Changed the names of the beatmaps and removed the CTB mode, it was too hard ;-;
For the lack of hit sounds.. I'm useless at placing those.. Could use some advice with thisSallad4ever wrote:
Halo![]()
[King]
Oh my this is hard diff right? Why is the difficulty setup is lower than Queen diff?
The spacing is quite heavy si kinda confusing but probably it's only me![]()
Combo modSPOILERSame as above
[Killer queen]
A little lack in hitsound maybe add more whistle
Combo modSPOILERuhh yeah same thing
Keep working on it and I'm sure it'll be better![]()
star
Went back and remapped Queen to fix the spacing issue, it should play smoothly now, I also tweaked up Joker just like you asked so it's cleaned up along with the tags. And also thanks for the star~Sallad4ever wrote:
Halo![]()
[General]
- You really won't need "opening theme" in the tags and add Teras in the tag cause he make you a diff
- King diff skin preference is not set to bloody mess, make sure to change it
- Make the tags on all diffs are same >.<
[Joker]
- World of circle![]()
- The timing section in 00:17:004 (1) is not used so because it has the same setting as offset so delete it
01:41:331 (1) - make this spinner just like in King diff, start at 01:40:919 and finish at 01:42:201
Combo modSPOILERHmm..I think you can use pattern of 1 combo set in stanza (check the timing to see the stanza), by that pattern your combo would be
00:20:462 (5) - NC (new combo)
00:27:419 (5) - ^
00:34:375 (5) - ^
00:36:114 (1) - remove NC
00:41:332 (5) - NC
00:44:810 (1) - remove NC
00:45:680 (1) - ^
[Queen]
Please activate the distance snap when placing the notes >.<
There are so many anti - jumps it's too hard too read
01:14:377 (1,2,3,4,5) - the clap+finish hitsound is too loud
01:17:855 (1,2,3,4,5) - ^ same thing the compound hitsound is not good >.<
01:24:812 (1,2,3,4,5) - ^ maybe remove the whistle
Combo modSPOILERKeep working on it and I'm sure it'll be betterUse the same pattern of 1 combo set in 1 stanza like in Joker diff![]()
star
Download: Yuna - Torawarebito (Oyashiro Beatrice) [Killer Queen].osuwmfchris wrote:
I've played the whole Killer Queen Stuffs lol
------------------------------
[killer queen]
0:47:202 (4,5) right+down 1 grid? No.
0:54:159 (5) left 1 grid Done.
1:05:029 (5) down+right 1 grid Done.
1:12:638 (7) increase spacing? Done.
[king]raise OA and HP drain rate if this is at least normal+ or hard Done.
0:21:549 (4) up 1 grid Fixed.
0:41:331 (2) spacing, up 1 grid? What spacing? O.o No.
0:51:766 (2) right 1 grid? Kay, done.
1:05:462 (5) left 1 grid Done.
star
Download: Yuna - Torawarebito (Oyashiro Beatrice) [Killer Queen].osuLeorda wrote:
Hi
[King]
Some lots of object is unsnapped, pls snap it (Timing -> Resnap all notes -> Yes) Ups, done![]()
[Killer Queen]
There's some lot spacing issue in AIMod. Open AIMod (Ctrl+Shift+A) and make sure the distance snap is on. Fix that I don't find the spacing being wrong..Also, why use AIMod for the hardest diff? Those spacings is like for the easier diffs I think
Because..it wants me to use spacings that makes it so easy to 100%...It's so boring I personally think. Oh well.. Made some changes using it anyways.
01:06:333 ~ 01:06:985 (x) - Feels empty~ Kay, I added some notes there.
Nice song
STAR
[color=#FF0000]Leorda wrote:
Hi
[File]
Your bg (KQTOP0807.jpg) need to resize to 800x600 (current 800x566), and the bg (SGDE_kabegami02_SD.jpg) need to resize to 1024x768 (current 960x768)Tried to resize but it eather gets too wide or too tall
[Joker]
There's some lot spacing issue in AIMod. Open AIMod (Ctrl+Shift+A) and make sure the distance snap is on. Fix that
00:17:004 (1) - Unsnapped LOLXD Fixed
00:36:114 (1) - Move the new combo to 00:36:983 (2)?Fixed
00:50:027 (6) - Mix it up with clap and finish looks awful, remove one??Done
01:14:375 (1,2,3,4) - The pattern are screw upNo
01:25:136 (1) - Move backward to white tick and extend??Finished
[Ace]
01:28:500 (T) - Mark "Inherit previous timing settings" in Timing and Control PointsDid that
00:48:288 (5) - New combo
00:55:244 (7) - ^Done
00:57:310 (11,12,13,14) - Can you combine this object into one slider??? A bit confusingNo
01:10:897 (6) - New comboDone
01:32:200 (6) - ^Done
01:35:244 (11) - ^[/color]Done
[Queen]
00:18:505 (5,6) - Spacing error
01:25:464 (3,4) - ^[/color]^
01:41:334 (1) - Cut short to 01:42:204?Sure
[King]
Some lots of object is unsnapped, pls snap it (Timing -> Resnap all notes -> Yes)Did it
[Killer Queen]
There's some lot spacing issue in AIMod. Open AIMod (Ctrl+Shift+A) and make sure the distance snap is on. Fix thatI'll let Teras deal with it, his map.
01:06:333 ~ 01:06:985 (x) - Feels empty~
Nice song
STAR
Strange, I just redownloaded and everything worked perfect.I_Tatsuo_I wrote:
I keep getting "loading audio error" when importing your beatmap. Would you mind a full submission? Thank you.
PM me when you have fixed it.
I_Tatsuo_I wrote:
Finally I get to mod this~
[Overall]
BPM and Offset are fine.
You can remove Yuna from your tags since it's the artist name. You can also remove techno from the tags because that can be set as a genre.
Randomly placed beats for Oyashiro Beatrice difficulties. It's not bad... It just lacks fun. You need to toss in some beatmapping techniques in there. (Jeez, you think distance snap gives a damn?) Still quite a bit of spacing errors, but Teras is so keen on mapping without Distance Snap. Silly Teras. I liked your map anyways.
[Joker]
This is okay.()
[Ace]
This is good.()
[Queen]
This was boring and felt generally the same as [Ace]. Spice this up a bit by placing more hit circles/sliders.(Hope you like the additions)
[King]
Same thing as [Queen]. All your difficulties (excluding [Joker] seem to feel as though they are around normal, with King being a slightly more difficult normal difficulty. They all need some style to give some spice to your maps. Make it more fun and playable. (Go pick on Teras about this)
[Killer Queen]
Good map Teras. Then again, all your maps are interesting.
Errr... Ah, I'll toss a star your way. Just be sure to make it more fun to play. Good luck on mapping this and making it more interesting.
Oyashiro Beatrice wrote:
I_Tatsuo_I wrote:
Finally I get to mod this~
[Overall]
BPM and Offset are fine.
You can remove Yuna from your tags since it's the artist name. You can also remove techno from the tags because that can be set as a genre.
Randomly placed beats for Oyashiro Beatrice difficulties. It's not bad... It just lacks fun. You need to toss in some beatmapping techniques in there. (Jeez, you think distance snap gives a damn?) Still quite a bit of spacing errors, but Teras is so keen on mapping without Distance Snap. Silly Teras. I liked your map anyways.
[Joker]
This is okay.()
[Ace]
This is good.()
[Queen]
This was boring and felt generally the same as [Ace]. Spice this up a bit by placing more hit circles/sliders.(Hope you like the additions)
[King]
Same thing as [Queen]. All your difficulties (excluding [Joker] seem to feel as though they are around normal, with King being a slightly more difficult normal difficulty. They all need some style to give some spice to your maps. Make it more fun and playable. (Go pick on Teras about this)
[Killer Queen]
Good map Teras. Then again, all your maps are interesting.
Errr... Ah, I'll toss a star your way. Just be sure to make it more fun to play. Good luck on mapping this and making it more interesting.
[/quote][/spoilerbox]I_Tatsuo_I wrote:
[Overall]
BPM and Offset are fine.
You can remove Yuna from your tags since it's the artist name. You can also remove techno from the tags because that can be set as a genre.
Randomly placed beats for Oyashiro Beatrice difficulties. It's not bad... It just lacks fun. You need to toss in some beatmapping techniques in there. (Jeez, you think distance snap gives a damn?) Still quite a bit of spacing errors, but Teras is so keen on mapping without Distance Snap. Silly Teras. I liked your map anyways.
[Joker]
This is okay.()
[Ace]
This is good.()
[Queen]
This was boring and felt generally the same as [Ace]. Spice this up a bit by placing more hit circles/sliders.(Hope you like the additions)
[King]
Same thing as [Queen]. All your difficulties (excluding [Joker] seem to feel as though they are around normal, with King being a slightly more difficult normal difficulty. They all need some style to give some spice to your maps. Make it more fun and playable. (Go pick on Teras about this)
[Killer Queen]
Good map Teras. Then again, all your maps are interesting.
Errr... Ah, I'll toss a star your way. Just be sure to make it more fun to play. Good luck on mapping this and making it more interesting.
Oyashiro Beatrice wrote:
I_Tatsuo_I wrote:
Finally I get to mod this~
[Overall]
BPM and Offset are fine.
You can remove Yuna from your tags since it's the artist name. You can also remove techno from the tags because that can be set as a genre.
Randomly placed beats for Oyashiro Beatrice difficulties. It's not bad... It just lacks fun. You need to toss in some beatmapping techniques in there. (Jeez, you think distance snap gives a damn?) Still quite a bit of spacing errors, but Teras is so keen on mapping without Distance Snap. Silly Teras. I liked your map anyways.
[Joker]
This is okay.()
[Ace]
This is good.()
[Queen]
This was boring and felt generally the same as [Ace]. Spice this up a bit by placing more hit circles/sliders.(Hope you like the additions)
[King]
Same thing as [Queen]. All your difficulties (excluding [Joker] seem to feel as though they are around normal, with King being a slightly more difficult normal difficulty. They all need some style to give some spice to your maps. Make it more fun and playable. (Go pick on Teras about this)
[Killer Queen]
Good map Teras. Then again, all your maps are interesting.
Errr... Ah, I'll toss a star your way. Just be sure to make it more fun to play. Good luck on mapping this and making it more interesting.
Download: Yuna - Torawarebito (Oyashiro Beatrice) [Killer Queen].osuNekoo[] wrote:
King~
00:20:897 (2) - Stack it better? I like how it looks already. So no
01:06:114 (6) - Stack it better? ^
Killer Queen~^
00:39:376 (5) - Stack it better?
Nekoo[] wrote:
General~
-Although the spacing is irregular at some parts I feel like it's still very much playable so I'm not gonna complain about that.
-Feels like there are some lacking of hitsounds? =P
Joker~
Seems fine although a bit one going? Since it's an easy difficuilty I won't complain anyways =P
01:21:331 (1) - Stack it better? Done that
Ace~
00:56:549 (4,5,6,7,8) - Fix the spacing here, the spacing between the beats is the same although between some beats there are 3/4 ticks and others 2/4 which makes it confusing. I'm listening to the song and there's a part where the bass booms, that's what they are there for so, sorry, can't fix it![]()
Queen~
00:18:505 (5,6) - Fix the spacing? Did as best as distance snap would let me
00:29:810 (7,1) - Stack it better? Ok
01:07:855 (2,3) - You might want to increase the spacing between here by a little to avoid confusion. Hope it's fixed
01:21:768 (2,3) - Why does the spacing here differ from 01:22:638 (4,5,6,7) ? It was from an erlier update, fixed
01:24:812 (1,2,3,4,5) - Again, fix the spacing here, the spacing between the beats is the same although they differ by 3/4 or 2/4 ticks, fix please. Matching the final drumroll since it dosen't stay in 1/4 or 2/4 ticks all the way through I had to add on both, won't change.![]()
King~
00:20:897 (2) - Stack it better? Leaving to Teras
01:06:114 (6) - Stack it better?
Killer Queen~
00:39:376 (5) - Stack it better?^
Oh, ok will do ^w^ *Sorry for the misunderstandmentNekoo[] wrote:
I'm not asking you to remove them I'm just telling you that you just NEED to fix the spacing there like this for example:
Clare wrote:
hi~
good song! :D
[Joker]
01:21:331 (T) - You have to line on 01:21:114 Done that~
[Ace]
00:16:984 (T) - Delete this green line,he did not use DELETED
00:25:679 (3) - Left one grid Done
[Queen]
00:16:984 (T) - Delete this green line,he did not use DELETED
01:00:028 (5) - remove whistle? It sounds strange,i think Changed to Cymbal
01:08:507 (5,6) - Spacing Spacing is ok
01:22:421 (5) - ^ See above
[King] Teras's map so he fixes this
00:16:984 (T) - Delete this green line,he did not use
00:44:817 (T) - Put this line in 00:44:701
01:28:307 (T) - Put this line in 01:00:353
01:28:307 (T) - Put this line in 01:28:307
[Killer Queen] Teras's map so he fixes this
00:16:984 (T) - Delete this green line,he did not use
00:49:592 (3,4,5) - Spacing
01:21:331(T) - Put this line in 01:21:223
star!
tmokb93 wrote:
Updated Mod's Info:
Mine are all suggestions. You're free to follow or not this mod :3
If I found a beat who must be added, i'll write it.
Remember to check spacing after all modfies :3
[General]
Why Yuna is a tag too? Sorry, Removed
[King] and [Killer Queen] haven't the same tags as the others. Fix it. Edited
Maybe it wil be better if you have all bg at the same size (800x600). This comes from a game that not to many people know about...near impossible
Try to make Kiai Time all the same in all diffs.
[Joker] All Fixed
00:18:723 (3) - 1 grid right.
00:23:070 (4) - Spacing.
00:30:027 (4) - ^.
01:02:636 (3) - Adjust this slider.
01:07:418 - Add a hitcircle.
01:30:027 - 01:40:027 - You can use sliders instead of some beats.
01:40:027 (2) - Offscreen.
[Ace] Fixed
00:18:723 (3) - Spacing + 1 grid left.
00:22:201 (3) - 1 grid left.
00:25:679 (3) - ^.
[Queen]
00:30:027 (1) - Remove New Combo. Done
01:14:377 (1,2,3,4,5,6,7) - Flip horizontally. ???
[King]
Okay.
[Killer Queen]
Okay.
Tbh, Oyashiro you can delete my [King] diff. I can't bother to really make it more playable or fun as Tatsuo mentioned earlier... I'm a slacker right now D:Clare wrote:
hi~
good song!
[Joker]
01:21:331 (T) - You have to line on 01:21:114
[Ace]
00:16:984 (T) - Delete this green line,he did not use
00:25:679 (3) - Left one grid
[Queen]
00:16:984 (T) - Delete this green line,he did not use
01:00:028 (5) - remove whistle? It sounds strange,i think
01:08:507 (5,6) - Spacing
01:22:421 (5) - ^
[King]
00:16:984 (T) - Delete this green line,he did not use
00:44:817 (T) - Put this line in 00:44:701
01:28:307 (T) - Put this line in 01:00:353
01:28:307 (T) - Put this line in 01:28:307
[Killer Queen]
00:16:984 (T) - Delete this green line,he did not use Done.
00:49:592 (3,4,5) - Spacing Nope.
01:21:331(T) - Put this line in 01:21:223 No.
star!
Download: YuNa - Torawarebito (Oyashiro Beatrice) [Killer Queen].osuDJPop wrote:
~Killer Queen~
00:19:592 (1,2,3) - move up 2 grids (Lv3) Done.
00:25:679 (7) - new combo Done.
00:41:550 (2) - move left 1 grid (lv3) Done.
00:55:246 (2,3) - move 1/4 left Done.
01:14:377 (7) - move up 1 grid (lv3) Done.
01:24:812 (3,4,5,6,7,8) - wrong spacings Oyashiro haven't downloaded the update yet. And I don't think they are wrong in the actual version.
+Star
DJPop wrote:
Where is bloody mess skin? Here: viewtopic.php?f=15&t=24858&p=387742#p387742
~Joker~
00:45:679 (1) - remove new combo Done
00:56:983 (7) - end on next white tick Ok
00:57:636 (8) - delete deleted
01:07:418 (5,1) - too far Fixed
~Ace~
00:47:418 (4) - move down 2 grids (Lv3) Moved
00:50:027 (4) - move right 1 grid (Lv3) Moved
00:58:179 (8) - move right 2 grids (Lv3) Fixed
01:01:766 (3,4) - too far Distance Snap'd it
01:28:505 - remove red timing section I'm using that so no
01:30:896 (4,5) - too close Ok to me so no ;-;
~Queen~ Remapped chorus
00:59:594 (5,1,2,3) - too close
01:01:550 (4) - move right 1 grid (Lv3)
01:02:420 (6) - ^
~Killer Queen~
00:19:592 (1,2,3) - move up 2 grids (Lv3)
00:25:679 (7) - new combo
00:41:550 (2) - move left 1 grid (lv3)
00:55:246 (2,3) - move 1/4 left
01:14:377 (7) - move up 1 grid (lv3)
01:24:812 (3,4,5,6,7,8) - wrong spacings
+Star
DJ KRZY wrote:
[Joker]
01:37:853 (3,4) - Try stacking these better? Done
[Ace]
00:23:940 (1) - Move 2 grids right Moved
00:25:679 (3) - Move 1 grid right Moved
00:58:288 (8) - Move to 00:58:288 Fixed xD
01:40:678 (1) - Start at 01:40:461 and end at 01:42:200 Moved and extended
[Queen]
00:23:288 (7) - Move 1 grid right Moved
00:58:181 (9) - Move to 00:58:289 Moved
01:07:203 (1) - Move 3 grids up and 1 grid right Ok, Done
01:07:855 (3,4) - Move 2 grids right Moved
01:08:290 (5) - Move 3 grids right and 1 grid up Done
01:26:551 (7) - I consulted two BATs about this, and this slider is unrankable. Fine, just kept the note and added spinner
[Killer Queen]
Fine.
Generally, note arrangement in easier difficulties are a bit sloppy. Try alinging them by holding on the shift key while placing notes if necessary.
My diff needs so many fixes..This is one of my first guest diffs after all heh. O.osamipale wrote:
Late mod sorry...
Blue:You'd better fix it
Pink:You must fix it
==================
[General]
The BPM is not the same![Joker] and [Ace] are 138, but [Queen] and [Killer Queen] are 137.995.Fix it,and move notes all on ticks and resnap! Kay, fixed it for my diff.
[Killer Queen]
00:36:115(6),00:41:332(1) - Don't like these finishes @_@ Removed.
00:50:898(10) - Add finish to the beginningKay.
00:57:311(1,2,3,4,5,6,7,8) - I'm not sure with these jumps,but it's fine to me,newcombo at 00:58:724 is better?
01:07:420(3) - Remove clap
01:16:551(7,10) - Clap?
01:24:812(3,4,5,6,7,8) - Make these jumps the same spacing please
01:23:508(9) - So lonely clap at this combo,add more?[/color] Added a clap on (10).. Or maybe I removed the clap..i've forgot![]()
01:25:682(6) - ...new combo? Done.
01:30:030(7) - New combo instead of 01:30:682? Nah.
killer queen,so star
samipale wrote:
Late mod sorry...
Blue:You'd better fix it
Pink:You must fix it
==================
[General]
The BPM is not the same![Joker] and [Ace] are 138, but [Queen] and [Killer Queen] are 137.995.Fix it,and move notes all on ticks and resnap please Have attempted to fix this but keeps rounding off to 138 ;-;
Why you use Custom Hitsound 1 but there are no custom hitsounds in osz file?(except Tera's diff) Removed for my diffs
[Joker]
00:16:984(T) - Here's double timing section ,delete one please tried to but cant ;-;
00:44:810(8) - Clap?oops I heard the lonely clap...and i think clap doesn't fit this song No ones noticed it before, XD changed
00:47:418(3) - Spacing issue
01:29:157 - oops distance spacing so high lol i think it's hard to read as beginner Believe me, if I can hit it then beginners can (I already have a suckish accuracy as it is)
[Ace]
00:44:810(8) - Clap?same thing as [Joker] Fixed
01:28:505(T) - Why here's another red timing section?Change to green please ._. Someone complained about that timing section so I removed it, so no (sad to say)
[Queen]
00:44:811(1) - clap?Also the same thing
00:48:289(2) - New combo instead of 00:47:854
01:07:203(1,2,3,4,5,6,7,8) - These notes have serious spacing problem,open Distance Snap and move them and make them the same distance please(between(2) to (3),(4) to (5),(5end) to (6) ) Did my best to fix this
01:19:812(6) - spacing issue
01:33:943(4) - spacing,but fine to me,as a map want to be ranked you'd better to fix it Fixed
01:42:204(T) - This timing section is useless
01:09:594(8),01:11:985(5),01:13:072(7) - These whistle is so lonely and so randomly lol that seems meaningless,try to put whistles more regularly or more meaningfully?
The placement is so randomly and like a clock x_x perhaps needs more practice? First beatmap, give me a break >__>
killer queen,so star
Frill wrote:
Dif..'Joker' 'Ace' 'Queen'
Please do the volume adjustment a little.
I think Suitability 75~80% ? Volume reduced, I'm guessing this means the maps are perfect then?
[Killer Queen]
00:50:027 (8) - New combo? Teras will decide if he wants to change this or not
A Very Fun map <3
Offset of 30~35 will do too.xxheroxx wrote:
[Mod Infos]
[General]
- • Offset: 16990 (resnap all notes).
xxheroxx wrote:
[Mod Infos]
Azure: Suggestions.
Blue: You should fix this.
______________________________________________
______________________________________________
______________________________________________
[General]I deleted that one a while back, let me full submit
- • Offset: 16990 (resnap all notes).
• Delete "bg6.jpeg" because it's unused.
[Joker][Ace]
- • You might want to consider bringing down the slider velocity a bit. Might be a bit too fast for beginners. Fixed
• 00:36:115 (5,1) - Spacing (keep "Distance Snap" active and fix it) Seems ok to me and checked AI mod
• 00:42:202 (2,3) - ^ Fixed
• 01:06:116 (4,5) - ^ StackedFixed
- • 01:28:505 (red timing section) - Delete this timing section
Sekuyi wrote:
Heya, some mods:Offset of 30~35 will do too.xxheroxx wrote:
[Mod Infos]
[General]
- • Offset: 16990 (resnap all notes).
[Joker]
- 01:35:690 ~ (4) spacing Fixed to my best abilities
[Queen]
- 00:48:724 ~ (3) 1 grid right Moved
[Killer Queen]
- 01:35:679 ~ (3) 1 grid down Teras decides wether to move or not
Great maps & song. Cookie*!
Garven wrote:
As per your request:
[General]
The switching between the soft and normal hit sounds didn't feel right to me, but those are more your own interpretation of the song, hehe. (Minus the guest diff, of course)
[Joker] Seems ok to me, so sorry; no![]()
01:30:905 (3,4,1,2) - These look really weird. Try aligning them by disabling distance snap and grid snap.
01:34:384 (3) - This was a little tricky, but it's the only one, so eh.
01:36:123 (1,2,3,4) - ^
[Ace]
00:43:076 (5,6,7,8) - This doesn't feel like it has much emphasis through mapping - only with the hit sounds. Maybe do two sliders and a single hit? Done
01:13:076 (5) - Point this a little higher so you don't overlap with the 1 after. If I do note becomes unreadable
[Queen]
00:29:816 (7,8) - Stack these properly Did my best, hope it's enough
After 30 seconds in until the kiai is kind of dull to play. Maybe try going with the vocal instead of just the beat? No, I will not remap it, I 've already remapped twice![]()
[Killer Queen]
Nice~
A nice map set altogether.
Thank you~SOGASOGAMO wrote:
:3
Vikon wrote:
[General]
1) the size of your two BG are 800 x 566 and 960 x 768, try to use a 1024 x 768 or 800 x 600 instead? Tried to find resized versions, but since this is a game that is no longer on the PC, it's hard
2) don't start a timing section on a note, to avoid miss hit (e.g. 01:14:375 in [Ace], you should put it at 01:14:163 instead.) ok
[Joker]
01:16:122 (5) add 1 more reverse? How are they gonna make the jump?!
01:19:600 (5) ^ Did it because this one is possible to do
01:21:340 (1) covered by 01:19:600 (5), doesn't look good. Done
01:22:209 (2) 1 grid up? Ok
01:21:114 move this timing section to 01:24:383 ? No since I wanna keep the soft notes following 1:19:600
01:33:514 (2) add whistle on the start ? Already added it to the tail
01:34:818 (3) add whistle here? ^
01:35:688 (4) ^ *see above*
[Ace]
00:23:294 add whistle here? No since it screws with the whistle rythm I have
01:14:381 (1) covered by 01:13:076 (5), doesn't look good Moved
01:21:337 move this timing section to 01:24:383 ? See [Joker] for views on this
01:28:505 why you use a red timing section here? if you think the timing is wrong after this point, why this is the only difficulty using it? XD it's a white timing section, except when it's over it turns to a red one; I can't explain it, so ignore
01:34:809 (5) add whistle here? Done (I think)
[Queen]
01:24:818 (1) the volume change is too sudden, may be change the timing section at 01:21:079 to Normal audio and turn down the volume?
This is the only diff. with those notes (except mabey KQ) so sorry to say I'm leaving it as it is
why there are no hitsound after 01:28:731 ? (except the last finish) Added hitsounds
[Killer Queen] Teras' diff. not touching it
00:29:381 (1,2,3,4,5,6,1,2,3,4,5,1,2,3) although you increase the volume, it is still hard to notice that. (may be change them to normal audio?)
01:24:381 (11,1) don't stack? (hard to read)
01:41:120 (1,2,3,4,5,6,1,2,3,4) hard to notice the volume changes
Good map, Star~
banvi wrote:
Hello![]()
General
Fix some green timing point.
joker
You should use distance snap correctly.I did :O
Open AImod & reduce spacing missSome were left since they made huge jumps ;o;
00:55:252 (5) new combo? Done
01:10:035 (4) ^ Doneth
Ace Nazi Mod XP
00:32:642 (3) 1 grid right&1 grid down(grid lv3) Done
00:36:120 (5) 1 grid up? No
00:50:468 (5) 1 grid down? Done
01:14:816 (2) 1 grid right? No
01:16:990 (6) ^
01:34:374 (5) ^
Queen
00:29:164 (6,7) 1 grid down&1 grid right? No
00:45:686 (3,4) spacing is close They're close both on the time track and on thep, leaving
00:59:056 (2) 1 grid left Done
01:09:165 (6,7,8) 1 grid down&3 grid right Done
01:19:383 (5,6) spacing is close Leaving
Killer Queen Teras will hit me if I touch his Beatmap
01:35:685 (3) 2 grid up
01:35:685 (3) 1 grid up
01:36:772 (7) 1 grid right&1 grid down
nice~
Oh , Teras 0.0
good map overal
star & gl
CDFA wrote:
Whee.
Overall:
For soft sections, add whistles on the 2nd and 4th beats. For normal sections, add claps on the 2nd and 4th beats.
01:07:416 - Preferably keep it at normal hitsounds. Change because of the change in YuNa's voice how she goes from hard to soft
01:21:112 - Preferably keep it at normal hitsounds. I didn't like it with normal hitsounds XP sorry
Ace:
01:28:511 - sdghsdljsd unneccesary red timing section Done
Dat Kween:
Other than the overall stuff, ~ Done
Dat Killa Kween Teras has to fix this when he comes back from vacation...
00:29:381 - For silent hitsounds, preferably make extremely quiet (in between the 0th and 1st volume section) soft hitsounds, instead of silence.
01:34:924 (7) - Stack this under the end of (6)
All done. Whee~.
CracK wrote:
[Joker]
00:43:512 (4) - move 1 down 2 left? it looks strange now Done
01:02:643 (3) - I'd prefer it's going straight to the left, or lower Done
01:29:166 (1,2,3) - all of them are not straight, you can fix that with the help of turning off grid snap I spent 2 hours stacking them, so no
01:32:644 (1) - and this one also *See above*
01:36:992 (2) - ^
[Ace]
Why it doesn't have the hitsounds for example in the chorus? Fixed
Resnap all notes, because there are a lot of unsnapped ones after you changed timing (?) Fuuuu-
01:01:772 (3) - move endpoint 1 right 1 up? Done
01:05:250 (4) - align in the same way, as previous one all this really throw you off?!
01:10:035 (1) - this can be aligned with 01:08:731 (3) My dear friend distance snap disagrees
01:35:685 (2) - I don't like how this is not straight Fixed....It was hardly noticeablt tho >__>
[Queen] Note: All Nazi mods were ignored, complain, see if I care >>
00:18:294 (4,5) - move them a bit, so that 5 will not be on top of 4? I may have moved it...
00:28:946 (5,6) - the same about slider 6 ^
00:29:816 (7) - stack the note, if you don't know what stacking means, you can ask me It is stacked, and remember how I stacked in [Joker]?!
00:30:033 (8) - stack the slider It's ok to me, so no
00:31:338 (1) - stack the note No
00:40:034 (6) - move 1 right
00:53:947 (5) - move endpoint 1 down?
01:02:426 (5) - 1 down
01:05:252 (4,5) - 1 down
01:07:209 (1) - 1 up
01:12:209 (6) - minor spacing mistake, you can move up these 01:11:339 (3,4,5) saving spacing with 01:10:904 (2)
01:16:339 (6) - remove clap Done
01:16:557 (7) - add clap Done
01:16:992 remove clap Done
I think this way ^ it sounds better. If you like that, you can do the same with hitsounds after this part, or moreover in all difficulties lol
01:20:035 (7) - 1 down probably?
01:40:905 (3) - I don't like how this is not straight
01:42:210 (4) - stack the note
[Killer queen]
01:34:924 (7) - maybe stack with previous slider?
01:35:250 (1,2) and next notes - different spacing
After I played Killer Queen diff, I started to love the song ^_^ Interesting enough maps, good job, star *
all this really throw you off?!No. I am just trying to help you make your map as perfect as it can be.
I wasn't tryingto be rude BTW,d but there are maps with some imperfections, but that makes them unique~CracK wrote:
all this really throw you off?!No. I am just trying to help you make your map as perfect as it can be.
Real1 wrote:
Hi, sorry for late mod. Real1 quick mode. turn on!
[Joker]
I guess it's fine! Yay
[Ace]
- You're using soft whistle on every other white tick. I like this effect, but it sounds even better using soft clap. Try it for yourself, hehe.
Done
- 01:05:250 (4) - One more rpeat on this slider Because of spacing, I have to say no ;o;
- Last section also sounds better with soft clap isntead of soft whistle! Done!
[Queen][Killer Queen] I'll make surte to annoy Teras to mod his map when he comes back~
- Maybe you should have hitsounds similar to [Ace] in the beginning? Preferably with soft claps, hehe. Done
- 00:40:469 (8) - Shorten this slider to 00:40:903 (previous white tick), then add a note at 00:41:338 (and that should be the start of the next combo) Finished
- 00:50:904 (7) - Shorten this slider to 00:51:339 (previous white tick) and add notes after instead, and they are the start of the next combo. Doneth
- 01:09:165 (6,7,8) - Too close to (5). O__o Ok, moved...
- 01:42:210 (4) - Stacked ugly. Stack it manually without gridsnap. Hope it's better...
![]()
Have a star!
- 00:16:989 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4) - No hitsounds?! Spice it up with some!
- Some more places are lifeless without hitsounds. Just spice it up a bit.
- 00:59:707 - If you listen closely, there should be a note here. That makes the map harder to read though, so I'm leaving the decision up to you!
Kay. Now I ragequit. Whatever I do with this damn diff people complain. Oyashiro. Delete my diffs. I won't even consider participate here. Seems like I can't map this song.Shulin wrote:
General:
Killer Queen:
-- The 1/4 spacing here is too wide making it uncomfortable to play. You might want to consider reducing the spacing/distance snap on your streams etc. (example: 00:50:903 (1,2,3,4,5,6,7) - and many more)
00:21:772 (7,8,9) - I get the impression that this stack was thrown into the stream just to fit a pattern. It doesn't play that well =/
00:25:359 (8,9) - Similar thing ^
00:25:685 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Things like this are really messy, the way it all overlaps.
00:27:424 (13,1,2,3,4,5,6) - Strange rhythm. I'd expect notes at 00:27:859 and 00:28:294
00:35:903 (5,6) - Stacking fail?
00:40:468 (8) - Random x0.5 =/
00:55:033 (1,2,3,4,5,6,7,8,1,2,3,4,5) - It's messy and is uncomfortable to play as a result. Try to avoid overlapping the same areas over and over, if you highlight some of your combo's you'll see that they tend to be clustered in the same place.
01:35:033 (10,1,2,3,4,1,2,3,4,5,6,7,8,9) - Another example of cluster.
1/4 is too sparse, too clustered, too much overlapping makes it play badly (imo).
Keep working on it ^_^
I'll keep the diff since it seems good to me, even if you won't work on it you'll still be the maker of that beatmap...you should know by now that these people are picky on what goes on in a map. I'll keep it but I won't tell you to fix it anymore.Teras wrote:
Kay. Now I ragequit. Whatever I do with this damn diff people complain. Oyashiro. Delete my diffs. I won't even consider participate here. Seems like I can't map this song.
I give up mapping this. If people mod my diff and it's not deleted I won't care about it. So Oyashiro.. get someone else to make a guest diff. Because I will not remap this again. And when I do. I get even more complains. The diff plays perfectly. I can play through most of it. So I don't really find a problem with it. This is exactly why rules for ranked maps sucks. -.-
Shulin wrote:
General:
-- What is the bloody mess skin? If it's important include it with the map! If you look up the game you'll understand why...
-- .mp3 is pretty low quality, find a better one? Did once but the mp3 makes the map unable to load the song ;-;
-- Offset 16,996, though it's hard to tell with current quality. I'll fix it -.-
-- I think normal hitsounds work more. I like a mix of both ~~
-- Best sizes for BG ~ 800 x 600 or 1024 x 768. The game has a low following; hard to find decent sized BG's
Joker:
I thought I put these two to rest 3 pages ago?
-- Recheck your spacing on this difficulty, it's not constant and at times confusing.
-- Quite a lot of gaps between beats, consider using sliders instead.
01:07:426 (1,2,3,4) - Spacing~? Done?
01:08:948 (x) - Note. Placed
01:10:035 (1,2,3,4,5,6,1,2,3,4,5) - Compare spacings. Seems ok to me
01:23:079 (3,4,5) - Spacing. Done
01:31:775 (4,1) - Stacking. If you knew how long I spent stacking them then you would know why I won't touch this
01:37:862 (3) - ^ *See above*
Ace:
-- End kiai in the same place as the others. Done
00:27:424 (6) - New combo. New combo for 2 notes?
00:49:598 (3) - Clap, following your pattern. Done
00:54:816 (6) - ^ ?
00:57:316 (5,6,7,8) - I'd avoid this in a normal. No one's complained about it being hard...
01:30:903 (4) - Put at the end of the slider like 01:32:642 (2,3) Done
Queen:
-- Overall difficulty +2-3 Fixed?
-- Add a spinner. Where?
-- Add some claps, all I hear is whistle and the occasional finish D: Wait...claps are in there. Either way I did this on purpose
-- Preferred skin isn't set to bloody mess... whatever that skin is. Fixeth
00:29:816 (7,8) - Stacking. Use x0.0 (look at it in game) Stacked ok
00:36:555 (5,6,7) - Stack this? Not 5 though
00:57:317 (6,7,8,9) - Spacing is confusing here due to low OD. Fixed
00:58:730 (1,2,3) - ^ Looks ok?
01:09:165 (6,7,8) - Stacking. It's stacked right...
01:13:948 (8,1) - ^ *See above*
01:15:687 (4,5) - ^ *See above...again*
01:21:992 (x) - Note. Added
01:24:818 (1,2,3,4,5,6,7) - Sliders or something might be better here, the spacing is hard to read with the current OD. Is ok to me and everyone who's modded this map
01:40:471 (1) - Remove new combo. Dine
In general the patterns could do with a little more work, but it's okay.
Killer Queen: Congratulations, u killed Teras.
KuraiPettan wrote:
Hi
[Joker]
00:40:469 (4) - Remove whistle and add clap Doneth
00:53:513 (3,1) - Remove whitsle and add finish Done
[Ace]
00:33:946 (1) - Add clap and remove clap at 00:34:381 (2) Done
[Queen] Did everything
00:18:294 (4) - Add clap
00:18:729 (6) - Remove clap at the begin and add clap at the end.
00:20:903 (1) - Add clap
00:21:337 (3) - Remove clap at the begin and add clap at the end.
00:23:511 (1) - Add clap
00:23:946 (3) - Remove clap at the begin and add clap at the end.
00:26:120 (7) - Add clap
00:26:555 (9) - Remove clap at the begin and add clap at the end.
00:46:556 (4) - Spacing Error
00:51:773 (1) - ^
00:52:208 (2) - ^
01:09:165 (6) - ^
01:19:818 (6) - ^
01:21:992 (4) - ^
Star
If you want to, sure....Sweyax wrote:
Can i create a GuestDiff? :p
kanpakyin wrote:
Mod
-----------------------------
Blue=Just a suggestion
ReD=I think you should fix this
[Joker]
00:17:804(2)down 2 grid? Done
00:18:763(3)^ Done
00:32:658(2)left 2 grid? Doneth
[Ace]
00:23:901(1)down 2 grid?Done
00:27:460(6)Please put the slider straight Fixed
00:42:654(4)use whistle to substitute the clap Changed
10:13:051(5)left 1 grid? Moved
[Queen]
00:27:442(1)spacing Spaced
00:28:679(4)^ Done
00:29:779(7.8)gemination with (6)? Wat?
00:32:679(3)down 2 grid? Done
01:36:593(4)The spacing really close to(3) Fixed....I think?
[what my suggestion]
~surely,you need to use distance snap I did, that's why the map is so loopey ~~
~You need to do a Insane diff D:
anyway,it is a nice map
star~~
Thank you!narakucrimson wrote:
Hi there~~
[Joker]
The map is quiet unspaced - or said in another way, it doesn't have consistent distance snappings. ...I mapped this one with Distance Snap....
Try turning Distance Snap ON and go circle by circle fixing the spacing issues.
+Positive thing: the hitsounds sound good
35:251 (4) - Maybe a new combo here? Done
38:729 (7) - (^) Done
1:21:340 (1) - I'd add a clap in the end of the slider and leave the beggining with no hitsound. Same with slider 2. That clap at 1 comes from the previous slider. But done
1:28:731 (T) - The previous inherited timing section (that is now a bit after the spinner) should start here. Fixed(?)
[Ace]
25:326 (3) - Why not stacking this under 1? Also, watch the spacing. Too lazy and the spacing is good
Please be careful with the spacing, again. Try to fix the wrong spacings. I'm not mentioning all of them because they are a loooot. Try using distance snap here, too. I tripled checked the spacing with Distance Snap, check them yourself. Just because it looks like a huge gap or a small gap dosen't make it so.
[Killer Queen]
I like this oneThanks
1:00:469 (T) - Try starting the kiai here. Maybe in the other diffs too, to keep the consistency. Done?
1:07:209 (1) - Try ending the kiai time here, and starting a new one at 1:14:383
1:21:122 (1) - End the kiai here
There are a lot of spacing issues here too. I suggest you to do the same thing I said before. Checked everything and distance snapped. I wish you guys were clearer on where the problems are...
Fix all those things, mainly the spacing issues, and I'll star
Had a bit of trouble understanding your mod, but hope I did good enough!arien666 wrote:
[General]
If you noticed the skin 'bloody mess' in front of BSS notice, delete bloody mess folder inside of your osz file...
[Also, you need to full-submit after this :3]
[Joker]
Resnap please :3
00:21:346 (2,3,4) - 3-4 is with spacing problem orz
00:26:564 (4) - Move into center :3
[Ace]
00:24:390 (2,3,4) - Is 2-3 supposed spacing...?
00:41:346 (1,2,3,4,5,6,7) - Decreasing spacing... Is this supposed :3?
00:58:737 (1) - This slider would be end on 01:00:476 :3 [Make it 1/4 longer]
01:04:390 (2,3,4) - Is 3-4 supposed spacing...?
01:07:868 (1,2,3,4,5) - Decreasing spacing... Is this supposed :3?
[Killer Queen]
00:18:303 (4,5,6) - Some spacing issue...
00:20:694 (7,8,9) - ^
00:31:781 (3,4,5) - ^ but nazi
00:35:585 (4,5,6) - Some spacing issue...
00:36:129 (6,7,8,9) - Some spacing issue...
00:38:303 (2,3,4) - ^
00:48:303 (2,3,4,5) - ^
01:00:151 - Wonder why Kiai start from here... orz
01:12:216 (6,7,8) - Some spacing issue...
01:26:781 (10,1) - Wonder about this jump ;_;
Well... Some spacing issues ;_;
Sorry for no star yet orz