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Senpi- - Touhou EX Boss Rush!! +a Kouhen [OsuMania]

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Topic Starter
RuberusuScarlet

Aphrodena wrote:

Hi, from queue, sorry for the late mod D:

btw, I really love these beatmaps, keep it up!~

Pitch things are optional, just some minor nitpicking, also sorry for poor mod

[03:51:210 - to 06:44:742]
03:54:902 (234902|0,235056|2) - Ctrl+G for pitch fixed
04:11:979 - Add note, you used 2 notes at 04:05:825 - 04:07:363 - 04:08:902 - 04:10:440 etc, and they all have the same pattern and sound fixed
04:24:746 (264746|2,265053|0,265361|2) - LN should in col 1, 3, 1 for pitch no change
05:34:819 - Remove note, doesn't seem like there's a sound here changed pattern
05:37:049 (337049|1,337280|2) - Ctrl+G for pitch no change
05:50:357 and 05:50:511 - Should add notes for the bass kicks no change
thanks for mod
Frizu
Hello again, =w=)b This is the last batch of my mods, and I hope it would be useful.

Phantasm Stage
10:20:742 (620742|1,620825|3) - Move to 4 and to 3 respectively, I see that it might be easily hit because of ascending staircases.
10:27:742 (627742|1,627825|3) - Move to 4 and to 2 respectively, I saw the constant beats 10:25:825 (625825|1,625825|0,626492|1,626492|0,627158|0,627158|1) so it must be in the same beat.
10:30:492 - 10:30:825 Try to repattern this to a connecting staircase, the length is made up of staircases and the pattern instrument should not be changed.
10:31:658 (631658|0) - Move to 4, it considers as hand balance and note density.
10:33:825 (633825|3) - Move to 3, same as above
11:08:832 (668832|1,669139|2) - Switch columns, for hand balance and pitch notes
11:10:370 (670370|1,670524|0,670678|1) - Move to 3, 2 and 3 respectively, notice the note 11:09:755 (669755|2) must be the same as 11:10:370 (670370|1) and hand balance for some reasons.
11:12:216 (672216|1,672370|0) - Move to 3 and 2 respectively, for hand balance
11:12:216 (672216|1,672370|0,676370|3) - Move to 1, for hand balance, change patterns as necessary, or something like that.
11:23:524 (683524|0,683678|0,683755|1) - Switch columns, it is easier to have alternating notes in columns [2,4]
12:08:832 (728832|3) - Move to 1, the minijack pattern is reversed to this pattern.
12:23:832 (743832|2) - I think move to 1, this pattern is very hard to hit perfectly or you could repattern this.
THE END BTW
Topic Starter
RuberusuScarlet

FreeezeForward wrote:

Hello again, =w=)b This is the last batch of my mods, and I hope it would be useful.

Phantasm Stage
10:20:742 (620742|1,620825|3) - Move to 4 and to 3 respectively, I see that it might be easily hit because of ascending staircases. fixed
10:27:742 (627742|1,627825|3) - Move to 4 and to 2 respectively, I saw the constant beats 10:25:825 (625825|1,625825|0,626492|1,626492|0,627158|0,627158|1) so it must be in the same beat. fixed
10:30:492 - 10:30:825 Try to repattern this to a connecting staircase, the length is made up of staircases and the pattern instrument should not be changed. fixed
10:31:658 (631658|0) - Move to 4, it considers as hand balance and note density. fixed
10:33:825 (633825|3) - Move to 3, same as above fixed
11:08:832 (668832|1,669139|2) - Switch columns, for hand balance and pitch notes fixed
11:10:370 (670370|1,670524|0,670678|1) - Move to 3, 2 and 3 respectively, notice the note 11:09:755 (669755|2) must be the same as 11:10:370 (670370|1) and hand balance for some reasons. fixed
11:12:216 (672216|1,672370|0) - Move to 3 and 2 respectively, for hand balance fixed
11:12:216 (672216|1,672370|0,676370|3) - Move to 1, for hand balance, change patterns as necessary, or something like that. fixed
11:23:524 (683524|0,683678|0,683755|1) - Switch columns, it is easier to have alternating notes in columns [2,4] fixed
12:08:832 (728832|3) - Move to 1, the minijack pattern is reversed to this pattern. no change
12:23:832 (743832|2) - I think move to 1, this pattern is very hard to hit perfectly or you could repattern this. no change
THE END BTW
thanks for mod
Verniy_Chan

Language : English
Hi Reberu-san

Mod Via ★☭ Верный Mania Queue ★☭
: Seem Nothing Issue
: Still Questionable
: Unrankable Issue
General
■ Mapset


■ Metadata


■ Timing

Break time??

■ Audio


■ Background


■ Other

Still not check yet your SB, i'am noob for SB check.. lel

4K = |1|2|3|4|


(Focus : Note Presence , Hand Balance, Variety/Consistency Pattern)

Phantasm stage
HP : 8,5
OD : 8,5

00:01:299 - 04:58:282
00:19:475 (19475|1) - move to 2, for variety
00:25:633 (25633|3) - are you sure 1 note with 2 hitsounds? better remove 1 HS or add note :3
00:26:738 (26738|1) - ^
00:37:159 (37159|1) - move to 1, avoid 4 jack, then 00:37:633 (37633|0,37949|1) - move to right
00:45:528 (45528|1,45607|2) - move to right
00:48:686 (48686|1,48686|3,48686|2,48843|0,48922|1,49001|3) - Ctrl + H, then 00:49:080 (49080|0) - move to 3
00:58:633 (58633|2) - move to 4?
01:02:422 (62422|1,62580|2) - move to right, then 01:02:896 (62896|3,63054|2) - Ctrl + G
01:08:896 (68896|3) - wow, 2 HS
01:12:528 (72528|2) - move to 1, then 01:12:686 (72686|1) - move to 2
01:25:633 (85633|2) - move to 4
02:35:422 (155422|3) - move F or C to 02:35:422 (155422|1) - avoid overlap
02:48:211 (168211|3) - move to 2, then 02:48:369 (168369|1,168448|3) - Ctrl + G
02:55:869 - add note, for beat sounds? and here too 02:59:659 -
03:26:263 (206263|3,206895|2) - avoid overlap HS
04:51:976 (291976|2,292284|3) - wow, overlap HS :3

04:58:282 - 09:48:492
05:03:513 - & 05:03:666 - for electric guitar maybe?
05:09:666 (309666|3,309974|3,310282|3) - avoid overlap, you can move 1 HS to other note
05:25:051 (325051|2) - ^
06:15:203 (375203|1,375357|2) - Ctrl + G?
06:43:511 (403511|2,403742|2,403973|2) - avoid HS overlap
06:53:763 - & 06:55:096 - why not add 1 again like 06:52:430 - high pitch
08:00:763 (480763|0) - or 08:00:763 (480763|2) - move to 4
08:32:109 - i think 1 LN better than 2 LN :3, and that LN not end here 08:32:934 - xD maybe here 08:33:084

09:48:492 - END
10:14:658 (614658|3,614992|2) - Ctrl + G
11:35:755 (695755|3) - move to 2?
12:22:216 (742216|2,742370|3) - Ctrl + G
14:03:556 (843556|1) - move to 1?
14:55:842 (895842|1) - move to 3
15:09:556 (909556|1) - ^
15:40:735 (940735|3,940842|3) - are you sure 2 jack here? :3
15:41:699 - add note?
15:54:771 (954771|3,954878|3,954985|3) - hmm... i think this jack not suit on music
16:02:410 - add F
17:57:529 - remove 1 LN, since previous pitch only 2 note

Verniy_Chan wrote:

My Rating
89

(1-100)

please ignore it, just for fun only
Thanks for requesting
Хорошо~ Good Luck..
Topic Starter
RuberusuScarlet

Verniy_Chan wrote:


Language : English
Hi Reberu-san

Mod Via ★☭ Верный Mania Queue ★☭
: Seem Nothing Issue
: Still Questionable
: Unrankable Issue
General
■ Mapset


■ Metadata


■ Timing

Break time?? it's 10:37:658 - to 10:43:224 - . There is no sound here

■ Audio


■ Background


■ Other

Still not check yet your SB, i'am noob for SB check.. lel

4K = |1|2|3|4|


(Focus : Note Presence , Hand Balance, Variety/Consistency Pattern)

Phantasm stage
HP : 8,5
OD : 8,5

00:01:299 - 04:58:282
00:19:475 (19475|1) - move to 2, for variety fixed
00:25:633 (25633|3) - are you sure 1 note with 2 hitsounds? better remove 1 HS or add note :3 00:25:554 (25554|2) - move to 00:25:633 -
00:26:738 (26738|1) - ^ 00:26:738 - add note
00:37:159 (37159|1) - move to 1, avoid 4 jack, then 00:37:633 (37633|0,37949|1) - move to right fixed
00:45:528 (45528|1,45607|2) - move to right fixed
00:48:686 (48686|1,48686|3,48686|2,48843|0,48922|1,49001|3) - Ctrl + H, then 00:49:080 (49080|0) - move to 3 fixed
00:58:633 (58633|2) - move to 4? no change
01:02:422 (62422|1,62580|2) - move to right, then 01:02:896 (62896|3,63054|2) - Ctrl + G fixed
01:08:896 (68896|3) - wow, 2 HS no change
01:12:528 (72528|2) - move to 1, then 01:12:686 (72686|1) - move to 2 fixed
01:25:633 (85633|2) - move to 4 fixed
02:35:422 (155422|3) - move F or C to 02:35:422 (155422|1) - avoid overlap lol fixed
02:48:211 (168211|3) - move to 2, then 02:48:369 (168369|1,168448|3) - Ctrl + G fixed
02:55:869 - add note, for beat sounds? and here too 02:59:659 - no change. this part followed main sound and piano sound
03:26:263 (206263|3,206895|2) - avoid overlap HS no change. I need hitnormal
04:51:976 (291976|2,292284|3) - wow, overlap HS :3 delete W

04:58:282 - 09:48:492
05:03:513 - & 05:03:666 - for electric guitar maybe? no change. not followd guitar sound
05:09:666 (309666|3,309974|3,310282|3) - avoid overlap, you can move 1 HS to other note no change
05:25:051 (325051|2) - ^ no change
06:15:203 (375203|1,375357|2) - Ctrl + G? fixed
06:43:511 (403511|2,403742|2,403973|2) - avoid HS overlap no change
06:53:763 - & 06:55:096 - why not add 1 again like 06:52:430 - high pitch 06:52:430 - is followd main sound, cymbal sound and kick sound. but, 06:53:763 - is no main sound
08:00:763 (480763|0) - or 08:00:763 (480763|2) - move to 4 08:00:763 (480763|0) - move to 4
08:32:109 - i think 1 LN better than 2 LN :3, and that LN not end here 08:32:934 - xD maybe here 08:33:084 not fix 1 LN end to 08:33:084 -

09:48:492 - END
10:14:658 (614658|3,614992|2) - Ctrl + G fixed
11:35:755 (695755|3) - move to 2? fixed
12:22:216 (742216|2,742370|3) - Ctrl + G no change
14:03:556 (843556|1) - move to 1? fixed
14:55:842 (895842|1) - move to 3 no change
15:09:556 (909556|1) - ^ no change
15:40:735 (940735|3,940842|3) - are you sure 2 jack here? :3 yes. i think here is jack needs
15:41:699 - add note? fised
15:54:771 (954771|3,954878|3,954985|3) - hmm... i think this jack not suit on music no change
16:02:410 - add F fixed
17:57:529 - remove 1 LN, since previous pitch only 2 note no change

Verniy_Chan wrote:

My Rating
89

(1-100)

please ignore it, just for fun only
Thanks for requesting
Хорошо~ Good Luck..
thanks for mod ~ ><)/
Marirose
private check

overall:
hs no lag issue,great
bg okay
sb awesome

then there are some of my advice for pattern

col=1-4

part1-2(?)mod
00:04:476 - here,try this,,it fits better for pitch
00:05:108 - and here,i think there should be 2 same column notes for the same sound as 00:04:950 - ,so my advice is :
00:13:080 - not only chord sound ,there's also a drum sound,you could try to add at col4
00:13:238 - then here,only chord, you chould ignore this :)
00:20:817 - drum hit, add at col2 ,according to 00:22:870 (22870|2) -
00:22:870 (22870|2) - ^same,youd better add
00:27:370 (27370|1,27449|2,27686|0,27765|1) - these sounds fits little jackhammer well,you could try this pattern :

00:35:738 - and 00:36:370 - see,better to add one for more playable

00:36:607 - i think you miss a chord sound here

00:36:686 (36686|3) - actually this LN sound end at 00:37:475 -

00:47:186 - why empty? :?
00:47:501 - why empty again? ><

00:57:212 (57212|2,57370|3) - i think they should be the same column for the same sound,col3 better
then 00:57:528 (57528|2,57528|3,57686|1,57686|2,57843|0,57843|1,58001|2,58001|3) - ctrl+h, thats all

00:58:159 - really cant understand why you ignore this evidently sound ><,heres my advice :

01:26:896 - here and 01:27:370 (87370|0,87449|1) -

my osu crashed :(

01:31:159 (91159|0) - better move this to col3,according to 01:31:265 (91265|2) - ,it think keep them in same column would be great

01:33:765 - drum hit,dont miss it

01:36:212 (96212|3) - ^move to col2
01:41:265 (101265|0) - ^you know wat to do :)
01:46:317 (106317|3) - ^


the end
good luck ruber ;) take my star w/
Topic Starter
RuberusuScarlet

Marirose wrote:

private check

overall:
hs no lag issue,great
bg okay
sb awesome

then there are some of my advice for pattern

col=1-4

part1-2(?)mod
00:04:476 - here,try this,,it fits better for pitch fixed
00:05:108 - and here,i think there should be 2 same column notes for the same sound as 00:04:950 - ,so my advice is : fixed
00:13:080 - not only chord sound ,there's also a drum sound,you could try to add at col4 fixed
00:13:238 - then here,only chord, you chould ignore this :)
00:20:817 - drum hit, add at col2 ,according to 00:22:870 (22870|2) - fixed
00:22:870 (22870|2) - ^same,youd better add no change
00:27:370 (27370|1,27449|2,27686|0,27765|1) - these sounds fits little jackhammer well,you could try this pattern : fixed

00:35:738 - and 00:36:370 - see,better to add one for more playable fixed

00:36:607 - i think you miss a chord sound here fixed

00:36:686 (36686|3) - actually this LN sound end at 00:37:475 - end to 00:37:317 -

00:47:186 - why empty? :? lol fixed
00:47:501 - why empty again? >< no piano sound

00:57:212 (57212|2,57370|3) - i think they should be the same column for the same sound,col3 better fixed
then 00:57:528 (57528|2,57528|3,57686|1,57686|2,57843|0,57843|1,58001|2,58001|3) - ctrl+h, thats all fixed

00:58:159 - really cant understand why you ignore this evidently sound ><,heres my advice : fixed (00:58:159 - col 4)

01:26:896 - here and 01:27:370 (87370|0,87449|1) - fixed

my osu crashed :( oh… lol I also often will cause itxD

01:31:159 (91159|0) - better move this to col3,according to 01:31:265 (91265|2) - ,it think keep them in same column would be great fixed

01:33:765 - drum hit,dont miss it fixed

01:36:212 (96212|3) - ^move to col2 fixed
01:41:265 (101265|0) - ^you know wat to do :) fixed
01:46:317 (106317|3) - ^ fixed


the end
good luck ruber ;) take my star w/
thanks for check ;)
Akasha-
how about merge the first part and last part into one map? lol

i will check offset this soon
Topic Starter
RuberusuScarlet

Kuo Kyoka wrote:

how about merge the first part and last part into one map? lol

i will check offset this soon
No, it doesn't merge

ok, I will wait
Marirose
bubbled
Ameth Rianno


what's happened

also, Senpi- isn't capitalized (senpi-)
I'm sure all (actually some) of the song names were wrong. 6th 03:48:369 - to 04:55:513 -This song is called "The Kappa Way as Said ~ One-Way Accelerator", not Kappasama no Iutoori. Alice Margatroid spelled wrong, Flandre Scarlet spelled wrong, Treasures spelled wrong.

(eyy sorry for telling this at bubble xd)
Topic Starter
RuberusuScarlet

Ameth Rianno wrote:



what's happened

also, Senpi- isn't capitalized (senpi-)
I'm sure all (actually some) of the song names were wrong. 6th 03:48:369 - to 04:55:513 -This song is called "The Kappa Way as Said ~ One-Way Accelerator", not Kappasama no Iutoori. Alice Margatroid spelled wrong, Flandre Scarlet spelled wrong, Treasures spelled wrong.

(eyy sorry for telling this at bubble xd)
waaaaaaaaaaaaaaaaa

I fixed it immediately. thanks ~

but
6th 03:48:369 - to 04:55:513 - is "河童様の云う通り(Kappasama no Iutoori)". not "The Kappa Way as Said ~ One-Way Accelerator"
Marirose
rebubbled
Topic Starter
RuberusuScarlet
thanks marirose ~ ><)/
shionelove
1234

[Phantasm stage]
00:16:528 (16528|2,16580|1,16633|0,16686|2,16738|3,16791|1,16843|2,16896|0,16949|1,17001|2,17054|0) - 1/4
00:58:317 (58317|0,58370|1,58422|3,58475|2) - 個人的な意見としては、こういう音は3432か2321の二択になってしまう

02:30:211 (150211|0,150369|2,152106|0,152264|2) - addできる
02:32:974 (152974|1,153053|3) - タッタタッって感じて・・・

05:58:280 (358280|0,358280|1) - 13
08:07:708 (487708|2,488009|3,488297|2) - unsnapくさいんだけど


17thのパート全般について:密度が薄すぎないすか 特に最初のほう
せっかく和太鼓が段々盛り上げてるのに、密度が薄くなっていくなんてもったいない

end
Topic Starter
RuberusuScarlet

shionelove wrote:

1234

[Phantasm stage]
00:16:528 (16528|2,16580|1,16633|0,16686|2,16738|3,16791|1,16843|2,16896|0,16949|1,17001|2,17054|0) - 1/4 fixed.これに合わせて後ろを少し配置し直した
00:58:317 (58317|0,58370|1,58422|3,58475|2) - 個人的な意見としては、こういう音は3432か2321の二択になってしまう 2321にした

02:30:211 (150211|0,150369|2,152106|0,152264|2) - addできる
02:32:974 (152974|1,153053|3) - タッタタッって感じて・・・
うーん…piano音を強調したいからno change
あと02:32:264 - が謎のdouble noteだったから片方削除した
そして何故か戦ピーが"線"ピーになってて草生えた。修正済み

05:58:280 (358280|0,358280|1) - 13 fixed
08:07:708 (487708|2,488009|3,488297|2) - unsnapくさいんだけど BPM線とかで無理やり合わせてみたけど…


17thのパート全般について:密度が薄すぎないすか 特に最初のほう
せっかく和太鼓が段々盛り上げてるのに、密度が薄くなっていくなんてもったいない
うーん…一部を除いてno change.手抜きとかじゃなくてピアノを強調したりLNでメインサウンド強調したりとかしてるから…太鼓の強調はピアノがない最初の曲名表示が終わった後の所と最後の盛り上がりのところだけ
途中でunsnapしてるのがあったので修正
modありがとう
Topic Starter
RuberusuScarlet
Updated
shionelove
ez second bubble
Topic Starter
RuberusuScarlet
2個目の泡ありがとー!><)/
snz
なぜこれがまだランクされていません?
😒😒😒
Kamikaze
holy shit, hype!
Okoayu
so uhhhm why is it Phantasm stage and not Phantasm Stage for the diffname...?
Topic Starter
RuberusuScarlet

Okoratu wrote:

so uhhhm why is it Phantasm stage and not Phantasm Stage for the diffname...?
Phantasm is diff name of Touhou Youhoumu(東方妖々夢)

Phantasm is the next stage of Extra

I plan to change at time of next BN check (Phantasm stage :arrow: Phantasm Stage)
Akasha-
aaaaaaaaaaaaaaaaa rank please
Gravey-
Go go go for rank! >w<)b
Topic Starter
RuberusuScarlet
rip ;w;
Feerum
Qualify Check



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Ruberusu! The time has come to move this Map to Qualify.
I'm here to check everything again, should be everything alright we can move this Map into Qualify.
Let's hope it will not be too much.. xD

Genral

Artist: Right
Title: Right
Source: Right
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Alright. Here i have something to mention. For this i will use a Box
BPM/Offset and Greenline check
I found some Greenlines that looks not right snapped. I would like to ask you if i'm right or you put the Greenlines on purpose like they are.
Following Greenlines :
08:10:553 -
08:11:258 -
08:11:692 -
08:12:218 -
08:15:747 -
08:22:875 -
08:25:205 -
08:28:734 -

Like you can see here the Greenlines are slightly off. Thats not an unrankable issue like Loctav told me as long they don't influence the Map but i recommend to fix all these.
All other looks fine for me.
Other: SB Looks fine, Hitsounds are Fine.

Phantasm stage

Are you really sure that you want to name it "Phantasm stage" and not "Phantasm Stage" ? Its you last chance :P
00:13:159 (13159|1) - should be here a whistle sound?
00:46:870 (46870|2,47028|2) - Move one of them to 2 because of different pitch.
01:03:370 (63370|1,63370|3,63449|2,63528|1,63528|0) - I'm a bit confused here. You have Mapped here the Drums but 00:58:317 (58317|1,58370|2,58422|1,58475|0) - here you did map the 1/6 Sounds. Wouldn't it be better to be consistent and only take one of them?
01:16:633 (76633|2) - Add W hitsound?
03:19:790 (199790|3) - Move to 3 and 03:19:948 (199948|2) - to 4 to continue your Jack pattern here.
03:27:211 (207211|0,207369|0) - You could add clap here
04:49:051 (289051|0) - Missing C hitsound
05:26:280 (326280|3) - Move this to 2? For the Guitar Pitch change beacuse 05:25:973 (325973|3,326049|2,326126|3,326203|2) - these belong together and 05:26:280 (326280|3,326357|0,326434|1,326511|0) - these
06:31:126 - When i listen closely to the Music it seems here is a note missing?
06:47:899 - unnecessary Greenline? It has exactly the same settings like the last one. Same Volume, same Sampleset, same SV?
07:47:096 (467096|0) - Mh.. should this LN end 07:47:679 - ?
07:51:096 (471096|2) - This LN should end 07:51:679 - ?
12:22:678 (742678|3,742832|2) - CTRL + G here and 12:23:139 (743139|3,743293|2) - CTRL + G here to remove 12:22:370 (742370|3,742524|3,742678|3) - , the only place in this Mash where you have a 3 Jack. For better Balance and playability c:
16:02:410 (962410|1) - Should this LN end 16:03:281 - ?
16:10:376 (970376|1) - And this should end 16:11:248 -

Call me back when everything is done
Topic Starter
RuberusuScarlet

Feerum wrote:

Qualify Check



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Ruberusu! The time has come to move this Map to Qualify.
I'm here to check everything again, should be everything alright we can move this Map into Qualify.
Let's hope it will not be too much.. xD

Genral

Artist: Right
Title: Right
Source: Right
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Alright. Here i have something to mention. For this i will use a Box lol fixed
BPM/Offset and Greenline check
I found some Greenlines that looks not right snapped. I would like to ask you if i'm right or you put the Greenlines on purpose like they are.
Following Greenlines :
08:10:553 -
08:11:258 -
08:11:692 -
08:12:218 -
08:15:747 -
08:22:875 -
08:25:205 -
08:28:734 -

Like you can see here the Greenlines are slightly off. Thats not an unrankable issue like Loctav told me as long they don't influence the Map but i recommend to fix all these.
All other looks fine for me.
Other: SB Looks fine, Hitsounds are Fine.

Phantasm stage


Are you really sure that you want to name it "Phantasm stage" and not "Phantasm Stage" ? Its you last chance :P fixed
00:13:159 (13159|1) - should be here a whistle sound? fixed
00:46:870 (46870|2,47028|2) - Move one of them to 2 because of different pitch. 00:46:870 (46870|2) - move to 2
01:03:370 (63370|1,63370|3,63449|2,63528|1,63528|0) - I'm a bit confused here. You have Mapped here the Drums but 00:58:317 (58317|1,58370|2,58422|1,58475|0) - here you did map the 1/6 Sounds. Wouldn't it be better to be consistent and only take one of them? oh…I didnt notice a thing of mainsound(1/6sound) xD fixed
01:16:633 (76633|2) - Add W hitsound? no change
03:19:790 (199790|3) - Move to 3 and 03:19:948 (199948|2) - to 4 to continue your Jack pattern here. fixed
03:27:211 (207211|0,207369|0) - You could add clap here fixed
04:49:051 (289051|0) - Missing C hitsound fixed. and 04:36:744 (276744|3) - add clap
05:26:280 (326280|3) - Move this to 2? For the Guitar Pitch change beacuse 05:25:973 (325973|3,326049|2,326126|3,326203|2) - these belong together and 05:26:280 (326280|3,326357|0,326434|1,326511|0) - these fixed
06:31:126 - When i listen closely to the Music it seems here is a note missing? added
06:47:899 - unnecessary Greenline? It has exactly the same settings like the last one. Same Volume, same Sampleset, same SV? deleted
07:47:096 (467096|0) - Mh.. should this LN end 07:47:679 - ? fixed
07:51:096 (471096|2) - This LN should end 07:51:679 - ? fixed
12:22:678 (742678|3,742832|2) - CTRL + G here and 12:23:139 (743139|3,743293|2) - CTRL + G here to remove 12:22:370 (742370|3,742524|3,742678|3) - , the only place in this Mash where you have a 3 Jack. For better Balance and playability c: fixed
16:02:410 (962410|1) - Should this LN end 16:03:281 - ? fixed
16:10:376 (970376|1) - And this should end 16:11:248 - fixed

Call me back when everything is done
thank you for BN check ~ ><)/

and i changed the following contents
01:48:054 - to 01:49:001 - delete SVs
01:59:896 (119896|3) - delete
01:59:896 - to 02:00:370 - changed pattern
02:05:975 (125975|2) - move to 4
05:25:205 (325205|2) - move to 2
05:37:973 (337973|0) - end to 05:38:203 -
05:49:973 (349973|3) - change note :arrow: LN
04:21:670 - BPM line (red line) :arrow: SV line (green line)
08:11:263 - add SV *1.99
04:21:670 - to 08:28:739 - fixed offset

updated
There was a mistake xD
pls wait…


RuberusuScarlet wrote:

Feerum wrote:

00:46:870 (46870|2,47028|2) - Move one of them to 2 because of different pitch. 00:46:870 (46870|2) - move to 2
I forgot this xD

Updated
Feerum
We are almost done.

I rechecked through your Selfmodding and rechecked the whole Map
Everything okay.

Checked all SV's all okay.

Only ONE thing..



I don't know how this happend but.. could you delete this one last Greenline? xD
Topic Starter
RuberusuScarlet
lol
fixed it
Feerum
Everything is fixed now.

All timings are correct, All notes play fine. Checked Autoplay. All SV's are good and 1Mio score is possible.

Well, that was it. Few Month ago when i Mod this i would never thought i would come back to do that..

Approved!

Congratulation :)
Topic Starter
RuberusuScarlet
thank you Feerum ~ ! >ヮ<)/
Rivals_7
Congrats!!! :DDDD

Prepare Your Stamina Boiz xDD
Adinata28
Well, my 18 minutes.
Gratz rube
snz
Lol finally! gratz!~
btw i not play mania :(
SpectorDG
PP Farming 18 minutes
Congratz Rube ❤️
juankristal
oh god my fingers...
JUDYDANNY
Congratz :)
Kyousuke-
Yay finally~
Congrats ruber ><)/

The longest mania marathon? o.o
[ A v a l o n ]
dude, this is the longest qualified osu!mania map ever
prepare your stamina hhh

congratulations Rube ~
Raediaufar
Gratzz , great you can qualified both part. And this is fun with FL :3
Verniy_Chan
Gratz~
>w<)b
Akasha-
As first i want to congratulate you, but i have to sorry as well for giving bad news D:

hmm ... seems to be some BPM timings are wrong, i will give you the correct one:
You can get it here: http://puu.sh/mMNzb/e0edd3d38d.osu
(Please take note that green timings, which is SV changes and kiai time are not set)
It's more accurate in my opitions

Furthermore, i found out some issues, which are unrankable:
• Storyboard image file dimensions are more than allowed maximum (640x1440 or 1920x480 for scrolling images) or (1366x768)
aya-hatate.jpg (1366x853)
momiji-a.jpg (1366x994)
momiji-nitori.jpg (679x960)
mitori-a.jpg (905x1280)
mitori-b.jpg (850x966)
mitori-nitori-a.jpeg (1280x960)
yukari-a.jpg (1366x972)
alice-x.jpg (660x860)
alice-a.jpg (660x860)
mugetsu-gengetsu-a.jpg (905x1280)
rika-c.jpeg (700x1059)

And on 16:18:030 - there are two timings on here

It's unrankable issues and won't work perfectly if you kept 2 timings with differents volume

Few last things:

| 1 | 2 | 3 | 4 |

[Phantasm Stage]
00:13:120 - on here have 1/8 too, you may want to add it
00:27:370 (27370|2,27449|2) - appearancely they're different pitch
00:53:422 (53422|3,53580|2) - make a jack on here, for the pitch and sound exactly same from both of them (move 00:53:580 (53580|2) - to 4th column)
02:35:580 (155580|1) - i suggest to remove this, for focus on main 1/2 jack above
03:16:316 (196316|1,196474|0,196632|0) - may hard to catch on here, hmm, i recomended you to move 03:16:474 (196474|0) - to 3 for more comfortable
04:56:132 (296132|3,296234|2,296337|1,296440|0,296440|3,296440|2,297055|0,297055|1) - Ctrl + H this, pitch is going up, not going down
05:03:517 - and 05:03:670 - you may want to add a note for them on 4th column, for guitar's sound, make it more insteresting for rhythm
05:08:593 (308593|0) - move this to 3, those jack looks hard to catch well
05:10:901 - to 05:11:209 - don't miss this rhythm, fill it with some notes

okay, i checked lightly the rest of the map, seems only few of these issues
and this is a good map, i really love it
Good luck then, tell me if you need rebubbles
Feerum
Aww and i checked everything so carefull
Call me back when need me too x:
Harbyter
05:40:054 (340054|0,340093|2,340131|3) - 1/6 05:40:029 - 05:40:080 -


14:05:699 - from here i think the pitch relevancy should be more accurate ,it felt really weird pressing the LNs here
riffy
Greetings.

I am here as Kuo Kyoka's post lists rather important issues that have to be addressed. While I don't know much about mania, I believe that the concurrent volume levels have to be fixed as well as the SB elements which are of unreasonable size. As those things are valid for all modes.

Here are a few things you should do.
  1. sb\3rd\aya-hatate.jpg - doesn't do any scrolling, hence it has to be reduced in size/cut.
  2. sb\12th\alice-x.jpg - from what I see this one doesn't scroll either. Could also use a cut/resize fix.
  3. sb\16th\Flandle.jpg - aspect ratio is broken here. Care to fix that, please.

    There might be a few more, so, please have a look at the SB once again.
Topic Starter
RuberusuScarlet
hmm…

Kuo Kyoka wrote:

As first i want to congratulate you, but i have to sorry as well for giving bad news D:

hmm ... seems to be some BPM timings are wrong, i will give you the correct one:
You can get it here: http://puu.sh/mMNzb/e0edd3d38d.osu
(Please take note that green timings, which is SV changes and kiai time are not set)
It's more accurate in my opitions
fixed

Furthermore, i found out some issues, which are unrankable:
• Storyboard image file dimensions are more than allowed maximum (640x1440 or 1920x480 for scrolling images) or (1366x768)
aya-hatate.jpg (1366x853)
momiji-a.jpg (1366x994)
momiji-nitori.jpg (679x960)
mitori-a.jpg (905x1280)
mitori-b.jpg (850x966)
mitori-nitori-a.jpeg (1280x960)
yukari-a.jpg (1366x972)
alice-x.jpg (660x860)
alice-a.jpg (660x860)
mugetsu-gengetsu-a.jpg (905x1280)
rika-c.jpeg (700x1059)

And on 16:18:030 - there are two timings on here

It's unrankable issues and won't work perfectly if you kept 2 timings with differents volume
fixed

Few last things:

| 1 | 2 | 3 | 4 |

[Phantasm Stage]
00:13:120 - on here have 1/8 too, you may want to add it no change
00:27:370 (27370|2,27449|2) - appearancely they're different pitch fixed
00:53:422 (53422|3,53580|2) - make a jack on here, for the pitch and sound exactly same from both of them (move 00:53:580 (53580|2) - to 4th column) fixed
02:35:580 (155580|1) - i suggest to remove this, for focus on main 1/2 jack above fixed
03:16:316 (196316|1,196474|0,196632|0) - may hard to catch on here, hmm, i recomended you to move 03:16:474 (196474|0) - to 3 for more comfortable fixed
04:56:132 (296132|3,296234|2,296337|1,296440|0,296440|3,296440|2,297055|0,297055|1) - Ctrl + H this, pitch is going up, not going down fixed
05:03:517 - and 05:03:670 - you may want to add a note for them on 4th column, for guitar's sound, make it more insteresting for rhythm fixed
05:08:593 (308593|0) - move this to 3, those jack looks hard to catch well fixed
05:10:901 - to 05:11:209 - don't miss this rhythm, fill it with some notes 05:10:901 - added

okay, i checked lightly the rest of the map, seems only few of these issues
and this is a good map, i really love it
Good luck then, tell me if you need rebubbles

Harbyter wrote:

05:40:054 (340054|0,340093|2,340131|3) - 1/6 05:40:029 - 05:40:080 -
fixed. and 05:42:016 (342016|3,342785|0) - move to 1/6

14:05:699 - from here i think the pitch relevancy should be more accurate ,it felt really weird pressing the LNs here no change

Bakari wrote:

Greetings.

I am here as Kuo Kyoka's post lists rather important issues that have to be addressed. While I don't know much about mania, I believe that the concurrent volume levels have to be fixed as well as the SB elements which are of unreasonable size. As those things are valid for all modes.

Here are a few things you should do.
  1. sb\3rd\aya-hatate.jpg - doesn't do any scrolling, hence it has to be reduced in size/cut.
  2. sb\12th\alice-x.jpg - from what I see this one doesn't scroll either. Could also use a cut/resize fix.
  3. sb\16th\Flandle.jpg - aspect ratio is broken here. Care to fix that, please.

    There might be a few more, so, please have a look at the SB once again.
thank you for check

i changed the following contents
04:17:674 - SV change 1.03 :arrow: 1.00
04:21:673 - ^
04:24:750 - ^
04:27:827 - ^
04:30:904 - ^
00:25:873 (25873|1) - add note (kick sound)

about SB : fixed (100%)
  1. 3rd\aya-hatate.jpg :arrow: resize fix. 1366*853 → 1366*768
  2. 4th\momiji-a.jpg :arrow: new image. http://puu.sh/mOblV/66d4c40499.jpg
  3. 4th\momiji-c.jpg :arrow: resize fix. 853*639 → 640*480
  4. 5th\momiji-nitori.jpg :arrow: resize fix. 679x960 → 640*906
  5. 6th\mitori-a.jpg :arrow: resize fix. (905x1280 → 640*905
  6. 6th\mitori-b.jpg :arrow: resize fix. 850x966 → 640*727
  7. 7th\mitori-nitori-a.jpeg :arrow: resize fix. 1280x960 → 640*480
  8. 8th\marisa-c.jpg :arrow: resize fix. 853*532 → 769*480
  9. 12th\alice-a.jpg :arrow: resize fix. 660x860 → 640*833
  10. 12th\alice-x.jpg :arrow: resize fix. 660x860 → 640*833
  11. 12th\alice-c.jpg :arrow: resize fix. 853x639 → 640*480
  12. 14th\mugetsu-gengetsu-a.jpg :arrow: resize fix. 905x1280 → 640*905
  13. 14th\mugetsu-gengetsu-c.jpg :arrow: resize fix. 672x672 → 640*640
  14. 15th\rika-c.jpeg :arrow: resize fix. 700x1059 →640*968
  15. 15th\rika-d.jpeg :arrow: resize fix. 853x639 →640*480
  16. 16th\yukari-a.jpeg :arrow: new image. http://puu.sh/mOM5v/818b3b1545.jpg
  17. 16th\momiji.jpeg :arrow: new image http://puu.sh/mON6b/96eba8ae24.jpg
  18. 16th\Flandle.jpeg :arrow: new image http://puu.sh/mON7K/32de5943c3.jpg
  19. 16th\ran.jpeg :arrow: resize fix. 853x639 →640*480
  20. 16th\yukari-b.jpeg :arrow: resize fix. 853x568 →720*480
about BPM : fixed

please wait…

updated
Akasha-
Okay, no kudosu
i will give you another mod as #2 rebubble BN
but for now i will drop some other unrankable issues:

+ Storyboard image file dimensions are more than allowed maximum ( 640x1440 or 1920x480 for scrolling images) or (1366x768)
alice-x.jpg (660x860)

Here i my suggestion: make the resolution of alice-x.jpg become exactly same as alice-a.jpg which is 640 x 833

And: 13:50:272 - on here, red and green timing are having difficulties volume hitsound
make red timing have 60% volume or make green timing have 100% volume, by your decision

06:52:435 - on here, green timing is unsnapped, move it back to 06:52:433 -


Also, same as 08:31:817 - move this to 08:31:814 -



BPM: 09:46:480 - probably you don't have to add a BPM timing for 6/4 Time Signature on here, the rhythm ends on 09:47:813 - , the starts of 09:48:480 - just got delay from 09:47:813 - so remove this BPM still be the best way imo

Storyboard: 12:53:602 -
Don't make SB\16th\momiji.jpg have a blank like this on the top


or even the end of this

It looks bad somehow
I would suggest you to scale it up to 1.3x

And on 12:58:525 - here, SB\16th\mitori.jpg already going down
Why not make SB\16th\alice.jpg on 13:03:448 - going up, it would be nice

Also, 10:55:931 (655931|2) - is unsnapped, probably it should be on 10:56:146 -

And preview time is unsnapped too:


Move it to 03:07:319 -

That's all for now, but please help me check overall unsnapped thingy, thank you so much
Good luck
Topic Starter
RuberusuScarlet
all fixed.
thank you kyoka ~
riffy
Fun fact: some of those sprites were scrolling, therefore there was no issue with them.
Topic Starter
RuberusuScarlet
~~~
riffy
Talk to Blocko about this, I can push it forward but I'd love someone who is familiar with the mode do it.
Feerum
Ahh don't worry. We will be here soon. Its all planned already. Please be a little bit more patient c:
Topic Starter
RuberusuScarlet
hmm…
Aruel
行けえええ!!!!

がんばってくださいScarletさん!
Feerum
Okay time to move on.

[TimingPoints]
1315,315.789473684211,4,1,5,30,1,0
8262,315.789473684211,4,1,5,30,1,0
149735,315.789473684211,3,1,5,30,1,0
186682,315.789473684211,4,1,5,30,1,0
229629,315.789473684211,5,1,5,15,1,0
231207,307.692307692308,5,1,5,30,1,1
255822,307.692307692308,3,1,5,30,1,1
258591,307.692307692308,5,1,5,30,1,0
295514,307.692307692308,3,1,5,15,1,0
325975,307.692307692308,4,1,5,30,1,0
405974,315.789473684211,4,1,5,10,1,0
407237,324.324324324324,4,1,5,5,1,0
408534,315.789473684211,4,1,5,5,1,0
409797,324.324324324324,4,1,5,5,1,0
411094,333.333333333333,4,1,5,15,1,0
487093,600,6,1,5,15,1,0
487693,615.384615384615,4,1,5,15,1,0
488000,631.578947368421,4,1,5,15,1,0
488315,641.711229946524,4,1,5,15,1,0
490560,705.882352941176,4,1,5,15,1,0
491265,888.888888888889,4,1,5,15,1,0
491709,1000,4,1,5,15,1,0
492209,1034.48275862069,4,1,5,15,1,0
495771,1176.47058823529,4,1,5,15,1,0
498123,1200,4,1,5,15,1,0
500523,1165.04854368932,4,1,5,15,1,0
502853,1200,4,1,5,15,1,0
504053,1165.04854368932,4,1,5,15,1,0
505218,1176.47058823529,3,1,5,15,1,0
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511808,333.333333333333,4,1,5,15,1,0
588480,333.333333333333,4,1,5,30,1,1
643159,857.142857142857,3,1,5,10,1,0
645301,750,3,1,5,10,1,0
646801,923.076923076923,3,1,5,10,1,0
647262,800,3,1,5,10,1,0
649262,750,3,1,5,10,1,0
650762,1090.90909090909,3,1,5,10,1,0
651307,705.882352941176,3,1,5,10,1,0
652718,571.428571428571,3,1,5,10,1,0
653289,666.666666666667,3,1,5,10,1,0
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657236,1200,3,1,5,10,1,0
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803134,387.096774193548,4,1,5,20,1,0
804682,369.230769230769,4,1,5,20,1,0
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810649,363.636363636364,4,1,5,20,1,0
812103,375,4,1,5,20,1,0
816603,363.636363636364,4,1,5,20,1,0
818057,380.952380952381,4,1,5,20,1,0
819580,363.636363636364,4,1,5,20,1,0
821034,413.793103448276,4,1,5,20,1,0
822689,500,4,1,5,20,1,0
823689,521.739130434783,4,1,5,20,1,0
824210,545.454545454546,4,1,5,20,1,0
824755,631.578947368421,4,1,5,20,1,0
829176,545.454545454546,4,1,5,20,1,0
830266,428.571428571429,4,2,1,60,1,0
960551,444.444444444444,4,1,5,20,1,0
961439,461.538461538462,4,1,5,20,1,0
961900,480,4,1,5,20,1,0
962380,497.92531120332,4,1,5,20,1,0
975326,461.538461538462,4,1,5,20,1,0
976249,444.444444444444,4,1,5,20,1,0
978026,428.571428571429,4,2,1,80,1,0
1055168,375,4,2,1,20,1,0
1056668,369.230769230769,4,1,5,20,1,0
1058144,378.548895899054,4,1,5,20,1,0
1059658,368.098159509202,4,1,5,20,1,0
1061130,387.096774193548,4,1,5,20,1,0
1062678,370.37037037037,4,1,5,20,1,0
1064159,376.175548589342,4,1,5,20,1,0
1068673,363.636363636364,4,1,5,20,1,0
1070127,400,4,1,5,20,1,0
1071727,422.535211267606,4,1,5,20,1,0
1073417,487.80487804878,4,1,5,20,1,0
1075368,526.315789473684,4,1,5,20,1,0
1076420,560.747663551402,4,1,5,20,1,0
1076980,540.540540540541,4,1,5,20,1,0
1077520,535.714285714286,4,1,5,20,1,0

These are the new Timings i got with the Help of my good friend Bonsai. Huge thanks to him!
NOTICE!: All these Timings are without! the Green Lines!

These should be now more accurate.
Overall we moved 2/3 of the Song -6ms. Also we changed a BPM in the Slow Part in the Middle to be more accurate. Try it out, fix things and call me please back so i can make a full recheck.
Then i call Kuo to make 2nd check and we got Kamikaze to Qualify it then
Topic Starter
RuberusuScarlet
thanks Feerum and Bonsai ~


BPM : fixed
SV snap : fixed
note snap : fixed

i changed the following contents
08:59:308 - to 09:00:141 - changed pattern
08:11:265 - to 08:15:771 - ^

updated
Feerum
okay lets continue.
I will not use my overlay since its just a recheck xdd

| 1 | 2 | 3 | 4 |

[Phantasm Stage]
01:27:525 (87525|3,87525|1) - According how you mapped the LN Sounds, like 01:24:051 (84051|2,84130|3) - as example, 01:27:525 (87525|3) - this LN should beginn 1/4 later, means 01:27:604 - .

02:22:156 (142156|1) - Uhh shouldn't this Ln end 02:22:630 - and to follow the 1/4 sounds you could add a note then on the Blue line here 02:22:709 -
04:39:898 - (Optional) Could add a note for drum.

04:59:206 (299206|0) - Bit confused here because maybe this LN is wrong or i just don't hear what you follow. When i'm right this LN should end 04:59:667 - and there should be another LN from 04:59:821 - to 05:00:129 - . I am right or wrong? xd

05:06:283 (306283|2) - Same like here? This LN Should end 05:06:590 - and another from here to next LN? x:

05:35:821 - For this LN Part. Uhm. Some of your LN's end 1/4 beat earlier. But i think you should keep Consistency with this. I tried it and it plays kinda fine so i think following LN's should end 1/4 Beat earlier:
05:36:051 (336051|1) - end 05:36:205 -
05:36:667 (336667|2) - end 05:36:821 -
05:37:282 (337282|2) - end 05:37:436 -
05:38:513 (338513|2) - end 05:38:667 -
05:43:436 (343436|2) - end 05:43:590 -
05:44:051 (344051|1) - end 05:44:205 -
At some LN's its clearly that they end earlier, but at some i'm not sure, but it would be just logical looking at all other,
i will leave a notice for the next BN to recheck this just to be sure.

13:29:126 - // Okay you know what. I have mod this now so many times and this is bugging me. PLEASE Tell me who is this guy xD

AYY Thats all i have to say. Let the hype slowly beginn
Topic Starter
RuberusuScarlet

Feerum wrote:

okay lets continue.
I will not use my overlay since its just a recheck xdd

| 1 | 2 | 3 | 4 |

[Phantasm Stage]
01:27:525 (87525|3,87525|1) - According how you mapped the LN Sounds, like 01:24:051 (84051|2,84130|3) - as example, 01:27:525 (87525|3) - this LN should beginn 1/4 later, means 01:27:604 - .
fixed and changed pattern. https://osu.ppy.sh/ss/4633830

02:22:156 (142156|1) - Uhh shouldn't this Ln end 02:22:630 - and to follow the 1/4 sounds you could add a note then on the Blue line here 02:22:709 -
fixed and changed pattern. https://osu.ppy.sh/ss/4633801

04:39:898 - (Optional) Could add a note for drum.
added 1

04:59:206 (299206|0) - Bit confused here because maybe this LN is wrong or i just don't hear what you follow. When i'm right this LN should end 04:59:667 - and there should be another LN from 04:59:821 - to 05:00:129 - . I am right or wrong? xd
that is right xD fixed

05:06:283 (306283|2) - Same like here? This LN Should end 05:06:590 - and another from here to next LN? x:
fixed and changed pattern https://osu.ppy.sh/ss/4633894

05:35:821 - For this LN Part. Uhm. Some of your LN's end 1/4 beat earlier. But i think you should keep Consistency with this. I tried it and it plays kinda fine so i think following LN's should end 1/4 Beat earlier:
05:36:051 (336051|1) - end 05:36:205 -
05:36:667 (336667|2) - end 05:36:821 -
05:37:282 (337282|2) - end 05:37:436 -
05:38:513 (338513|2) - end 05:38:667 -
05:43:436 (343436|2) - end 05:43:590 -
05:44:051 (344051|1) - end 05:44:205 -
At some LN's its clearly that they end earlier, but at some i'm not sure, but it would be just logical looking at all other,
i will leave a notice for the next BN to recheck this just to be sure.
all fixed

13:29:126 - // Okay you know what. I have mod this now so many times and this is bugging me. PLEASE Tell me who is this guy xD
ZUN!! xD

AYY Thats all i have to say. Let the hype slowly beginn
07:03:100 - green line move to 07:03:094 -

updated
Feerum
Yeah nice.

Again sorry that it took so long but i'm sure we can move this now.
Bubbled

I let Kuo know that i'm done here.

Notice for next BN:
Please recheck the LN changings from here 05:35:821 - i mention in my Mod.
Some sounds wasn't clear and i want to have confirmed that it's right, thanks!
Topic Starter
RuberusuScarlet

rip my fingers… ;_;
Akasha-
awwwwww i'm totally so sorry
almost forgot this, after checking pending forum and i saw this ;x;
i will check this soon asap, maybe after exams
once again, i'm so sorry for delay D:
Topic Starter
RuberusuScarlet

Kuo Kyoka wrote:

awwwwww i'm totally so sorry
almost forgot this, after checking pending forum and i saw this ;x;
i will check this soon asap, maybe after exams
once again, i'm so sorry for delay D:
lol
no problem. i forgot this too ><)
okey, i'm always waiting for you.
NlHIL
#このまま眠り続けて死ぬ
Aruel
I'm really sorry, I've almost forget to check it, will take a look soon as possible.
Topic Starter
RuberusuScarlet
okey (>_<
Aruel
私日本語下手なので、何か知らな部分があったら教えてください!w

1234

*05:35:821 - As Feerum said, this LN part seems fine to me too. I think it won't be a problem.

00:04:472 (4472|1,4551|0) - 00:04:630 (4630|1,4709|2,4788|1,4867|2) - この二つはなんか違う音が聞こえるから変化があればいいだとおもいます。ノートの数どかパタンの変化とか。。

00:20:735 - これがもっといいだと思いますけどどうですか?

00:25:788 - 同じ理由です。でも上のパタンと同じですから何か変化があればいいですね

00:30:604 - synth sound に二つのノートを使っています、一つ追加するのが正しいと思います。例えば 00:35:656 - これみたいにw

00:48:525 - 一つ追加するほうはどうですか?melodyの強調をために、

02:07:946 - 今二つのノート使用するパートと同じように一つ追加するのをおすすめします。

02:29:025 (149025|2,149104|2) - 正直によくないpatternだと思います。02:27:209 (147209|3) - これが one handを作るので02:29:025 (149025|2,149104|2) - これを1や2で移動するほうがいいです。

03:07:945 - <3<3<3

03:23:576 (203576|2) - 1で移動してくればもっといいと思います for hand balance. 03:23:576 (203576|2,203655|3,203734|3) - これが全部右手にあるのてよくないと思います。

07:01:094 - 一つ追加はどうですか?06:57:094 - これと同じだと思いますけど。。。

09:47:724 (587724|2) - これは削除するほうがいいですよ、プレイするときも全然感じなかったし。。

13:27:672 - ここかれ出るこのおっさんは誰ですか?ㅇㅅㅇ

15:40:730 (940730|3,940837|3) - このjackはいらないと思います。15:45:337 - こんなものとは違うようにはっきり感じなっかたです。

この曲想像以上に長かった;;
返事が日本語なら嬉しいと思います!日本語の勉強もできるしw
修正が終わったらTwitterとかPMで教えてください!あとなんか変わった部分があれば(このmod以外)それも教えてください!
Topic Starter
RuberusuScarlet

Fresh Chicken wrote:

私日本語下手なので、何か知らな部分があったら教えてください!w

1234

*05:35:821 - As Feerum said, this LN part seems fine to me too. I think it won't be a problem.

00:04:472 (4472|1,4551|0) - 00:04:630 (4630|1,4709|2,4788|1,4867|2) - この二つはなんか違う音が聞こえるから変化があればいいだとおもいます。ノートの数どかパタンの変化とか。。
パターンのみ変更しました。 https://osu.ppy.sh/ss/5566277

00:20:735 - これがもっといいだと思いますけどどうですか?
fixed

00:25:788 - 同じ理由です。でも上のパタンと同じですから何か変化があればいいですね
fixed.ここは反転+パターンを少し変更しました

00:30:604 - synth sound に二つのノートを使っています、一つ追加するのが正しいと思います。例えば 00:35:656 - これみたいにw
うーん…no changeで。ここはViolinが主体でピアノの音が小さいです( 00:35:656 - ははっきりピアノが聞こえます)
逆に00:35:656 - 00:36:288 - 00:36:525 - の2notesを活かすために00:35:735 (35735|3,36367|1,36604|2) - を削除しました。

00:48:525 - 一つ追加するほうはどうですか?melodyの強調をために、
fixed

02:07:946 - 今二つのノート使用するパートと同じように一つ追加するのをおすすめします。
fixed

02:29:025 (149025|2,149104|2) - 正直によくないpatternだと思います。02:27:209 (147209|3) - これが one handを作るので02:29:025 (149025|2,149104|2) - これを1や2で移動するほうがいいです。
jackを削除し、パターンを変更しました。

03:07:945 - <3<3<3

03:23:576 (203576|2) - 1で移動してくればもっといいと思います for hand balance. 03:23:576 (203576|2,203655|3,203734|3) - これが全部右手にあるのてよくないと思います。
fixed

07:01:094 - 一つ追加はどうですか?06:57:094 - これと同じだと思いますけど。。。
no change. 06:57:094 - はdramに加えてmain soundがあるため2notesにしています。

09:47:724 (587724|2) - これは削除するほうがいいですよ、プレイするときも全然感じなかったし。。
fixed

13:27:672 - ここかれ出るこのおっさんは誰ですか?ㅇㅅㅇ
ZUNさんです。東方Projectを作った人です(>_<

15:40:730 (940730|3,940837|3) - このjackはいらないと思います。15:45:337 - こんなものとは違うようにはっきり感じなっかたです。15:40:730 (940730|3) - を3に移動させました。

この曲想像以上に長かった;;
返事が日本語なら嬉しいと思います!日本語の勉強もできるしw
修正が終わったらTwitterとかPMで教えてください!あとなんか変わった部分があれば(このmod以外)それも教えてください!
thank you for check!
Aruel
Seems good. here's #2 bubble.

I always feel happy when I helped polite people.

Good luck!
Rivals_7
Ayy Hype :DDDDDDDDDD
NlHIL
owo
Lude
Touhou Hype!! \:D/
おめでとう!!
Reba
Could this be the longest ranked map ever? :O
Topic Starter
RuberusuScarlet
ありがとうchickenさん!
Akasha-
why I always forgoting something awww D:
I deeply sorry for the delay long away, I forgot about this and somehow get reminded by checking pending list
So i guess i'm qualifier then

Overall seems it's fine then

[Phantasm Stage]
02:59:419 (179419|0) - move to 2nd for the move balanced. kinda blank around here
03:47:103 (227103|2,227260|2,227418|2,227576|2,227734|2,227892|2,228050|2,228208|2) - somehow I feel it have a different pitch than 03:46:155 (226155|2,226313|2,226471|2,226629|2,226787|2,226945|2) -
04:11:514 (251514|1) - move to 3rd for balance
08:32:058 (512058|0,512058|3) - should be begin on 08:32:141 -
08:45:308 (525308|2) - imo, move to 2nd would be more better for hand balance and patterning thing
10:25:307 (625307|1,625390|0) - on here have kick sound, since you only follow kick sound on here so maybe make a rearrange and add more note to fit with this kick sound
11:52:058 (712058|3,712365|3,712673|1,712827|3,712904|2,712981|3,713134|1) - add clap sound for them
11:53:288 - to 12:03:134 - seems to be need kick sound (soft-hitclap)
11:53:288 (713288|3,713596|3,713904|0,714211|2,714519|2,714827|3,715134|3,715442|1,715750|1,716058|2,716365|2,716673|2,716981|0,717288|0,717596|2,717750|1,717827|2,717904|0,718058|1,718211|2,718519|3,718827|0,719134|1,719442|0,719750|2,720058|2,720365|3,720673|1,720981|1,721288|1,721596|2,721904|1,721981|2,722058|0,722134|1,722211|2,722288|1,722365|0,722442|1,722519|0,722596|2,722673|0,722750|2,722827|1,722904|2,722981|1,723058|0) - I marked them, you only need to add soft-hitclap
13:44:210 (824210|2,824755|1) - switch them, if you remain 13:44:210 (824210|2) - for pitch like you did for the part before
15:14:319 (914319|0) - unsnapped, should be on 1/6 15:14:337 -
15:55:194 (955194|2) - same pitch with 15:54:766 (954766|3,954873|3,954980|3) -
17:12:936 (1032936|2) - should be 1/6 (17:12:954 - )
17:23:249 (1043249|1) - should be on 1/6 (17:23:240 - )
17:56:980 (1076980|2) - move to 2nd, reason i mentioned before
17:57:520 - for outro pattern http://puu.sh/qzztA/84cfc3da30.png

Well, only them left I guess so
Call me soon
Topic Starter
RuberusuScarlet

Kuo Kyoka wrote:

why I always forgoting something awww D:
I deeply sorry for the delay long away, I forgot about this and somehow get reminded by checking pending list
So i guess i'm qualifier then

Overall seems it's fine then

[Phantasm Stage]
02:59:419 (179419|0) - move to 2nd for the move balanced. kinda blank around here fixed
03:47:103 (227103|2,227260|2,227418|2,227576|2,227734|2,227892|2,228050|2,228208|2) - somehow I feel it have a different pitch than 03:46:155 (226155|2,226313|2,226471|2,226629|2,226787|2,226945|2) - changed pattern…
04:11:514 (251514|1) - move to 3rd for balance fixed
08:32:058 (512058|0,512058|3) - should be begin on 08:32:141 - fixed. and 08:32:058 - SV moved to 08:32:141 -
08:45:308 (525308|2) - imo, move to 2nd would be more better for hand balance and patterning thing fixed
10:25:307 (625307|1,625390|0) - on here have kick sound, since you only follow kick sound on here so maybe make a rearrange and add more note to fit with this kick sound added notes. 10:30:640 - here also the same
11:52:058 (712058|3,712365|3,712673|1,712827|3,712904|2,712981|3,713134|1) - add clap sound for them
11:53:288 - to 12:03:134 - seems to be need kick sound (soft-hitclap)
11:53:288 (713288|3,713596|3,713904|0,714211|2,714519|2,714827|3,715134|3,715442|1,715750|1,716058|2,716365|2,716673|2,716981|0,717288|0,717596|2,717750|1,717827|2,717904|0,718058|1,718211|2,718519|3,718827|0,719134|1,719442|0,719750|2,720058|2,720365|3,720673|1,720981|1,721288|1,721596|2,721904|1,721981|2,722058|0,722134|1,722211|2,722288|1,722365|0,722442|1,722519|0,722596|2,722673|0,722750|2,722827|1,722904|2,722981|1,723058|0) - I marked them, you only need to add soft-hitclap
no change. 11:52:058 - to 12:03:058 - is not follow kick sound. and i think also that it is important hitsound(hit-normal)
13:44:210 (824210|2,824755|1) - switch them, if you remain 13:44:210 (824210|2) - for pitch like you did for the part before fixed
15:14:319 (914319|0) - unsnapped, should be on 1/6 15:14:337 - fixed
15:55:194 (955194|2) - same pitch with 15:54:766 (954766|3,954873|3,954980|3) - fixed
17:12:936 (1032936|2) - should be 1/6 (17:12:954 - ) fixed
17:23:249 (1043249|1) - should be on 1/6 (17:23:240 - ) fixed
17:56:980 (1076980|2) - move to 2nd, reason i mentioned before fixed
17:57:520 - for outro pattern http://puu.sh/qzztA/84cfc3da30.png fixed

Well, only them left I guess so
Call me soon
thank you for check ><)/
updated
by-ad
just trying :))))))))))))) bored aaaaaaaa..............
senpi the first = https://osu.ppy.sh/ss/5864464
senpi the last = https://osu.ppy.sh/ss/5864383
^
^
^
^
^
^
^
^
#No_bully thx :* owo
Akasha-
Okay, so the last thing i want to say is

11:03:636 - Change BPM from 70 to 71

and don't forget to fix preview time snap on 11:04:005 - (it's unsnapped now)

And I don't know why you change preview time, 03:07:313 - in before you put it on here, it's better in my opinion

and move 11:43:442 (703442|2) - to 4th for balance

anymore, there is a lot of poor quality image i found
http://puu.sh/qGGo4/532b8f6926.rar download them and replace it, anymore, it's large the size and scale too but the quality is improved, however, you need to fix the storyboard after you apply these files, if you don't know how to fix it, call me for more information.

that's only, call me later when you done
Topic Starter
RuberusuScarlet

Kuo Kyoka wrote:

Okay, so the last thing i want to say is

11:03:636 - Change BPM from 70 to 71 fixed. and SV changed *2.14→*2.11

and don't forget to fix preview time snap on 11:04:005 - (it's unsnapped now)

And I don't know why you change preview time, 03:07:313 - in before you put it on here, it's better in my opinion fixed

and move 11:43:442 (703442|2) - to 4th for balance fixed

anymore, there is a lot of poor quality image i found
http://puu.sh/qGGo4/532b8f6926.rar download them and replace it, anymore, it's large the size and scale too but the quality is improved, however, you need to fix the storyboard after you apply these files, if you don't know how to fix it, call me for more information. fixed

that's only, call me later when you done
and… i changed the following contents
  1. aya-c.jpeg (size changed to 770*480)
  2. 5th/momiji-nitori.jpg (SB size 0.625→0.7)
updated
Akasha-
okay last (i can't catch you in game)

it's about storyboard, after fix some bg quality, i notice some image scale are really wrong

02:19:630 - on here, aya-hatate.jpg have a little black outside, so better scale it up to avoid that blank srceen



10:43:159 - yukari-a.jpg are wrong scale till 11:23:750 -



12:33:596 - koishi.jpg is a little missing at the right, fix the movement or scale for more balance



call me back when you done
Topic Starter
RuberusuScarlet
all fixed
and

07:24:427 - direction of travel of alice-c.jpg was inverted
09:15:808 - ^ mugetsu-gengetsu-c.png
Akasha-
Senpi- - The Last Part of Touhou EX Boss Rush!! [OsuMania modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Approved

Congratulations!
Topic Starter
RuberusuScarlet
thaaaaaaaaaaaaaaaaaaaaaaaank you!!!! >ヮ<)/
Akitoshi
おめでとうデース
Satellite
おめでとうございます!
-Nanaka-
おめでとうございまふ :)
SpectorDG
Congratz Rube ♥
-NanoRIPE-
Congratz ~
JUDYDANNY
おめでとうございます!
KyoukoeFX
crazy map for length gud job owo)b
Arzenvald
rube OP.. grats!
IamKwaN
clicking on the nico douga link you provided, why isn't the title 東方EXボスラッシュ!!+α後編 ?
Topic Starter
RuberusuScarlet
……lol
I forgot "+α"
Akasha-
this will be easy requalify
sorry for trouble
call me soon
IamKwaN
i also need confirmation on the artist romanisation, don't know if it needs a "-" at the back, never experience such kind of artist. have messaged alacat about it, so expect a reply from cat soon
sorry that you have to wait a bit

Unicode Title: 東方EXボスラッシュ!!+α後編
Romanised Title: Touhou EX Boss Rush!! +a Kouhen (can't find any official translation of the title, so normal romanisation is preferred. please let us know if you have source for that.)

good luck~ poke me if you need me
Topic Starter
RuberusuScarlet
thank you IamKwaN. anyway, i fixed title.

waiting for the reply…
IamKwaN
alacat said metadata is fine now

can you delete the duplicate .osb before i move it forward again?
Topic Starter
RuberusuScarlet
okey, fixed and updated
IamKwaN
have it back
Topic Starter
RuberusuScarlet
thank you IamKwaN!
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