(grid lv3) Done
00:36:120 (5) 1 grid up? No
00:50:468 (5) 1 grid down? Done
01:14:816 (2) 1 grid right? No
01:16:990 (6) ^
01:34:374 (5) ^
Queen
00:29:164 (6,7) 1 grid down&1 grid right? No
00:45:686 (3,4) spacing is close They're close both on the time track and on thep, leaving
00:59:056 (2) 1 grid left Done
01:09:165 (6,7,8) 1 grid down&3 grid right Done
01:19:383 (5,6) spacing is close Leaving
Killer Queen Teras will hit me if I touch his Beatmap
01:35:685 (3) 2 grid up
01:35:685 (3) 1 grid up
01:36:772 (7) 1 grid right&1 grid down
nice~
Oh , Teras 0.0
good map overal
star & gl
CDFA wrote:
Whee.
Overall:
For soft sections, add whistles on the 2nd and 4th beats. For normal sections, add claps on the 2nd and 4th beats.
01:07:416 - Preferably keep it at normal hitsounds. Change because of the change in YuNa's voice how she goes from hard to soft
01:21:112 - Preferably keep it at normal hitsounds. I didn't like it with normal hitsounds XP sorry
Ace:
01:28:511 - sdghsdljsd unneccesary red timing section Done
Dat Kween:
Other than the overall stuff, ~ Done
Dat Killa Kween Teras has to fix this when he comes back from vacation...
00:29:381 - For silent hitsounds, preferably make extremely quiet (in between the 0th and 1st volume section) soft hitsounds, instead of silence.
01:34:924 (7) - Stack this under the end of (6)
All done . Whee~.
CracK wrote:
[Joker]
00:43:512 (4) - move 1 down 2 left? it looks strange now Done
01:02:643 (3) - I'd prefer it's going straight to the left, or lower Done
01:29:166 (1,2,3) - all of them are not straight, you can fix that with the help of turning off grid snap I spent 2 hours stacking them, so no
01:32:644 (1) - and this one also *See above*
01:36:992 (2) - ^
[Ace]
Why it doesn't have the hitsounds for example in the chorus? Fixed
Resnap all notes, because there are a lot of unsnapped ones after you changed timing (?) Fuuuu-
01:01:772 (3) - move endpoint 1 right 1 up? Done
01:05:250 (4) - align in the same way, as previous one all this really throw you off?!
01:10:035 (1) - this can be aligned with 01:08:731 (3) My dear friend distance snap disagrees
01:35:685 (2) - I don't like how this is not straight Fixed....It was hardly noticeablt tho >__>
[Queen] Note: All Nazi mods were ignored, complain, see if I care >>
00:18:294 (4,5) - move them a bit, so that 5 will not be on top of 4? I may have moved it...
00:28:946 (5,6) - the same about slider 6 ^
00:29:816 (7) - stack the note, if you don't know what stacking means, you can ask me It is stacked, and remember how I stacked in [Joker]?!
00:30:033 (8) - stack the slider It's ok to me, so no
00:31:338 (1) - stack the note No
00:40:034 (6) - move 1 right
00:53:947 (5) - move endpoint 1 down?
01:02:426 (5) - 1 down
01:05:252 (4,5) - 1 down
01:07:209 (1) - 1 up
01:12:209 (6) - minor spacing mistake, you can move up these 01:11:339 (3,4,5) saving spacing with 01:10:904 (2)
01:16:339 (6) - remove clap Done
01:16:557 (7) - add clap Done
01:16:992 remove clap Done
I think this way ^ it sounds better. If you like that, you can do the same with hitsounds after this part, or moreover in all difficulties lol
01:20:035 (7) - 1 down probably?
01:40:905 (3) - I don't like how this is not straight
01:42:210 (4) - stack the note
[Killer queen]
01:34:924 (7) - maybe stack with previous slider?
01:35:250 (1,2) and next notes - different spacing
After I played Killer Queen diff, I started to love the song ^_^ Interesting enough maps, good job, star *
all this really throw you off?!No. I am just trying to help you make your map as perfect as it can be.
I wasn't tryingto be rude BTW,d but there are maps with some imperfections, but that makes them unique~CracK wrote:
all this really throw you off?!No. I am just trying to help you make your map as perfect as it can be.
Real1 wrote:
Hi, sorry for late mod. Real1 quick mode. turn on!
[Joker]
I guess it's fine! Yay
[Ace]
- You're using soft whistle on every other white tick. I like this effect, but it sounds even better using soft clap. Try it for yourself, hehe. Done
- 01:05:250 (4) - One more rpeat on this slider Because of spacing, I have to say no ;o;
- Last section also sounds better with soft clap isntead of soft whistle! Done!
[Queen][Killer Queen] I'll make surte to annoy Teras to mod his map when he comes back~
- Maybe you should have hitsounds similar to [Ace] in the beginning? Preferably with soft claps, hehe. Done
- 00:40:469 (8) - Shorten this slider to 00:40:903 (previous white tick), then add a note at 00:41:338 (and that should be the start of the next combo) Finished
- 00:50:904 (7) - Shorten this slider to 00:51:339 (previous white tick) and add notes after instead, and they are the start of the next combo. Doneth
- 01:09:165 (6,7,8) - Too close to (5). O__o Ok, moved...
- 01:42:210 (4) - Stacked ugly. Stack it manually without gridsnap. Hope it's better...
Have a star!
- 00:16:989 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4) - No hitsounds?! Spice it up with some!
- Some more places are lifeless without hitsounds. Just spice it up a bit.
- 00:59:707 - If you listen closely, there should be a note here. That makes the map harder to read though, so I'm leaving the decision up to you!
Kay. Now I ragequit. Whatever I do with this damn diff people complain. Oyashiro. Delete my diffs. I won't even consider participate here. Seems like I can't map this song.Shulin wrote:
General:
Killer Queen:
-- The 1/4 spacing here is too wide making it uncomfortable to play. You might want to consider reducing the spacing/distance snap on your streams etc. (example: 00:50:903 (1,2,3,4,5,6,7) - and many more)
00:21:772 (7,8,9) - I get the impression that this stack was thrown into the stream just to fit a pattern. It doesn't play that well =/
00:25:359 (8,9) - Similar thing ^
00:25:685 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Things like this are really messy, the way it all overlaps.
00:27:424 (13,1,2,3,4,5,6) - Strange rhythm. I'd expect notes at 00:27:859 and 00:28:294
00:35:903 (5,6) - Stacking fail?
00:40:468 (8) - Random x0.5 =/
00:55:033 (1,2,3,4,5,6,7,8,1,2,3,4,5) - It's messy and is uncomfortable to play as a result. Try to avoid overlapping the same areas over and over, if you highlight some of your combo's you'll see that they tend to be clustered in the same place.
01:35:033 (10,1,2,3,4,1,2,3,4,5,6,7,8,9) - Another example of cluster.
1/4 is too sparse, too clustered, too much overlapping makes it play badly (imo).
Keep working on it ^_^
I'll keep the diff since it seems good to me, even if you won't work on it you'll still be the maker of that beatmap...you should know by now that these people are picky on what goes on in a map. I'll keep it but I won't tell you to fix it anymore.Teras wrote:
Kay. Now I ragequit. Whatever I do with this damn diff people complain. Oyashiro. Delete my diffs. I won't even consider participate here. Seems like I can't map this song.
I give up mapping this. If people mod my diff and it's not deleted I won't care about it. So Oyashiro.. get someone else to make a guest diff. Because I will not remap this again. And when I do. I get even more complains. The diff plays perfectly. I can play through most of it. So I don't really find a problem with it. This is exactly why rules for ranked maps sucks. -.-
Shulin wrote:
General:
-- What is the bloody mess skin? If it's important include it with the map! If you look up the game you'll understand why...
-- .mp3 is pretty low quality, find a better one? Did once but the mp3 makes the map unable to load the song ;-;
-- Offset 16,996, though it's hard to tell with current quality. I'll fix it -.-
-- I think normal hitsounds work more. I like a mix of both ~~
-- Best sizes for BG ~ 800 x 600 or 1024 x 768. The game has a low following; hard to find decent sized BG's
Joker:
I thought I put these two to rest 3 pages ago?
-- Recheck your spacing on this difficulty, it's not constant and at times confusing.
-- Quite a lot of gaps between beats, consider using sliders instead.
01:07:426 (1,2,3,4) - Spacing~? Done?
01:08:948 (x) - Note. Placed
01:10:035 (1,2,3,4,5,6,1,2,3,4,5) - Compare spacings. Seems ok to me
01:23:079 (3,4,5) - Spacing. Done
01:31:775 (4,1) - Stacking. If you knew how long I spent stacking them then you would know why I won't touch this
01:37:862 (3) - ^ *See above*
Ace:
-- End kiai in the same place as the others. Done
00:27:424 (6) - New combo. New combo for 2 notes?
00:49:598 (3) - Clap, following your pattern. Done
00:54:816 (6) - ^ ?
00:57:316 (5,6,7,8) - I'd avoid this in a normal. No one's complained about it being hard...
01:30:903 (4) - Put at the end of the slider like 01:32:642 (2,3) Done
Queen:
-- Overall difficulty +2-3 Fixed?
-- Add a spinner. Where?
-- Add some claps, all I hear is whistle and the occasional finish D: Wait...claps are in there. Either way I did this on purpose
-- Preferred skin isn't set to bloody mess... whatever that skin is. Fixeth
00:29:816 (7,8) - Stacking. Use x0.0 (look at it in game) Stacked ok
00:36:555 (5,6,7) - Stack this? Not 5 though
00:57:317 (6,7,8,9) - Spacing is confusing here due to low OD. Fixed
00:58:730 (1,2,3) - ^ Looks ok?
01:09:165 (6,7,8) - Stacking. It's stacked right...
01:13:948 (8,1) - ^ *See above*
01:15:687 (4,5) - ^ *See above...again*
01:21:992 (x) - Note. Added
01:24:818 (1,2,3,4,5,6,7) - Sliders or something might be better here, the spacing is hard to read with the current OD. Is ok to me and everyone who's modded this map
01:40:471 (1) - Remove new combo. Dine
In general the patterns could do with a little more work, but it's okay.
Killer Queen: Congratulations, u killed Teras.
KuraiPettan wrote:
Hi
[Joker]
00:40:469 (4) - Remove whistle and add clap Doneth
00:53:513 (3,1) - Remove whitsle and add finish Done
[Ace]
00:33:946 (1) - Add clap and remove clap at 00:34:381 (2) Done
[Queen] Did everything
00:18:294 (4) - Add clap
00:18:729 (6) - Remove clap at the begin and add clap at the end.
00:20:903 (1) - Add clap
00:21:337 (3) - Remove clap at the begin and add clap at the end.
00:23:511 (1) - Add clap
00:23:946 (3) - Remove clap at the begin and add clap at the end.
00:26:120 (7) - Add clap
00:26:555 (9) - Remove clap at the begin and add clap at the end.
00:46:556 (4) - Spacing Error
00:51:773 (1) - ^
00:52:208 (2) - ^
01:09:165 (6) - ^
01:19:818 (6) - ^
01:21:992 (4) - ^
Star
If you want to, sure....Sweyax wrote:
Can i create a GuestDiff? :p
kanpakyin wrote:
Mod
-----------------------------
Blue=Just a suggestion
ReD=I think you should fix this
[Joker]
00:17:804(2)down 2 grid? Done
00:18:763(3)^ Done
00:32:658(2)left 2 grid? Doneth
[Ace]
00:23:901(1)down 2 grid?Done
00:27:460(6)Please put the slider straight Fixed
00:42:654(4)use whistle to substitute the clap Changed
10:13:051(5)left 1 grid? Moved
[Queen]
00:27:442(1)spacing Spaced
00:28:679(4)^ Done
00:29:779(7.8)gemination with (6)? Wat?
00:32:679(3)down 2 grid? Done
01:36:593(4)The spacing really close to(3) Fixed....I think?
[what my suggestion]
~surely,you need to use distance snap I did, that's why the map is so loopey ~~
~You need to do a Insane diff D:
anyway,it is a nice map
star~~