I'm not asking you to remove them I'm just telling you that you just NEED to fix the spacing there like this for example:
Oh, ok will do ^w^ *Sorry for the misunderstandment *Nekoo[] wrote:
I'm not asking you to remove them I'm just telling you that you just NEED to fix the spacing there like this for example:
Clare wrote:
hi~
good song! :D
[Joker]
01:21:331 (T) - You have to line on 01:21:114 Done that~
[Ace]
00:16:984 (T) - Delete this green line,he did not use DELETED
00:25:679 (3) - Left one grid Done
[Queen]
00:16:984 (T) - Delete this green line,he did not use DELETED
01:00:028 (5) - remove whistle? It sounds strange,i think Changed to Cymbal
01:08:507 (5,6) - Spacing Spacing is ok
01:22:421 (5) - ^ See above
[King] Teras's map so he fixes this
00:16:984 (T) - Delete this green line,he did not use
00:44:817 (T) - Put this line in 00:44:701
01:28:307 (T) - Put this line in 01:00:353
01:28:307 (T) - Put this line in 01:28:307
[Killer Queen] Teras's map so he fixes this
00:16:984 (T) - Delete this green line,he did not use
00:49:592 (3,4,5) - Spacing
01:21:331(T) - Put this line in 01:21:223
star!
tmokb93 wrote:
Updated Mod's Info:
Mine are all suggestions. You're free to follow or not this mod :3
If I found a beat who must be added, i'll write it.
Remember to check spacing after all modfies :3
[General]
Why Yuna is a tag too? Sorry, Removed
[King] and [Killer Queen] haven't the same tags as the others. Fix it. Edited
Maybe it wil be better if you have all bg at the same size (800x600). This comes from a game that not to many people know about...near impossible
Try to make Kiai Time all the same in all diffs.
[Joker] All Fixed
00:18:723 (3) - 1 grid right.
00:23:070 (4) - Spacing.
00:30:027 (4) - ^.
01:02:636 (3) - Adjust this slider.
01:07:418 - Add a hitcircle.
01:30:027 - 01:40:027 - You can use sliders instead of some beats.
01:40:027 (2) - Offscreen.
[Ace] Fixed
00:18:723 (3) - Spacing + 1 grid left.
00:22:201 (3) - 1 grid left.
00:25:679 (3) - ^.
[Queen]
00:30:027 (1) - Remove New Combo. Done
01:14:377 (1,2,3,4,5,6,7) - Flip horizontally. ???
[King]
Okay.
[Killer Queen]
Okay.
Tbh, Oyashiro you can delete my [King] diff. I can't bother to really make it more playable or fun as Tatsuo mentioned earlier... I'm a slacker right now D:Clare wrote:
hi~
good song!
[Joker]
01:21:331 (T) - You have to line on 01:21:114
[Ace]
00:16:984 (T) - Delete this green line,he did not use
00:25:679 (3) - Left one grid
[Queen]
00:16:984 (T) - Delete this green line,he did not use
01:00:028 (5) - remove whistle? It sounds strange,i think
01:08:507 (5,6) - Spacing
01:22:421 (5) - ^
[King]
00:16:984 (T) - Delete this green line,he did not use
00:44:817 (T) - Put this line in 00:44:701
01:28:307 (T) - Put this line in 01:00:353
01:28:307 (T) - Put this line in 01:28:307
[Killer Queen]
00:16:984 (T) - Delete this green line,he did not use Done.
00:49:592 (3,4,5) - Spacing Nope.
01:21:331(T) - Put this line in 01:21:223 No.
star!
Download: YuNa - Torawarebito (Oyashiro Beatrice) [Killer Queen].osuDJPop wrote:
~Killer Queen~
00:19:592 (1,2,3) - move up 2 grids (Lv3) Done.
00:25:679 (7) - new combo Done.
00:41:550 (2) - move left 1 grid (lv3) Done.
00:55:246 (2,3) - move 1/4 left Done.
01:14:377 (7) - move up 1 grid (lv3) Done.
01:24:812 (3,4,5,6,7,8) - wrong spacings Oyashiro haven't downloaded the update yet. And I don't think they are wrong in the actual version.
+Star
DJPop wrote:
Where is bloody mess skin? Here: viewtopic.php?f=15&t=24858&p=387742#p387742
~Joker~
00:45:679 (1) - remove new combo Done
00:56:983 (7) - end on next white tick Ok
00:57:636 (8) - delete deleted
01:07:418 (5,1) - too far Fixed
~Ace~
00:47:418 (4) - move down 2 grids (Lv3) Moved
00:50:027 (4) - move right 1 grid (Lv3) Moved
00:58:179 (8) - move right 2 grids (Lv3) Fixed
01:01:766 (3,4) - too far Distance Snap'd it
01:28:505 - remove red timing section I'm using that so no
01:30:896 (4,5) - too close Ok to me so no ;-;
~Queen~ Remapped chorus
00:59:594 (5,1,2,3) - too close
01:01:550 (4) - move right 1 grid (Lv3)
01:02:420 (6) - ^
~Killer Queen~
00:19:592 (1,2,3) - move up 2 grids (Lv3)
00:25:679 (7) - new combo
00:41:550 (2) - move left 1 grid (lv3)
00:55:246 (2,3) - move 1/4 left
01:14:377 (7) - move up 1 grid (lv3)
01:24:812 (3,4,5,6,7,8) - wrong spacings
+Star
DJ KRZY wrote:
[Joker]
01:37:853 (3,4) - Try stacking these better? Done
[Ace]
00:23:940 (1) - Move 2 grids right Moved
00:25:679 (3) - Move 1 grid right Moved
00:58:288 (8) - Move to 00:58:288 Fixed xD
01:40:678 (1) - Start at 01:40:461 and end at 01:42:200 Moved and extended
[Queen]
00:23:288 (7) - Move 1 grid right Moved
00:58:181 (9) - Move to 00:58:289 Moved
01:07:203 (1) - Move 3 grids up and 1 grid right Ok, Done
01:07:855 (3,4) - Move 2 grids right Moved
01:08:290 (5) - Move 3 grids right and 1 grid up Done
01:26:551 (7) - I consulted two BATs about this, and this slider is unrankable. Fine, just kept the note and added spinner
[Killer Queen]
Fine.
Generally, note arrangement in easier difficulties are a bit sloppy. Try alinging them by holding on the shift key while placing notes if necessary.
My diff needs so many fixes..This is one of my first guest diffs after all heh. O.osamipale wrote:
Late mod sorry...
Blue:You'd better fix it
Pink:You must fix it
==================
[General]
The BPM is not the same![Joker] and [Ace] are 138, but [Queen] and [Killer Queen] are 137.995.Fix it,and move notes all on ticks and resnap! Kay, fixed it for my diff.
[Killer Queen]
00:36:115(6),00:41:332(1) - Don't like these finishes @_@ Removed.
00:50:898(10) - Add finish to the beginningKay.
00:57:311(1,2,3,4,5,6,7,8) - I'm not sure with these jumps,but it's fine to me,newcombo at 00:58:724 is better?
01:07:420(3) - Remove clap
01:16:551(7,10) - Clap?
01:24:812(3,4,5,6,7,8) - Make these jumps the same spacing please
01:23:508(9) - So lonely clap at this combo,add more?[/color] Added a clap on (10).. Or maybe I removed the clap..i've forgot
01:25:682(6) - ...new combo? Done.
01:30:030(7) - New combo instead of 01:30:682? Nah.
killer queen,so star
samipale wrote:
Late mod sorry...
Blue:You'd better fix it
Pink:You must fix it
==================
[General]
The BPM is not the same![Joker] and [Ace] are 138, but [Queen] and [Killer Queen] are 137.995.Fix it,and move notes all on ticks and resnap please Have attempted to fix this but keeps rounding off to 138 ;-;
Why you use Custom Hitsound 1 but there are no custom hitsounds in osz file?(except Tera's diff) Removed for my diffs
[Joker]
00:16:984(T) - Here's double timing section ,delete one please tried to but cant ;-;
00:44:810(8) - Clap?oops I heard the lonely clap...and i think clap doesn't fit this song No ones noticed it before, XD changed
00:47:418(3) - Spacing issue
01:29:157 - oops distance spacing so high lol i think it's hard to read as beginner Believe me, if I can hit it then beginners can (I already have a suckish accuracy as it is)
[Ace]
00:44:810(8) - Clap?same thing as [Joker] Fixed
01:28:505(T) - Why here's another red timing section?Change to green please ._. Someone complained about that timing section so I removed it, so no (sad to say)
[Queen]
00:44:811(1) - clap?Also the same thing
00:48:289(2) - New combo instead of 00:47:854
01:07:203(1,2,3,4,5,6,7,8) - These notes have serious spacing problem,open Distance Snap and move them and make them the same distance please(between(2) to (3),(4) to (5),(5end) to (6) ) Did my best to fix this
01:19:812(6) - spacing issue
01:33:943(4) - spacing,but fine to me,as a map want to be ranked you'd better to fix it Fixed
01:42:204(T) - This timing section is useless
01:09:594(8),01:11:985(5),01:13:072(7) - These whistle is so lonely and so randomly lol that seems meaningless,try to put whistles more regularly or more meaningfully?
The placement is so randomly and like a clock x_x perhaps needs more practice? First beatmap, give me a break >__>
killer queen,so star
Frill wrote:
Dif..'Joker' 'Ace' 'Queen'
Please do the volume adjustment a little.
I think Suitability 75~80% ? Volume reduced, I'm guessing this means the maps are perfect then?
[Killer Queen]
00:50:027 (8) - New combo? Teras will decide if he wants to change this or not
A Very Fun map <3
Offset of 30~35 will do too.xxheroxx wrote:
[Mod Infos]
[General]
- • Offset: 16990 (resnap all notes).
xxheroxx wrote:
[Mod Infos]
Azure: Suggestions.
Blue: You should fix this.
______________________________________________
______________________________________________
______________________________________________
[General]I deleted that one a while back, let me full submit
- • Offset: 16990 (resnap all notes).
• Delete "bg6.jpeg" because it's unused.
[Joker][Ace]
- • You might want to consider bringing down the slider velocity a bit. Might be a bit too fast for beginners. Fixed
• 00:36:115 (5,1) - Spacing (keep "Distance Snap" active and fix it) Seems ok to me and checked AI mod
• 00:42:202 (2,3) - ^ Fixed
• 01:06:116 (4,5) - ^ StackedFixed
- • 01:28:505 (red timing section) - Delete this timing section
Sekuyi wrote:
Heya, some mods:Offset of 30~35 will do too.xxheroxx wrote:
[Mod Infos]
[General]
- • Offset: 16990 (resnap all notes).
[Joker]
- 01:35:690 ~ (4) spacing Fixed to my best abilities
[Queen]
- 00:48:724 ~ (3) 1 grid right Moved
[Killer Queen]
- 01:35:679 ~ (3) 1 grid down Teras decides wether to move or not
Great maps & song. Cookie*!
Garven wrote:
As per your request:
[General]
The switching between the soft and normal hit sounds didn't feel right to me, but those are more your own interpretation of the song, hehe. (Minus the guest diff, of course)
[Joker] Seems ok to me, so sorry; no
01:30:905 (3,4,1,2) - These look really weird. Try aligning them by disabling distance snap and grid snap.
01:34:384 (3) - This was a little tricky, but it's the only one, so eh.
01:36:123 (1,2,3,4) - ^
[Ace]
00:43:076 (5,6,7,8) - This doesn't feel like it has much emphasis through mapping - only with the hit sounds. Maybe do two sliders and a single hit? Done
01:13:076 (5) - Point this a little higher so you don't overlap with the 1 after. If I do note becomes unreadable
[Queen]
00:29:816 (7,8) - Stack these properly Did my best, hope it's enough
After 30 seconds in until the kiai is kind of dull to play. Maybe try going with the vocal instead of just the beat? No, I will not remap it, I 've already remapped twice
[Killer Queen]
Nice~
A nice map set altogether.
Thank you~SOGASOGAMO wrote:
:3
Vikon wrote:
[General]
1) the size of your two BG are 800 x 566 and 960 x 768, try to use a 1024 x 768 or 800 x 600 instead? Tried to find resized versions, but since this is a game that is no longer on the PC, it's hard
2) don't start a timing section on a note, to avoid miss hit (e.g. 01:14:375 in [Ace], you should put it at 01:14:163 instead.) ok
[Joker]
01:16:122 (5) add 1 more reverse? How are they gonna make the jump?!
01:19:600 (5) ^ Did it because this one is possible to do
01:21:340 (1) covered by 01:19:600 (5), doesn't look good. Done
01:22:209 (2) 1 grid up? Ok
01:21:114 move this timing section to 01:24:383 ? No since I wanna keep the soft notes following 1:19:600
01:33:514 (2) add whistle on the start ? Already added it to the tail
01:34:818 (3) add whistle here? ^
01:35:688 (4) ^ *see above*
[Ace]
00:23:294 add whistle here? No since it screws with the whistle rythm I have
01:14:381 (1) covered by 01:13:076 (5), doesn't look good Moved
01:21:337 move this timing section to 01:24:383 ? See [Joker] for views on this
01:28:505 why you use a red timing section here? if you think the timing is wrong after this point, why this is the only difficulty using it? XD it's a white timing section, except when it's over it turns to a red one; I can't explain it, so ignore
01:34:809 (5) add whistle here? Done (I think)
[Queen]
01:24:818 (1) the volume change is too sudden, may be change the timing section at 01:21:079 to Normal audio and turn down the volume?
This is the only diff. with those notes (except mabey KQ) so sorry to say I'm leaving it as it is
why there are no hitsound after 01:28:731 ? (except the last finish) Added hitsounds
[Killer Queen] Teras' diff. not touching it
00:29:381 (1,2,3,4,5,6,1,2,3,4,5,1,2,3) although you increase the volume, it is still hard to notice that. (may be change them to normal audio?)
01:24:381 (11,1) don't stack? (hard to read)
01:41:120 (1,2,3,4,5,6,1,2,3,4) hard to notice the volume changes
Good map, Star~
banvi wrote:
Hello
General
Fix some green timing point.
joker
You should use distance snap correctly. I did :O
Open AImod & reduce spacing miss Some were left since they made huge jumps ;o;
00:55:252 (5) new combo? Done
01:10:035 (4) ^ Doneth
Ace Nazi Mod XP
00:32:642 (3) 1 grid right&1 grid down(grid lv3) Done
00:36:120 (5) 1 grid up? No
00:50:468 (5) 1 grid down? Done
01:14:816 (2) 1 grid right? No
01:16:990 (6) ^
01:34:374 (5) ^
Queen
00:29:164 (6,7) 1 grid down&1 grid right? No
00:45:686 (3,4) spacing is close They're close both on the time track and on thep, leaving
00:59:056 (2) 1 grid left Done
01:09:165 (6,7,8) 1 grid down&3 grid right Done
01:19:383 (5,6) spacing is close Leaving
Killer Queen Teras will hit me if I touch his Beatmap
01:35:685 (3) 2 grid up
01:35:685 (3) 1 grid up
01:36:772 (7) 1 grid right&1 grid down
nice~
Oh , Teras 0.0
good map overal
star & gl
CDFA wrote:
Whee.
Overall:
For soft sections, add whistles on the 2nd and 4th beats. For normal sections, add claps on the 2nd and 4th beats.
01:07:416 - Preferably keep it at normal hitsounds. Change because of the change in YuNa's voice how she goes from hard to soft
01:21:112 - Preferably keep it at normal hitsounds. I didn't like it with normal hitsounds XP sorry
Ace:
01:28:511 - sdghsdljsd unneccesary red timing section Done
Dat Kween:
Other than the overall stuff, ~ Done
Dat Killa Kween Teras has to fix this when he comes back from vacation...
00:29:381 - For silent hitsounds, preferably make extremely quiet (in between the 0th and 1st volume section) soft hitsounds, instead of silence.
01:34:924 (7) - Stack this under the end of (6)
All done . Whee~.
CracK wrote:
[Joker]
00:43:512 (4) - move 1 down 2 left? it looks strange now Done
01:02:643 (3) - I'd prefer it's going straight to the left, or lower Done
01:29:166 (1,2,3) - all of them are not straight, you can fix that with the help of turning off grid snap I spent 2 hours stacking them, so no
01:32:644 (1) - and this one also *See above*
01:36:992 (2) - ^
[Ace]
Why it doesn't have the hitsounds for example in the chorus? Fixed
Resnap all notes, because there are a lot of unsnapped ones after you changed timing (?) Fuuuu-
01:01:772 (3) - move endpoint 1 right 1 up? Done
01:05:250 (4) - align in the same way, as previous one all this really throw you off?!
01:10:035 (1) - this can be aligned with 01:08:731 (3) My dear friend distance snap disagrees
01:35:685 (2) - I don't like how this is not straight Fixed....It was hardly noticeablt tho >__>
[Queen] Note: All Nazi mods were ignored, complain, see if I care >>
00:18:294 (4,5) - move them a bit, so that 5 will not be on top of 4? I may have moved it...
00:28:946 (5,6) - the same about slider 6 ^
00:29:816 (7) - stack the note, if you don't know what stacking means, you can ask me It is stacked, and remember how I stacked in [Joker]?!
00:30:033 (8) - stack the slider It's ok to me, so no
00:31:338 (1) - stack the note No
00:40:034 (6) - move 1 right
00:53:947 (5) - move endpoint 1 down?
01:02:426 (5) - 1 down
01:05:252 (4,5) - 1 down
01:07:209 (1) - 1 up
01:12:209 (6) - minor spacing mistake, you can move up these 01:11:339 (3,4,5) saving spacing with 01:10:904 (2)
01:16:339 (6) - remove clap Done
01:16:557 (7) - add clap Done
01:16:992 remove clap Done
I think this way ^ it sounds better. If you like that, you can do the same with hitsounds after this part, or moreover in all difficulties lol
01:20:035 (7) - 1 down probably?
01:40:905 (3) - I don't like how this is not straight
01:42:210 (4) - stack the note
[Killer queen]
01:34:924 (7) - maybe stack with previous slider?
01:35:250 (1,2) and next notes - different spacing
After I played Killer Queen diff, I started to love the song ^_^ Interesting enough maps, good job, star *
all this really throw you off?!No. I am just trying to help you make your map as perfect as it can be.