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YuNa - Torawarebito

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Teras

DJPop wrote:

~Killer Queen~
00:19:592 (1,2,3) - move up 2 grids (Lv3) Done.
00:25:679 (7) - new combo Done.
00:41:550 (2) - move left 1 grid (lv3) Done.
00:55:246 (2,3) - move 1/4 left Done.
01:14:377 (7) - move up 1 grid (lv3) Done.
01:24:812 (3,4,5,6,7,8) - wrong spacings Oyashiro haven't downloaded the update yet. And I don't think they are wrong in the actual version.


+Star
Download: YuNa - Torawarebito (Oyashiro Beatrice) [Killer Queen].osu
Topic Starter
Hijiri Tezuka

DJPop wrote:

Where is bloody mess skin? Here: viewtopic.php?f=15&t=24858&p=387742#p387742


~Joker~
00:45:679 (1) - remove new combo Done
00:56:983 (7) - end on next white tick Ok
00:57:636 (8) - delete deleted
01:07:418 (5,1) - too far Fixed

~Ace~
00:47:418 (4) - move down 2 grids (Lv3) Moved
00:50:027 (4) - move right 1 grid (Lv3) Moved
00:58:179 (8) - move right 2 grids (Lv3) Fixed
01:01:766 (3,4) - too far Distance Snap'd it
01:28:505 - remove red timing section I'm using that so no
01:30:896 (4,5) - too close Ok to me so no ;-;

~Queen~ Remapped chorus
00:59:594 (5,1,2,3) - too close
01:01:550 (4) - move right 1 grid (Lv3)
01:02:420 (6) - ^

~Killer Queen~
00:19:592 (1,2,3) - move up 2 grids (Lv3)
00:25:679 (7) - new combo
00:41:550 (2) - move left 1 grid (lv3)
00:55:246 (2,3) - move 1/4 left
01:14:377 (7) - move up 1 grid (lv3)
01:24:812 (3,4,5,6,7,8) - wrong spacings


+Star
KRZY
sorry, i've become a bit lazy over the past few days orz

will mod in the weekend. star for now!
KRZY
[Joker]
01:37:853 (3,4) - Try stacking these better?

[Ace]
00:23:940 (1) - Move 2 grids right
00:25:679 (3) - Move 1 grid right
00:58:288 (8) - Move to 00:58:288
01:40:678 (1) - Start at 01:40:461 and end at 01:42:200

[Queen]
00:23:288 (7) - Move 1 grid right
00:58:181 (9) - Move to 00:58:289
01:07:203 (1) - Move 3 grids up and 1 grid right
01:07:855 (3,4) - Move 2 grids right
01:08:290 (5) - Move 3 grids right and 1 grid up
01:26:551 (7) - I consulted two BATs about this, and this slider is unrankable.

[Killer Queen]
Fine.


Generally, note arrangement in easier difficulties are a bit sloppy. Try alinging them by holding on the shift key while placing notes if necessary.
Topic Starter
Hijiri Tezuka

DJ KRZY wrote:

[Joker]
01:37:853 (3,4) - Try stacking these better? Done

[Ace]
00:23:940 (1) - Move 2 grids right Moved
00:25:679 (3) - Move 1 grid right Moved
00:58:288 (8) - Move to 00:58:288 Fixed xD
01:40:678 (1) - Start at 01:40:461 and end at 01:42:200 Moved and extended

[Queen]
00:23:288 (7) - Move 1 grid right Moved
00:58:181 (9) - Move to 00:58:289 Moved
01:07:203 (1) - Move 3 grids up and 1 grid right Ok, Done
01:07:855 (3,4) - Move 2 grids right Moved
01:08:290 (5) - Move 3 grids right and 1 grid up Done
01:26:551 (7) - I consulted two BATs about this, and this slider is unrankable. Fine, just kept the note and added spinner

[Killer Queen]
Fine.


Generally, note arrangement in easier difficulties are a bit sloppy. Try alinging them by holding on the shift key while placing notes if necessary.
Teras
I think I've managed to fix the hitsounds.... Should be better now I hope

Download: YuNa - Torawarebito (Oyashiro Beatrice) [Killer Queen].osu
SamiPale
Late mod sorry...

Blue:You'd better fix it
Pink:You must fix it
==================
[General]
The BPM is not the same![Joker] and [Ace] are 138, but [Queen] and [Killer Queen] are 137.995.Fix it,and move notes all on ticks and resnap please
Why you use Custom Hitsound 1 but there are no custom hitsounds in osz file?(except Tera's diff)

[Joker]
00:16:984(T) - Here's double timing section ,delete one please
00:44:810(8) - Clap?oops I heard the lonely clap...and i think clap doesn't fit this song
00:47:418(3) - Spacing issue
01:29:157 - oops distance spacing so high lol i think it's hard to read as beginner

[Ace]
00:44:810(8) - Clap?same thing as [Joker]
01:28:505(T) - Why here's another red timing section?Change to green please ._.

[Queen]
00:44:811(1) - clap?Also the same thing
00:48:289(2) - New combo instead of 00:47:854
01:07:203(1,2,3,4,5,6,7,8) - These notes have serious spacing problem,open Distance Snap and move them and make them the same distance please(between(2) to (3),(4) to (5),(5end) to (6) )
01:19:812(6) - spacing issue

01:33:943(4) - spacing,but fine to me,as a map want to be ranked you'd better to fix it
01:42:204(T) - This timing section is useless
01:09:594(8),01:11:985(5),01:13:072(7) - These whistle is so lonely and so randomly lol that seems meaningless,try to put whistles more regularly or more meaningfully?

The placement is so randomly and like a clock x_x perhaps needs more practice?

[Killer Queen]
00:36:115(6),00:41:332(1) - Don't like these finishes @_@
00:50:898(10) - Add finish to the beginning
00:57:311(1,2,3,4,5,6,7,8) - I'm not sure with these jumps,but it's fine to me,newcombo at 00:58:724 is better?
01:07:420(3) - Remove clap
01:16:551(7,10) - Clap?
01:24:812(3,4,5,6,7,8) - Make these jumps the same spacing please
01:23:508(9) - So lonely clap at this combo,add more?

01:25:682(6) - ...new combo?
01:30:030(7) - New combo instead of 01:30:682?


killer queen,so star :P
Teras

samipale wrote:

Late mod sorry...

Blue:You'd better fix it
Pink:You must fix it
==================
[General]
The BPM is not the same![Joker] and [Ace] are 138, but [Queen] and [Killer Queen] are 137.995.Fix it,and move notes all on ticks and resnap! Kay, fixed it for my diff.



[Killer Queen]
00:36:115(6),00:41:332(1) - Don't like these finishes @_@ Removed.
00:50:898(10) - Add finish to the beginningKay.
00:57:311(1,2,3,4,5,6,7,8) - I'm not sure with these jumps,but it's fine to me,newcombo at 00:58:724 is better?
01:07:420(3) - Remove clap
01:16:551(7,10) - Clap?
01:24:812(3,4,5,6,7,8) - Make these jumps the same spacing please
01:23:508(9) - So lonely clap at this combo,add more?[/color]
Added a clap on (10).. Or maybe I removed the clap..i've forgot :P
01:25:682(6) - ...new combo? Done.
01:30:030(7) - New combo instead of 01:30:682? Nah.


killer queen,so star :P
My diff needs so many fixes..This is one of my first guest diffs after all heh. O.o

Anyways, thanks for mod! ;)

Download: YuNa - Torawarebito (Oyashiro Beatrice) [Killer Queen].osu
Teras
Topic Starter
Hijiri Tezuka

samipale wrote:

Late mod sorry...

Blue:You'd better fix it
Pink:You must fix it
==================
[General]
The BPM is not the same![Joker] and [Ace] are 138, but [Queen] and [Killer Queen] are 137.995.Fix it,and move notes all on ticks and resnap please Have attempted to fix this but keeps rounding off to 138 ;-;
Why you use Custom Hitsound 1 but there are no custom hitsounds in osz file?(except Tera's diff) Removed for my diffs

[Joker]
00:16:984(T) - Here's double timing section ,delete one please tried to but cant ;-;
00:44:810(8) - Clap?oops I heard the lonely clap...and i think clap doesn't fit this song No ones noticed it before, XD changed
00:47:418(3) - Spacing issue
01:29:157 - oops distance spacing so high lol i think it's hard to read as beginner Believe me, if I can hit it then beginners can (I already have a suckish accuracy as it is)

[Ace]
00:44:810(8) - Clap?same thing as [Joker] Fixed
01:28:505(T) - Why here's another red timing section?Change to green please ._. Someone complained about that timing section so I removed it, so no (sad to say)

[Queen]
00:44:811(1) - clap?Also the same thing
00:48:289(2) - New combo instead of 00:47:854
01:07:203(1,2,3,4,5,6,7,8) - These notes have serious spacing problem,open Distance Snap and move them and make them the same distance please(between(2) to (3),(4) to (5),(5end) to (6) ) Did my best to fix this
01:19:812(6) - spacing issue

01:33:943(4) - spacing,but fine to me,as a map want to be ranked you'd better to fix it Fixed
01:42:204(T) - This timing section is useless
01:09:594(8),01:11:985(5),01:13:072(7) - These whistle is so lonely and so randomly lol that seems meaningless,try to put whistles more regularly or more meaningfully?

The placement is so randomly and like a clock x_x perhaps needs more practice? First beatmap, give me a break >__>

killer queen,so star :P
Frill
Dif..'Joker' 'Ace' 'Queen'
Please do the volume adjustment a little.
I think Suitability 75~80% ?


[Killer Queen]

00:50:027 (8) - New combo?

A Very Fun map <3
Topic Starter
Hijiri Tezuka

Frill wrote:

Dif..'Joker' 'Ace' 'Queen'
Please do the volume adjustment a little.
I think Suitability 75~80% ? Volume reduced, I'm guessing this means the maps are perfect then?


[Killer Queen]

00:50:027 (8) - New combo? Teras will decide if he wants to change this or not

A Very Fun map <3
Diasios
[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.
______________________________________________
______________________________________________
______________________________________________

[General]

  • • Offset: 16990 (resnap all notes).
    • Delete "bg6.jpeg" because it's unused.
[Joker]

  • • You might want to consider bringing down the slider velocity a bit. Might be a bit too fast for beginners.
    • 00:36:115 (5,1) - Spacing (keep "Distance Snap" active and fix it)
    • 00:42:202 (2,3) - ^

    • 01:06:116 (4,5) - ^
[Ace]

  • • 01:28:505 (red timing section) - Delete this timing section
Sekuyi
Heya, some mods:

xxheroxx wrote:

[Mod Infos]

[General]
  • • Offset: 16990 (resnap all notes).
Offset of 30~35 will do too.

[Joker]
- 01:35:690 ~ (4) spacing

[Queen]
- 00:48:724 ~ (3) 1 grid right

[Killer Queen]
- 01:35:679 ~ (3) 1 grid down

Great maps & song. Cookie*!
Topic Starter
Hijiri Tezuka

xxheroxx wrote:

[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.
______________________________________________
______________________________________________
______________________________________________

[General]

  • • Offset: 16990 (resnap all notes).
    • Delete "bg6.jpeg" because it's unused.
I deleted that one a while back, let me full submit

[Joker]

  • • You might want to consider bringing down the slider velocity a bit. Might be a bit too fast for beginners. Fixed
    • 00:36:115 (5,1) - Spacing (keep "Distance Snap" active and fix it) Seems ok to me and checked AI mod
    • 00:42:202 (2,3) - ^
    Fixed
    • 01:06:116 (4,5) - ^ Stacked
[Ace]

  • • 01:28:505 (red timing section) - Delete this timing section
Fixed
Topic Starter
Hijiri Tezuka

Sekuyi wrote:

Heya, some mods:

xxheroxx wrote:

[Mod Infos]

[General]
  • • Offset: 16990 (resnap all notes).
Offset of 30~35 will do too.

[Joker]
- 01:35:690 ~ (4) spacing Fixed to my best abilities

[Queen]
- 00:48:724 ~ (3) 1 grid right Moved

[Killer Queen]
- 01:35:679 ~ (3) 1 grid down Teras decides wether to move or not

Great maps & song. Cookie*!
Garven
As per your request:

[General]
The switching between the soft and normal hit sounds didn't feel right to me, but those are more your own interpretation of the song, hehe. (Minus the guest diff, of course)

[Joker]
01:30:905 (3,4,1,2) - These look really weird. Try aligning them by disabling distance snap and grid snap.
01:34:384 (3) - This was a little tricky, but it's the only one, so eh.
01:36:123 (1,2,3,4) - ^

[Ace]
00:43:076 (5,6,7,8) - This doesn't feel like it has much emphasis through mapping - only with the hit sounds. Maybe do two sliders and a single hit?
01:13:076 (5) - Point this a little higher so you don't overlap with the 1 after.

[Queen]
00:29:816 (7,8) - Stack these properly
After 30 seconds in until the kiai is kind of dull to play. Maybe try going with the vocal instead of just the beat?

[Killer Queen]
Nice~

A nice map set altogether.
Topic Starter
Hijiri Tezuka

Garven wrote:

As per your request:

[General]
The switching between the soft and normal hit sounds didn't feel right to me, but those are more your own interpretation of the song, hehe. (Minus the guest diff, of course)

[Joker] Seems ok to me, so sorry; no :o
01:30:905 (3,4,1,2) - These look really weird. Try aligning them by disabling distance snap and grid snap.
01:34:384 (3) - This was a little tricky, but it's the only one, so eh.
01:36:123 (1,2,3,4) - ^

[Ace]
00:43:076 (5,6,7,8) - This doesn't feel like it has much emphasis through mapping - only with the hit sounds. Maybe do two sliders and a single hit? Done
01:13:076 (5) - Point this a little higher so you don't overlap with the 1 after. If I do note becomes unreadable

[Queen]
00:29:816 (7,8) - Stack these properly Did my best, hope it's enough
After 30 seconds in until the kiai is kind of dull to play. Maybe try going with the vocal instead of just the beat? No, I will not remap it, I 've already remapped twice >:(

[Killer Queen]
Nice~

A nice map set altogether.
Furawa
:3
Topic Starter
Hijiri Tezuka

SOGASOGAMO wrote:

:3
Thank you~
Vikon
[General]
1) the size of your two BG are 800 x 566 and 960 x 768, try to use a 1024 x 768 or 800 x 600 instead?
2) don't start a timing section on a note, to avoid miss hit (e.g. 01:14:375 in [Ace], you should put it at 01:14:163 instead.)

[Joker]
01:16:122 (5) add 1 more reverse?
01:19:600 (5) ^
01:21:340 (1) covered by 01:19:600 (5), doesn't look good.
01:22:209 (2) 1 grid up?
01:21:114 move this timing section to 01:24:383 ?
01:33:514 (2) add whistle on the start ?
01:34:818 (3) add whistle here?
01:35:688 (4) ^

[Ace]
00:23:294 add whistle here?
01:14:381 (1) covered by 01:13:076 (5), doesn't look good
01:21:337 move this timing section to 01:24:383 ?
01:28:505 why you use a red timing section here? if you think the timing is wrong after this point, why this is the only difficulty using it?
01:34:809 (5) add whistle here?

[Queen]
01:24:818 (1) the volume change is too sudden, may be change the timing section at 01:21:079 to Normal audio and turn down the volume?
why there are no hitsound after 01:28:731 ? (except the last finish)


[Killer Queen]
00:29:381 (1,2,3,4,5,6,1,2,3,4,5,1,2,3) although you increase the volume, it is still hard to notice that. (may be change them to normal audio?)
01:24:381 (11,1) don't stack? (hard to read)
01:41:120 (1,2,3,4,5,6,1,2,3,4) hard to notice the volume changes

Good map, Star~
Topic Starter
Hijiri Tezuka

Vikon wrote:

[General]
1) the size of your two BG are 800 x 566 and 960 x 768, try to use a 1024 x 768 or 800 x 600 instead? Tried to find resized versions, but since this is a game that is no longer on the PC, it's hard
2) don't start a timing section on a note, to avoid miss hit (e.g. 01:14:375 in [Ace], you should put it at 01:14:163 instead.) ok

[Joker]
01:16:122 (5) add 1 more reverse? How are they gonna make the jump?!
01:19:600 (5) ^ Did it because this one is possible to do
01:21:340 (1) covered by 01:19:600 (5), doesn't look good. Done
01:22:209 (2) 1 grid up? Ok
01:21:114 move this timing section to 01:24:383 ? No since I wanna keep the soft notes following 1:19:600
01:33:514 (2) add whistle on the start ? Already added it to the tail
01:34:818 (3) add whistle here? ^
01:35:688 (4) ^ *see above*

[Ace]
00:23:294 add whistle here? No since it screws with the whistle rythm I have
01:14:381 (1) covered by 01:13:076 (5), doesn't look good Moved
01:21:337 move this timing section to 01:24:383 ? See [Joker] for views on this
01:28:505 why you use a red timing section here? if you think the timing is wrong after this point, why this is the only difficulty using it? XD it's a white timing section, except when it's over it turns to a red one; I can't explain it, so ignore
01:34:809 (5) add whistle here? Done (I think)

[Queen]
01:24:818 (1) the volume change is too sudden, may be change the timing section at 01:21:079 to Normal audio and turn down the volume?
This is the only diff. with those notes (except mabey KQ) so sorry to say I'm leaving it as it is
why there are no hitsound after 01:28:731 ? (except the last finish) Added hitsounds


[Killer Queen] Teras' diff. not touching it
00:29:381 (1,2,3,4,5,6,1,2,3,4,5,1,2,3) although you increase the volume, it is still hard to notice that. (may be change them to normal audio?)
01:24:381 (11,1) don't stack? (hard to read)
01:41:120 (1,2,3,4,5,6,1,2,3,4) hard to notice the volume changes

Good map, Star~
Teras
All done except for that stack thingy Vikon mentioned. I prefer how it is now. Everythng aren't supposed to be easily seen imo.

Download: YuNa - Torawarebito (Oyashiro Beatrice) [Killer Queen].osu
banvi
Hello :D

General
Fix some green timing point.
joker
You should use distance snap correctly. :o
Open AImod & reduce spacing miss ;)
00:55:252 (5) new combo?
01:10:035 (4) ^
Ace
00:32:642 (3) 1 grid right&1 grid down(grid lv3)
00:36:120 (5) 1 grid up?
00:50:468 (5) 1 grid down?
01:14:816 (2) 1 grid right?
01:16:990 (6) ^
01:34:374 (5) ^
Queen
00:29:164 (6,7) 1 grid down&1 grid right?
00:45:686 (3,4) spacing is close
00:59:056 (2) 1 grid left
01:09:165 (6,7,8) 1 grid down&3 grid right
01:19:383 (5,6) spacing is close
Killer Queen
01:35:685 (3) 2 grid up
01:35:685 (3) 1 grid up
01:36:772 (7) 1 grid right&1 grid down
nice~
Oh , Teras 0.0

good map overal
star & gl ;)
Topic Starter
Hijiri Tezuka

banvi wrote:

Hello :D

General
Fix some green timing point.
joker
You should use distance snap correctly. :o I did :O
Open AImod & reduce spacing miss ;) Some were left since they made huge jumps ;o;
00:55:252 (5) new combo? Done
01:10:035 (4) ^ Doneth
Ace Nazi Mod XP
00:32:642 (3) 1 grid right&1 grid down(grid lv3) Done :|
00:36:120 (5) 1 grid up? No
00:50:468 (5) 1 grid down? Done
01:14:816 (2) 1 grid right? No
01:16:990 (6) ^
01:34:374 (5) ^
Queen
00:29:164 (6,7) 1 grid down&1 grid right? No
00:45:686 (3,4) spacing is close They're close both on the time track and on thep, leaving
00:59:056 (2) 1 grid left Done
01:09:165 (6,7,8) 1 grid down&3 grid right Done
01:19:383 (5,6) spacing is close Leaving
Killer Queen Teras will hit me if I touch his Beatmap
01:35:685 (3) 2 grid up
01:35:685 (3) 1 grid up
01:36:772 (7) 1 grid right&1 grid down
nice~
Oh , Teras 0.0

good map overal
star & gl ;)
Shohei Ohtani
THIS IS PART ONE OF MY MOD. It's getting late, and I don't want you to think that I'm ignoring your mod. DO NOT KUDOSU THIS POST. Please kudosu the next post I make, when I complete my mod.

EDIT: Here's some overall stuff just to notice. I did it in the next post, but I'll just add it here so you don't miss it during Joker~

Overall:
For soft sections, add whistles on the 2nd and 4th beats. For normal sections, add claps on the 2nd and 4th beats.
01:07:416 - Preferably keep it at normal hitsounds.
01:21:112 - Preferably keep it at normal hitsounds.

Joker:
00:16:990 (1) - Add finish
00:17:849 (2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Instead of making this giant mod post, I'll just say add claps on the even notes, and whistles on the odd notes.
00:31:763 (1) - Add clap
00:35:241 (4) - ^
00:38:719 (2) - ^
00:42:198 (2) - ^
00:43:067 (3) - Fixable spacing~.
00:45:676 (1,2,3,4,5) - Claps on odd, whistle on even.
00:51:763 (1) - Add finish
00:52:633 (2,3,4,1,2) - Add claps on even, whistle on odd
For the entire Kiai section, put claps on 2 and 4
01:07:416 - Preferably keep it at normal hitsounds.
01:12:634 (6) - Add finish at end of slider
01:21:112 - Preferably keep it at normal hitsounds.
01:35:678 (4) - Add whistle

Part 2 coming tomorrow.
Shohei Ohtani
Whee.

Overall:
For soft sections, add whistles on the 2nd and 4th beats. For normal sections, add claps on the 2nd and 4th beats.
01:07:416 - Preferably keep it at normal hitsounds.
01:21:112 - Preferably keep it at normal hitsounds.

Ace:
01:28:511 - sdghsdljsd unneccesary red timing section

Dat Kween:
Other than the overall stuff, ~

Dat Killa Kween
00:29:381 - For silent hitsounds, preferably make extremely quiet (in between the 0th and 1st volume section) soft hitsounds, instead of silence.
01:34:924 (7) - Stack this under the end of (6)

All done :D. Whee~.
Topic Starter
Hijiri Tezuka

CDFA wrote:

Whee.

Overall:
For soft sections, add whistles on the 2nd and 4th beats. For normal sections, add claps on the 2nd and 4th beats.
01:07:416 - Preferably keep it at normal hitsounds. Change because of the change in YuNa's voice how she goes from hard to soft
01:21:112 - Preferably keep it at normal hitsounds. I didn't like it with normal hitsounds XP sorry

Ace:
01:28:511 - sdghsdljsd unneccesary red timing section Done

Dat Kween:
Other than the overall stuff, ~ Done

Dat Killa Kween Teras has to fix this when he comes back from vacation...
00:29:381 - For silent hitsounds, preferably make extremely quiet (in between the 0th and 1st volume section) soft hitsounds, instead of silence.
01:34:924 (7) - Stack this under the end of (6)

All done :D. Whee~.
Kert
[Joker]
00:43:512 (4) - move 1 down 2 left? it looks strange now
01:02:643 (3) - I'd prefer it's going straight to the left, or lower
01:29:166 (1,2,3) - all of them are not straight, you can fix that with the help of turning off grid snap
01:32:644 (1) - and this one also
01:36:992 (2) - ^

[Ace]
Why it doesn't have the hitsounds for example in the chorus?
Resnap all notes, because there are a lot of unsnapped ones after you changed timing (?)
01:01:772 (3) - move endpoint 1 right 1 up?
01:05:250 (4) - align in the same way, as previous one
01:10:035 (1) - this can be aligned with 01:08:731 (3)
01:35:685 (2) - I don't like how this is not straight


[Queen]
00:18:294 (4,5) - move them a bit, so that 5 will not be on top of 4?
00:28:946 (5,6) - the same about slider 6
00:29:816 (7) - stack the note, if you don't know what stacking means, you can ask me
00:30:033 (8) - stack the slider
00:31:338 (1) - stack the note
00:40:034 (6) - move 1 right
00:53:947 (5) - move endpoint 1 down?
01:02:426 (5) - 1 down
01:05:252 (4,5) - 1 down
01:07:209 (1) - 1 up
01:12:209 (6) - minor spacing mistake, you can move up these 01:11:339 (3,4,5) saving spacing with 01:10:904 (2)

01:16:339 (6) - remove clap
01:16:557 (7) - add clap
01:16:992 remove clap
I think this way ^ it sounds better. If you like that, you can do the same with hitsounds after this part, or moreover in all difficulties lol

01:20:035 (7) - 1 down probably?
01:40:905 (3) - I don't like how this is not straight
01:42:210 (4) - stack the note

[Killer queen]
01:34:924 (7) - maybe stack with previous slider?
01:35:250 (1,2) and next notes - different spacing

After I played Killer Queen diff, I started to love the song ^_^ Interesting enough maps, good job, star *
Musty
Hey it's a good song and a good vid'

Killer Queen:

[01:38:741](7) Deletes the first shot Cymbal (Finish) and has put in place a Clap it's coolest ;>
Topic Starter
Hijiri Tezuka

CracK wrote:

[Joker]
00:43:512 (4) - move 1 down 2 left? it looks strange now Done
01:02:643 (3) - I'd prefer it's going straight to the left, or lower Done
01:29:166 (1,2,3) - all of them are not straight, you can fix that with the help of turning off grid snap I spent 2 hours stacking them, so no
01:32:644 (1) - and this one also *See above*
01:36:992 (2) - ^

[Ace]
Why it doesn't have the hitsounds for example in the chorus? Fixed
Resnap all notes, because there are a lot of unsnapped ones after you changed timing (?) Fuuuu-
01:01:772 (3) - move endpoint 1 right 1 up? Done
01:05:250 (4) - align in the same way, as previous one all this really throw you off?!
01:10:035 (1) - this can be aligned with 01:08:731 (3) My dear friend distance snap disagrees
01:35:685 (2) - I don't like how this is not straight Fixed....It was hardly noticeablt tho >__>


[Queen] Note: All Nazi mods were ignored, complain, see if I care >>
00:18:294 (4,5) - move them a bit, so that 5 will not be on top of 4? I may have moved it...
00:28:946 (5,6) - the same about slider 6 ^
00:29:816 (7) - stack the note, if you don't know what stacking means, you can ask me It is stacked, and remember how I stacked in [Joker]?!
00:30:033 (8) - stack the slider It's ok to me, so no
00:31:338 (1) - stack the note No
00:40:034 (6) - move 1 right
00:53:947 (5) - move endpoint 1 down?
01:02:426 (5) - 1 down
01:05:252 (4,5) - 1 down
01:07:209 (1) - 1 up
01:12:209 (6) - minor spacing mistake, you can move up these 01:11:339 (3,4,5) saving spacing with 01:10:904 (2)

01:16:339 (6) - remove clap Done
01:16:557 (7) - add clap Done
01:16:992 remove clap Done
I think this way ^ it sounds better. If you like that, you can do the same with hitsounds after this part, or moreover in all difficulties lol

01:20:035 (7) - 1 down probably?
01:40:905 (3) - I don't like how this is not straight
01:42:210 (4) - stack the note

[Killer queen]
01:34:924 (7) - maybe stack with previous slider?
01:35:250 (1,2) and next notes - different spacing

After I played Killer Queen diff, I started to love the song ^_^ Interesting enough maps, good job, star *
Kert
all this really throw you off?!
No. I am just trying to help you make your map as perfect as it can be.
Topic Starter
Hijiri Tezuka

CracK wrote:

all this really throw you off?!
No. I am just trying to help you make your map as perfect as it can be.
I wasn't tryingto be rude BTW,d but there are maps with some imperfections, but that makes them unique~
Kert
Probably our "unique" taste differs. nvm then
Real1
Hi, sorry for late mod. Real1 quick mode. turn on!

[Joker]
I guess it's fine!

[Ace]
  1. You're using soft whistle on every other white tick. I like this effect, but it sounds even better using soft clap. Try it for yourself, hehe. :D
  2. 01:05:250 (4) - One more rpeat on this slider
  3. Last section also sounds better with soft clap isntead of soft whistle!
[Queen]
  1. Maybe you should have hitsounds similar to [Ace] in the beginning? Preferably with soft claps, hehe.
  2. 00:40:469 (8) - Shorten this slider to 00:40:903 (previous white tick), then add a note at 00:41:338 (and that should be the start of the next combo)
  3. 00:50:904 (7) - Shorten this slider to 00:51:339 (previous white tick) and add notes after instead, and they are the start of the next combo.
  4. 01:09:165 (6,7,8) - Too close to (5).
  5. 01:42:210 (4) - Stacked ugly. Stack it manually without gridsnap.
[Killer Queen]
  1. 00:16:989 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4) - No hitsounds?! Spice it up with some!
  2. Some more places are lifeless without hitsounds. Just spice it up a bit.
  3. 00:59:707 - If you listen closely, there should be a note here. That makes the map harder to read though, so I'm leaving the decision up to you!
Have a star!
Topic Starter
Hijiri Tezuka

Real1 wrote:

Hi, sorry for late mod. Real1 quick mode. turn on!

[Joker]
I guess it's fine! Yay :)

[Ace]
  1. You're using soft whistle on every other white tick. I like this effect, but it sounds even better using soft clap. Try it for yourself, hehe. :D Done
  2. 01:05:250 (4) - One more rpeat on this slider Because of spacing, I have to say no ;o;
  3. Last section also sounds better with soft clap isntead of soft whistle! Done!


[Queen]
  1. Maybe you should have hitsounds similar to [Ace] in the beginning? Preferably with soft claps, hehe. Done
  2. 00:40:469 (8) - Shorten this slider to 00:40:903 (previous white tick), then add a note at 00:41:338 (and that should be the start of the next combo) Finished
  3. 00:50:904 (7) - Shorten this slider to 00:51:339 (previous white tick) and add notes after instead, and they are the start of the next combo. Doneth
  4. 01:09:165 (6,7,8) - Too close to (5). O__o Ok, moved...
  5. 01:42:210 (4) - Stacked ugly. Stack it manually without gridsnap. Hope it's better...
[Killer Queen] I'll make surte to annoy Teras to mod his map when he comes back~ :D
  1. 00:16:989 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4) - No hitsounds?! Spice it up with some!
  2. Some more places are lifeless without hitsounds. Just spice it up a bit.
  3. 00:59:707 - If you listen closely, there should be a note here. That makes the map harder to read though, so I'm leaving the decision up to you!
Have a star!
Teras
To all modders of my diff (Killer Queen).. I remapped it because I wanted it to be more Killer Queen like. So I gave it another shot <.< I think I turned out well... ANd I look forward to see people play it/mod it.
Anyways, it's remapped. So I won't change a single thing of the old mods due to this.
Shulin
General:

-- What is the bloody mess skin? If it's important include it with the map!
-- .mp3 is pretty low quality, find a better one?
-- Offset 16,996, though it's hard to tell with current quality.
-- I think normal hitsounds work more.
-- Best sizes for BG ~ 800 x 600 or 1024 x 768.

Joker:

-- Recheck your spacing on this difficulty, it's not constant and at times confusing.
-- Quite a lot of gaps between beats, consider using sliders instead.

01:07:426 (1,2,3,4) - Spacing~?
01:08:948 (x) - Note.
01:10:035 (1,2,3,4,5,6,1,2,3,4,5) - Compare spacings.
01:23:079 (3,4,5) - Spacing.
01:31:775 (4,1) - Stacking.
01:37:862 (3) - ^

Ace:

-- End kiai in the same place as the others.

00:27:424 (6) - New combo.
00:49:598 (3) - Clap, following your pattern.
00:54:816 (6) - ^ ?
00:57:316 (5,6,7,8) - I'd avoid this in a normal.
01:30:903 (4) - Put at the end of the slider like 01:32:642 (2,3) -

Queen:

-- Overall difficulty +2-3
-- Add a spinner.
-- Add some claps, all I hear is whistle and the occasional finish D:
-- Preferred skin isn't set to bloody mess... whatever that skin is.

00:29:816 (7,8) - Stacking. Use x0.0 (look at it in game)
00:36:555 (5,6,7) - Stack this?
00:57:317 (6,7,8,9) - Spacing is confusing here due to low OD.
00:58:730 (1,2,3) - ^
01:09:165 (6,7,8) - Stacking.
01:13:948 (8,1) - ^
01:15:687 (4,5) - ^
01:21:992 (x) - Note.
01:24:818 (1,2,3,4,5,6,7) - Sliders or something might be better here, the spacing is hard to read with the current OD.
01:40:471 (1) - Remove new combo.

In general the patterns could do with a little more work, but it's okay.

Killer Queen:

-- The 1/4 spacing here is too wide making it uncomfortable to play. You might want to consider reducing the spacing/distance snap on your streams etc. (example: 00:50:903 (1,2,3,4,5,6,7) - and many more)

00:21:772 (7,8,9) - I get the impression that this stack was thrown into the stream just to fit a pattern. It doesn't play that well =/
00:25:359 (8,9) - Similar thing ^
00:25:685 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Things like this are really messy, the way it all overlaps.
00:27:424 (13,1,2,3,4,5,6) - Strange rhythm. I'd expect notes at 00:27:859 and 00:28:294
00:35:903 (5,6) - Stacking fail?
00:40:468 (8) - Random x0.5 =/
00:55:033 (1,2,3,4,5,6,7,8,1,2,3,4,5) - It's messy and is uncomfortable to play as a result. Try to avoid overlapping the same areas over and over, if you highlight some of your combo's you'll see that they tend to be clustered in the same place.
01:35:033 (10,1,2,3,4,1,2,3,4,5,6,7,8,9) - Another example of cluster.

1/4 is too sparse, too clustered, too much overlapping makes it play badly (imo).

Keep working on it ^_^
Teras

Shulin wrote:

General:



Killer Queen:

-- The 1/4 spacing here is too wide making it uncomfortable to play. You might want to consider reducing the spacing/distance snap on your streams etc. (example: 00:50:903 (1,2,3,4,5,6,7) - and many more)

00:21:772 (7,8,9) - I get the impression that this stack was thrown into the stream just to fit a pattern. It doesn't play that well =/
00:25:359 (8,9) - Similar thing ^
00:25:685 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Things like this are really messy, the way it all overlaps.
00:27:424 (13,1,2,3,4,5,6) - Strange rhythm. I'd expect notes at 00:27:859 and 00:28:294
00:35:903 (5,6) - Stacking fail?
00:40:468 (8) - Random x0.5 =/
00:55:033 (1,2,3,4,5,6,7,8,1,2,3,4,5) - It's messy and is uncomfortable to play as a result. Try to avoid overlapping the same areas over and over, if you highlight some of your combo's you'll see that they tend to be clustered in the same place.
01:35:033 (10,1,2,3,4,1,2,3,4,5,6,7,8,9) - Another example of cluster.

1/4 is too sparse, too clustered, too much overlapping makes it play badly (imo).

Keep working on it ^_^
Kay. Now I ragequit. Whatever I do with this damn diff people complain. Oyashiro. Delete my diffs. I won't even consider participate here. Seems like I can't map this song.

I give up mapping this. If people mod my diff and it's not deleted I won't care about it. So Oyashiro.. get someone else to make a guest diff. Because I will not remap this again. And when I do. I get even more complains. The diff plays perfectly. I can play through most of it. So I don't really find a problem with it. This is exactly why rules for ranked maps sucks. -.-
Topic Starter
Hijiri Tezuka

Teras wrote:

Kay. Now I ragequit. Whatever I do with this damn diff people complain. Oyashiro. Delete my diffs. I won't even consider participate here. Seems like I can't map this song.

I give up mapping this. If people mod my diff and it's not deleted I won't care about it. So Oyashiro.. get someone else to make a guest diff. Because I will not remap this again. And when I do. I get even more complains. The diff plays perfectly. I can play through most of it. So I don't really find a problem with it. This is exactly why rules for ranked maps sucks. -.-
I'll keep the diff since it seems good to me, even if you won't work on it you'll still be the maker of that beatmap...you should know by now that these people are picky on what goes on in a map. I'll keep it but I won't tell you to fix it anymore.
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