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YuNa - Torawarebito

posted
Total Posts
122
Topic Starter
Hijiri Tezuka
This beatmap was submitted using in-game submission on Saturday, April 21, 2012 at 6:16:59 PM

Artist: YuNa
Title: Torawarebito
Source: Secret Game Killer Queen
Tags: Flat Murder Game Visual Novel Opening
BPM: 138
Filesize: 14973kb
Play Time: 01:40
Difficulties Available:
  1. Ace (3.58 stars, 126 notes)
  2. Joker (2.1 stars, 107 notes)
  3. Killer Queen (4.92 stars, 308 notes)
Download: YuNa - Torawarebito
Download: YuNa - Torawarebito (no video)
Information: Scores/Beatmap Listing
---------------
This is the opening theme to the doujin visual novel Secret Game: Killer Queen
Theme made by IppE602

*NOTE: The video is a High Quality FLV video. If your computer can't handle HQ Videos then please download the No-Video version*

ANOTHER NOTE: Sometimes the video may jump frames and lag your PC if you skip, so you may have to stick through the intro to keep it from lagging

Get the Bloody Mess Skin!
----------------------------------------
Difficulties:
Joker(Easy)
Ace(Normal)
Killer Queen(Lunatic)
Teras
Will you still try to get this ranked?

If so, I would like to make a guest diff if you don't mind. ^^
I can also mod the diffs for you ;)

Edit: Because I had planned to map the full version of this game OP or the Op itself.. but as I found this here I thought we could work on it together. That is if you want to of course. :D
Topic Starter
Hijiri Tezuka

Teras wrote:

Will you still try to get this ranked?

If so, I would like to make a guest diff if you don't mind. ^^
I can also mod the diffs for you ;)

Edit: Because I had planned to map the full version of this game OP or the Op itself.. but as I found this here I thought we could work on it together. That is if you want to of course. :D
I'd love to have you working with me! I saw the only map with this song was never submitted as a ranked map so I did it on the short version (Higher quality mp3 available from Flat's website~) I'd love to see what you can add!
Teras
http://www.sendspace.com/file/ad922t

The mp3 as I promised. This didn't crash my osu in the editor. So I think we should use this instead. Because the audio isn't bad for being ripped from the Demo of the game. So yeah
Also, I will put the game OP I have here, asi it's in the smallest video format but still high quality. So if you use the PV video I will use the demo video ;)
Card N'FoRcE
Please full submit this again, it seems that changing the mp3 broke the beatmap and there are only the .osu files in the .osz.

Please send me a PM after you fix this, i'll check the map.
Teras
Ok, let's see now. The video is deleted, good.

Ups, I gave you the wrong BPM :| Change it to 138 instead of 137:90
And remove Killer Queen Secret Game op from tags. It's in the name/source already.

I added your mp3 for now. Seems like I can use it. So just go with the one you had. Remember. Put it in the file with the diffs. Then full submit. :)

I checked your diffs now. And I see a huge mess it in all of them.. I would say that you should remap all of them, try to do it more creative :) Because at the moment I get bored after 10 seconds of playing. Remap everything I would say. Yeah, remap everything except for the ctb and clubs diff. (just change placements in the [clubs] diff and remove hitsounds and place them once again.
I highly suggest that you use the same sound as in the other ones. Instead of using normal hit sounds here go soft as in all the others..it sounds better. ^^

Anyways, I will start to make a diff now. Good luck ;)

PS: Don't map in 1/6. Go with 1/4.
Teras
Good news. I fixed the size of the video! :)
It's now down from 400 MB to 11,3. :D

Just send a link for me to download the video we are using and I'll shrink it. ;)
Card N'FoRcE
- General:
  • Offset is different in each diff. Please choose one to use for every diff.
- Clubs:
  • .Opinions:
    This map is mostly playable, but it's really bad looking: many beats seem placed randomly and ruin the playing experience.
    I listed the worst ones.
    .Suggestions:
    00:03:051 (1) - actually, the end of this spinner sounds pretty bad D:
    00:28:268 (6,7,8) - ugly distance between these three beats
    00:36:094 (7) - new combo, it looks better
    00:47:290 (3,4,5,6) - bad looking distance-snap
    00:56:747 (1,2,3) - what are these beats following? I couldn't relate them to music or voices... Also, 00:57:616 (3) - has to be fixed because it ends randomly.
    .Errors/Mistakes:
    00:47:290 (3) - 00:49:029 (5) - 00:55:116 (5) - move 1/4 after.
    01:01:312 (1,2,3) - really bad spacing, even if it's readable because the beats are really far away
    01:03:921 (1,2,3,4) - same as above. Also, (3) and (4) are even worse.
    01:06:094 (4,1) - again.
    01:12:616 (7) - fix the end of this slider
    01:19:138 (4) - ^
- Hearts:
  • .Opinions:
    Same as Easy
    Also, increasing Overall Difficulty here would make the map more readable and playable
    .Suggestions:
    00:17:201 (2) - looks bad, move it a bit to the right
    00:32:636 (4,5) - bad spacing, for the reasons i already told you :S
    01:12:203 (7) - make this slider longer by 1/4, or add a beat in 01:13:942
    01:41:334 (1) - extend to 01:43:943
    .Errors/Mistakes:
    00:29:158 (3,4) - new combo or fix spacing
    00:03:060 (1) - unsnapped, replace it
    00:36:549 (6,7) - move (7) closer, it's unreadable now.
- Joker/Ace:
  • .Opinions:
    Hitsounds are missing? :P
Sorry, dunno how to "mod" CTB diffs D:
Oyashiro Beatrice: Please have a careful look at these difficulties Teras gave you. His maps have something that's missing in yours: a "shape".
What i mean is: beat placement in these diffs is good looking and correct both timingwise and spacingwise and they make a good playing experience.
I'm not saying you should copy his style, but start by trying to understand how he maps and then try making your own way of mapping.

I can't star this now, because your diffs still need work, but you're at a quite good point ^^
Don't worry and continue :)
Topic Starter
Hijiri Tezuka

Card N'FoRcE wrote:

- General:
  • Offset is different in each diff. Please choose one to use for every diff.
- Clubs:
  • .Opinions:
    This map is mostly playable, but it's really bad looking: many beats seem placed randomly and ruin the playing experience.
    I listed the worst ones.
    .Suggestions:
    00:03:051 (1) - actually, the end of this spinner sounds pretty bad D:
    00:28:268 (6,7,8) - ugly distance between these three beats
    00:36:094 (7) - new combo, it looks better
    00:47:290 (3,4,5,6) - bad looking distance-snap
    00:56:747 (1,2,3) - what are these beats following? I couldn't relate them to music or voices... Also, 00:57:616 (3) - has to be fixed because it ends randomly.
    .Errors/Mistakes:
    00:47:290 (3) - 00:49:029 (5) - 00:55:116 (5) - move 1/4 after.
    01:01:312 (1,2,3) - really bad spacing, even if it's readable because the beats are really far away
    01:03:921 (1,2,3,4) - same as above. Also, (3) and (4) are even worse.
    01:06:094 (4,1) - again.
    01:12:616 (7) - fix the end of this slider
    01:19:138 (4) - ^
- Hearts:
  • .Opinions:
    Same as Easy
    Also, increasing Overall Difficulty here would make the map more readable and playable
    .Suggestions:
    00:17:201 (2) - looks bad, move it a bit to the right
    00:32:636 (4,5) - bad spacing, for the reasons i already told you :S
    01:12:203 (7) - make this slider longer by 1/4, or add a beat in 01:13:942
    01:41:334 (1) - extend to 01:43:943
    .Errors/Mistakes:
    00:29:158 (3,4) - new combo or fix spacing
    00:03:060 (1) - unsnapped, replace it
    00:36:549 (6,7) - move (7) closer, it's unreadable now.
- Joker/Ace:
  • .Opinions:
    Hitsounds are missing? :P
Sorry, dunno how to "mod" CTB diffs D:
Oyashiro Beatrice: Please have a careful look at these difficulties Teras gave you. His maps have something that's missing in yours: a "shape".
What i mean is: beat placement in these diffs is good looking and correct both timingwise and spacingwise and they make a good playing experience.
I'm not saying you should copy his style, but start by trying to understand how he maps and then try making your own way of mapping.

I can't star this now, because your diffs still need work, but you're at a quite good point ^^
Don't worry and continue :)
I used all of your suggestions and fixed it up, it is now 90% more playable
BTW, It's a miracle you didn't see that "Hearts" was out of beat, the whole thing had to be moved 1/4th! ^__^;;;
Teras

Card N'FoRcE wrote:

- General:
  • Offset is different in each diff. Please choose one to use for every diff.
- Clubs:
  • .Opinions:
    This map is mostly playable, but it's really bad looking: many beats seem placed randomly and ruin the playing experience.
    I listed the worst ones.
    .Suggestions:
    00:03:051 (1) - actually, the end of this spinner sounds pretty bad D:
    00:28:268 (6,7,8) - ugly distance between these three beats
    00:36:094 (7) - new combo, it looks better
    00:47:290 (3,4,5,6) - bad looking distance-snap
    00:56:747 (1,2,3) - what are these beats following? I couldn't relate them to music or voices... Also, 00:57:616 (3) - has to be fixed because it ends randomly.
    .Errors/Mistakes:
    00:47:290 (3) - 00:49:029 (5) - 00:55:116 (5) - move 1/4 after.
    01:01:312 (1,2,3) - really bad spacing, even if it's readable because the beats are really far away
    01:03:921 (1,2,3,4) - same as above. Also, (3) and (4) are even worse.
    01:06:094 (4,1) - again.
    01:12:616 (7) - fix the end of this slider
    01:19:138 (4) - ^
- Hearts:
  • .Opinions:
    Same as Easy
    Also, increasing Overall Difficulty here would make the map more readable and playable
    .Suggestions:
    00:17:201 (2) - looks bad, move it a bit to the right
    00:32:636 (4,5) - bad spacing, for the reasons i already told you :S
    01:12:203 (7) - make this slider longer by 1/4, or add a beat in 01:13:942
    01:41:334 (1) - extend to 01:43:943
    .Errors/Mistakes:
    00:29:158 (3,4) - new combo or fix spacing
    00:03:060 (1) - unsnapped, replace it
    00:36:549 (6,7) - move (7) closer, it's unreadable now.
- Joker/Ace:
  • .Opinions:
    Hitsounds are missing? :P
Sorry, dunno how to "mod" CTB diffs D:
Oyashiro Beatrice: Please have a careful look at these difficulties Teras gave you. His maps have something that's missing in yours: a "shape".
What i mean is: beat placement in these diffs is good looking and correct both timingwise and spacingwise and they make a good playing experience.
I'm not saying you should copy his style, but start by trying to understand how he maps and then try making your own way of mapping.

I can't star this now, because your diffs still need work, but you're at a quite good point ^^
Don't worry and continue :)
CNF, I don't know where to put hitsounds really. But I'll update it if I find any good places to use use some ^^
Card N'FoRcE

Oyashiro Beatrice wrote:

I used all of your suggestions and fixed it up, it is now 90% more playable
BTW, It's a miracle you didn't see that "Hearts" was out of beat, the whole thing had to be moved 1/4th! ^__^;;;
Ehm, i didn't tell you because you had to fix the offset D:
Please don't tell me you moved everything by that 1/4 D:
Teras

Card N'FoRcE wrote:

Oyashiro Beatrice wrote:

I used all of your suggestions and fixed it up, it is now 90% more playable
BTW, It's a miracle you didn't see that "Hearts" was out of beat, the whole thing had to be moved 1/4th! ^__^;;;
Ehm, i didn't tell you because you had to fix the offset D:
Please don't tell me you moved everything by that 1/4 D:
I think the offset I placed in mines are the one we should use. The other offset 8 sounds wrong to me.

Also, I'm not supposed to answer this post.. But, is there any problems with the timing?
Card N'FoRcE
Not really.
The problem was that every difficulty had a different offset; BPM is fine.
One of Beatrice's difficulties had a really early offset, so that's why she said the 1/4 thing, i think.
Teras

Card N'FoRcE wrote:

Not really.
The problem was that every difficulty had a different offset; BPM is fine.
One of Beatrice's difficulties had a really early offset, so that's why she said the 1/4 thing, i think.
Nah, If you read one of my posts above I told him/her to map in 1/4 and not 1/6
Teras
Teras
If you missed my other post I'll tell you here. If you want a video in the beatmap. Then send it to me or give me a downloadl ink and I will shrink it. ;) I managed to fix it.

Also, I find something fun. You have loads of Pictures in this folder. Mind removing those you're not using?
Also, would be great if you can find higher quality of those we are currently using.

Anyways, If you don't find any I found this in the folder. Might wanna use this?

I personally think it would fit better :(

Teras


Would be awesome if this video was downloadable. I can only get the demo.. And this one is so much better :|
Topic Starter
Hijiri Tezuka

Teras wrote:

If you missed my other post I'll tell you here. If you want a video in the beatmap. Then send it to me or give me a downloadl ink and I will shrink it. ;) I managed to fix it.

Also, I find something fun. You have loads of Pictures in this folder. Mind removing those you're not using?
Also, would be great if you can find higher quality of those we are currently using.

Anyways, If you don't find any I found this in the folder. Might wanna use this?

I personally think it would fit better :(
http://flatstaff.sakura.ne.jp/Download/KQ_tri.exe
There's the link to the video, hope you can shrink it ;-;
I may use that bigger picture! :lol:
Teras

Oyashiro Beatrice wrote:

Teras wrote:

If you missed my other post I'll tell you here. If you want a video in the beatmap. Then send it to me or give me a downloadl ink and I will shrink it. ;) I managed to fix it.

Also, I find something fun. You have loads of Pictures in this folder. Mind removing those you're not using?
Also, would be great if you can find higher quality of those we are currently using.

Anyways, If you don't find any I found this in the folder. Might wanna use this?

I personally think it would fit better :(
http://flatstaff.sakura.ne.jp/Download/KQ_tri.exe
There's the link to the video, hope you can shrink it ;-;
I may use that bigger picture! :lol:
Thanks! :D I will shrink it. Although, there will be some quality loss if it's HD for example. But not much. ^^
Teras
Shrinked and done. ;)

http://www.sendspace.com/file/uy5up8

EDIT: Add and Full submit ^^
Teras
I apologize for me giving you the wrong video. :|
So here's the new one that doesn't lagg. :)

http://www.sendspace.com/file/d5bbtg

Delete the current one from the folder, add this one and Full submit. ^^
Teras
Topic Starter
Hijiri Tezuka
Changed the names of the beatmaps and removed the CTB mode, it was too hard ;-;
Astom
[General]
-Yuna - Torawarebito (Oyashiro Beatrice).osb delete this
-reSnap circles please (Open AIMod and watch them).

[Queen]
-A little bit boring compared with King and Killer Queen.
Sallad4ever
Halo :D

[General]
- You really won't need "opening theme" in the tags and add Teras in the tag cause he make you a diff
- King diff skin preference is not set to bloody mess, make sure to change it
- Make the tags on all diffs are same >.<

[Joker]
- World of circle :o
- The timing section in 00:17:004 (1) is not used so because it has the same setting as offset so delete it
01:41:331 (1) - make this spinner just like in King diff, start at 01:40:919 and finish at 01:42:201
Combo mod
SPOILER
Hmm..I think you can use pattern of 1 combo set in stanza (check the timing to see the stanza), by that pattern your combo would be
00:20:462 (5) - NC (new combo)
00:27:419 (5) - ^
00:34:375 (5) - ^
00:36:114 (1) - remove NC
00:41:332 (5) - NC
00:44:810 (1) - remove NC
00:45:680 (1) - ^

[Queen]

Please activate the distance snap when placing the notes >.<
There are so many anti - jumps it's too hard too read
01:14:377 (1,2,3,4,5) - the clap+finish hitsound is too loud
01:17:855 (1,2,3,4,5) - ^ same thing the compound hitsound is not good >.<
01:24:812 (1,2,3,4,5) - ^ maybe remove the whistle
Combo mod
SPOILER
Use the same pattern of 1 combo set in 1 stanza like in Joker diff

[King]
Oh my this is hard diff right? Why is the difficulty setup is lower than Queen diff?
The spacing is quite heavy si kinda confusing but probably it's only me :o
Combo mod
SPOILER
Same as above :D

[Killer queen]

A little lack in hitsound maybe add more whistle
Combo mod
SPOILER
uhh yeah same thing :o

Keep working on it and I'm sure it'll be better ;)
star
Teras

Sallad4ever wrote:

Halo :D


[King]
Oh my this is hard diff right? Why is the difficulty setup is lower than Queen diff?
The spacing is quite heavy si kinda confusing but probably it's only me :o
Combo mod
SPOILER
Same as above :D

[Killer queen]

A little lack in hitsound maybe add more whistle
Combo mod
SPOILER
uhh yeah same thing :o

Keep working on it and I'm sure it'll be better ;)
star
For the lack of hit sounds.. I'm useless at placing those.. Could use some advice with this :|
I'm thinking about
to remapp my "King" diff. Also, the setup is lower because I had to make it a H when we had 3 Insane before.
Oh well, I can remap it if it's needed. (Have to agree that it has strange spacing)
Topic Starter
Hijiri Tezuka

Sallad4ever wrote:

Halo :D

[General]
- You really won't need "opening theme" in the tags and add Teras in the tag cause he make you a diff
- King diff skin preference is not set to bloody mess, make sure to change it
- Make the tags on all diffs are same >.<

[Joker]
- World of circle :o
- The timing section in 00:17:004 (1) is not used so because it has the same setting as offset so delete it
01:41:331 (1) - make this spinner just like in King diff, start at 01:40:919 and finish at 01:42:201
Combo mod
SPOILER
Hmm..I think you can use pattern of 1 combo set in stanza (check the timing to see the stanza), by that pattern your combo would be
00:20:462 (5) - NC (new combo)
00:27:419 (5) - ^
00:34:375 (5) - ^
00:36:114 (1) - remove NC
00:41:332 (5) - NC
00:44:810 (1) - remove NC
00:45:680 (1) - ^

[Queen]

Please activate the distance snap when placing the notes >.<
There are so many anti - jumps it's too hard too read
01:14:377 (1,2,3,4,5) - the clap+finish hitsound is too loud
01:17:855 (1,2,3,4,5) - ^ same thing the compound hitsound is not good >.<
01:24:812 (1,2,3,4,5) - ^ maybe remove the whistle
Combo mod
SPOILER
Use the same pattern of 1 combo set in 1 stanza like in Joker diff
Keep working on it and I'm sure it'll be better ;)
star
Went back and remapped Queen to fix the spacing issue, it should play smoothly now, I also tweaked up Joker just like you asked so it's cleaned up along with the tags. And also thanks for the star~
wmfchris
I've played the whole Killer Queen Stuffs lol
------------------------------

[killer queen]
0:47:202 (4,5) right+down 1 grid?
0:54:159 (5) left 1 grid
1:05:029 (5) down+right 1 grid
1:12:638 (7) increase spacing?

[king]raise OA and HP drain rate if this is at least normal+ or hard
0:21:549 (4) up 1 grid
0:41:331 (2) spacing, up 1 grid?
0:51:766 (2) right 1 grid?
1:05:462 (5) left 1 grid

[Queen]
0:18:505 (5) spacing + 1 grid
0:31:767 (2) up 1 grid
0:40:463 (8) spacing

star
Teras

wmfchris wrote:

I've played the whole Killer Queen Stuffs lol
------------------------------

[killer queen]
0:47:202 (4,5) right+down 1 grid? No.
0:54:159 (5) left 1 grid Done.
1:05:029 (5) down+right 1 grid Done.
1:12:638 (7) increase spacing? Done.

[king]raise OA and HP drain rate if this is at least normal+ or hard Done.
0:21:549 (4) up 1 grid Fixed.
0:41:331 (2) spacing, up 1 grid? What spacing? O.o No.
0:51:766 (2) right 1 grid? Kay, done.
1:05:462 (5) left 1 grid Done.


star
Download: Yuna - Torawarebito (Oyashiro Beatrice) [Killer Queen].osu

Download: Yuna - Torawarebito (Oyashiro Beatrice) [King].osu
busterj990
I didn't notice any problems so far so ~star~
Leorda
Hi

[File]
Your bg (KQTOP0807.jpg) need to resize to 800x600 (current 800x566), and the bg (SGDE_kabegami02_SD.jpg) need to resize to 1024x768 (current 960x768)

[Joker]
There's some lot spacing issue in AIMod. Open AIMod (Ctrl+Shift+A) and make sure the distance snap is on. Fix that

00:17:004 (1) - Unsnapped LOL
00:36:114 (1) - Move the new combo to 00:36:983 (2)?
00:50:027 (6) - Mix it up with clap and finish looks awful, remove one??
01:14:375 (1,2,3,4) - The pattern are screw up
01:25:136 (1) - Move backward to white tick and extend??

[Ace]
01:28:500 (T) - Mark "Inherit previous timing settings" in Timing and Control Points

00:48:288 (5) - New combo
00:55:244 (7) - ^
00:57:310 (11,12,13,14) - Can you combine this object into one slider??? A bit confusing
01:10:897 (6) - New combo
01:32:200 (6) - ^
01:35:244 (11) - ^


[Queen]
00:18:505 (5,6) - Spacing error
01:25:464 (3,4) - ^

01:41:334 (1) - Cut short to 01:42:204?

[King]
Some lots of object is unsnapped, pls snap it (Timing -> Resnap all notes -> Yes)

[Killer Queen]
There's some lot spacing issue in AIMod. Open AIMod (Ctrl+Shift+A) and make sure the distance snap is on. Fix that

01:06:333 ~ 01:06:985 (x) - Feels empty~

Nice song
STAR
Teras

Leorda wrote:

Hi


[King]
Some lots of object is unsnapped, pls snap it (Timing -> Resnap all notes -> Yes) Ups, done ;)

[Killer Queen]
There's some lot spacing issue in AIMod. Open AIMod (Ctrl+Shift+A) and make sure the distance snap is on. Fix that I don't find the spacing being wrong..Also, why use AIMod for the hardest diff? Those spacings is like for the easier diffs I think :o
Because..it wants me to use spacings that makes it so easy to 100%...It's so boring I personally think. Oh well.. Made some changes using it anyways.


01:06:333 ~ 01:06:985 (x) - Feels empty~ Kay, I added some notes there.

Nice song
STAR
Download: Yuna - Torawarebito (Oyashiro Beatrice) [Killer Queen].osu

Download: Yuna - Torawarebito (Oyashiro Beatrice) [King].osu
Topic Starter
Hijiri Tezuka

Leorda wrote:

Hi

[File]
Your bg (KQTOP0807.jpg) need to resize to 800x600 (current 800x566), and the bg (SGDE_kabegami02_SD.jpg) need to resize to 1024x768 (current 960x768)Tried to resize but it eather gets too wide or too tall

[Joker]
There's some lot spacing issue in AIMod. Open AIMod (Ctrl+Shift+A) and make sure the distance snap is on. Fix that

00:17:004 (1) - Unsnapped LOLXD Fixed
00:36:114 (1) - Move the new combo to 00:36:983 (2)?Fixed
00:50:027 (6) - Mix it up with clap and finish looks awful, remove one??Done
01:14:375 (1,2,3,4) - The pattern are screw upNo
01:25:136 (1) - Move backward to white tick and extend??Finished

[Ace]
01:28:500 (T) - Mark "Inherit previous timing settings" in Timing and Control PointsDid that

00:48:288 (5) - New combo
00:55:244 (7) - ^Done
00:57:310 (11,12,13,14) - Can you combine this object into one slider??? A bit confusingNo
01:10:897 (6) - New comboDone
01:32:200 (6) - ^Done
01:35:244 (11) - ^[/color]Done

[Queen]
00:18:505 (5,6) - Spacing error
01:25:464 (3,4) - ^[/color]^
01:41:334 (1) - Cut short to 01:42:204?Sure

[King]
Some lots of object is unsnapped, pls snap it (Timing -> Resnap all notes -> Yes)Did it

[Killer Queen]
There's some lot spacing issue in AIMod. Open AIMod (Ctrl+Shift+A) and make sure the distance snap is on. Fix thatI'll let Teras deal with it, his map.

01:06:333 ~ 01:06:985 (x) - Feels empty~

Nice song
STAR
[color=#FF0000]
Thanks~
Tatsuo
I keep getting "loading audio error" when importing your beatmap. Would you mind a full submission? Thank you.
PM me when you have fixed it.
Teras

I_Tatsuo_I wrote:

I keep getting "loading audio error" when importing your beatmap. Would you mind a full submission? Thank you.
PM me when you have fixed it.
Strange, I just redownloaded and everything worked perfect. :o

Download: Yuna - Torawarebito (Oyashiro Beatrice) [Killer Queen].osu
Tatsuo
Finally I get to mod this~

[Overall]
BPM and Offset are fine.
You can remove Yuna from your tags since it's the artist name. You can also remove techno from the tags because that can be set as a genre.
Randomly placed beats for Oyashiro Beatrice difficulties. It's not bad... It just lacks fun. You need to toss in some beatmapping techniques in there. Still quite a bit of spacing errors, but Teras is so keen on mapping without Distance Snap. Silly Teras. I liked your map anyways.

[Joker]
This is okay.

[Ace]
This is good.

[Queen]
This was boring and felt generally the same as [Ace]. Spice this up a bit by placing more hit circles/sliders.

[King]
Same thing as [Queen]. All your difficulties (excluding [Joker] seem to feel as though they are around normal, with King being a slightly more difficult normal difficulty. They all need some style to give some spice to your maps. Make it more fun and playable.

[Killer Queen]
Good map Teras. Then again, all your maps are interesting.

Errr... Ah, I'll toss a star your way. Just be sure to make it more fun to play. Good luck on mapping this and making it more interesting.
Topic Starter
Hijiri Tezuka

I_Tatsuo_I wrote:

Finally I get to mod this~

[Overall]
BPM and Offset are fine.
You can remove Yuna from your tags since it's the artist name. You can also remove techno from the tags because that can be set as a genre.
Randomly placed beats for Oyashiro Beatrice difficulties. It's not bad... It just lacks fun. You need to toss in some beatmapping techniques in there. (Jeez, you think distance snap gives a damn?) Still quite a bit of spacing errors, but Teras is so keen on mapping without Distance Snap. Silly Teras. I liked your map anyways.

[Joker]
This is okay.( :) )

[Ace]
This is good.( :D )

[Queen]
This was boring and felt generally the same as [Ace]. Spice this up a bit by placing more hit circles/sliders.(Hope you like the additions)

[King]
Same thing as [Queen]. All your difficulties (excluding [Joker] seem to feel as though they are around normal, with King being a slightly more difficult normal difficulty. They all need some style to give some spice to your maps. Make it more fun and playable. (Go pick on Teras about this)

[Killer Queen]
Good map Teras. Then again, all your maps are interesting.

Errr... Ah, I'll toss a star your way. Just be sure to make it more fun to play. Good luck on mapping this and making it more interesting.
Tatsuo
SPOILER

Oyashiro Beatrice wrote:

I_Tatsuo_I wrote:

Finally I get to mod this~

[Overall]
BPM and Offset are fine.
You can remove Yuna from your tags since it's the artist name. You can also remove techno from the tags because that can be set as a genre.
Randomly placed beats for Oyashiro Beatrice difficulties. It's not bad... It just lacks fun. You need to toss in some beatmapping techniques in there. (Jeez, you think distance snap gives a damn?) Still quite a bit of spacing errors, but Teras is so keen on mapping without Distance Snap. Silly Teras. I liked your map anyways.

[Joker]
This is okay.( :) )

[Ace]
This is good.( :D )

[Queen]
This was boring and felt generally the same as [Ace]. Spice this up a bit by placing more hit circles/sliders.(Hope you like the additions)

[King]
Same thing as [Queen]. All your difficulties (excluding [Joker] seem to feel as though they are around normal, with King being a slightly more difficult normal difficulty. They all need some style to give some spice to your maps. Make it more fun and playable. (Go pick on Teras about this)

[Killer Queen]
Good map Teras. Then again, all your maps are interesting.

Errr... Ah, I'll toss a star your way. Just be sure to make it more fun to play. Good luck on mapping this and making it more interesting.
I was unaware that Teras mapped King. I should have read the description on the first page. My bad~~ I will SURELY bug Teras about this lol~ I'll look at your map again later~
Teras

I_Tatsuo_I wrote:

[Overall]
BPM and Offset are fine.
You can remove Yuna from your tags since it's the artist name. You can also remove techno from the tags because that can be set as a genre.
Randomly placed beats for Oyashiro Beatrice difficulties. It's not bad... It just lacks fun. You need to toss in some beatmapping techniques in there. (Jeez, you think distance snap gives a damn?) Still quite a bit of spacing errors, but Teras is so keen on mapping without Distance Snap. Silly Teras. I liked your map anyways.

[Joker]
This is okay.( :) )

[Ace]
This is good.( :D )

[Queen]
This was boring and felt generally the same as [Ace]. Spice this up a bit by placing more hit circles/sliders.(Hope you like the additions)

[King]
Same thing as [Queen]. All your difficulties (excluding [Joker] seem to feel as though they are around normal, with King being a slightly more difficult normal difficulty. They all need some style to give some spice to your maps. Make it more fun and playable. (Go pick on Teras about this)

[Killer Queen]
Good map Teras. Then again, all your maps are interesting.

Errr... Ah, I'll toss a star your way. Just be sure to make it more fun to play. Good luck on mapping this and making it more interesting.
[/quote][/spoilerbox]

Nooo. Oyashiro. You shouldn't have said it D:

:3
Teras
SPOILER

Oyashiro Beatrice wrote:

I_Tatsuo_I wrote:

Finally I get to mod this~

[Overall]
BPM and Offset are fine.
You can remove Yuna from your tags since it's the artist name. You can also remove techno from the tags because that can be set as a genre.
Randomly placed beats for Oyashiro Beatrice difficulties. It's not bad... It just lacks fun. You need to toss in some beatmapping techniques in there. (Jeez, you think distance snap gives a damn?) Still quite a bit of spacing errors, but Teras is so keen on mapping without Distance Snap. Silly Teras. I liked your map anyways.

[Joker]
This is okay.( :) )

[Ace]
This is good.( :D )

[Queen]
This was boring and felt generally the same as [Ace]. Spice this up a bit by placing more hit circles/sliders.(Hope you like the additions)

[King]
Same thing as [Queen]. All your difficulties (excluding [Joker] seem to feel as though they are around normal, with King being a slightly more difficult normal difficulty. They all need some style to give some spice to your maps. Make it more fun and playable. (Go pick on Teras about this)

[Killer Queen]
Good map Teras. Then again, all your maps are interesting.

Errr... Ah, I'll toss a star your way. Just be sure to make it more fun to play. Good luck on mapping this and making it more interesting.
I will not bug Teras about this.[/quote]

:3

Noes, kay. Will try to remap it.. Need to avoid it turning I... gawd
ShanaTan
General~
-Although the spacing is irregular at some parts I feel like it's still very much playable so I'm not gonna complain about that.
-Feels like there are some lacking of hitsounds? =P

Joker~
Seems fine although a bit one going? Since it's an easy difficuilty I won't complain anyways =P
01:21:331 (1) - Stack it better?

Ace~
00:56:549 (4,5,6,7,8) - Fix the spacing here, the spacing between the beats is the same although between some beats there are 3/4 ticks and others 2/4 which makes it confusing.

Queen~
00:18:505 (5,6) - Fix the spacing?
00:29:810 (7,1) - Stack it better?
01:07:855 (2,3) - You might want to increase the spacing between here by a little to avoid confusion.
01:21:768 (2,3) - Why does the spacing here differ from 01:22:638 (4,5,6,7) ?
01:24:812 (1,2,3,4,5) - Again, fix the spacing here, the spacing between the beats is the same although they differ by 3/4 or 2/4 ticks, fix please.

King~
00:20:897 (2) - Stack it better?
01:06:114 (6) - Stack it better?

Killer Queen~
00:39:376 (5) - Stack it better?
Teras

Nekoo[] wrote:

King~
00:20:897 (2) - Stack it better? I like how it looks already. So no :o
01:06:114 (6) - Stack it better? ^

Killer Queen~^
00:39:376 (5) - Stack it better?
Download: Yuna - Torawarebito (Oyashiro Beatrice) [Killer Queen].osu
Topic Starter
Hijiri Tezuka

Nekoo[] wrote:

General~
-Although the spacing is irregular at some parts I feel like it's still very much playable so I'm not gonna complain about that.
-Feels like there are some lacking of hitsounds? =P

Joker~
Seems fine although a bit one going? Since it's an easy difficuilty I won't complain anyways =P
01:21:331 (1) - Stack it better? Done that

Ace~
00:56:549 (4,5,6,7,8) - Fix the spacing here, the spacing between the beats is the same although between some beats there are 3/4 ticks and others 2/4 which makes it confusing. I'm listening to the song and there's a part where the bass booms, that's what they are there for so, sorry, can't fix it :(

Queen~
00:18:505 (5,6) - Fix the spacing? Did as best as distance snap would let me
00:29:810 (7,1) - Stack it better? Ok
01:07:855 (2,3) - You might want to increase the spacing between here by a little to avoid confusion. Hope it's fixed
01:21:768 (2,3) - Why does the spacing here differ from 01:22:638 (4,5,6,7) ? It was from an erlier update, fixed
01:24:812 (1,2,3,4,5) - Again, fix the spacing here, the spacing between the beats is the same although they differ by 3/4 or 2/4 ticks, fix please. Matching the final drumroll since it dosen't stay in 1/4 or 2/4 ticks all the way through I had to add on both, won't change. :o

King~
00:20:897 (2) - Stack it better? Leaving to Teras
01:06:114 (6) - Stack it better?

Killer Queen~
00:39:376 (5) - Stack it better?^
ShanaTan
I'm not asking you to remove them I'm just telling you that you just NEED to fix the spacing there like this for example:

Topic Starter
Hijiri Tezuka

Nekoo[] wrote:

I'm not asking you to remove them I'm just telling you that you just NEED to fix the spacing there like this for example:

Oh, ok will do ^w^ *Sorry for the misunderstandment :? *
Clare
hi~
good song!
[Joker]
01:21:331 (T) - You have to line on 01:21:114

[Ace]
00:16:984 (T) - Delete this green line,he did not use
00:25:679 (3) - Left one grid

[Queen]
00:16:984 (T) - Delete this green line,he did not use
01:00:028 (5) - remove whistle? It sounds strange,i think
01:08:507 (5,6) - Spacing
01:22:421 (5) - ^

[King]
00:16:984 (T) - Delete this green line,he did not use
00:44:817 (T) - Put this line in 00:44:701
01:28:307 (T) - Put this line in 01:00:353
01:28:307 (T) - Put this line in 01:28:307

[Killer Queen]
00:16:984 (T) - Delete this green line,he did not use
00:49:592 (3,4,5) - Spacing
01:21:331(T) - Put this line in 01:21:223

star!
Topic Starter
Hijiri Tezuka

Clare wrote:

hi~
good song! :D
[Joker]
01:21:331 (T) - You have to line on 01:21:114 Done that~

[Ace]
00:16:984 (T) - Delete this green line,he did not use DELETED
00:25:679 (3) - Left one grid Done

[Queen]
00:16:984 (T) - Delete this green line,he did not use DELETED
01:00:028 (5) - remove whistle? It sounds strange,i think Changed to Cymbal
01:08:507 (5,6) - Spacing Spacing is ok
01:22:421 (5) - ^ See above

[King] Teras's map so he fixes this
00:16:984 (T) - Delete this green line,he did not use
00:44:817 (T) - Put this line in 00:44:701
01:28:307 (T) - Put this line in 01:00:353
01:28:307 (T) - Put this line in 01:28:307

[Killer Queen] Teras's map so he fixes this
00:16:984 (T) - Delete this green line,he did not use
00:49:592 (3,4,5) - Spacing
01:21:331(T) - Put this line in 01:21:223

star!
Mok
Updated Mod's Info:
Mine are all suggestions. You're free to follow or not this mod :3
If I found a beat who must be added, i'll write it.
Remember to check spacing after all modfies :3

[General]
Why Yuna is a tag too?
[King] and [Killer Queen] haven't the same tags as the others. Fix it.
Maybe it wil be better if you have all bg at the same size (800x600).
Try to make Kiai Time all the same in all diffs.

[Joker]
00:18:723 (3) - 1 grid right.
00:23:070 (4) - Spacing.
00:30:027 (4) - ^.
01:02:636 (3) - Adjust this slider.
01:07:418 - Add a hitcircle.
01:30:027 - 01:40:027 - You can use sliders instead of some beats.
01:40:027 (2) - Offscreen.

[Ace]
00:18:723 (3) - Spacing + 1 grid left.
00:22:201 (3) - 1 grid left.
00:25:679 (3) - ^.

[Queen]
00:30:027 (1) - Remove New Combo.
01:14:377 (1,2,3,4,5,6,7) - Flip horizontally.

[King]
Okay.

[Killer Queen]
Okay.
Topic Starter
Hijiri Tezuka

tmokb93 wrote:

Updated Mod's Info:
Mine are all suggestions. You're free to follow or not this mod :3
If I found a beat who must be added, i'll write it.
Remember to check spacing after all modfies :3

[General]
Why Yuna is a tag too? Sorry, Removed
[King] and [Killer Queen] haven't the same tags as the others. Fix it. Edited
Maybe it wil be better if you have all bg at the same size (800x600). This comes from a game that not to many people know about...near impossible :P
Try to make Kiai Time all the same in all diffs.

[Joker] All Fixed
00:18:723 (3) - 1 grid right.
00:23:070 (4) - Spacing.
00:30:027 (4) - ^.
01:02:636 (3) - Adjust this slider.
01:07:418 - Add a hitcircle.
01:30:027 - 01:40:027 - You can use sliders instead of some beats.
01:40:027 (2) - Offscreen.

[Ace] Fixed
00:18:723 (3) - Spacing + 1 grid left.
00:22:201 (3) - 1 grid left.
00:25:679 (3) - ^.

[Queen]
00:30:027 (1) - Remove New Combo. Done
01:14:377 (1,2,3,4,5,6,7) - Flip horizontally. ???

[King]
Okay.

[Killer Queen]
Okay.
Teras

Clare wrote:

hi~
good song!
[Joker]
01:21:331 (T) - You have to line on 01:21:114

[Ace]
00:16:984 (T) - Delete this green line,he did not use
00:25:679 (3) - Left one grid

[Queen]
00:16:984 (T) - Delete this green line,he did not use
01:00:028 (5) - remove whistle? It sounds strange,i think
01:08:507 (5,6) - Spacing
01:22:421 (5) - ^

[King]
00:16:984 (T) - Delete this green line,he did not use
00:44:817 (T) - Put this line in 00:44:701
01:28:307 (T) - Put this line in 01:00:353
01:28:307 (T) - Put this line in 01:28:307

[Killer Queen]
00:16:984 (T) - Delete this green line,he did not use Done.
00:49:592 (3,4,5) - Spacing Nope.
01:21:331(T) - Put this line in 01:21:223 No.

star!
Tbh, Oyashiro you can delete my [King] diff. I can't bother to really make it more playable or fun as Tatsuo mentioned earlier... I'm a slacker right now D:
But I'll see if I really feel like remapping it. Because now I just think it sucks XD

Download: YuNa - Torawarebito (Oyashiro Beatrice) [Killer Queen].osu
DJPop
Where is bloody mess skin?


~Joker~
00:45:679 (1) - remove new combo
00:56:983 (7) - end on next white tick
00:57:636 (8) - delete
01:07:418 (5,1) - too far

~Ace~
00:47:418 (4) - move down 2 grids (Lv3)
00:50:027 (4) - move right 1 grid (Lv3)
00:58:179 (8) - move right 2 grids (Lv3)
01:01:766 (3,4) - too far
01:28:505 - remove red timing section
01:30:896 (4,5) - too close

~Queen~
00:59:594 (5,1,2,3) - too close
01:01:550 (4) - move right 1 grid (Lv3)
01:02:420 (6) - ^

~Killer Queen~
00:19:592 (1,2,3) - move up 2 grids (Lv3)
00:25:679 (7) - new combo
00:41:550 (2) - move left 1 grid (lv3)
00:55:246 (2,3) - move 1/4 left
01:14:377 (7) - move up 1 grid (lv3)
01:24:812 (3,4,5,6,7,8) - wrong spacings


+Star
Teras

DJPop wrote:

~Killer Queen~
00:19:592 (1,2,3) - move up 2 grids (Lv3) Done.
00:25:679 (7) - new combo Done.
00:41:550 (2) - move left 1 grid (lv3) Done.
00:55:246 (2,3) - move 1/4 left Done.
01:14:377 (7) - move up 1 grid (lv3) Done.
01:24:812 (3,4,5,6,7,8) - wrong spacings Oyashiro haven't downloaded the update yet. And I don't think they are wrong in the actual version.


+Star
Download: YuNa - Torawarebito (Oyashiro Beatrice) [Killer Queen].osu
Topic Starter
Hijiri Tezuka

DJPop wrote:

Where is bloody mess skin? Here: viewtopic.php?f=15&t=24858&p=387742#p387742


~Joker~
00:45:679 (1) - remove new combo Done
00:56:983 (7) - end on next white tick Ok
00:57:636 (8) - delete deleted
01:07:418 (5,1) - too far Fixed

~Ace~
00:47:418 (4) - move down 2 grids (Lv3) Moved
00:50:027 (4) - move right 1 grid (Lv3) Moved
00:58:179 (8) - move right 2 grids (Lv3) Fixed
01:01:766 (3,4) - too far Distance Snap'd it
01:28:505 - remove red timing section I'm using that so no
01:30:896 (4,5) - too close Ok to me so no ;-;

~Queen~ Remapped chorus
00:59:594 (5,1,2,3) - too close
01:01:550 (4) - move right 1 grid (Lv3)
01:02:420 (6) - ^

~Killer Queen~
00:19:592 (1,2,3) - move up 2 grids (Lv3)
00:25:679 (7) - new combo
00:41:550 (2) - move left 1 grid (lv3)
00:55:246 (2,3) - move 1/4 left
01:14:377 (7) - move up 1 grid (lv3)
01:24:812 (3,4,5,6,7,8) - wrong spacings


+Star
KRZY
sorry, i've become a bit lazy over the past few days orz

will mod in the weekend. star for now!
KRZY
[Joker]
01:37:853 (3,4) - Try stacking these better?

[Ace]
00:23:940 (1) - Move 2 grids right
00:25:679 (3) - Move 1 grid right
00:58:288 (8) - Move to 00:58:288
01:40:678 (1) - Start at 01:40:461 and end at 01:42:200

[Queen]
00:23:288 (7) - Move 1 grid right
00:58:181 (9) - Move to 00:58:289
01:07:203 (1) - Move 3 grids up and 1 grid right
01:07:855 (3,4) - Move 2 grids right
01:08:290 (5) - Move 3 grids right and 1 grid up
01:26:551 (7) - I consulted two BATs about this, and this slider is unrankable.

[Killer Queen]
Fine.


Generally, note arrangement in easier difficulties are a bit sloppy. Try alinging them by holding on the shift key while placing notes if necessary.
Topic Starter
Hijiri Tezuka

DJ KRZY wrote:

[Joker]
01:37:853 (3,4) - Try stacking these better? Done

[Ace]
00:23:940 (1) - Move 2 grids right Moved
00:25:679 (3) - Move 1 grid right Moved
00:58:288 (8) - Move to 00:58:288 Fixed xD
01:40:678 (1) - Start at 01:40:461 and end at 01:42:200 Moved and extended

[Queen]
00:23:288 (7) - Move 1 grid right Moved
00:58:181 (9) - Move to 00:58:289 Moved
01:07:203 (1) - Move 3 grids up and 1 grid right Ok, Done
01:07:855 (3,4) - Move 2 grids right Moved
01:08:290 (5) - Move 3 grids right and 1 grid up Done
01:26:551 (7) - I consulted two BATs about this, and this slider is unrankable. Fine, just kept the note and added spinner

[Killer Queen]
Fine.


Generally, note arrangement in easier difficulties are a bit sloppy. Try alinging them by holding on the shift key while placing notes if necessary.
Teras
I think I've managed to fix the hitsounds.... Should be better now I hope

Download: YuNa - Torawarebito (Oyashiro Beatrice) [Killer Queen].osu
SamiPale
Late mod sorry...

Blue:You'd better fix it
Pink:You must fix it
==================
[General]
The BPM is not the same![Joker] and [Ace] are 138, but [Queen] and [Killer Queen] are 137.995.Fix it,and move notes all on ticks and resnap please
Why you use Custom Hitsound 1 but there are no custom hitsounds in osz file?(except Tera's diff)

[Joker]
00:16:984(T) - Here's double timing section ,delete one please
00:44:810(8) - Clap?oops I heard the lonely clap...and i think clap doesn't fit this song
00:47:418(3) - Spacing issue
01:29:157 - oops distance spacing so high lol i think it's hard to read as beginner

[Ace]
00:44:810(8) - Clap?same thing as [Joker]
01:28:505(T) - Why here's another red timing section?Change to green please ._.

[Queen]
00:44:811(1) - clap?Also the same thing
00:48:289(2) - New combo instead of 00:47:854
01:07:203(1,2,3,4,5,6,7,8) - These notes have serious spacing problem,open Distance Snap and move them and make them the same distance please(between(2) to (3),(4) to (5),(5end) to (6) )
01:19:812(6) - spacing issue

01:33:943(4) - spacing,but fine to me,as a map want to be ranked you'd better to fix it
01:42:204(T) - This timing section is useless
01:09:594(8),01:11:985(5),01:13:072(7) - These whistle is so lonely and so randomly lol that seems meaningless,try to put whistles more regularly or more meaningfully?

The placement is so randomly and like a clock x_x perhaps needs more practice?

[Killer Queen]
00:36:115(6),00:41:332(1) - Don't like these finishes @_@
00:50:898(10) - Add finish to the beginning
00:57:311(1,2,3,4,5,6,7,8) - I'm not sure with these jumps,but it's fine to me,newcombo at 00:58:724 is better?
01:07:420(3) - Remove clap
01:16:551(7,10) - Clap?
01:24:812(3,4,5,6,7,8) - Make these jumps the same spacing please
01:23:508(9) - So lonely clap at this combo,add more?

01:25:682(6) - ...new combo?
01:30:030(7) - New combo instead of 01:30:682?


killer queen,so star :P
Teras

samipale wrote:

Late mod sorry...

Blue:You'd better fix it
Pink:You must fix it
==================
[General]
The BPM is not the same![Joker] and [Ace] are 138, but [Queen] and [Killer Queen] are 137.995.Fix it,and move notes all on ticks and resnap! Kay, fixed it for my diff.



[Killer Queen]
00:36:115(6),00:41:332(1) - Don't like these finishes @_@ Removed.
00:50:898(10) - Add finish to the beginningKay.
00:57:311(1,2,3,4,5,6,7,8) - I'm not sure with these jumps,but it's fine to me,newcombo at 00:58:724 is better?
01:07:420(3) - Remove clap
01:16:551(7,10) - Clap?
01:24:812(3,4,5,6,7,8) - Make these jumps the same spacing please
01:23:508(9) - So lonely clap at this combo,add more?[/color]
Added a clap on (10).. Or maybe I removed the clap..i've forgot :P
01:25:682(6) - ...new combo? Done.
01:30:030(7) - New combo instead of 01:30:682? Nah.


killer queen,so star :P
My diff needs so many fixes..This is one of my first guest diffs after all heh. O.o

Anyways, thanks for mod! ;)

Download: YuNa - Torawarebito (Oyashiro Beatrice) [Killer Queen].osu
Teras
Topic Starter
Hijiri Tezuka

samipale wrote:

Late mod sorry...

Blue:You'd better fix it
Pink:You must fix it
==================
[General]
The BPM is not the same![Joker] and [Ace] are 138, but [Queen] and [Killer Queen] are 137.995.Fix it,and move notes all on ticks and resnap please Have attempted to fix this but keeps rounding off to 138 ;-;
Why you use Custom Hitsound 1 but there are no custom hitsounds in osz file?(except Tera's diff) Removed for my diffs

[Joker]
00:16:984(T) - Here's double timing section ,delete one please tried to but cant ;-;
00:44:810(8) - Clap?oops I heard the lonely clap...and i think clap doesn't fit this song No ones noticed it before, XD changed
00:47:418(3) - Spacing issue
01:29:157 - oops distance spacing so high lol i think it's hard to read as beginner Believe me, if I can hit it then beginners can (I already have a suckish accuracy as it is)

[Ace]
00:44:810(8) - Clap?same thing as [Joker] Fixed
01:28:505(T) - Why here's another red timing section?Change to green please ._. Someone complained about that timing section so I removed it, so no (sad to say)

[Queen]
00:44:811(1) - clap?Also the same thing
00:48:289(2) - New combo instead of 00:47:854
01:07:203(1,2,3,4,5,6,7,8) - These notes have serious spacing problem,open Distance Snap and move them and make them the same distance please(between(2) to (3),(4) to (5),(5end) to (6) ) Did my best to fix this
01:19:812(6) - spacing issue

01:33:943(4) - spacing,but fine to me,as a map want to be ranked you'd better to fix it Fixed
01:42:204(T) - This timing section is useless
01:09:594(8),01:11:985(5),01:13:072(7) - These whistle is so lonely and so randomly lol that seems meaningless,try to put whistles more regularly or more meaningfully?

The placement is so randomly and like a clock x_x perhaps needs more practice? First beatmap, give me a break >__>

killer queen,so star :P
Frill
Dif..'Joker' 'Ace' 'Queen'
Please do the volume adjustment a little.
I think Suitability 75~80% ?


[Killer Queen]

00:50:027 (8) - New combo?

A Very Fun map <3
Topic Starter
Hijiri Tezuka

Frill wrote:

Dif..'Joker' 'Ace' 'Queen'
Please do the volume adjustment a little.
I think Suitability 75~80% ? Volume reduced, I'm guessing this means the maps are perfect then?


[Killer Queen]

00:50:027 (8) - New combo? Teras will decide if he wants to change this or not

A Very Fun map <3
Diasios
[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.
______________________________________________
______________________________________________
______________________________________________

[General]

  • • Offset: 16990 (resnap all notes).
    • Delete "bg6.jpeg" because it's unused.
[Joker]

  • • You might want to consider bringing down the slider velocity a bit. Might be a bit too fast for beginners.
    • 00:36:115 (5,1) - Spacing (keep "Distance Snap" active and fix it)
    • 00:42:202 (2,3) - ^

    • 01:06:116 (4,5) - ^
[Ace]

  • • 01:28:505 (red timing section) - Delete this timing section
Sekuyi
Heya, some mods:

xxheroxx wrote:

[Mod Infos]

[General]
  • • Offset: 16990 (resnap all notes).
Offset of 30~35 will do too.

[Joker]
- 01:35:690 ~ (4) spacing

[Queen]
- 00:48:724 ~ (3) 1 grid right

[Killer Queen]
- 01:35:679 ~ (3) 1 grid down

Great maps & song. Cookie*!
Topic Starter
Hijiri Tezuka

xxheroxx wrote:

[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.
______________________________________________
______________________________________________
______________________________________________

[General]

  • • Offset: 16990 (resnap all notes).
    • Delete "bg6.jpeg" because it's unused.
I deleted that one a while back, let me full submit

[Joker]

  • • You might want to consider bringing down the slider velocity a bit. Might be a bit too fast for beginners. Fixed
    • 00:36:115 (5,1) - Spacing (keep "Distance Snap" active and fix it) Seems ok to me and checked AI mod
    • 00:42:202 (2,3) - ^
    Fixed
    • 01:06:116 (4,5) - ^ Stacked
[Ace]

  • • 01:28:505 (red timing section) - Delete this timing section
Fixed
Topic Starter
Hijiri Tezuka

Sekuyi wrote:

Heya, some mods:

xxheroxx wrote:

[Mod Infos]

[General]
  • • Offset: 16990 (resnap all notes).
Offset of 30~35 will do too.

[Joker]
- 01:35:690 ~ (4) spacing Fixed to my best abilities

[Queen]
- 00:48:724 ~ (3) 1 grid right Moved

[Killer Queen]
- 01:35:679 ~ (3) 1 grid down Teras decides wether to move or not

Great maps & song. Cookie*!
Garven
As per your request:

[General]
The switching between the soft and normal hit sounds didn't feel right to me, but those are more your own interpretation of the song, hehe. (Minus the guest diff, of course)

[Joker]
01:30:905 (3,4,1,2) - These look really weird. Try aligning them by disabling distance snap and grid snap.
01:34:384 (3) - This was a little tricky, but it's the only one, so eh.
01:36:123 (1,2,3,4) - ^

[Ace]
00:43:076 (5,6,7,8) - This doesn't feel like it has much emphasis through mapping - only with the hit sounds. Maybe do two sliders and a single hit?
01:13:076 (5) - Point this a little higher so you don't overlap with the 1 after.

[Queen]
00:29:816 (7,8) - Stack these properly
After 30 seconds in until the kiai is kind of dull to play. Maybe try going with the vocal instead of just the beat?

[Killer Queen]
Nice~

A nice map set altogether.
Topic Starter
Hijiri Tezuka

Garven wrote:

As per your request:

[General]
The switching between the soft and normal hit sounds didn't feel right to me, but those are more your own interpretation of the song, hehe. (Minus the guest diff, of course)

[Joker] Seems ok to me, so sorry; no :o
01:30:905 (3,4,1,2) - These look really weird. Try aligning them by disabling distance snap and grid snap.
01:34:384 (3) - This was a little tricky, but it's the only one, so eh.
01:36:123 (1,2,3,4) - ^

[Ace]
00:43:076 (5,6,7,8) - This doesn't feel like it has much emphasis through mapping - only with the hit sounds. Maybe do two sliders and a single hit? Done
01:13:076 (5) - Point this a little higher so you don't overlap with the 1 after. If I do note becomes unreadable

[Queen]
00:29:816 (7,8) - Stack these properly Did my best, hope it's enough
After 30 seconds in until the kiai is kind of dull to play. Maybe try going with the vocal instead of just the beat? No, I will not remap it, I 've already remapped twice >:(

[Killer Queen]
Nice~

A nice map set altogether.
Furawa
:3
Topic Starter
Hijiri Tezuka

SOGASOGAMO wrote:

:3
Thank you~
Vikon
[General]
1) the size of your two BG are 800 x 566 and 960 x 768, try to use a 1024 x 768 or 800 x 600 instead?
2) don't start a timing section on a note, to avoid miss hit (e.g. 01:14:375 in [Ace], you should put it at 01:14:163 instead.)

[Joker]
01:16:122 (5) add 1 more reverse?
01:19:600 (5) ^
01:21:340 (1) covered by 01:19:600 (5), doesn't look good.
01:22:209 (2) 1 grid up?
01:21:114 move this timing section to 01:24:383 ?
01:33:514 (2) add whistle on the start ?
01:34:818 (3) add whistle here?
01:35:688 (4) ^

[Ace]
00:23:294 add whistle here?
01:14:381 (1) covered by 01:13:076 (5), doesn't look good
01:21:337 move this timing section to 01:24:383 ?
01:28:505 why you use a red timing section here? if you think the timing is wrong after this point, why this is the only difficulty using it?
01:34:809 (5) add whistle here?

[Queen]
01:24:818 (1) the volume change is too sudden, may be change the timing section at 01:21:079 to Normal audio and turn down the volume?
why there are no hitsound after 01:28:731 ? (except the last finish)


[Killer Queen]
00:29:381 (1,2,3,4,5,6,1,2,3,4,5,1,2,3) although you increase the volume, it is still hard to notice that. (may be change them to normal audio?)
01:24:381 (11,1) don't stack? (hard to read)
01:41:120 (1,2,3,4,5,6,1,2,3,4) hard to notice the volume changes

Good map, Star~
Topic Starter
Hijiri Tezuka

Vikon wrote:

[General]
1) the size of your two BG are 800 x 566 and 960 x 768, try to use a 1024 x 768 or 800 x 600 instead? Tried to find resized versions, but since this is a game that is no longer on the PC, it's hard
2) don't start a timing section on a note, to avoid miss hit (e.g. 01:14:375 in [Ace], you should put it at 01:14:163 instead.) ok

[Joker]
01:16:122 (5) add 1 more reverse? How are they gonna make the jump?!
01:19:600 (5) ^ Did it because this one is possible to do
01:21:340 (1) covered by 01:19:600 (5), doesn't look good. Done
01:22:209 (2) 1 grid up? Ok
01:21:114 move this timing section to 01:24:383 ? No since I wanna keep the soft notes following 1:19:600
01:33:514 (2) add whistle on the start ? Already added it to the tail
01:34:818 (3) add whistle here? ^
01:35:688 (4) ^ *see above*

[Ace]
00:23:294 add whistle here? No since it screws with the whistle rythm I have
01:14:381 (1) covered by 01:13:076 (5), doesn't look good Moved
01:21:337 move this timing section to 01:24:383 ? See [Joker] for views on this
01:28:505 why you use a red timing section here? if you think the timing is wrong after this point, why this is the only difficulty using it? XD it's a white timing section, except when it's over it turns to a red one; I can't explain it, so ignore
01:34:809 (5) add whistle here? Done (I think)

[Queen]
01:24:818 (1) the volume change is too sudden, may be change the timing section at 01:21:079 to Normal audio and turn down the volume?
This is the only diff. with those notes (except mabey KQ) so sorry to say I'm leaving it as it is
why there are no hitsound after 01:28:731 ? (except the last finish) Added hitsounds


[Killer Queen] Teras' diff. not touching it
00:29:381 (1,2,3,4,5,6,1,2,3,4,5,1,2,3) although you increase the volume, it is still hard to notice that. (may be change them to normal audio?)
01:24:381 (11,1) don't stack? (hard to read)
01:41:120 (1,2,3,4,5,6,1,2,3,4) hard to notice the volume changes

Good map, Star~
Teras
All done except for that stack thingy Vikon mentioned. I prefer how it is now. Everythng aren't supposed to be easily seen imo.

Download: YuNa - Torawarebito (Oyashiro Beatrice) [Killer Queen].osu
banvi
Hello :D

General
Fix some green timing point.
joker
You should use distance snap correctly. :o
Open AImod & reduce spacing miss ;)
00:55:252 (5) new combo?
01:10:035 (4) ^
Ace
00:32:642 (3) 1 grid right&1 grid down(grid lv3)
00:36:120 (5) 1 grid up?
00:50:468 (5) 1 grid down?
01:14:816 (2) 1 grid right?
01:16:990 (6) ^
01:34:374 (5) ^
Queen
00:29:164 (6,7) 1 grid down&1 grid right?
00:45:686 (3,4) spacing is close
00:59:056 (2) 1 grid left
01:09:165 (6,7,8) 1 grid down&3 grid right
01:19:383 (5,6) spacing is close
Killer Queen
01:35:685 (3) 2 grid up
01:35:685 (3) 1 grid up
01:36:772 (7) 1 grid right&1 grid down
nice~
Oh , Teras 0.0

good map overal
star & gl ;)
Topic Starter
Hijiri Tezuka

banvi wrote:

Hello :D

General
Fix some green timing point.
joker
You should use distance snap correctly. :o I did :O
Open AImod & reduce spacing miss ;) Some were left since they made huge jumps ;o;
00:55:252 (5) new combo? Done
01:10:035 (4) ^ Doneth
Ace Nazi Mod XP
00:32:642 (3) 1 grid right&1 grid down(grid lv3) Done :|
00:36:120 (5) 1 grid up? No
00:50:468 (5) 1 grid down? Done
01:14:816 (2) 1 grid right? No
01:16:990 (6) ^
01:34:374 (5) ^
Queen
00:29:164 (6,7) 1 grid down&1 grid right? No
00:45:686 (3,4) spacing is close They're close both on the time track and on thep, leaving
00:59:056 (2) 1 grid left Done
01:09:165 (6,7,8) 1 grid down&3 grid right Done
01:19:383 (5,6) spacing is close Leaving
Killer Queen Teras will hit me if I touch his Beatmap
01:35:685 (3) 2 grid up
01:35:685 (3) 1 grid up
01:36:772 (7) 1 grid right&1 grid down
nice~
Oh , Teras 0.0

good map overal
star & gl ;)
Shohei Ohtani
THIS IS PART ONE OF MY MOD. It's getting late, and I don't want you to think that I'm ignoring your mod. DO NOT KUDOSU THIS POST. Please kudosu the next post I make, when I complete my mod.

EDIT: Here's some overall stuff just to notice. I did it in the next post, but I'll just add it here so you don't miss it during Joker~

Overall:
For soft sections, add whistles on the 2nd and 4th beats. For normal sections, add claps on the 2nd and 4th beats.
01:07:416 - Preferably keep it at normal hitsounds.
01:21:112 - Preferably keep it at normal hitsounds.

Joker:
00:16:990 (1) - Add finish
00:17:849 (2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Instead of making this giant mod post, I'll just say add claps on the even notes, and whistles on the odd notes.
00:31:763 (1) - Add clap
00:35:241 (4) - ^
00:38:719 (2) - ^
00:42:198 (2) - ^
00:43:067 (3) - Fixable spacing~.
00:45:676 (1,2,3,4,5) - Claps on odd, whistle on even.
00:51:763 (1) - Add finish
00:52:633 (2,3,4,1,2) - Add claps on even, whistle on odd
For the entire Kiai section, put claps on 2 and 4
01:07:416 - Preferably keep it at normal hitsounds.
01:12:634 (6) - Add finish at end of slider
01:21:112 - Preferably keep it at normal hitsounds.
01:35:678 (4) - Add whistle

Part 2 coming tomorrow.
Shohei Ohtani
Whee.

Overall:
For soft sections, add whistles on the 2nd and 4th beats. For normal sections, add claps on the 2nd and 4th beats.
01:07:416 - Preferably keep it at normal hitsounds.
01:21:112 - Preferably keep it at normal hitsounds.

Ace:
01:28:511 - sdghsdljsd unneccesary red timing section

Dat Kween:
Other than the overall stuff, ~

Dat Killa Kween
00:29:381 - For silent hitsounds, preferably make extremely quiet (in between the 0th and 1st volume section) soft hitsounds, instead of silence.
01:34:924 (7) - Stack this under the end of (6)

All done :D. Whee~.
Topic Starter
Hijiri Tezuka

CDFA wrote:

Whee.

Overall:
For soft sections, add whistles on the 2nd and 4th beats. For normal sections, add claps on the 2nd and 4th beats.
01:07:416 - Preferably keep it at normal hitsounds. Change because of the change in YuNa's voice how she goes from hard to soft
01:21:112 - Preferably keep it at normal hitsounds. I didn't like it with normal hitsounds XP sorry

Ace:
01:28:511 - sdghsdljsd unneccesary red timing section Done

Dat Kween:
Other than the overall stuff, ~ Done

Dat Killa Kween Teras has to fix this when he comes back from vacation...
00:29:381 - For silent hitsounds, preferably make extremely quiet (in between the 0th and 1st volume section) soft hitsounds, instead of silence.
01:34:924 (7) - Stack this under the end of (6)

All done :D. Whee~.
Kert
[Joker]
00:43:512 (4) - move 1 down 2 left? it looks strange now
01:02:643 (3) - I'd prefer it's going straight to the left, or lower
01:29:166 (1,2,3) - all of them are not straight, you can fix that with the help of turning off grid snap
01:32:644 (1) - and this one also
01:36:992 (2) - ^

[Ace]
Why it doesn't have the hitsounds for example in the chorus?
Resnap all notes, because there are a lot of unsnapped ones after you changed timing (?)
01:01:772 (3) - move endpoint 1 right 1 up?
01:05:250 (4) - align in the same way, as previous one
01:10:035 (1) - this can be aligned with 01:08:731 (3)
01:35:685 (2) - I don't like how this is not straight


[Queen]
00:18:294 (4,5) - move them a bit, so that 5 will not be on top of 4?
00:28:946 (5,6) - the same about slider 6
00:29:816 (7) - stack the note, if you don't know what stacking means, you can ask me
00:30:033 (8) - stack the slider
00:31:338 (1) - stack the note
00:40:034 (6) - move 1 right
00:53:947 (5) - move endpoint 1 down?
01:02:426 (5) - 1 down
01:05:252 (4,5) - 1 down
01:07:209 (1) - 1 up
01:12:209 (6) - minor spacing mistake, you can move up these 01:11:339 (3,4,5) saving spacing with 01:10:904 (2)

01:16:339 (6) - remove clap
01:16:557 (7) - add clap
01:16:992 remove clap
I think this way ^ it sounds better. If you like that, you can do the same with hitsounds after this part, or moreover in all difficulties lol

01:20:035 (7) - 1 down probably?
01:40:905 (3) - I don't like how this is not straight
01:42:210 (4) - stack the note

[Killer queen]
01:34:924 (7) - maybe stack with previous slider?
01:35:250 (1,2) and next notes - different spacing

After I played Killer Queen diff, I started to love the song ^_^ Interesting enough maps, good job, star *
Musty
Hey it's a good song and a good vid'

Killer Queen:

[01:38:741](7) Deletes the first shot Cymbal (Finish) and has put in place a Clap it's coolest ;>
Topic Starter
Hijiri Tezuka

CracK wrote:

[Joker]
00:43:512 (4) - move 1 down 2 left? it looks strange now Done
01:02:643 (3) - I'd prefer it's going straight to the left, or lower Done
01:29:166 (1,2,3) - all of them are not straight, you can fix that with the help of turning off grid snap I spent 2 hours stacking them, so no
01:32:644 (1) - and this one also *See above*
01:36:992 (2) - ^

[Ace]
Why it doesn't have the hitsounds for example in the chorus? Fixed
Resnap all notes, because there are a lot of unsnapped ones after you changed timing (?) Fuuuu-
01:01:772 (3) - move endpoint 1 right 1 up? Done
01:05:250 (4) - align in the same way, as previous one all this really throw you off?!
01:10:035 (1) - this can be aligned with 01:08:731 (3) My dear friend distance snap disagrees
01:35:685 (2) - I don't like how this is not straight Fixed....It was hardly noticeablt tho >__>


[Queen] Note: All Nazi mods were ignored, complain, see if I care >>
00:18:294 (4,5) - move them a bit, so that 5 will not be on top of 4? I may have moved it...
00:28:946 (5,6) - the same about slider 6 ^
00:29:816 (7) - stack the note, if you don't know what stacking means, you can ask me It is stacked, and remember how I stacked in [Joker]?!
00:30:033 (8) - stack the slider It's ok to me, so no
00:31:338 (1) - stack the note No
00:40:034 (6) - move 1 right
00:53:947 (5) - move endpoint 1 down?
01:02:426 (5) - 1 down
01:05:252 (4,5) - 1 down
01:07:209 (1) - 1 up
01:12:209 (6) - minor spacing mistake, you can move up these 01:11:339 (3,4,5) saving spacing with 01:10:904 (2)

01:16:339 (6) - remove clap Done
01:16:557 (7) - add clap Done
01:16:992 remove clap Done
I think this way ^ it sounds better. If you like that, you can do the same with hitsounds after this part, or moreover in all difficulties lol

01:20:035 (7) - 1 down probably?
01:40:905 (3) - I don't like how this is not straight
01:42:210 (4) - stack the note

[Killer queen]
01:34:924 (7) - maybe stack with previous slider?
01:35:250 (1,2) and next notes - different spacing

After I played Killer Queen diff, I started to love the song ^_^ Interesting enough maps, good job, star *
Kert
all this really throw you off?!
No. I am just trying to help you make your map as perfect as it can be.
Topic Starter
Hijiri Tezuka

CracK wrote:

all this really throw you off?!
No. I am just trying to help you make your map as perfect as it can be.
I wasn't tryingto be rude BTW,d but there are maps with some imperfections, but that makes them unique~
Kert
Probably our "unique" taste differs. nvm then
Real1
Hi, sorry for late mod. Real1 quick mode. turn on!

[Joker]
I guess it's fine!

[Ace]
  1. You're using soft whistle on every other white tick. I like this effect, but it sounds even better using soft clap. Try it for yourself, hehe. :D
  2. 01:05:250 (4) - One more rpeat on this slider
  3. Last section also sounds better with soft clap isntead of soft whistle!
[Queen]
  1. Maybe you should have hitsounds similar to [Ace] in the beginning? Preferably with soft claps, hehe.
  2. 00:40:469 (8) - Shorten this slider to 00:40:903 (previous white tick), then add a note at 00:41:338 (and that should be the start of the next combo)
  3. 00:50:904 (7) - Shorten this slider to 00:51:339 (previous white tick) and add notes after instead, and they are the start of the next combo.
  4. 01:09:165 (6,7,8) - Too close to (5).
  5. 01:42:210 (4) - Stacked ugly. Stack it manually without gridsnap.
[Killer Queen]
  1. 00:16:989 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4) - No hitsounds?! Spice it up with some!
  2. Some more places are lifeless without hitsounds. Just spice it up a bit.
  3. 00:59:707 - If you listen closely, there should be a note here. That makes the map harder to read though, so I'm leaving the decision up to you!
Have a star!
Topic Starter
Hijiri Tezuka

Real1 wrote:

Hi, sorry for late mod. Real1 quick mode. turn on!

[Joker]
I guess it's fine! Yay :)

[Ace]
  1. You're using soft whistle on every other white tick. I like this effect, but it sounds even better using soft clap. Try it for yourself, hehe. :D Done
  2. 01:05:250 (4) - One more rpeat on this slider Because of spacing, I have to say no ;o;
  3. Last section also sounds better with soft clap isntead of soft whistle! Done!


[Queen]
  1. Maybe you should have hitsounds similar to [Ace] in the beginning? Preferably with soft claps, hehe. Done
  2. 00:40:469 (8) - Shorten this slider to 00:40:903 (previous white tick), then add a note at 00:41:338 (and that should be the start of the next combo) Finished
  3. 00:50:904 (7) - Shorten this slider to 00:51:339 (previous white tick) and add notes after instead, and they are the start of the next combo. Doneth
  4. 01:09:165 (6,7,8) - Too close to (5). O__o Ok, moved...
  5. 01:42:210 (4) - Stacked ugly. Stack it manually without gridsnap. Hope it's better...
[Killer Queen] I'll make surte to annoy Teras to mod his map when he comes back~ :D
  1. 00:16:989 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4) - No hitsounds?! Spice it up with some!
  2. Some more places are lifeless without hitsounds. Just spice it up a bit.
  3. 00:59:707 - If you listen closely, there should be a note here. That makes the map harder to read though, so I'm leaving the decision up to you!
Have a star!
Teras
To all modders of my diff (Killer Queen).. I remapped it because I wanted it to be more Killer Queen like. So I gave it another shot <.< I think I turned out well... ANd I look forward to see people play it/mod it.
Anyways, it's remapped. So I won't change a single thing of the old mods due to this.
Shulin
General:

-- What is the bloody mess skin? If it's important include it with the map!
-- .mp3 is pretty low quality, find a better one?
-- Offset 16,996, though it's hard to tell with current quality.
-- I think normal hitsounds work more.
-- Best sizes for BG ~ 800 x 600 or 1024 x 768.

Joker:

-- Recheck your spacing on this difficulty, it's not constant and at times confusing.
-- Quite a lot of gaps between beats, consider using sliders instead.

01:07:426 (1,2,3,4) - Spacing~?
01:08:948 (x) - Note.
01:10:035 (1,2,3,4,5,6,1,2,3,4,5) - Compare spacings.
01:23:079 (3,4,5) - Spacing.
01:31:775 (4,1) - Stacking.
01:37:862 (3) - ^

Ace:

-- End kiai in the same place as the others.

00:27:424 (6) - New combo.
00:49:598 (3) - Clap, following your pattern.
00:54:816 (6) - ^ ?
00:57:316 (5,6,7,8) - I'd avoid this in a normal.
01:30:903 (4) - Put at the end of the slider like 01:32:642 (2,3) -

Queen:

-- Overall difficulty +2-3
-- Add a spinner.
-- Add some claps, all I hear is whistle and the occasional finish D:
-- Preferred skin isn't set to bloody mess... whatever that skin is.

00:29:816 (7,8) - Stacking. Use x0.0 (look at it in game)
00:36:555 (5,6,7) - Stack this?
00:57:317 (6,7,8,9) - Spacing is confusing here due to low OD.
00:58:730 (1,2,3) - ^
01:09:165 (6,7,8) - Stacking.
01:13:948 (8,1) - ^
01:15:687 (4,5) - ^
01:21:992 (x) - Note.
01:24:818 (1,2,3,4,5,6,7) - Sliders or something might be better here, the spacing is hard to read with the current OD.
01:40:471 (1) - Remove new combo.

In general the patterns could do with a little more work, but it's okay.

Killer Queen:

-- The 1/4 spacing here is too wide making it uncomfortable to play. You might want to consider reducing the spacing/distance snap on your streams etc. (example: 00:50:903 (1,2,3,4,5,6,7) - and many more)

00:21:772 (7,8,9) - I get the impression that this stack was thrown into the stream just to fit a pattern. It doesn't play that well =/
00:25:359 (8,9) - Similar thing ^
00:25:685 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Things like this are really messy, the way it all overlaps.
00:27:424 (13,1,2,3,4,5,6) - Strange rhythm. I'd expect notes at 00:27:859 and 00:28:294
00:35:903 (5,6) - Stacking fail?
00:40:468 (8) - Random x0.5 =/
00:55:033 (1,2,3,4,5,6,7,8,1,2,3,4,5) - It's messy and is uncomfortable to play as a result. Try to avoid overlapping the same areas over and over, if you highlight some of your combo's you'll see that they tend to be clustered in the same place.
01:35:033 (10,1,2,3,4,1,2,3,4,5,6,7,8,9) - Another example of cluster.

1/4 is too sparse, too clustered, too much overlapping makes it play badly (imo).

Keep working on it ^_^
Teras

Shulin wrote:

General:



Killer Queen:

-- The 1/4 spacing here is too wide making it uncomfortable to play. You might want to consider reducing the spacing/distance snap on your streams etc. (example: 00:50:903 (1,2,3,4,5,6,7) - and many more)

00:21:772 (7,8,9) - I get the impression that this stack was thrown into the stream just to fit a pattern. It doesn't play that well =/
00:25:359 (8,9) - Similar thing ^
00:25:685 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Things like this are really messy, the way it all overlaps.
00:27:424 (13,1,2,3,4,5,6) - Strange rhythm. I'd expect notes at 00:27:859 and 00:28:294
00:35:903 (5,6) - Stacking fail?
00:40:468 (8) - Random x0.5 =/
00:55:033 (1,2,3,4,5,6,7,8,1,2,3,4,5) - It's messy and is uncomfortable to play as a result. Try to avoid overlapping the same areas over and over, if you highlight some of your combo's you'll see that they tend to be clustered in the same place.
01:35:033 (10,1,2,3,4,1,2,3,4,5,6,7,8,9) - Another example of cluster.

1/4 is too sparse, too clustered, too much overlapping makes it play badly (imo).

Keep working on it ^_^
Kay. Now I ragequit. Whatever I do with this damn diff people complain. Oyashiro. Delete my diffs. I won't even consider participate here. Seems like I can't map this song.

I give up mapping this. If people mod my diff and it's not deleted I won't care about it. So Oyashiro.. get someone else to make a guest diff. Because I will not remap this again. And when I do. I get even more complains. The diff plays perfectly. I can play through most of it. So I don't really find a problem with it. This is exactly why rules for ranked maps sucks. -.-
Topic Starter
Hijiri Tezuka

Teras wrote:

Kay. Now I ragequit. Whatever I do with this damn diff people complain. Oyashiro. Delete my diffs. I won't even consider participate here. Seems like I can't map this song.

I give up mapping this. If people mod my diff and it's not deleted I won't care about it. So Oyashiro.. get someone else to make a guest diff. Because I will not remap this again. And when I do. I get even more complains. The diff plays perfectly. I can play through most of it. So I don't really find a problem with it. This is exactly why rules for ranked maps sucks. -.-
I'll keep the diff since it seems good to me, even if you won't work on it you'll still be the maker of that beatmap...you should know by now that these people are picky on what goes on in a map. I'll keep it but I won't tell you to fix it anymore.
Topic Starter
Hijiri Tezuka

Shulin wrote:

General:

-- What is the bloody mess skin? If it's important include it with the map! If you look up the game you'll understand why...
-- .mp3 is pretty low quality, find a better one? Did once but the mp3 makes the map unable to load the song ;-;
-- Offset 16,996, though it's hard to tell with current quality. I'll fix it -.-
-- I think normal hitsounds work more. I like a mix of both ~~
-- Best sizes for BG ~ 800 x 600 or 1024 x 768. The game has a low following; hard to find decent sized BG's

Joker:
I thought I put these two to rest 3 pages ago?
-- Recheck your spacing on this difficulty, it's not constant and at times confusing.
-- Quite a lot of gaps between beats, consider using sliders instead.

01:07:426 (1,2,3,4) - Spacing~? Done?
01:08:948 (x) - Note. Placed
01:10:035 (1,2,3,4,5,6,1,2,3,4,5) - Compare spacings. Seems ok to me
01:23:079 (3,4,5) - Spacing. Done
01:31:775 (4,1) - Stacking. If you knew how long I spent stacking them then you would know why I won't touch this
01:37:862 (3) - ^ *See above*

Ace:

-- End kiai in the same place as the others. Done

00:27:424 (6) - New combo. New combo for 2 notes?
00:49:598 (3) - Clap, following your pattern. Done
00:54:816 (6) - ^ ?
00:57:316 (5,6,7,8) - I'd avoid this in a normal. No one's complained about it being hard...
01:30:903 (4) - Put at the end of the slider like 01:32:642 (2,3) Done

Queen:

-- Overall difficulty +2-3 Fixed?
-- Add a spinner. Where?
-- Add some claps, all I hear is whistle and the occasional finish D: Wait...claps are in there. Either way I did this on purpose
-- Preferred skin isn't set to bloody mess... whatever that skin is. Fixeth

00:29:816 (7,8) - Stacking. Use x0.0 (look at it in game) Stacked ok
00:36:555 (5,6,7) - Stack this? Not 5 though
00:57:317 (6,7,8,9) - Spacing is confusing here due to low OD. Fixed
00:58:730 (1,2,3) - ^ Looks ok?
01:09:165 (6,7,8) - Stacking. It's stacked right...
01:13:948 (8,1) - ^ *See above*
01:15:687 (4,5) - ^ *See above...again*
01:21:992 (x) - Note. Added
01:24:818 (1,2,3,4,5,6,7) - Sliders or something might be better here, the spacing is hard to read with the current OD. Is ok to me and everyone who's modded this map
01:40:471 (1) - Remove new combo. Dine

In general the patterns could do with a little more work, but it's okay.

Killer Queen: Congratulations, u killed Teras.
Kurai
Hi :)

[Joker]

00:40:469 (4) - Remove whistle and add clap
00:53:513 (3,1) - Remove whitsle and add finish

[Ace]

00:33:946 (1) - Add clap and remove clap at 00:34:381 (2)

[Queen]
00:18:294 (4) - Add clap
00:18:729 (6) - Remove clap at the begin and add clap at the end.
00:20:903 (1) - Add clap
00:21:337 (3) - Remove clap at the begin and add clap at the end.
00:23:511 (1) - Add clap
00:23:946 (3) - Remove clap at the begin and add clap at the end.
00:26:120 (7) - Add clap
00:26:555 (9) - Remove clap at the begin and add clap at the end.
00:46:556 (4) - Spacing Error
00:51:773 (1) - ^
00:52:208 (2) - ^
01:09:165 (6) - ^
01:19:818 (6) - ^
01:21:992 (4) - ^

Star :)
Topic Starter
Hijiri Tezuka

KuraiPettan wrote:

Hi :)

[Joker]

00:40:469 (4) - Remove whistle and add clap Doneth
00:53:513 (3,1) - Remove whitsle and add finish Done

[Ace]

00:33:946 (1) - Add clap and remove clap at 00:34:381 (2) Done

[Queen] Did everything
00:18:294 (4) - Add clap
00:18:729 (6) - Remove clap at the begin and add clap at the end.
00:20:903 (1) - Add clap
00:21:337 (3) - Remove clap at the begin and add clap at the end.
00:23:511 (1) - Add clap
00:23:946 (3) - Remove clap at the begin and add clap at the end.
00:26:120 (7) - Add clap
00:26:555 (9) - Remove clap at the begin and add clap at the end.
00:46:556 (4) - Spacing Error
00:51:773 (1) - ^
00:52:208 (2) - ^
01:09:165 (6) - ^
01:19:818 (6) - ^
01:21:992 (4) - ^

Star :)
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